* fix adminjump to area (#16853)
* fix a runtime in the keyloop (#16852)
* fix a runtime in the keyloop
* also fix that
* gloves runtime
* do it proper
* fix stun effect act (#16850)
* fix a runtime and some usr to user (#16849)
* fix a runtimg and some usr to user
* .
* .
* more usr
* fix some bad replaces (#16856)
* fix a lot of map issues (#16857)
* fix a lot of map issues
* fix SM template...
* fix change turf (#16860)
* Fluff item for Beeholddrbeesphb/Evelynn (#16859)
* Fix synth_color not working (#16866)
* Fix synth_color not working
* Fix spawnpoint pref
* living
* oups
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Winter event mobs (#16768)
Added christmas catslug variant.
Added a grey scaled drake variant of the dragon, specifically intended to be played by the creator of the art for the upcoming event (and future events), as it's not quite polished yet for every day use. Though they are fine with it being used in other ways here and downstream if desired. The creator is grayscaledrake.
* fix (#16767)
* Makes limbs able to be chopped off with reasonable limits (#16766)
Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.
Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.
This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.
This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!
* initial ghost spawn is important... (#16760)
* initia ghostl spawn is important...
* .
* On demand belly loading & multibelly (#16758)
* Moves simple mob belly loading to on demans
* style
* early
* multibelly
* even more human
* .
* bunch of update_fullness
* animals need an icon refresh
* the icon has the fullness part, optimize that
* one more
* Add launch eject option for vore panel (#16755)
* Small bugfixes / clarifications (#16763)
* Fixes mech cloak having the wrong path
From Outpost21 Commit a64c3ad.
* clarified player record console buttons
"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"
From Outpost 21 Commit 32bc6f7
* simple doors use their own bump timer and not the user's
simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)
The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open
From Outpost21 Commit 783ef0a
* ears + horns (#16764)
* few more defines (#16765)
* Allows borg tasers to properly charge when in charging ports (#16753)
* taser
* Adds sanity check
* Turret & Sound Optimizations (#16754)
* Portable Turret Optimization
Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088
Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.
Also adds in Chomp's /mobs.dm helpers as they're helpful.
* Ports over Chompstation Sound Optimizations
- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer
- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local
From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088
---------
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: dan <75939194+PastelPrinceDan@users.noreply.github.com>
Up-port of Commit f743bfd by Willburd on Outpost21
- Fixes the jani hud icon turning black or red from map-spawned blood/oil by adding the RESET_COLOR flag
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d8442973f5d570c30920d9d865b5acd479.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d3ee4d5930c550da2fd23a29a86e616.
* Attempt to normalize example.yml (and another file I guess)
* Try again