Commit Graph
2793 Commits
Author SHA1 Message Date
izac112 aa8016bddd Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2025-01-14 02:20:30 +01:00
KashargulandGitHub 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
KashargulandGitHub 3c1af288e0 more inits without returns (#16843) 2025-01-05 18:00:45 +01:00
KashargulandGitHub df9b71e402 Adds SHOULD_CALL_PARENT to examine (#16822)
* Another one I'm curious about

* those don't

* this should call parent

* beds need to be fully moved due to fantasy gateway

* fix that

* finish beds
2025-01-03 08:27:02 +01:00
KashargulandGitHub 3094e65b71 intent cleanup (#16825) 2025-01-03 08:14:28 +01:00
KashargulandGitHub 987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
izac112 5a63e93153 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-28 14:43:02 +01:00
68139d12a5 ERvent release (#16770)
* Winter event mobs (#16768)

Added christmas catslug variant.

Added a grey scaled drake variant of the dragon, specifically intended to be played by the creator of the art for the upcoming event (and future events), as it's not quite polished yet for every day use. Though they are fine with it being used in other ways here and downstream if desired. The creator is grayscaledrake.

* fix (#16767)

* Makes limbs able to be chopped off with reasonable limits (#16766)

Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.

Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.

This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.

This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!

* initial ghost spawn is important... (#16760)

* initia ghostl spawn is important...

* .

* On demand belly loading & multibelly (#16758)

* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more

* Add launch eject option for vore panel (#16755)

* Small bugfixes / clarifications (#16763)

* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a

* ears + horns (#16764)

* few more defines (#16765)

* Allows borg tasers to properly charge when in charging ports (#16753)

* taser

* Adds sanity check

* Turret & Sound Optimizations (#16754)

* Portable Turret Optimization

Optimizes portable turrets. Takes from Chomp PR here: https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

Optimizes them further by changing mobs_in_xray_view to mobs_in_view.
Reason: mobs_in_xray_view was adding mobs that were out of sight (behind walls) to the target list and trying to do pathfinding to shoot them. If you had 20 mobs around a PoI with turrets, it'd use a LOT of CPU needlessly.

Also adds in Chomp's /mobs.dm helpers as they're helpful.

* Ports over Chompstation Sound Optimizations

- Replaces for( listeners) with a check that sees if a listener is ALSO a hearer

- Makes it so even if there is no vary, if someone has a frequency it uses the frequency for playsound_local

From https://github.com/CHOMPStation2/CHOMPStation2/pull/8088

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: dan <75939194+PastelPrinceDan@users.noreply.github.com>
2024-12-28 09:44:41 +10:00
Cameron LennoxandGitHub 9cab17efe7 Small bugfixes / clarifications (#16763)
* Fixes mech cloak having the wrong path

From Outpost21 Commit a64c3ad.

* clarified player record console buttons

"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"

From Outpost 21 Commit 32bc6f7

* simple doors use their own bump timer and not the user's

simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)

The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open

From Outpost21 Commit 783ef0a
2024-12-28 09:42:26 +10:00
KashargulandGitHub b324befde5 On demand belly loading & multibelly (#16758)
* Moves simple mob belly loading to on demans

* style

* early

* multibelly

* even more human

* .

* bunch of update_fullness

* animals need an icon refresh

* the icon has the fullness part, optimize that

* one more
2024-12-28 09:41:42 +10:00
7864f72720 Hotfix Release (#16723)
* Fixes maint pred spawning (#16699)

Fixed maint preds spawning without placing the user inside of them.

* Adds a new ghost vis blocking area flag (#16696)

* Adds a new ghost vis blocking area flag

* .

* .

* .

* .

* .,

* .

* .

* .

* .

* .

* .

* .

* .

* .

* .

* some more

* add admin verbs to add and remove areas

* .

* Fixed coffee cup storage (#16701)

Fixed coffee cups not being able to be placed back in their boxes.

Closes #16700

* fix multizmovement (#16702)

* interlock protean hideing and resting (#16704)

* Fix vents not linking to air alarms (#16706)

* adds scrollbar to ore smelting (#16709)

* fixes a few plane issues (#16712)

* fixes a few plane issues

* dme

* -

* Makes unabsorb chem NOT infinitely hallucinate you! (#16714)

* surgery fixes (#16716)

* fix rigs going permanently offline and some radio stuff (#16721)

* fix rigs going permanently offline

* .

* also fix those

* .

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: tacoguy7765093 <karokaromaro@gmail.com>
2024-12-16 10:09:52 +10:00
SatinIsleandGitHub 3343f4e0d0 Fixes maint pred spawning (#16699)
Fixed maint preds spawning without placing the user inside of them.
2024-12-16 10:01:29 +10:00
izac112 f3e3905b41 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-12-11 20:18:19 +01:00
ShadowLarkensandGitHub 5a47c9b8a1 Check for 516 byond:// hrefs (#16359)
* Add a lint to check for hrefs that don't start with byond://

* Regex convert href links

* Regex convert _src_ as well

* Clean up the last few

* Missed a few
2024-12-11 08:33:17 +10:00
Kashargul 8d6bf161a8 cleanup the last 2024-12-08 20:54:28 +01:00
Kashargul c64a251504 mecdicine_vr 2024-12-06 22:47:10 +01:00
KashargulandGitHub 939fcbb488 Merge branch 'master' into reagentToDefines 2024-12-06 21:57:14 +01:00
Kashargul 429398bdd7 some moire 2024-12-06 21:54:05 +01:00
Heroman3003andGitHub a827a8b5b2 Merge pull request #16667 from Kashargul/appearance
rework appearance changer
2024-12-07 05:07:30 +10:00
Kashargul 80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
izac112 0fa0bc3ed0 Fixes 2024-12-06 00:25:08 +01:00
izac112 68e5bf9d42 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2 2024-12-04 15:21:21 +01:00
izac112 87ce13b27c Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate-2 2024-12-04 15:17:00 +01:00
Killian 6306e5b6ca Update event_vr.dm 2024-12-04 12:53:11 +00:00
Killian 01813cd4d0 maint lurker setup 2024-12-04 12:22:40 +00:00
Killian 2e91c505c3 Update event_vr.dm 2024-12-04 09:28:49 +00:00
Killian 36ddfae1ab Merge branch 'kk-charpod' of https://github.com/KillianKirilenko/VOREStation into kk-charpod 2024-12-04 09:27:16 +00:00
Killian e937788c58 Update event_vr.dm
fix up spans for the other pods, some other minor adjustments
2024-12-04 09:27:02 +00:00
KillianandGitHub 001afdfbc5 Merge branch 'master' into kk-charpod 2024-12-04 09:25:02 +00:00
Kashargul 9cb06747fb some robot interacts for closeby things 2024-12-04 01:49:13 +01:00
izac112 a2ad915045 Device and weapon 2024-12-01 00:56:26 +01:00
izac112 058f219cb9 Merge branch 'release' of https://github.com/VOREStation/VOREStation into voreupdate 2024-11-30 23:30:26 +01:00
Heroman3003andGitHub a15578d8fd Merge pull request #16597 from Kashargul/miscGripper
up ports misc gripper, gargoyle, petrification, some message fixes
2024-11-30 14:41:36 +10:00
Kashargul 938ab8af7c Merge branch 'master' of github.com:Kashargul/VOREStation into usr-to-user-up-to-player_effects 2024-11-27 23:53:06 +01:00
Killian c00e6f3d4d Merge remote-tracking branch 'upstream/master' into kk-charpod 2024-11-27 20:37:02 +00:00
Heroman3003andGitHub 6f020343bb Merge pull request #16650 from Heroman3003/thanksgivingturkey
Adds a turkey mob and reworks regular Turkey recipe
2024-11-28 05:53:12 +10:00
Heroman 076d944576 Last minute typo fix 2024-11-28 05:39:13 +10:00
Heroman 0b10e7770b Adds a turkey mob and reworks regular Turkey recipe 2024-11-28 05:35:09 +10:00
Killian 69a1609848 straggler pod: job/role WIP 2024-11-27 10:37:57 +00:00
Killian 5ab76e74f5 straggler pod: text polish 2024-11-26 18:30:01 +00:00
Killian 353d53a385 straggler pod: prevent whitelist bypass 2024-11-24 08:47:52 +00:00
Killian 9b55d89a8e maint straggler hole 2024-11-24 07:05:19 +00:00
KashargulandGitHub 635cabdd69 . 2024-11-20 22:06:02 +01:00
KashargulandGitHub c0321536be . 2024-11-20 21:24:46 +01:00
KashargulandGitHub cff4de9cb2 . 2024-11-20 21:19:33 +01:00
SatinIsle 8b2c766db5 span_notice 2024-11-20 13:11:44 +00:00
SatinIsle 765181b19b Flippable beds and sheets
Added a verb to beds, bedsheets and sub-objects to allow them to be flipped to face the opposite direction (if they have directional sprites available). This applies to chairs too, because why not. If it's possible for me to just not display the verb for non-flippable subtypes, let me know how!

Also swaps out some beds on the Stellar Delight to face the other direction so that their pillows are against the wall.
2024-11-20 13:07:48 +00:00
Heroman3003andGitHub edb46d85c2 Merge pull request #16589 from Kashargul/moduleSelectionUI
Moving robot module and icon selection to tgui
2024-11-17 20:54:08 +10:00
Kashargul d1b6b8a6ca adds petrification 2024-11-12 19:43:48 +01:00
Kashargul 49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00