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Allows resonators to chain mine when manually detonatwd because wtf was i thinking (#13387)
* Resonators can now chain mine faster * Update resonator.dm
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@@ -71,7 +71,6 @@
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transform = matrix()*0.75
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animate(src, transform = matrix()*1.5, time = duration)
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deltimer(timerid)
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addtimer(CALLBACK(src, .proc/replicate, get_turf(src), creator, duration), duration, TIMER_STOPPABLE)//yogs: adds field replication
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timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
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/obj/effect/temp_visual/resonance/Destroy()
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@@ -97,6 +96,7 @@
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new /obj/effect/temp_visual/resonance_crush(T)
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if(ismineralturf(T))
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var/turf/closed/mineral/M = T
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replicate(M)
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M.gets_drilled(creator)
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check_pressure(T)
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playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
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@@ -117,10 +117,9 @@
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transform = matrix()*1.5
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animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
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/obj/effect/temp_visual/resonance/proc/replicate(turf/closed/mineral/M, creator, timetoburst) //yogs start: adds replication to resonator fields
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if(!istype(M))
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/obj/effect/temp_visual/resonance/proc/replicate(turf/closed/mineral/M) //yogs start: adds replication to resonator fields
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if(!istype(M) || !M.mineralType) // so we don't end up in the ultimate chain reaction
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return
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for(var/turf/closed/mineral/T in orange(1, M))
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if(istype(T))
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if(M.mineralType == T.mineralType && M.mineralType != null) // so we don't end up in the ultimate chain reaction
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new /obj/effect/temp_visual/resonance(T, creator, null, timetoburst) //yogs end
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if(istype(T) && M.mineralType == T.mineralType)
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new /obj/effect/temp_visual/resonance(T, creator, null, duration) //yogs end
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