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https://github.com/yogstation13/Yogstation.git
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hehe (#17118)
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@@ -3,6 +3,7 @@
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/obj/item/projectile/bullet/c9mm
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name = "9mm bullet"
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damage = 20
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wound_bonus = -10
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/obj/item/projectile/bullet/c9mm/ap
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name = "9mm armor-piercing bullet"
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@@ -19,6 +20,7 @@
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/obj/item/projectile/bullet/c10mm
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name = "10mm bullet"
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damage = 30
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wound_bonus = -30
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/obj/item/projectile/bullet/c10mm/ap
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name = "10mm armor-piercing bullet"
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@@ -3,12 +3,16 @@
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/obj/item/projectile/bullet/n762
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name = "7.62x38mmR bullet"
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damage = 20
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wound_bonus = -5
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wound_falloff_tile = -2.5
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// .50AE (Desert Eagle)
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/obj/item/projectile/bullet/a50AE
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name = ".50AE bullet"
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damage = 40
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wound_bonus = -35
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wound_falloff_tile = -2.5
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// .38 (Detective's Gun)
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@@ -17,6 +21,7 @@
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damage = 25 //High damaging but...
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armour_penetration = -40 //Almost doubles the armor of any bullet armor it hits
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wound_bonus = -10
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wound_falloff_tile = -2.5
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bare_wound_bonus = 10
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/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
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@@ -74,7 +79,9 @@
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/obj/item/projectile/bullet/a357
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name = ".357 bullet"
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damage = 40
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wound_bonus = -70
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armour_penetration = 15
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wound_bonus = -45
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wound_falloff_tile = -2.5
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/obj/item/projectile/bullet/pellet/a357_ironfeather
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name = ".357 Ironfeather pellet"
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@@ -87,7 +94,7 @@
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/obj/item/projectile/bullet/a357/nutcracker
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name = ".357 Nutcracker bullet"
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damage = 20 //Twice the damage of a breaching slug
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wound_bonus = -60
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wound_bonus = -10
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/obj/item/projectile/bullet/a357/nutcracker/on_hit(atom/target) //Basically breaching slug with 1.5x damage
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if(istype(target, /obj/structure/window) || istype(target, /obj/machinery/door) || istype(target, /obj/structure/door_assembly))
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@@ -97,6 +104,7 @@
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/obj/item/projectile/bullet/a357/metalshock
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name = ".357 Metalshock bullet"
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damage = 10
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wound_bonus = -5
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/obj/item/projectile/bullet/a357/metalshock/on_hit(atom/target, blocked = FALSE)
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..()
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@@ -106,14 +114,14 @@
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/obj/item/projectile/bullet/a357/heartpiercer
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name = ".357 Heartpiercer bullet"
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damage = 35
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armour_penetration = 30 //Not as good AP-wise relative to the stechy - both are a 5-hit against bulletproof armor, whereas this 3-hits normal armor versus 4 hits. Revolver has much lower RoF, too
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armour_penetration = 45
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penetrating = TRUE //Goes through a single mob before ending on the next target
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penetrations = 1
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/obj/item/projectile/bullet/a357/wallstake
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name = ".357 Wallstake bullet"
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damage = 36 //Almost entirely a meme round at this point. 36 damage barely four-shots standard armor
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wound_bonus = -60 //Minor chance of dislocation from the bullet itself
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wound_bonus = -40
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sharpness = SHARP_NONE //Blunt
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/obj/item/projectile/bullet/a357/wallstake/on_hit(atom/target, blocked = FALSE)
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