This commit is contained in:
Skrem_7
2022-12-24 05:34:51 -06:00
committed by GitHub
parent 4d4503f840
commit 094f4ac12b
2 changed files with 14 additions and 4 deletions

View File

@@ -3,6 +3,7 @@
/obj/item/projectile/bullet/c9mm
name = "9mm bullet"
damage = 20
wound_bonus = -10
/obj/item/projectile/bullet/c9mm/ap
name = "9mm armor-piercing bullet"
@@ -19,6 +20,7 @@
/obj/item/projectile/bullet/c10mm
name = "10mm bullet"
damage = 30
wound_bonus = -30
/obj/item/projectile/bullet/c10mm/ap
name = "10mm armor-piercing bullet"

View File

@@ -3,12 +3,16 @@
/obj/item/projectile/bullet/n762
name = "7.62x38mmR bullet"
damage = 20
wound_bonus = -5
wound_falloff_tile = -2.5
// .50AE (Desert Eagle)
/obj/item/projectile/bullet/a50AE
name = ".50AE bullet"
damage = 40
wound_bonus = -35
wound_falloff_tile = -2.5
// .38 (Detective's Gun)
@@ -17,6 +21,7 @@
damage = 25 //High damaging but...
armour_penetration = -40 //Almost doubles the armor of any bullet armor it hits
wound_bonus = -10
wound_falloff_tile = -2.5
bare_wound_bonus = 10
/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
@@ -74,7 +79,9 @@
/obj/item/projectile/bullet/a357
name = ".357 bullet"
damage = 40
wound_bonus = -70
armour_penetration = 15
wound_bonus = -45
wound_falloff_tile = -2.5
/obj/item/projectile/bullet/pellet/a357_ironfeather
name = ".357 Ironfeather pellet"
@@ -87,7 +94,7 @@
/obj/item/projectile/bullet/a357/nutcracker
name = ".357 Nutcracker bullet"
damage = 20 //Twice the damage of a breaching slug
wound_bonus = -60
wound_bonus = -10
/obj/item/projectile/bullet/a357/nutcracker/on_hit(atom/target) //Basically breaching slug with 1.5x damage
if(istype(target, /obj/structure/window) || istype(target, /obj/machinery/door) || istype(target, /obj/structure/door_assembly))
@@ -97,6 +104,7 @@
/obj/item/projectile/bullet/a357/metalshock
name = ".357 Metalshock bullet"
damage = 10
wound_bonus = -5
/obj/item/projectile/bullet/a357/metalshock/on_hit(atom/target, blocked = FALSE)
..()
@@ -106,14 +114,14 @@
/obj/item/projectile/bullet/a357/heartpiercer
name = ".357 Heartpiercer bullet"
damage = 35
armour_penetration = 30 //Not as good AP-wise relative to the stechy - both are a 5-hit against bulletproof armor, whereas this 3-hits normal armor versus 4 hits. Revolver has much lower RoF, too
armour_penetration = 45
penetrating = TRUE //Goes through a single mob before ending on the next target
penetrations = 1
/obj/item/projectile/bullet/a357/wallstake
name = ".357 Wallstake bullet"
damage = 36 //Almost entirely a meme round at this point. 36 damage barely four-shots standard armor
wound_bonus = -60 //Minor chance of dislocation from the bullet itself
wound_bonus = -40
sharpness = SHARP_NONE //Blunt
/obj/item/projectile/bullet/a357/wallstake/on_hit(atom/target, blocked = FALSE)