Automatic changelog compile [ci skip]

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Changelogs
2022-12-24 14:06:44 +00:00
parent dfd2e816bd
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24 changed files with 137 additions and 101 deletions

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<div class="commit sansserif">
<h2 class="date">24 December 2022</h2>
<h3 class="author"> BurgerBB updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaks the weights of AI laws for roundstart and Ion laws.</li>
</ul>
<h3 class="author"> Identification updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Minor edits to the Stechkin and APS.</li>
</ul>
<h3 class="author">GraveHat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds GPS Signals to Tumor Fauna</li>
</ul>
<h3 class="author">JamieD1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Forces Drone to Stay on the Station</li>
<li class="rscadd">Mimes no longer can wall when handcuffed</li>
<li class="rscadd">Replays 1.0</li>
<li class="rscdel">Replays 2.0</li>
</ul>
<h3 class="author">LazennG updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">lowered volume on suit storage unit open/closing</li>
</ul>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">IPC can get nanites</li>
<li class="bugfix">UltraViolence dash no longer works while dead</li>
</ul>
<h3 class="author">Mqiib updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Black powder metabolization rate increased (0.05 -> 1)</li>
<li class="tweak">Black powder explosion temp required increased (474 -> 737)</li>
</ul>
<h3 class="author">Notamaniac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cybernetic and ghetto hearts no longer perform vanishing acts when they stop beating. It's "Beat still my heart," not "Beat still my heart and turn invisible."</li>
</ul>
<h3 class="author">ReddicusDragon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds name logging to paystand naming</li>
<li class="tweak">tweaks paystands to have more personality</li>
</ul>
<h3 class="author">SapphicOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">return of the stimball flamethrower</li>
<li class="rscadd">tritium now causes a bit of radiation when used it flamethrowers</li>
<li class="tweak">tritium does less damage in flamethrowers</li>
<li class="tweak">oxygen in flamethrower fuel counts toward available oxygen</li>
<li class="tweak">flamethrower damage now limited by available oxygen</li>
<li class="bugfix">fixes flamethrower icon not updating</li>
<li class="bugfix">tritium and hydrogen now damage blobs properly</li>
</ul>
<h3 class="author">Skrem7 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">If a gun is more inaccurate than most other guns AND it fires in bursts, setting it to semi-automatic sets its inaccuracy to normal (for any gun)</li>
<li class="tweak">.357 has innate 15 AP now, Heartpiercer buffed to compensate</li>
<li class="tweak">All pistol and revolver ammunition types have scarier wound bonuses that should be semi-relevant so you can't just shrug off being SHOT</li>
<li class="tweak">All revolver ammo types have half the normal wound chance falloff</li>
<li class="tweak">10mm incind and EMP now both do 25 damage instead of 20</li>
<li class="tweak">10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around rather than just a light EMP on its own tile so it actually counters sec</li>
</ul>
<h3 class="author">ThatLing updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">CentCom won't tell you to call the shuttle if it's already been called</li>
</ul>
<h3 class="author">TheRyeGuyWhoWillNowDie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">a variation of the BM speedwagon except it doesnt obliterate people it crashes into (admin only like the normal speedwagon)</li>
</ul>
<h3 class="author">ynot01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now see how much someone is bleeding through examine or health scan</li>
<li class="tweak">All species that can fly can now buy Flight Potions from the uplink</li>
<li class="bugfix">Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K.</li>
<li class="bugfix">Fixed traitor Dark H.O.N.K. requiring nukie access</li>
<li class="tweak">Changed all ship directions to have compass direction hints e.g. Port will now say (W) as in "West"</li>
</ul>
<h2 class="date">23 December 2022</h2>
<h3 class="author">Mqiib updated:</h3>
<ul class="changes bgimages16">

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@@ -36284,3 +36284,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- imageadd: Fixes a wonky pixel for two uniforms
SomeguyManperson:
- bugfix: the vertical grip is now a vertical grip
2022-12-24:
' BurgerBB':
- tweak: Tweaks the weights of AI laws for roundstart and Ion laws.
' Identification':
- imageadd: Minor edits to the Stechkin and APS.
GraveHat:
- rscadd: Adds GPS Signals to Tumor Fauna
JamieD1:
- rscadd: Forces Drone to Stay on the Station
- rscadd: Mimes no longer can wall when handcuffed
- rscadd: Replays 1.0
- rscdel: Replays 2.0
LazennG:
- tweak: lowered volume on suit storage unit open/closing
Moltijoe:
- tweak: IPC can get nanites
- bugfix: UltraViolence dash no longer works while dead
Mqiib:
- tweak: Black powder metabolization rate increased (0.05 -> 1)
- tweak: Black powder explosion temp required increased (474 -> 737)
Notamaniac:
- bugfix: Cybernetic and ghetto hearts no longer perform vanishing acts when they
stop beating. It's "Beat still my heart," not "Beat still my heart and turn
invisible."
ReddicusDragon:
- rscadd: Adds name logging to paystand naming
- tweak: tweaks paystands to have more personality
SapphicOverload:
- rscadd: return of the stimball flamethrower
- rscadd: tritium now causes a bit of radiation when used it flamethrowers
- tweak: tritium does less damage in flamethrowers
- tweak: oxygen in flamethrower fuel counts toward available oxygen
- tweak: flamethrower damage now limited by available oxygen
- bugfix: fixes flamethrower icon not updating
- bugfix: tritium and hydrogen now damage blobs properly
Skrem7:
- tweak: If a gun is more inaccurate than most other guns AND it fires in bursts,
setting it to semi-automatic sets its inaccuracy to normal (for any gun)
- tweak: .357 has innate 15 AP now, Heartpiercer buffed to compensate
- tweak: All pistol and revolver ammunition types have scarier wound bonuses that
should be semi-relevant so you can't just shrug off being SHOT
- tweak: All revolver ammo types have half the normal wound chance falloff
- tweak: 10mm incind and EMP now both do 25 damage instead of 20
- tweak: 10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around
rather than just a light EMP on its own tile so it actually counters sec
ThatLing:
- tweak: CentCom won't tell you to call the shuttle if it's already been called
TheRyeGuyWhoWillNowDie:
- rscadd: a variation of the BM speedwagon except it doesnt obliterate people it
crashes into (admin only like the normal speedwagon)
ynot01:
- tweak: You can now see how much someone is bleeding through examine or health
scan
- tweak: All species that can fly can now buy Flight Potions from the uplink
- bugfix: Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K.
- bugfix: Fixed traitor Dark H.O.N.K. requiring nukie access
- tweak: Changed all ship directions to have compass direction hints e.g. Port will
now say (W) as in "West"

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@@ -1,4 +0,0 @@
author: " Identification"
delete-after: true
changes:
- imageadd: "Minor edits to the Stechkin and APS."

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@@ -1,5 +0,0 @@
author: "JamieD1"
delete-after: true
changes:
- rscadd: "Replays 1.0"
- rscdel: "Replays 2.0"

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@@ -1,10 +0,0 @@
author: "SapphicOverload"
delete-after: true
changes:
- rscadd: "return of the stimball flamethrower"
- rscadd: "tritium now causes a bit of radiation when used it flamethrowers"
- tweak: "tritium does less damage in flamethrowers"
- tweak: "oxygen in flamethrower fuel counts toward available oxygen"
- tweak: "flamethrower damage now limited by available oxygen"
- bugfix: "fixes flamethrower icon not updating"
- bugfix: "tritium and hydrogen now damage blobs properly"

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@@ -1,4 +0,0 @@
author: "Notamaniac"
delete-after: true
changes:
- bugfix: "Cybernetic and ghetto hearts no longer perform vanishing acts when they stop beating. It's \"Beat still my heart,\" not \"Beat still my heart and turn invisible.\""

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@@ -1,4 +0,0 @@
author: " BurgerBB"
delete-after: true
changes:
- tweak: "Tweaks the weights of AI laws for roundstart and Ion laws."

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@@ -1,5 +0,0 @@
author: "Skrem7"
delete-after: true
changes:
- tweak: "10mm incind and EMP now both do 25 damage instead of 20"
- tweak: "10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around rather than just a light EMP on its own tile so it actually counters sec"

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@@ -1,4 +0,0 @@
author: "Skrem7"
delete-after: true
changes:
- tweak: "If a gun is more inaccurate than most other guns AND it fires in bursts, setting it to semi-automatic sets its inaccuracy to normal (for any gun)"

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@@ -1,4 +0,0 @@
author: "GraveHat"
delete-after: true
changes:
- rscadd: "Adds GPS Signals to Tumor Fauna"

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@@ -1,4 +0,0 @@
author: "ynot01"
delete-after: true
changes:
- tweak: "All species that can fly can now buy Flight Potions from the uplink"

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@@ -1,4 +0,0 @@
author: "ynot01"
delete-after: true
changes:
- tweak: "Changed all ship directions to have compass direction hints e.g. Port will now say (W) as in \"West\""

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@@ -1,4 +0,0 @@
author: "TheRyeGuyWhoWillNowDie"
delete-after: true
changes:
- rscadd: "a variation of the BM speedwagon except it doesnt obliterate people it crashes into (admin only like the normal speedwagon)"

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@@ -1,4 +0,0 @@
author: "Moltijoe"
delete-after: true
changes:
- bugfix: "UltraViolence dash no longer works while dead"

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@@ -1,5 +0,0 @@
author: "Mqiib"
delete-after: true
changes:
- tweak: "Black powder metabolization rate increased (0.05 -> 1)"
- tweak: "Black powder explosion temp required increased (474 -> 737)"

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@@ -1,4 +0,0 @@
author: "JamieD1"
delete-after: true
changes:
- rscadd: "Forces Drone to Stay on the Station"

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@@ -1,5 +0,0 @@
author: "ReddicusDragon"
delete-after: true
changes:
- rscadd: "Adds name logging to paystand naming"
- tweak: "tweaks paystands to have more personality"

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@@ -1,6 +0,0 @@
author: "Skrem7"
delete-after: true
changes:
- tweak: ".357 has innate 15 AP now, Heartpiercer buffed to compensate"
- tweak: "All pistol and revolver ammunition types have scarier wound bonuses that should be semi-relevant so you can't just shrug off being SHOT"
- tweak: "All revolver ammo types have half the normal wound chance falloff"

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@@ -1,5 +0,0 @@
author: "ynot01"
delete-after: true
changes:
- bugfix: "Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K."
- bugfix: "Fixed traitor Dark H.O.N.K. requiring nukie access"

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@@ -1,4 +0,0 @@
author: "ynot01"
delete-after: true
changes:
- tweak: "You can now see how much someone is bleeding through examine or health scan"

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@@ -1,4 +0,0 @@
author: "ThatLing"
delete-after: true
changes:
- tweak: "CentCom won't tell you to call the shuttle if it's already been called"

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@@ -1,4 +0,0 @@
author: "Moltijoe"
delete-after: true
changes:
- tweak: "IPC can get nanites"

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@@ -1,4 +0,0 @@
author: "LazennG"
delete-after: true
changes:
- tweak: "lowered volume on suit storage unit open/closing"

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@@ -1,4 +0,0 @@
author: "JamieD1"
delete-after: true
changes:
- rscadd: "Mimes no longer can wall when handcuffed"