mirror of
https://github.com/yogstation13/Yogstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -57,6 +57,85 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">24 December 2022</h2>
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<h3 class="author"> BurgerBB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Tweaks the weights of AI laws for roundstart and Ion laws.</li>
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</ul>
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<h3 class="author"> Identification updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Minor edits to the Stechkin and APS.</li>
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</ul>
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<h3 class="author">GraveHat updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds GPS Signals to Tumor Fauna</li>
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</ul>
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<h3 class="author">JamieD1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Forces Drone to Stay on the Station</li>
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<li class="rscadd">Mimes no longer can wall when handcuffed</li>
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<li class="rscadd">Replays 1.0</li>
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<li class="rscdel">Replays 2.0</li>
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</ul>
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<h3 class="author">LazennG updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">lowered volume on suit storage unit open/closing</li>
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</ul>
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<h3 class="author">Moltijoe updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">IPC can get nanites</li>
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<li class="bugfix">UltraViolence dash no longer works while dead</li>
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</ul>
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<h3 class="author">Mqiib updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Black powder metabolization rate increased (0.05 -> 1)</li>
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<li class="tweak">Black powder explosion temp required increased (474 -> 737)</li>
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</ul>
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<h3 class="author">Notamaniac updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cybernetic and ghetto hearts no longer perform vanishing acts when they stop beating. It's "Beat still my heart," not "Beat still my heart and turn invisible."</li>
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</ul>
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<h3 class="author">ReddicusDragon updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds name logging to paystand naming</li>
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<li class="tweak">tweaks paystands to have more personality</li>
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</ul>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">return of the stimball flamethrower</li>
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<li class="rscadd">tritium now causes a bit of radiation when used it flamethrowers</li>
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<li class="tweak">tritium does less damage in flamethrowers</li>
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<li class="tweak">oxygen in flamethrower fuel counts toward available oxygen</li>
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<li class="tweak">flamethrower damage now limited by available oxygen</li>
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<li class="bugfix">fixes flamethrower icon not updating</li>
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<li class="bugfix">tritium and hydrogen now damage blobs properly</li>
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</ul>
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<h3 class="author">Skrem7 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">If a gun is more inaccurate than most other guns AND it fires in bursts, setting it to semi-automatic sets its inaccuracy to normal (for any gun)</li>
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<li class="tweak">.357 has innate 15 AP now, Heartpiercer buffed to compensate</li>
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<li class="tweak">All pistol and revolver ammunition types have scarier wound bonuses that should be semi-relevant so you can't just shrug off being SHOT</li>
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<li class="tweak">All revolver ammo types have half the normal wound chance falloff</li>
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<li class="tweak">10mm incind and EMP now both do 25 damage instead of 20</li>
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<li class="tweak">10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around rather than just a light EMP on its own tile so it actually counters sec</li>
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</ul>
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<h3 class="author">ThatLing updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">CentCom won't tell you to call the shuttle if it's already been called</li>
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</ul>
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<h3 class="author">TheRyeGuyWhoWillNowDie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">a variation of the BM speedwagon except it doesnt obliterate people it crashes into (admin only like the normal speedwagon)</li>
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</ul>
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<h3 class="author">ynot01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now see how much someone is bleeding through examine or health scan</li>
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<li class="tweak">All species that can fly can now buy Flight Potions from the uplink</li>
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<li class="bugfix">Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K.</li>
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<li class="bugfix">Fixed traitor Dark H.O.N.K. requiring nukie access</li>
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<li class="tweak">Changed all ship directions to have compass direction hints e.g. Port will now say (W) as in "West"</li>
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</ul>
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<h2 class="date">23 December 2022</h2>
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<h3 class="author">Mqiib updated:</h3>
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<ul class="changes bgimages16">
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@@ -36284,3 +36284,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- imageadd: Fixes a wonky pixel for two uniforms
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SomeguyManperson:
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- bugfix: the vertical grip is now a vertical grip
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2022-12-24:
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' BurgerBB':
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- tweak: Tweaks the weights of AI laws for roundstart and Ion laws.
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' Identification':
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- imageadd: Minor edits to the Stechkin and APS.
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GraveHat:
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- rscadd: Adds GPS Signals to Tumor Fauna
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JamieD1:
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- rscadd: Forces Drone to Stay on the Station
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- rscadd: Mimes no longer can wall when handcuffed
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- rscadd: Replays 1.0
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- rscdel: Replays 2.0
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LazennG:
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- tweak: lowered volume on suit storage unit open/closing
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Moltijoe:
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- tweak: IPC can get nanites
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- bugfix: UltraViolence dash no longer works while dead
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Mqiib:
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- tweak: Black powder metabolization rate increased (0.05 -> 1)
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- tweak: Black powder explosion temp required increased (474 -> 737)
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Notamaniac:
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- bugfix: Cybernetic and ghetto hearts no longer perform vanishing acts when they
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stop beating. It's "Beat still my heart," not "Beat still my heart and turn
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invisible."
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ReddicusDragon:
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- rscadd: Adds name logging to paystand naming
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- tweak: tweaks paystands to have more personality
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SapphicOverload:
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- rscadd: return of the stimball flamethrower
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- rscadd: tritium now causes a bit of radiation when used it flamethrowers
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- tweak: tritium does less damage in flamethrowers
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- tweak: oxygen in flamethrower fuel counts toward available oxygen
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- tweak: flamethrower damage now limited by available oxygen
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- bugfix: fixes flamethrower icon not updating
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- bugfix: tritium and hydrogen now damage blobs properly
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Skrem7:
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- tweak: If a gun is more inaccurate than most other guns AND it fires in bursts,
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setting it to semi-automatic sets its inaccuracy to normal (for any gun)
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- tweak: .357 has innate 15 AP now, Heartpiercer buffed to compensate
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- tweak: All pistol and revolver ammunition types have scarier wound bonuses that
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should be semi-relevant so you can't just shrug off being SHOT
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- tweak: All revolver ammo types have half the normal wound chance falloff
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- tweak: 10mm incind and EMP now both do 25 damage instead of 20
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- tweak: 10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around
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rather than just a light EMP on its own tile so it actually counters sec
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ThatLing:
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- tweak: CentCom won't tell you to call the shuttle if it's already been called
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TheRyeGuyWhoWillNowDie:
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- rscadd: a variation of the BM speedwagon except it doesnt obliterate people it
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crashes into (admin only like the normal speedwagon)
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ynot01:
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- tweak: You can now see how much someone is bleeding through examine or health
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scan
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- tweak: All species that can fly can now buy Flight Potions from the uplink
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- bugfix: Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K.
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- bugfix: Fixed traitor Dark H.O.N.K. requiring nukie access
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- tweak: Changed all ship directions to have compass direction hints e.g. Port will
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now say (W) as in "West"
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@@ -1,4 +0,0 @@
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author: " Identification"
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delete-after: true
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changes:
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- imageadd: "Minor edits to the Stechkin and APS."
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@@ -1,5 +0,0 @@
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author: "JamieD1"
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delete-after: true
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changes:
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- rscadd: "Replays 1.0"
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- rscdel: "Replays 2.0"
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@@ -1,10 +0,0 @@
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author: "SapphicOverload"
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delete-after: true
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changes:
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- rscadd: "return of the stimball flamethrower"
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- rscadd: "tritium now causes a bit of radiation when used it flamethrowers"
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- tweak: "tritium does less damage in flamethrowers"
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- tweak: "oxygen in flamethrower fuel counts toward available oxygen"
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- tweak: "flamethrower damage now limited by available oxygen"
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- bugfix: "fixes flamethrower icon not updating"
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- bugfix: "tritium and hydrogen now damage blobs properly"
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@@ -1,4 +0,0 @@
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author: "Notamaniac"
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delete-after: true
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changes:
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- bugfix: "Cybernetic and ghetto hearts no longer perform vanishing acts when they stop beating. It's \"Beat still my heart,\" not \"Beat still my heart and turn invisible.\""
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@@ -1,4 +0,0 @@
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author: " BurgerBB"
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delete-after: true
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changes:
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- tweak: "Tweaks the weights of AI laws for roundstart and Ion laws."
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@@ -1,5 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- tweak: "10mm incind and EMP now both do 25 damage instead of 20"
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- tweak: "10mm EMP heavy EMPs the tile it hits and does a light EMP in the tile around rather than just a light EMP on its own tile so it actually counters sec"
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@@ -1,4 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- tweak: "If a gun is more inaccurate than most other guns AND it fires in bursts, setting it to semi-automatic sets its inaccuracy to normal (for any gun)"
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@@ -1,4 +0,0 @@
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author: "GraveHat"
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delete-after: true
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changes:
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- rscadd: "Adds GPS Signals to Tumor Fauna"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- tweak: "All species that can fly can now buy Flight Potions from the uplink"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- tweak: "Changed all ship directions to have compass direction hints e.g. Port will now say (W) as in \"West\""
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@@ -1,4 +0,0 @@
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author: "TheRyeGuyWhoWillNowDie"
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delete-after: true
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changes:
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- rscadd: "a variation of the BM speedwagon except it doesnt obliterate people it crashes into (admin only like the normal speedwagon)"
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- bugfix: "UltraViolence dash no longer works while dead"
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@@ -1,5 +0,0 @@
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author: "Mqiib"
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delete-after: true
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changes:
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- tweak: "Black powder metabolization rate increased (0.05 -> 1)"
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- tweak: "Black powder explosion temp required increased (474 -> 737)"
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@@ -1,4 +0,0 @@
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author: "JamieD1"
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delete-after: true
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changes:
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- rscadd: "Forces Drone to Stay on the Station"
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@@ -1,5 +0,0 @@
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author: "ReddicusDragon"
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delete-after: true
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changes:
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- rscadd: "Adds name logging to paystand naming"
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- tweak: "tweaks paystands to have more personality"
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@@ -1,6 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- tweak: ".357 has innate 15 AP now, Heartpiercer buffed to compensate"
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- tweak: "All pistol and revolver ammunition types have scarier wound bonuses that should be semi-relevant so you can't just shrug off being SHOT"
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- tweak: "All revolver ammo types have half the normal wound chance falloff"
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@@ -1,5 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- bugfix: "Fixed Dark H.O.N.K. wreckage not reconstructing into a Dark H.O.N.K."
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- bugfix: "Fixed traitor Dark H.O.N.K. requiring nukie access"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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||||
changes:
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- tweak: "You can now see how much someone is bleeding through examine or health scan"
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@@ -1,4 +0,0 @@
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author: "ThatLing"
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delete-after: true
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changes:
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- tweak: "CentCom won't tell you to call the shuttle if it's already been called"
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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||||
changes:
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- tweak: "IPC can get nanites"
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@@ -1,4 +0,0 @@
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author: "LazennG"
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delete-after: true
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||||
changes:
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- tweak: "lowered volume on suit storage unit open/closing"
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@@ -1,4 +0,0 @@
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author: "JamieD1"
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||||
delete-after: true
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||||
changes:
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||||
- rscadd: "Mimes no longer can wall when handcuffed"
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||||
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