Componentizes orbiting (#40433)

cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
This commit is contained in:
Emmett Gaines
2018-09-25 02:23:27 -04:00
committed by yogstation13-bot
parent 6bf6bbd06a
commit 1d157c337d
14 changed files with 163 additions and 236 deletions

View File

@@ -50,7 +50,7 @@ SUBSYSTEM_DEF(augury)
watchers -= w
continue
var/mob/dead/observer/O = w
if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
O.ManualFollow(biggest_doom)
/datum/action/innate/augury

View File

@@ -1,44 +0,0 @@
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = FIRE_PRIORITY_ORBIT
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return