AsteroidStation, a slightly larger alternative to Box (#13532)

* merge into main

* Revert "merge into main"

This reverts commit b6aa002a82.

* Adds initial files for AsteroidStation

* Fixes air while mining issue

* Cleans up and decorates command

* Service and engineering framework

* Medbay layout

* Shifted around layout, started on science

* Fixes random templates in engine

* touches up science

* Finalized layout

* Outlines locations for solars

* Tweaks maint

* Forgot vault and upload

* Fixes breach in engineering

* Removes template from botany

* All solar locations added
Plays with maint, rnd

* Fixes breach and zoo

* Removes random shutters

* Improves xenobio and mini zoo

* Boris!

* Lights and power

* Lighting improvements

* .

* Everything should have power now

* Tweaks after suggestions

* .

* Lot of work on sec

* Fixes execution and other minor tweaks

* AI Core

* Cargo

* Tweaks after testing

* Russian bunker

* Replaces bar template, starts on engineering

* Fills out medbay

* Some decorations in sci

* Tweaks based on feedback

* nerf russian ruin

* Starts on atmos

* Atmos completed - untested

* Fixes mapping on all areas

* I didn't forget EVA you forgot EVA

* Lights and power for EVA

* AI atmos

* Minor tweaks

* Fixes russian bunker area tags

* Swaps nanites and rnd, gives rnd and xenobio a desk

* All suggested changes

* Removes more pipes through walls

* AI holopads

* Fixes botany and brig phys issues pointed out by chubbygummibear

* Disposals

* Fixes all lighting

* Fire extinguishers

* Light switches

* Fire alarms

* Air alarms

* Security Cameras

* Misc minor tweaks

* Directions signs

* Adds posters and signs
Gives det surgery table

* Lots of firelocks, fixed a few maint airlocks

* Intercomms

* Decorates HoS office

* Tweaks detective autopsy table

* Fixes all map errors

* Nav beacons

* firelocks for flaps

* Fixes some 1 tile hallways and other weirdness

* Removed hidden items under rock, second rock type from station asteroid

* Fixes one of the maint rooms

* Fixes some rwalls

* Forgot to decorate the sci mass driver area

* Maint firelocks and helpers

* glass in wall

* newscaster, request consoles

* Bounty boards

* Minor tweaks and fixes

* map area tweak

* Chem has a button

* Removed unsafe windows

* Shifts a couple of medbay rooms around

* Fixed pipes and posters

* makes map votable

* removes accidental change

* Revert "removes accidental change"

This reverts commit 58c1e2bf43.

* Actually removes accidental change

* wallgene

* Moves incinerator somewhere safer

* Minor tweaks

* Minor fixes

* Atmos shutters

* Piping fixes and other tweaks

* Bar shutters

* Edits post feedback

* Feedback 2: Electric boogaloo

* Fixes mapping errors

* Should fix broken check

* Feedback 3: Tokyo Drift
TODO:
atmos
command

* atmos

* Every atmos zone should have a scrubber and air

* 3 windows had wrong floor

* Major shift in layout and positioning of cargo and command - WIP

* Improvements to piping

* Disposals fix

* Possibly ready for review

* Minor lighting and camera tweaks

* Exterior acces protection on a door

* Fixed random extra wall

* ty bai

* Removed extra window in armory

* tile color tweaks

* Some improvements using feedback

* Cargo shuttle no longer mercs a half dozen rocks

* Tweaks after a walk through

* Merge branch 'master' of https://github.com/yogstation13/Yogstation

* Revert "Merge branch 'master' of https://github.com/yogstation13/Yogstation"

This reverts commit 9ef9d8940b.

* Ice fishing asteroid ruin

* No longer votable until it has been playtested

* Remember Kilo ruin

* Crashed shuttle asteroid ruin

* More feedback from bai

* AI Antechamber APC

* Missing maint door added

* "Gym Rat" Maint ruin

* Renames mice in gym rat ruin

* Minor tweaks

* Moves an asteroid ruin

* Expansion to south maints and asteroid, with santa ruin

* Fixed medbay sec outpost

* Fixed QM windows & toxins test distance

* Adds the random donkpockets

* Medbay tweaks

* Removed a donksoft vendor

* discord nitpicks

* more discord suggestions

* Cleans up medbay disposals a bit

* Fixed stuff overlapping walls

* gym rat tweak

* Wiring tweak

* cobwebs

* Fixes typo in telepad

* Jamie feedback

* arrivals touch up

* Update config/maps.txt

* hotfix - missed igniter in toxins, gives paramed compact pick

* Tweaks mineral spawn chance for asteroidstation

* Start on hotfix 1

* hotfix 1 semifinal
TODO: Fix the freeminer docking error

* Add most suggestions
Missing: connections to maint from hall

* misaligned cam

* more paintings

* science showers

* science oxy closets

* Cuts a little more space from the edges

* This medbay upday brought to you by Vael

* Extra cam in atmos

* Medbay, sec, and a small part of civillian get small wire loops

* progress on playtest fix 2

* Playtest fix 2 final

* Slightly shifts ice fishing ruin

* atmos gas miners

* Tweak to xmas ruin

* second tweak to xmas ruin

* Playtest fix 3
TODO:
Robotics
Maybe move vault

* Robotics changes

* Moved vault and tools

* area fix

* Minor tweaks

* Minor tweaks

* Fishing in bar beach

* Tweaks to russian ruin

* Fixes fishing in bar

* playtest fix 4

* Atmos tweak

* Arcade

* Extra path to arcade

* A few extra maint cams

* misaligned cam in tool storage

* Escape shuttle won't merc rocks in any situation

* Playtest fix 5

* Several more extinguishers

* playtest fix 6

* Adds some decals

* tweaks to russian ruin

* Ups mineral spawn chance slightly

* Extra button for clerk shutters

* minor tweaks

* Playtest fix 7

* minor tweaks

* more engi decals

* tweaks russian loot

* donkpocket->spawner

* Playtest fix 8

* Roaches

* Playtest fix 9

* Decal and lighting tweaks

* Makes some bridge stuff more accessible

* Power tweaks

* admin has AI access

* area tweak

* Tools for the tool god

* Backup power

* backup power decals

* backup power decals

* lights and air for the backup power room

* Replaced backup power with backup SMES

* Cameras for backup SMES

* missing bridge tile

* decals

* missed a few decals

* missing button

* chargers in meeting room

* heads break room vendors accessible

* sayonara to quarter tile decals

* Command wire loop

* Asteroid is votable in preparation for merge

* Lowers minplayers from 35 to 25

* Update _maps/asteroidstation.json

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
This commit is contained in:
MenacingManatee
2022-08-29 07:14:30 -05:00
committed by GitHub
parent 969e02313a
commit 2047cdc26a
6 changed files with 138600 additions and 0 deletions

View File

@@ -5,6 +5,7 @@
#ifndef LOWMEMORYMODE
#ifdef ALL_MAPS
#include "map_files\mining\Lavaland.dmm"
#include "map_files\AsteroidStation\AsteroidStation.dmm"
#include "map_files\mining\Icemoon.dmm"
#include "map_files\mining\IcemoonUnderground.dmm"
#include "map_files\debug\runtimestation.dmm"

1
_maps/asteroidstation.dm Normal file
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@@ -0,0 +1 @@
#define FORCE_MAP "_maps/asteroidstation.json"

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@@ -0,0 +1,11 @@
{
"map_name": "[ALPHA] AsteroidStation",
"map_path": "map_files/AsteroidStation",
"map_file": "AsteroidStation.dmm",
"shuttles": {
"cargo": "cargo_box",
"ferry": "ferry_fancy",
"whiteship": "whiteship_box",
"emergency": "emergency_box"
}
}

File diff suppressed because it is too large Load Diff

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@@ -227,6 +227,16 @@
/turf/closed/mineral/gibtonite = 2, /turf/closed/mineral/bscrystal = 1)
/turf/closed/mineral/random/low_chance_air
icon_state = "rock_lowchance"
mineralChance = 8
mineralSpawnChanceList = list(
/turf/closed/mineral/gold = 2, /turf/closed/mineral/titanium = 1,
/turf/closed/mineral/silver = 2, /turf/closed/mineral/plasma = 5, /turf/closed/mineral/iron = 40,
/turf/closed/mineral/bscrystal = 1)
baseturfs = /turf/open/floor/plating/asteroid
/turf/closed/mineral/random/volcanic
environment_type = "basalt"
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface

View File

@@ -17,6 +17,11 @@ map yogstation
votable
endmap
map asteroidstation
minplayers 25
votable
endmap
map omegastation
maxplayers 35
disabled