initial commit

This commit is contained in:
Joe Schmoe
2018-08-25 21:08:47 +02:00
parent f96c99f040
commit 2ad79e0934
26 changed files with 1755 additions and 2 deletions

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@@ -26,6 +26,7 @@
#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
#define ROLE_BROTHER "blood brother"
#define ROLE_BRAINWASHED "brainwashed victim"
#define ROLE_SHADOWLING "shadowling" // Yogs
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
@@ -47,7 +48,8 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_REVENANT,
ROLE_ABDUCTOR,
ROLE_DEVIL = /datum/game_mode/devil,
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
ROLE_SHADOWLING = /datum/game_mode/shadowling
))
//Job defines for what happens when you fail to qualify for any job during job selection

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@@ -0,0 +1,2 @@
#define ANTAG_DATUM_THRALL /datum/antagonist/thrall
#define ANTAG_DATUM_SLING /datum/antagonist/shadowling

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@@ -0,0 +1,3 @@
#define is_thrall(M) (istype(M, /mob/living) && M.mind && M.mind.has_antag_datum(/datum/antagonist/thrall))
#define is_shadow(M) (istype(M, /mob/living) && M.mind && M.mind.has_antag_datum(/datum/antagonist/shadowling))
#define is_shadow_or_thrall(M) (is_thrall(M) || is_shadow(M))

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@@ -22,6 +22,7 @@
<a href='?src=[REF(src)];[HrefToken()];makeAntag=centcom'>Make CentCom Response Team (Requires Ghosts)</a><br>
<a href='?src=[REF(src)];[HrefToken()];makeAntag=abductors'>Make Abductor Team (Requires Ghosts)</a><br>
<a href='?src=[REF(src)];[HrefToken()];makeAntag=revenant'>Make Revenant (Requires Ghost)</a><br>
<a href='?src=[REF(src)];[HrefToken()];makeAntag=shadowling'>Make Shadowling</a><br>
"}
var/datum/browser/popup = new(usr, "oneclickantag", "Quick-Create Antagonist", 400, 400)

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@@ -63,7 +63,7 @@
var/light_burn_msg = "numb"
var/medium_burn_msg = "blistered"
var/heavy_burn_msg = "peeling away"
var/bandaged // yogs - FALSE if the limb is not bandaged, TRUE if the limb is bandaged
/obj/item/bodypart/examine(mob/user)
@@ -396,6 +396,12 @@
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
else
limb.icon_state = "[species_id]_[body_zone]"
if(should_draw_yogs) //yogs start
limb.icon = 'yogstation/icons/mob/mutant_bodyparts.dmi'
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
else
limb.icon_state = "[species_id]_[body_zone]" //yogs end
if(aux_zone)
aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
. += aux

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@@ -102,8 +102,10 @@
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\~yogs_defines\access.dm"
#include "code\__DEFINES\~yogs_defines\admin.dm"
#include "code\__DEFINES\~yogs_defines\antagonists.dm"
#include "code\__DEFINES\~yogs_defines\components.dm"
#include "code\__DEFINES\~yogs_defines\flags.dm"
#include "code\__DEFINES\~yogs_defines\is_helpers.dm"
#include "code\__DEFINES\~yogs_defines\jobs.dm"
#include "code\__DEFINES\~yogs_defines\keybindings.dm"
#include "code\__DEFINES\~yogs_defines\preferences.dm"
@@ -2695,10 +2697,12 @@
#include "yogstation\code\datums\components\walks.dm"
#include "yogstation\code\datums\diseases\advance\symptoms\confusion.dm"
#include "yogstation\code\datums\diseases\advance\symptoms\heal.dm"
#include "yogstation\code\datums\mood_events\generic_positive_events.dm"
#include "yogstation\code\datums\ruins\free_miners.dm"
#include "yogstation\code\datums\ruins\station.dm"
#include "yogstation\code\game\world.dm"
#include "yogstation\code\game\area\Space_Station_13_areas.dm"
#include "yogstation\code\game\gamemodes\shadowling\shadowling.dm"
#include "yogstation\code\game\gamemodes\traitor\double_agents.dm"
#include "yogstation\code\game\gamemodes\wizard\wizard.dm"
#include "yogstation\code\game\machinery\computer\arcade.dm"
@@ -2735,8 +2739,15 @@
#include "yogstation\code\modules\admin\verbs\adminhelp.dm"
#include "yogstation\code\modules\admin\verbs\adminsay.dm"
#include "yogstation\code\modules\admin\verbs\fix_air.dm"
#include "yogstation\code\modules\admin\verbs\one_click_antag.dm"
#include "yogstation\code\modules\antagonists\_common\antag_datum.dm"
#include "yogstation\code\modules\antagonists\abductor\equipment\abduction_outfits.dm"
#include "yogstation\code\modules\antagonists\shadowling\ascendant_shadowling.dm"
#include "yogstation\code\modules\antagonists\shadowling\shadowling.dm"
#include "yogstation\code\modules\antagonists\shadowling\shadowling_abilities.dm"
#include "yogstation\code\modules\antagonists\shadowling\shadowling_items.dm"
#include "yogstation\code\modules\antagonists\shadowling\special_shadowling_abilities.dm"
#include "yogstation\code\modules\antagonists\shadowling\thrall.dm"
#include "yogstation\code\modules\antagonists\slaughter\slaughter.dm"
#include "yogstation\code\modules\antagonists\swarmer\swarmer_event.dm"
#include "yogstation\code\modules\atmospherics\unary_devices\vent_pump.dm"
@@ -2785,6 +2796,7 @@
#include "yogstation\code\modules\mob\say.dm"
#include "yogstation\code\modules\mob\dead\new_player\new_player.dm"
#include "yogstation\code\modules\mob\living\carbon\human\life.dm"
#include "yogstation\code\modules\mob\living\carbon\human\species.dm"
#include "yogstation\code\modules\mob\living\carbon\human\species_types\plantpeople.dm"
#include "yogstation\code\modules\mob\living\silicon\silicon.dm"
#include "yogstation\code\modules\mob\living\silicon\ai\ai.dm"
@@ -2807,6 +2819,7 @@
#include "yogstation\code\modules\stock_market\logs.dm"
#include "yogstation\code\modules\stock_market\stockmarket.dm"
#include "yogstation\code\modules\stock_market\stocks.dm"
#include "yogstation\code\modules\surgery\organs\shadowling_organs.dm"
#include "yogstation\code\modules\uplink\uplink_item.dm"
#include "yogstation\code\modules\webhook\webhook.dm"
#include "yogstation\interface\interface.dm"

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@@ -0,0 +1,7 @@
/datum/mood_event/thrall
description = "<span class='shadowling'><i>The darkness is true. I love them. I love the masters.</i></span>\n"
mood_change = 40
/datum/mood_event/sling
description = "<span class='shadowling'><b>The keys to reality are within my grasp.</b></span>\n"
mood_change = 20

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@@ -0,0 +1,244 @@
#define LIGHT_HEAL_THRESHOLD 2
#define LIGHT_DAMAGE_TAKEN 7
#define LIGHT_DAM_THRESHOLD 0.25
/*
SHADOWLING: A gamemode based on previously-run events
Aliens called shadowlings are on the station.
These shadowlings can 'enthrall' crew members and enslave them.
They also burn in the light but heal rapidly whilst in the dark.
The game will end under two conditions:
1. The shadowlings die
2. The emergency shuttle docks at CentCom
Shadowling strengths:
- The dark
- Hard vacuum (They are not affected by it, but are affected by starlight!)
- Their thralls who are not harmed by the light
- Stealth
Shadowling weaknesses:
- The light
- Fire
- Enemy numbers
- Burn-based weapons and items (flashbangs, lasers, etc.)
Shadowlings start off disguised as normal crew members, and they only have two abilities: Hatch and Enthrall.
They can still enthrall and perhaps complete their objectives in this form.
Hatch will, after a short time, cast off the human disguise and assume the shadowling's true identity.
They will then assume the normal shadowling form and gain their abilities.
The shadowling will seem OP, and that's because it kinda is. Being restricted to the dark while being alone most of the time is extremely difficult and as such the shadowling needs powerful abilities.
Made by Xhuis
*/
/*
GAMEMODE
*/
/datum/game_mode
var/list/datum/mind/shadows = list()
var/list/datum/mind/thralls = list()
var/required_thralls = 15 //How many thralls are needed (this is changed in pre_setup, so it scales based on pop)
var/shadowling_ascended = FALSE //If at least one shadowling has ascended
var/thrall_ratio = 1
/datum/game_mode/proc/replace_jobbaned_player(mob/living/M, role_type, pref)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [role_type]?", "[role_type]", null, pref, 50, M)
var/mob/dead/observer/theghost = null
if(candidates.len)
theghost = pick(candidates)
to_chat(M, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(M)]) to replace a jobbaned player.")
M.ghostize(0)
M.key = theghost.key
/datum/game_mode/shadowling
name = "shadowling"
config_tag = "shadowling"
antag_flag = ROLE_SHADOWLING
required_players = 26
required_enemies = 3
recommended_enemies = 3
enemy_minimum_age = 14
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
/datum/game_mode/shadowling/announce()
to_chat(world, "<b>The current game mode is - Shadowling!</b>")
to_chat(world, "<b>There are alien <span class='shadowling'>shadowlings</span> on the station. Crew: Kill the shadowlings before they can enthrall the crew. Shadowlings: Enthrall the crew while remaining in hiding.</b>")
/datum/game_mode/shadowling/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/shadowlings = max(3, round(num_players()/14))
while(shadowlings)
var/datum/mind/shadow = pick(antag_candidates)
shadows += shadow
antag_candidates -= shadow
shadow.special_role = "Shadowling"
shadow.restricted_roles = restricted_jobs
shadowlings--
var/thrall_scaling = round(num_players() / 3)
required_thralls = CLAMP(thrall_scaling, 15, 30)
thrall_ratio = required_thralls / 15
return TRUE
/datum/game_mode/shadowling/generate_report()
return "Sightings of strange alien creatures have been observed in your area. These aliens supposedly possess the ability to enslave unwitting personnel and leech from their power. \
Be wary of dark areas and ensure all lights are kept well-maintained. Closely monitor all crew for suspicious behavior and perform dethralling surgery if they have obvious tells. Investigate all \
reports of odd or suspicious sightings in maintenance."
/datum/game_mode/shadowling/post_setup()
for(var/T in shadows)
var/datum/mind/shadow = T
log_game("[shadow.key] (ckey) has been selected as a Shadowling.")
shadow.current.add_sling()
. = ..()
return
/datum/game_mode/shadowling/proc/check_shadow_victory()
return shadowling_ascended
/datum/game_mode/shadowling/proc/check_shadow_death()
for(var/SM in get_antag_minds(/datum/antagonist/shadowling))
var/datum/mind/shadow_mind = SM
if(istype(shadow_mind))
var/turf/T = get_turf(shadow_mind.current)
if((shadow_mind) && (shadow_mind.current.stat != DEAD) && T && is_station_level(T.z) && ishuman(shadow_mind.current))
return FALSE
return TRUE
/datum/game_mode/shadowling/check_finished()
. = ..()
if(check_shadow_death())
return TRUE
/datum/game_mode/proc/auto_declare_completion_shadowling()
var/text = ""
if(shadows.len)
text += "<br><span class='big'><b>The shadowlings were:</b></span>"
for(var/S in shadows)
var/datum/mind/shadow = S
text += printplayer(shadow)
text += "<br>"
if(thralls.len)
text += "<br><span class='big'><b>The thralls were:</b></span>"
for(var/T in thralls)
var/datum/mind/thrall = T
text += printplayer(thrall)
text += "<br>"
to_chat(world, text)
/*
MISCELLANEOUS
*/
/datum/species/shadow/ling
//Normal shadowpeople but with enhanced effects
name = "Shadowling"
id = "shadowling"
say_mod = "chitters"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
inherent_traits = list(TRAIT_NOGUNS, TRAIT_RESISTCOLD, TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE, TRAIT_NOBREATH, TRAIT_RADIMMUNE, TRAIT_VIRUSIMMUNE, TRAIT_PIERCEIMMUNE)
no_equip = list(SLOT_WEAR_MASK, SLOT_GLASSES, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
nojumpsuit = TRUE
mutanteyes = /obj/item/organ/eyes/night_vision/alien/sling
burnmod = 1.5 //1.5x burn damage, 2x is excessive
heatmod = 1.5
var/mutable_appearance/eyes_overlay
var/shadow_charges = 3
var/last_charge = 0
/datum/species/shadow/ling/on_species_gain(mob/living/carbon/human/C)
C.draw_yogs_parts(TRUE)
eyes_overlay = mutable_appearance('yogstation/icons/mob/sling.dmi', "eyes", 25)
C.add_overlay(eyes_overlay)
. = ..()
/datum/species/shadow/ling/on_species_loss(mob/living/carbon/human/C)
C.draw_yogs_parts(FALSE)
if(eyes_overlay)
C.cut_overlay(eyes_overlay)
QDEL_NULL(eyes_overlay)
. = ..()
/datum/species/shadow/ling/spec_life(mob/living/carbon/human/H)
H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
if(isturf(H.loc))
var/turf/T = H.loc
var/light_amount = T.get_lumcount()
if(light_amount > LIGHT_DAM_THRESHOLD) //Can survive in very small light levels. Also doesn't take damage while incorporeal, for shadow walk purposes
H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN)
if(H.stat != DEAD)
to_chat(H, "<span class='userdanger'>The light burns you!</span>") //Message spam to say "GET THE FUCK OUT"
H.playsound_local(get_turf(H), 'sound/weapons/sear.ogg', 150, 1, pressure_affected = FALSE)
else if (light_amount < LIGHT_HEAL_THRESHOLD)
H.heal_overall_damage(5,5)
H.adjustToxLoss(-5)
H.adjustBrainLoss(-25) //Shad O. Ling gibbers, "CAN U BE MY THRALL?!!"
H.adjustCloneLoss(-1)
H.SetKnockdown(0)
H.SetStun(0)
var/charge_time = 400 - ((SSticker.mode.thralls && SSticker.mode.thralls.len) || 0)*10
if(world.time >= charge_time+last_charge)
shadow_charges = min(shadow_charges + 1, 3)
last_charge = world.time
/datum/species/shadow/ling/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
var/turf/T = H.loc
if(istype(T) && shadow_charges > 0)
var/light_amount = T.get_lumcount()
if(light_amount < LIGHT_DAM_THRESHOLD)
H.visible_message("<span class='danger'>The shadows around [H] ripple as they absorb \the [P]!</span>")
playsound(T, "bullet_miss", 75, 1)
shadow_charges = min(shadow_charges - 1, 0)
return -1
return 0
/datum/species/shadow/ling/lesser //Empowered thralls. Obvious, but powerful
name = "Lesser Shadowling"
id = "l_shadowling"
say_mod = "chitters"
species_traits = list(NOBLOOD,NO_DNA_COPY,NOTRANSSTING,NOEYES)
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RADIMMUNE)
burnmod = 1.1
heatmod = 1.1
/datum/species/shadow/ling/lesser/spec_life(mob/living/carbon/human/H)
H.nutrition = NUTRITION_LEVEL_WELL_FED //i aint never get hongry
if(isturf(H.loc))
var/turf/T = H.loc
var/light_amount = T.get_lumcount()
if(light_amount > LIGHT_DAM_THRESHOLD && !H.incorporeal_move)
H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN/2)
else if (light_amount < LIGHT_HEAL_THRESHOLD)
H.heal_overall_damage(2,2)
H.adjustToxLoss(-5)
H.adjustBrainLoss(-25)
H.adjustCloneLoss(-1)
/datum/game_mode/proc/update_shadow_icons_added(datum/mind/shadow_mind)
var/datum/atom_hud/antag/shadow_hud = GLOB.huds[ANTAG_HUD_SHADOW]
shadow_hud.join_hud(shadow_mind.current)
set_antag_hud(shadow_mind.current, ((is_shadow(shadow_mind.current)) ? "shadowling" : "thrall"))
/datum/game_mode/proc/update_shadow_icons_removed(datum/mind/shadow_mind)
var/datum/atom_hud/antag/shadow_hud = GLOB.huds[ANTAG_HUD_SHADOW]
shadow_hud.leave_hud(shadow_mind.current)
set_antag_hud(shadow_mind.current, null)
/mob/living/proc/add_thrall()
if(!istype(mind))
return FALSE
return mind.add_antag_datum(ANTAG_DATUM_THRALL)
/mob/living/proc/add_sling()
if(!istype(mind))
return FALSE
return mind.add_antag_datum(ANTAG_DATUM_SLING)
/mob/living/proc/remove_thrall()
if(!istype(mind))
return FALSE
return mind.remove_antag_datum(ANTAG_DATUM_THRALL)
/mob/living/proc/remove_sling()
if(!istype(mind))
return FALSE
return mind.remove_antag_datum(ANTAG_DATUM_SLING)

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@@ -0,0 +1,40 @@
/client/proc/callproc_datum_fast(datum/A as null|area|mob|obj|turf)
set category = "Debug"
set name = "Fast ProcCall"
set waitfor = 0
if(!check_rights(R_DEBUG))
return
var/procstring = input("Proc call, eg: \"vomit(0, 1, 0, 5)\"","Proc:", null) as text|null
if(!procstring)
return
var/regex/procname_regex = regex("^(\[a-zA-z\]+)(?=\\()")
var/has_procname = procname_regex.Find(procstring)
if(!has_procname)
to_chat(usr, "<font color='red'>Error: Fast ProcCall: Could not parse function name in [procstring].</font>")
return
var/procname = procname_regex.group[1]
if(!hascall(A,procname))
to_chat(usr, "<font color='red'>Error: Fast ProcCall: Type [A.type] has no proc named [procname].</font>")
return
var/regex/pain = regex("(\"(\[^"\\\\\]*(?:\\\\.\[^\"\\\\\]*)*)"|\\d+)")
pain.Find(procstring)
var/list/arguments = list()
for(var/i=1 to pain.group.len)
var
if(!A || !IsValidSrc(A))
to_chat(usr, "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>")
return
log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
var/msg = "[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]."
message_admins(msg)
admin_ticket_log(A, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Atom ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc
. = get_callproc_returnval(returnval,procname)
if(.)
to_chat(usr, .)

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@@ -0,0 +1,27 @@
//Shadowling
/datum/admins/proc/makeShadowling()
var/datum/game_mode/shadowling/temp = new
if(CONFIG_GET(flag/protect_roles_from_antagonist))
temp.restricted_jobs += temp.protected_jobs
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
temp.restricted_jobs += "Assistant"
var/list/mob/living/carbon/human/candidates = list()
var/mob/living/carbon/human/H
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_SHADOWLING in applicant.client.prefs.be_special)
if(!applicant.stat || !applicant.mind)
continue
if(applicant.mind.special_role)
continue
if(jobban_isbanned(applicant, "shadowling") || jobban_isbanned(applicant, "Syndicate"))
continue
if(!temp.age_check(applicant.client) || applicant.job in temp.restricted_jobs)
continue
if(is_shadow_or_thrall(applicant))
continue
candidates += applicant
if(candidates.len)
H = pick(candidates)
H.add_sling()
return TRUE
return FALSE

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@@ -0,0 +1,46 @@
/mob/living/simple_animal/ascendant_shadowling
name = "ascendant shadowling"
desc = "HOLY SHIT RUN THE FUCK AWAY- <span class='shadowling'>RAAAAAAA!</span>"
icon = 'yogstation/icons/mob/mob.dmi'
icon_state = "shadowling_ascended"
icon_living = "shadowling_ascended"
verb_say = "telepathically thunders"
verb_ask = "telepathically thunders"
verb_exclaim = "telepathically thunders"
verb_yell = "telepathically thunders"
force_threshold = INFINITY //Can't die by normal means
health = 9999
maxHealth = 9999
speed = 0
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
response_help = "pokes"
response_disarm = "flails at"
response_harm = "flails at"
harm_intent_damage = 0
melee_damage_lower = 60 //Was 35, buffed
melee_damage_upper = 60
attacktext = "rends"
attack_sound = 'sound/weapons/slash.ogg'
minbodytemp = 0
maxbodytemp = INFINITY
environment_smash = 3
faction = list("faithless")
/mob/living/simple_animal/ascendant_shadowling/Process_Spacemove(movement_dir = 0)
return TRUE //copypasta from carp code
/mob/living/simple_animal/ascendant_shadowling/get_spans()
return ..() | list(SPAN_REALLYBIG, SPAN_YELL) //MAKES THEM SHOUT WHEN THEY TALK
/mob/living/simple_animal/ascendant_shadowling/ex_act(severity)
return FALSE //You think an ascendant can be hurt by bombs? HA
/mob/living/simple_animal/ascendant_shadowling/singularity_act()
to_chat(src, "<span class='shadowling>NO NO NO AAAAAAAAAAAAAAAAAAA-</span>")
to_chat(world, "<span class='shadowling'><b>\"<font size=6>NO!</font> <font size=5>I will</font> <font size=4>not be.... destroyed</font> <font size=3>by a....</font> <font size=2>AAAAAAA-</font>\"</span>")
for(var/X in GLOB.alive_mob_list)
var/mob/M = X
to_chat(M, "<span class='notice'><i><b>You feel a woosh as newly released energy temporarily distorts space itself...</b></i></span>")
SEND_SOUND(M, sound('sound/hallucinations/wail.ogg'))
. = ..()

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@@ -0,0 +1,107 @@
/datum/antagonist/shadowling
name = "Shadowling"
job_rank = ROLE_SHADOWLING
roundend_category = "shadowlings"
antagpanel_category = "Shadowlings"
antag_moodlet = /datum/mood_event/sling
var/list/objectives_given = list()
/datum/antagonist/shadowling/on_gain()
. = ..()
SSticker.mode.update_shadow_icons_added(owner)
SSticker.mode.shadows += owner
owner.special_role = "Shadowling"
message_admins("[key_name_admin(owner.current)] was made into a shadowling!")
log_game("[key_name(owner.current)] was made into a shadowling!")
var/mob/living/carbon/human/S = owner.current
owner.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_hatch(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_hivemind(null))
if(owner.assigned_role == "Clown")
to_chat(S, "<span class='notice'>Your alien nature has allowed you to overcome your clownishness.</span>")
S.dna.remove_mutation(CLOWNMUT)
var/datum/objective/ascend/O = new
O.update_explanation_text()
owner.objectives += O
objectives_given += O
owner.announce_objectives()
/datum/antagonist/shadowling/on_removal()
for(var/O in objectives_given)
owner.objectives -= O
SSticker.mode.update_shadow_icons_removed(owner)
SSticker.mode.shadows -= owner
message_admins("[key_name_admin(owner.current)] was de-shadowlinged!")
log_game("[key_name(owner.current)] was de-shadowlinged!")
owner.special_role = null
for(var/X in owner.spell_list)
var/obj/effect/proc_holder/spell/S = X
owner.RemoveSpell(S)
var/mob/living/M = owner.current
if(issilicon(M))
M.audible_message("<span class='notice'>[M] lets out a short blip.</span>", \
"<span class='userdanger'>You have been turned into a robot! You are no longer a shadowling! Though you try, you cannot remember anything about your time as one...</span>")
else
M.visible_message("<span class='big'>[M] screams and contorts!</span>", \
"<span class='userdanger'>THE LIGHT-- YOUR MIND-- <i>BURNS--</i></span>")
spawn(30)
if(QDELETED(M))
return
M.visible_message("<span class='warning'>[M] suddenly bloats and explodes!</span>", \
"<span class='warning bold'>AAAAAAAAA<font size=3>AAAAAAAAAAAAA</font><font size=4>AAAAAAAAAAAA----</font></span>")
playsound(M, 'sound/magic/Disintegrate.ogg', 100, 1)
M.gib()
/datum/antagonist/shadowling/greet()
to_chat(owner, "<br> <span class='shadowling bold big'>You are a shadowling!</span>")
to_chat(owner, "<b>Currently, you are disguised as an employee aboard [station_name()].</b>")
to_chat(owner, "<b>In your limited state, you have three abilities: Enthrall, Hatch, and Hivemind Commune.</b>")
to_chat(owner, "<b>Any other shadowlings are your allies. You must assist them as they shall assist you.</b>")
to_chat(owner, "<b>You require [SSticker.mode.required_thralls || 15] thralls to ascend.</b><br>")
SEND_SOUND(owner.current, sound('yogstation/sound/ambience/antag/sling.ogg'))
/datum/antagonist/shadowling/proc/check_shadow_death()
for(var/SM in get_antag_minds(/datum/antagonist/shadowling))
var/datum/mind/shadow_mind = SM
if(istype(shadow_mind))
var/turf/T = get_turf(shadow_mind.current)
if((shadow_mind) && (shadow_mind.current.stat != DEAD) && T && is_station_level(T.z) && ishuman(shadow_mind.current))
return FALSE
return TRUE
/datum/antagonist/shadowling/roundend_report()
var/list/parts = list()
if(SSticker.mode.shadowling_ascended) //Doesn't end instantly - this is hacky and I don't know of a better way ~X
parts += "<span class='greentext big'>The shadowlings have ascended and taken over the station!</span>"
else if(!SSticker.mode.shadowling_ascended && check_shadow_death()) //If the shadowlings have ascended, they can not lose the round
parts += "<span class='redtext big'>The shadowlings have been killed by the crew!</span>"
else if(!SSticker.mode.shadowling_ascended && SSshuttle.emergency.mode >= SHUTTLE_ESCAPE)
parts += "<span class='redtext big'>The crew escaped the station before the shadowlings could ascend!</span>"
else
parts += "<span class='redtext big'>The shadowlings have failed!</span>"
if(objectives.len)
parts += "<b>The shadowlings' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(LAZYLEN(SSticker.mode.shadows))
parts += printplayerlist(SSticker.mode.shadows)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/objective/ascend
explanation_text = "Ascend to your true form by use of the Ascendance ability. This may only be used with 15 or more collective thralls, while hatched, and is unlocked with the Collective Mind ability."
/datum/objective/ascend/check_completion()
return (SSticker && SSticker.mode && SSticker.mode.shadowling_ascended)
/datum/objective/ascend/update_explanation_text()
explanation_text = "Ascend to your true form by use of the Ascendance ability. This may only be used with [SSticker.mode.required_thralls] or more collective thralls, while hatched, and is unlocked with the Collective Mind ability."
/mob/living/carbon/human/Stat()
. = ..()
if(statpanel("Status") && (dna && dna.species) && istype(dna.species, /datum/species/shadow/ling))
var/datum/species/shadow/ling/SL = dna.species
stat("Shadowy Shield Charges", SL.shadow_charges)

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#define EMPOWERED_THRALL_LIMIT 5
/obj/effect/proc_holder/spell/proc/shadowling_check(var/mob/living/carbon/human/H)
if(!H || !istype(H)) return
if(H.dna && H.dna.species && H.dna.species.id == "shadowling" && is_shadow(H)) return TRUE
if(H.dna && H.dna.species && H.dna.species.id == "l_shadowling" && is_thrall(H)) return TRUE
if(!is_shadow_or_thrall(usr)) to_chat(usr, "<span class='warning'>You can't wrap your head around how to do this.</span>")
else if(is_thrall(usr)) to_chat(usr, "<span class='warning'>You aren't powerful enough to do this.</span>")
else if(is_shadow(usr)) to_chat(usr, "<span class='warning'>Your telepathic ability is suppressed. Hatch or use Rapid Re-Hatch first.</span>")
return 0
/obj/effect/proc_holder/spell/targeted/sling //Stuns and mutes a human target for 10 seconds
ranged_mousepointer = 'icons/effects/cult_target.dmi'
var/mob/living/user
var/mob/living/target
/obj/effect/proc_holder/spell/targeted/sling/Click()
var/mob/living/user = usr
if(!istype(user))
return
var/msg
if(!can_cast(user))
msg = "<span class='warning'>You can no longer cast [name]!</span>"
remove_ranged_ability(msg)
return
if(active)
remove_ranged_ability()
else
add_ranged_ability(user, null, TRUE)
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/targeted/sling/InterceptClickOn(mob/living/caller, params, atom/t)
if(!isliving(t))
to_chat(caller, "<span class='warning'>You may only use this ability on living things!</span>")
revert_cast()
return
user = caller
target = t
if(!shadowling_check(user))
revert_cast()
return
/obj/effect/proc_holder/spell/targeted/sling/revert_cast()
. = ..()
remove_ranged_ability()
/obj/effect/proc_holder/spell/targeted/sling/start_recharge()
. = ..()
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/targeted/sling/glare //Stuns and mutes a human target for 10 seconds
name = "Glare"
desc = "Disrupts the target's motor and speech abilities."
panel = "Shadowling Abilities"
charge_max = 300
human_req = TRUE
clothes_req = FALSE
action_icon_state = "glare"
action_icon = 'yogstation/icons/mob/actions.dmi'
/obj/effect/proc_holder/spell/targeted/sling/glare/InterceptClickOn(mob/living/caller, params, atom/t)
. = ..()
if(!target)
return
if(target.stat)
to_chat(usr, "<span class='warning'>[target] must be conscious!</span>")
revert_cast()
return
if(is_shadow_or_thrall(target))
to_chat(usr, "<span class='warning'>You cannot glare at allies!</span>")
revert_cast()
return
var/mob/living/carbon/human/M = target
usr.visible_message("<span class='warning'><b>[usr]'s eyes flash a purpleish-red!</b></span>")
var/distance = get_dist(target, usr)
if (distance <= 1) //Melee
target.visible_message("<span class='danger'>[target] suddendly collapses...</span>")
to_chat(target, "<span class='userdanger'>A purple light flashes across your vision, and you lose control of your movements!</span>")
target.Stun(100)
M.silent += 10
else //Distant glare
var/loss = 100 - (distance * 10)
target.adjustStaminaLoss(loss)
target.stuttering = loss
to_chat(target, "<span class='userdanger'>A purple light flashes across your vision, and exhaustion floods your body...</span>")
target.visible_message("<span class='danger'>[target] looks very tired...</span>")
charge_counter = 0
start_recharge()
remove_ranged_ability()
usr = null
target = null
/obj/effect/proc_holder/spell/aoe_turf/veil //Puts out most nearby lights except for flares and yellow slime cores
name = "Veil"
desc = "Extinguishes most nearby light sources."
panel = "Shadowling Abilities"
charge_max = 150 //Short cooldown because people can just turn the lights back on
human_req = TRUE
clothes_req = FALSE
range = 5
action_icon_state = "veil"
action_icon = 'yogstation/icons/mob/actions.dmi'
var/admin_override = FALSE //Requested by Shadowlight213. Allows anyone to cast the spell, not just shadowlings.
/obj/effect/proc_holder/spell/aoe_turf/proc/extinguishItem(obj/item/I, cold = FALSE) //Does not darken items held by mobs due to mobs having separate luminosity, use extinguishMob() or write your own proc.
var/blacklisted_lights = list(/obj/item/flashlight/flare, /obj/item/flashlight/slime, /obj/item/electronic_assembly)
if(istype(I, /obj/item/flashlight))
var/obj/item/flashlight/F = I
if(F.on)
if(cold)
if(is_type_in_list(F, blacklisted_lights))
F.visible_message("<span class='warning'>The sheer cold shatters [F]!</span>")
qdel(F)
else
return
if(is_type_in_list(I, blacklisted_lights))
I.visible_message("<span class='danger'>[I] dims slightly before scattering the shadows around it.</span>")
return F.brightness_on //Necessary because flashlights become 0-luminosity when held. I don't make the rules of lightcode.
F.on = FALSE
F.update_brightness()
else if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.fon = FALSE
I.set_light(0)
return I.luminosity
/obj/effect/proc_holder/spell/aoe_turf/proc/extinguishMob(mob/living/H, cold = FALSE)
var/blacklistLuminosity = 0
for(var/obj/item/F in H)
if(cold)
extinguishItem(F, TRUE)
blacklistLuminosity += extinguishItem(F)
H.set_light(blacklistLuminosity) //I hate lightcode for making me do it this way
/obj/effect/proc_holder/spell/aoe_turf/veil/cast(list/targets,mob/user = usr)
if(!shadowling_check(user) && !admin_override)
revert_cast()
return
to_chat(user, "<span class='shadowling'>You silently disable all nearby lights.</span>")
for(var/turf/T in view(5))
for(var/obj/item/F in T.contents)
extinguishItem(F)
for(var/obj/machinery/light/L in T.contents)
L.on = FALSE
L.visible_message("<span class='warning'>[L] flickers and falls dark.</span>")
L.update(0)
L.set_light(0)
for(var/obj/machinery/computer/C in T.contents)
C.set_light(0)
C.visible_message("<span class='warning'>[C] grows dim, its screen barely readable.</span>")
for(var/mob/living/H in T.contents)
extinguishMob(H)
for(var/mob/living/silicon/robot/borg in T.contents)
if(!borg.lamp_cooldown)
borg.update_headlamp(TRUE, INFINITY)
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
for(var/obj/machinery/camera/cam in T.contents)
cam.set_light(0)
if(prob(10))
cam.emp_act(2)
for(var/obj/structure/glowshroom/G in orange(7, user)) //High radius because glowshroom spam wrecks shadowlings
G.visible_message("<span class='warning'>[G] withers away!</span>")
qdel(G)
/obj/effect/proc_holder/spell/aoe_turf/flashfreeze //Stuns and freezes nearby people - a bit more effective than a changeling's cryosting
name = "Icy Veins"
desc = "Instantly freezes the blood of nearby people, stunning them and causing burn damage."
panel = "Shadowling Abilities"
range = 3
charge_max = 250
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "icy_veins"
sound = 'sound/effects/ghost2.ogg'
var/special_lights = list(/obj/item/flashlight/flare, /obj/item/flashlight/slime)
/obj/effect/proc_holder/spell/aoe_turf/flashfreeze/cast(list/targets,mob/user = usr)
if(!shadowling_check(user))
revert_cast()
return
to_chat(user, "<span class='shadowling'>You freeze the nearby air.</span>")
for(var/turf/T in targets)
for(var/mob/living/carbon/M in T.contents)
if(is_shadow_or_thrall(M))
if(M == user) //No message for the user, of course
continue
else
to_chat(M, "<span class='danger'>You feel a blast of paralyzingly cold air wrap around you and flow past, but you are unaffected!</span>")
continue
to_chat(M, "<span class='userdanger'>A wave of shockingly cold air engulfs you!</span>")
M.Stun(2)
M.apply_damage(10, BURN)
if(M.bodytemperature)
M.bodytemperature -= 200 //Extreme amount of initial cold
if(M.reagents)
M.reagents.add_reagent("frostoil", 15) //Half of a cryosting
extinguishMob(M, TRUE)
for(var/obj/item/F in T.contents)
extinguishItem(F, TRUE)
/obj/effect/proc_holder/spell/targeted/enthrall //Turns a target into the shadowling's slave. This overrides all previous loyalties
name = "Enthrall"
desc = "Allows you to enslave a conscious, non-braindead, non-catatonic human to your will. This takes some time to cast."
panel = "Shadowling Abilities"
charge_max = 0
human_req = TRUE
clothes_req = FALSE
range = 1 //Adjacent to user
action_icon_state = "enthrall"
action_icon = 'yogstation/icons/mob/actions.dmi'
var/enthralling = FALSE
/obj/effect/proc_holder/spell/targeted/enthrall/cast(list/targets,mob/living/carbon/human/user = usr)
listclearnulls(SSticker.mode.thralls)
if(!(user.mind in SSticker.mode.shadows)) return
if(user.dna.species.id != "shadowling")
if(SSticker.mode.thralls.len >= 5)
revert_cast()
return
for(var/mob/living/carbon/human/target in targets)
if(!in_range(user, target))
to_chat(user, "<span class='warning'>You need to be closer to enthrall [target]!</span>")
revert_cast()
return
if(!target.key || !target.mind)
to_chat(user, "<span class='warning'>The target has no mind!</span>")
revert_cast()
return
if(target.stat)
to_chat(user, "<span class='warning'>The target must be conscious!</span>")
revert_cast()
return
if(is_shadow_or_thrall(target))
to_chat(user, "<span class='warning'>You can not enthrall allies!</span>")
revert_cast()
return
if(!ishuman(target))
to_chat(user, "<span class='warning'>You can only enthrall humans!</span>")
revert_cast()
return
if(enthralling)
to_chat(user, "<span class='warning'>You are already enthralling!</span>")
revert_cast()
return
if(!target.client)
to_chat(user, "<span class='warning'>[target]'s mind is vacant of activity.</span>")
enthralling = TRUE
for(var/progress = 0, progress <= 3, progress++)
switch(progress)
if(1)
to_chat(user, "<span class='notice'>You place your hands to [target]'s head...</span>")
user.visible_message("<span class='warning'>[user] places their hands onto the sides of [target]'s head!</span>")
if(2)
to_chat(user, "<span class='notice'>You begin preparing [target]'s mind as a blank slate...</span>")
user.visible_message("<span class='warning'>[user]'s palms flare a bright red against [target]'s temples!</span>")
to_chat(target, "<span class='danger'>A terrible red light floods your mind. You collapse as conscious thought is wiped away.</span>")
target.Knockdown(120)
if(target.has_trait(TRAIT_MINDSHIELD))
to_chat(user, "<span class='notice'>They are protected by an implant. You begin to shut down the nanobots in their brain - this will take some time...</span>")
user.visible_message("<span class='warning'>[user] pauses, then dips their head in concentration!</span>")
to_chat(target, "<span class='boldannounce'>You feel your mental protection faltering!</span>")
if(!do_mob(user, target, 650)) //65 seconds to remove a loyalty implant. yikes!
to_chat(user, "<span class='warning'>The enthralling has been interrupted - your target's mind returns to its previous state.</span>")
to_chat(target, "<span class='userdanger'>You wrest yourself away from [user]'s hands and compose yourself!</span>")
enthralling = FALSE
return
to_chat(user, "<span class='notice'>The nanobots composing the mindshield implant have been rendered inert. Now to continue.</span>")
user.visible_message("<span class='warning'>[user] relaxes again.</span>")
for(var/obj/item/implant/mindshield/L in target)
if(L)
qdel(L)
to_chat(target, "<span class='boldannounce'>Your mental protection unexpectedly falters, dims, dies.</span>")
if(3)
to_chat(user, "<span class='notice'>You begin planting the tumor that will control the new thrall...</span>")
user.visible_message("<span class='warning'>A strange energy passes from [user]'s hands into [target]'s head!</span>")
to_chat(target, "<span class='boldannounce'>You feel your memories twisting, morphing. A sense of horror dominates your mind.</span>")
if(!do_mob(user, target, 70)) //around 21 seconds total for enthralling, 86 for someone with a loyalty implant
to_chat(user, "<span class='warning'>The enthralling has been interrupted - your target's mind returns to its previous state.</span>")
to_chat(target, "<span class='userdanger'>You wrest yourself away from [user]'s hands and compose yourself!</span>")
enthralling = FALSE
return
enthralling = FALSE
to_chat(user, "<span class='shadowling'>You have enthralled <b>[target.real_name]</b>!</span>")
target.visible_message("<span class='big'>[target] looks to have experienced a revelation!</span>", \
"<span class='warning'>False faces all d<b>ark not real not real not--</b></span>")
target.setOxyLoss(0) //In case the shadowling was choking them out
target.mind.special_role = "thrall"
var/obj/item/organ/internal/shadowtumor/ST = new
ST.Insert(target, FALSE, FALSE)
target.add_thrall()
if(target.reagents.has_reagent("frostoil")) //Stabilize body temp incase the sling froze them earlier
target.reagents.remove_reagent("frostoil")
to_chat(target, "<span class='notice'>You feel warmer... It feels good.</span>")
target.bodytemperature = 310
/obj/effect/proc_holder/spell/self/shadowling_hivemind //Lets a shadowling talk to its allies
name = "Hivemind Commune"
desc = "Allows you to silently communicate with all other shadowlings and thralls."
panel = "Shadowling Abilities"
charge_max = 0
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "commune"
/obj/effect/proc_holder/spell/self/shadowling_hivemind/cast(mob/living/user,mob/user = usr)
if(!is_shadow(user))
to_chat(user, "<span class='warning'>You must be a shadowling to do that!</span>")
return
var/text = stripped_input(user, "What do you want to say your thralls and fellow shadowlings?.", "Hive Chat", "")
if(!text)
return
var/my_message = "<font size=2><span class='shadowling'><b>\[Shadowling\]</b><i> [user.real_name]</i>: [text]</span></font>"
for(var/mob/M in GLOB.mob_list)
if(is_shadow_or_thrall(M))
to_chat(M, my_message)
if(M in GLOB.dead_mob_list)
to_chat(M, "<a href='?src=[REF(M)];follow=[REF(user)]'>(F)</a> [my_message]")
log_say("[user.real_name]/[user.key] : [text]")
/obj/effect/proc_holder/spell/self/shadowling_regenarmor //Resets a shadowling's species to normal, removes genetic defects, and re-equips their armor
name = "Rapid Re-Hatch"
desc = "Re-forms protective chitin that may be lost during cloning or similar processes."
panel = "Shadowling Abilities"
charge_max = 600
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "regen_armor"
/obj/effect/proc_holder/spell/self/shadowling_regenarmor/cast(mob/living/carbon/human/user)
if(!is_shadow(user))
to_chat(user, "<span class='warning'>You must be a shadowling to do this!</span>")
revert_cast()
return
user.visible_message("<span class='warning'>[user]'s skin suddenly bubbles and shifts around their body!</span>", \
"<span class='shadowling'>You regenerate your protective armor and cleanse your form of defects.</span>")
user.setCloneLoss(0)
user.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(user), SLOT_WEAR_SUIT)
user.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(user), SLOT_HEAD)
user.set_species(/datum/species/shadow/ling)
/obj/effect/proc_holder/spell/self/collective_mind //Lets a shadowling bring together their thralls' strength, granting new abilities and a headcount
name = "Collective Hivemind"
desc = "Gathers the power of all of your thralls and compares it to what is needed for ascendance. Also gains you new abilities."
panel = "Shadowling Abilities"
charge_max = 300 //30 second cooldown to prevent spam
human_req = TRUE
clothes_req = FALSE
action_icon_state = "collective_mind"
action_icon = 'yogstation/icons/mob/actions.dmi'
var/blind_smoke_acquired = FALSE
var/screech_acquired = FALSE
var/reviveThrallAcquired = FALSE
/obj/effect/proc_holder/spell/self/collective_mind/cast(mob/living/carbon/human/user)
if(!shadowling_check(user))
revert_cast()
return
var/thralls = 0
var/victory_threshold = SSticker.mode.required_thralls
var/mob/M
to_chat(user, "<span class='shadowling'><b>You focus your telepathic energies abound, harnessing and drawing together the strength of your thralls.</b></span>")
for(M in GLOB.alive_mob_list)
if(is_thrall(M))
thralls++
to_chat(M, "<span class='shadowling'>You feel hooks sink into your mind and pull.</span>")
if(!do_after(user, 30, target = user))
to_chat(user, "<span class='warning'>Your concentration has been broken. The mental hooks you have sent out now retract into your mind.</span>")
return
if(thralls >= CEILING(3 * SSticker.mode.thrall_ratio, 1) && !screech_acquired)
screech_acquired = TRUE
to_chat(user, "<span class='shadowling'><i>The power of your thralls has granted you the <b>Sonic Screech</b> ability. This ability will shatter nearby windows and deafen enemies, plus stunning silicon lifeforms.</span>")
user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/unearthly_screech(null))
if(thralls >= CEILING(5 * SSticker.mode.thrall_ratio, 1) && !blind_smoke_acquired)
blind_smoke_acquired = TRUE
to_chat(user, "<span class='shadowling'><i>The power of your thralls has granted you the <b>Blinding Smoke</b> ability. It will create a choking cloud that will blind any non-thralls who enter. \
</i></span>")
user.mind.AddSpell(new /obj/effect/proc_holder/spell/self/blindness_smoke(null))
if(thralls >= CEILING(9 * SSticker.mode.thrall_ratio, 1) && !reviveThrallAcquired)
reviveThrallAcquired = TRUE
to_chat(user, "<span class='shadowling'><i>The power of your thralls has granted you the <b>Black Recuperation</b> ability. This will, after a short time, bring a dead thrall completely back to life \
with no bodily defects.</i></span>")
user.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/revive_thrall(null))
if(thralls < victory_threshold)
to_chat(user, "<span class='shadowling'>You do not have the power to ascend. You require [victory_threshold] thralls, but only [thralls] living thralls are present.</span>")
else if(thralls >= victory_threshold)
to_chat(user, "<span class='shadowling'><b>You are now powerful enough to ascend. Use the Ascendance ability when you are ready. <i>This will kill all of your thralls.</i></span>")
to_chat(user, "<span class='shadowling'><b>You may find Ascendance in the Shadowling Evolution tab.</b></span>")
for(M in GLOB.alive_mob_list)
if(is_shadow(M))
var/obj/effect/proc_holder/spell/self/collective_mind/CM
if(CM in M.mind.spell_list)
M.mind.spell_list -= CM
qdel(CM)
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/self/shadowling_hatch)
M.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_ascend(null))
if(M == user)
to_chat(user, "<span class='shadowling'><i>You project this power to the rest of the shadowlings.</i></span>")
else
to_chat(M, "<span class='shadowling'><b>[user.real_name] has coalesced the strength of the thralls. You can draw upon it at any time to ascend. (Shadowling Evolution Tab)</b></span>") //Tells all the other shadowlings
/obj/effect/proc_holder/spell/self/blindness_smoke //Spawns a cloud of smoke that blinds non-thralls/shadows and grants slight healing to shadowlings and their allies
name = "Blindness Smoke"
desc = "Spews a cloud of smoke which will blind enemies."
panel = "Shadowling Abilities"
charge_max = 600
human_req = TRUE
clothes_req = FALSE
action_icon_state = "black_smoke"
action_icon = 'yogstation/icons/mob/actions.dmi'
sound = 'sound/effects/bamf.ogg'
/obj/effect/proc_holder/spell/self/blindness_smoke/cast(mob/living/carbon/human/user) //Extremely hacky
if(!shadowling_check(user))
revert_cast()
return
user.visible_message("<span class='warning'>[user] bends over and coughs out a cloud of black smoke!</span>")
to_chat(user, "<span class='shadowling'>You regurgitate a vast cloud of blinding smoke.</span>")
var/obj/item/reagent_containers/glass/beaker/large/B = new /obj/item/reagent_containers/glass/beaker/large(user.loc) //hacky
B.reagents.clear_reagents() //Just in case!
B.invisibility = INFINITY //This ought to do the trick
B.reagents.add_reagent("blindness_smoke", 10)
var/datum/effect_system/smoke_spread/chem/S = new
S.attach(B)
if(S)
S.set_up(B.reagents, 4, 0, B.loc)
S.start()
qdel(B)
/obj/effect/proc_holder/spell/aoe_turf/unearthly_screech //Damages nearby windows, confuses nearby carbons, and outright stuns silly cones
name = "Sonic Screech"
desc = "Deafens, stuns, and confuses nearby people. Also shatters windows."
panel = "Shadowling Abilities"
range = 7
charge_max = 300
human_req = TRUE
clothes_req = FALSE
action_icon_state = "screech"
action_icon = 'yogstation/icons/mob/actions.dmi'
sound = 'sound/effects/screech.ogg'
/obj/effect/proc_holder/spell/aoe_turf/unearthly_screech/cast(list/targets,mob/user = usr)
if(!shadowling_check(user))
revert_cast()
return
user.audible_message("<span class='warning'><b>[user] lets out a horrible scream!</b></span>")
for(var/turf/T in targets)
for(var/mob/target in T.contents)
if(is_shadow_or_thrall(target))
if(target == user) //No message for the user, of course
continue
else
continue
if(iscarbon(target))
var/mob/living/carbon/M = target
to_chat(M, "<span class='danger'><b>A spike of pain drives into your head and scrambles your thoughts!</b></span>")
M.confused += 10
M.adjustEarDamage(0, 30)//as bad as a changeling shriek
else if(issilicon(target))
var/mob/living/silicon/S = target
to_chat(S, "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>")
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
sp.set_up(5, 1, S)
sp.start()
S.Knockdown(6)
for(var/obj/structure/window/W in T.contents)
W.take_damage(rand(80, 100))
/obj/effect/proc_holder/spell/targeted/revive_thrall //Completely revives a dead thrall
name = "Black Recuperation"
desc = "Revives or empowers a thrall."
panel = "Shadowling Abilities"
range = 1
charge_max = 600
human_req = TRUE
clothes_req = FALSE
include_user = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "revive_thrall"
/obj/effect/proc_holder/spell/targeted/revive_thrall/cast(list/targets,mob/user = usr)
if(!shadowling_check(user))
revert_cast()
return
for(var/mob/living/carbon/human/thrallToRevive in targets)
var/choice = alert(user,"Empower a living thrall or revive a dead one?",,"Empower","Revive","Cancel")
switch(choice)
if("Empower")
if(!is_thrall(thrallToRevive))
to_chat(user, "<span class='warning'>[thrallToRevive] is not a thrall.</span>")
revert_cast()
return
if(thrallToRevive.stat != CONSCIOUS)
to_chat(user, "<span class='warning'>[thrallToRevive] must be conscious to become empowered.</span>")
revert_cast()
return
if(thrallToRevive.dna.species.id == "l_shadowling")
to_chat(user, "<span class='warning'>[thrallToRevive] is already empowered.</span>")
revert_cast()
return
var/empowered_thralls = 0
for(var/datum/mind/M in SSticker.mode.thralls)
if(!ishuman(M.current))
return
var/mob/living/carbon/human/H = M.current
if(H.dna.species.id == "l_shadowling")
empowered_thralls++
if(empowered_thralls >= EMPOWERED_THRALL_LIMIT)
to_chat(user, "<span class='warning'>You cannot spare this much energy. There are too many empowered thralls.</span>")
revert_cast()
return
user.visible_message("<span class='danger'>[user] places their hands over [thrallToRevive]'s face, red light shining from beneath.</span>", \
"<span class='shadowling'>You place your hands on [thrallToRevive]'s face and begin gathering energy...</span>")
to_chat(thrallToRevive, "<span class='userdanger'>[user] places their hands over your face. You feel energy gathering. Stand still...</span>")
if(!do_mob(user, thrallToRevive, 80))
to_chat(user, "<span class='warning'>Your concentration snaps. The flow of energy ebbs.</span>")
revert_cast()
return
to_chat(user, "<span class='shadowling'><b><i>You release a massive surge of power into [thrallToRevive]!</b></i></span>")
user.visible_message("<span class='boldannounce'><i>Red lightning surges into [thrallToRevive]'s face!</i></span>")
playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1)
playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1)
user.Beam(thrallToRevive,icon_state="red_lightning",time=1)
thrallToRevive.Knockdown(5)
thrallToRevive.visible_message("<span class='warning'><b>[thrallToRevive] collapses, their skin and face distorting!</span>", \
"<span class='userdanger'><i>AAAAAAAAAAAAAAAAAAAGH-</i></span>")
if (!do_mob(user, thrallToRevive, 5))
thrallToRevive.Unconscious(600)
thrallToRevive.visible_message("<span class='warning'><b>[thrallToRevive] gasps, and passes out!</b></span>", "<span class='warning'><i>That... feels nice....</i></span>")
to_chat(user, "<span class='warning'>We have been interrupted! [thrallToRevive] will need to rest to recover.</span>")
return
thrallToRevive.visible_message("<span class='warning'>[thrallToRevive] slowly rises, no longer recognizable as human.</span>", \
"<span class='shadowling'><b>You feel new power flow into you. You have been gifted by your masters. You now closely resemble them. You are empowered in \
darkness but wither slowly in light. In addition, Lesser Glare and Guise have been upgraded into their true forms.</b></span>")
thrallToRevive.set_species(/datum/species/shadow/ling/lesser)
thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_glare)
thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/self/lesser_shadow_walk)
thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/sling/glare(null))
if("Revive")
if(!is_thrall(thrallToRevive))
to_chat(user, "<span class='warning'>[thrallToRevive] is not a thrall.</span>")
revert_cast()
return
if(thrallToRevive.stat != DEAD)
to_chat(user, "<span class='warning'>[thrallToRevive] is not dead.</span>")
revert_cast()
return
user.visible_message("<span class='danger'>[user] kneels over [thrallToRevive], placing their hands on \his chest.</span>", \
"<span class='shadowling'>You crouch over the body of your thrall and begin gathering energy...</span>")
thrallToRevive.notify_ghost_cloning("Your masters are resuscitating you! Re-enter your corpse if you wish to be brought to life.", source = thrallToRevive)
if(!do_mob(user, thrallToRevive, 30))
to_chat(user, "<span class='warning'>Your concentration snaps. The flow of energy ebbs.</span>")
revert_cast()
return
to_chat(user, "<span class='shadowling'><b><i>You release a massive surge of power into [thrallToRevive]!</b></i></span>")
user.visible_message("<span class='boldannounce'><i>Red lightning surges from [user]'s hands into [thrallToRevive]'s chest!</i></span>")
playsound(thrallToRevive, 'sound/weapons/Egloves.ogg', 50, 1)
playsound(thrallToRevive, 'sound/machines/defib_zap.ogg', 50, 1)
user.Beam(thrallToRevive,icon_state="red_lightning",time=1)
var/b = do_mob(user, thrallToRevive, 20)
if(thrallToRevive.revive(full_heal = 1))
thrallToRevive.visible_message("<span class='boldannounce'>[thrallToRevive] heaves in breath, dim red light shining in their eyes.</span>", \
"<span class='shadowling'><b><i>You have returned. One of your masters has brought you from the darkness beyond.</b></i></span>")
thrallToRevive.Knockdown(4)
thrallToRevive.emote("gasp")
playsound(thrallToRevive, "bodyfall", 50, 1)
if (!b)
thrallToRevive.Knockdown(50)
thrallToRevive.Unconscious(500)
thrallToRevive.visible_message("<span class='boldannounce'>[thrallToRevive] collapses in exhaustion.</span>", \
"<span class='warning'><b><i>You collapse in exhaustion... nap..... dark.</b></i></span>")
else
revert_cast()
return
/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle
name = "Destroy Engines"
desc = "Extends the time of the emergency shuttle's arrival by fifteen minutes. This can only be used once."
panel = "Shadowling Abilities"
range = 1
human_req = TRUE
clothes_req = FALSE
charge_max = 600
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "extend_shuttle"
/obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle/cast(list/targets, mob/living/carbon/human/user = usr)
if(!shadowling_check(user))
revert_cast()
return
for(var/mob/living/carbon/human/target in targets)
if(target.stat)
revert_cast()
return
if(!is_thrall(target))
to_chat(user, "<span class='warning'>[target] must be a thrall.</span>")
revert_cast()
return
if(SSshuttle.emergency.mode != SHUTTLE_CALL)
to_chat(user, "span class='warning'>The shuttle must be inbound only to the station.</span>")
revert_cast()
return
var/mob/living/carbon/human/M = target
user.visible_message("<span class='warning'>[user]'s eyes flash a bright red!</span>", \
"<span class='notice'>You begin to draw [M]'s life force.</span>")
M.visible_message("<span class='warning'>[M]'s face falls slack, their jaw slightly distending.</span>", \
"<span class='boldannounce'>You are suddenly transported... far, far away...</span>")
if(!do_after(user, 50, target = M))
to_chat(M, "<span class='warning'>You are snapped back to reality, your haze dissipating!</span>")
to_chat(user, "<span class='warning'>You have been interrupted. The draw has failed.</span>")
return
to_chat(user, "<span class='notice'>You project [M]'s life force toward the approaching shuttle, extending its arrival duration!</span>")
M.visible_message("<span class='warning'>[M]'s eyes suddenly flare red. They proceed to collapse on the floor, not breathing.</span>", \
"<span class='warning'><b>...speeding by... ...pretty blue glow... ...touch it... ...no glow now... ...no light... ...nothing at all...</span>")
M.death()
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
var/more_minutes = 9000
var/timer = SSshuttle.emergency.timeLeft()
timer += more_minutes
priority_announce("Major system failure aboard the emergency shuttle. This will extend its arrival time by approximately 15 minutes...", "System Failure", 'sound/misc/notice1.ogg')
SSshuttle.emergency.setTimer(timer)
user.mind.spell_list.Remove(src) //Can only be used once!
qdel(src)
// THRALL ABILITIES BEYOND THIS POINT //
/obj/effect/proc_holder/spell/targeted/lesser_glare //a defensive ability, nothing else. can't be used to stun people, steal tasers, etc. Just good for escaping
name = "Lesser Glare"
desc = "Makes a single target dizzy for a bit."
panel = "Thrall Abilities"
charge_max = 450
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "glare"
/obj/effect/proc_holder/spell/targeted/lesser_glare/cast(list/targets,mob/user = usr)
for(var/mob/living/target in targets)
if(!ishuman(target) || !target)
to_chat(user, "<span class='warning'>You nay only glare at humans!</span>")
revert_cast()
return
if(target.stat)
to_chat(user, "<span class='warning'>[target] must be conscious!</span>")
revert_cast()
return
if(is_shadow_or_thrall(target))
to_chat(user, "<span class='warning'>You cannot glare at allies!</span>")
revert_cast()
return
var/mob/living/carbon/human/M = target
user.visible_message("<span class='warning'><b>[user]'s eyes flash a bright red!</b></span>")
target.visible_message("<span class='danger'>[target] suddendly looks dizzy and nauseous...</span>")
if(in_range(target, user))
to_chat(target, "<span class='userdanger'>Your gaze is forcibly drawn into [user]'s eyes, and you suddendly feel dizzy and nauseous...</span>")
else //Only alludes to the thrall if the target is close by
to_chat(target, "<span class='userdanger'>Red lights suddenly dance in your vision, and you suddendly feel dizzy and nauseous...</span>")
M.confused += 25
M.Jitter(50)
if(prob(25))
M.vomit(10)
/obj/effect/proc_holder/spell/self/lesser_shadow_walk //Thrall version of Shadow Walk, only works in darkness, doesn't grant phasing, but gives near-invisibility
name = "Guise"
desc = "Wraps your form in shadows, making you harder to see."
panel = "Thrall Abilities"
charge_max = 1200
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "shadow_walk"
/obj/effect/proc_holder/spell/self/lesser_shadow_walk/proc/reappear(mob/living/carbon/human/user)
user.visible_message("<span class='warning'>[user] appears from nowhere!</span>", "<span class='shadowling'>Your shadowy guise slips away.</span>")
user.alpha = initial(user.alpha)
/obj/effect/proc_holder/spell/self/lesser_shadow_walk/cast(mob/living/carbon/human/user)
user.visible_message("<span class='warning'>[user] suddenly fades away!</span>", "<span class='shadowling'>You veil yourself in darkness, making you harder to see.</span>")
user.alpha = 10
addtimer(CALLBACK(src, .proc/reappear, user), 40)
/obj/effect/proc_holder/spell/self/thrall_night_vision //Toggleable night vision for thralls
name = "Thrall Darksight"
desc = "Allows you to see in the dark!"
action_icon_state = "darksight"
action_icon = 'yogstation/icons/mob/actions.dmi'
clothes_req = FALSE
charge_max = 0
/obj/effect/proc_holder/spell/self/thrall_night_vision/cast(mob/living/carbon/human/user)
if(!is_shadow_or_thrall(user))
revert_cast()
return
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
if(!eyes)
return
eyes.sight_flags = initial(eyes.sight_flags)
switch(eyes.lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
eyes.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
eyes.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
eyes.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
else
eyes.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
eyes.sight_flags &= ~SEE_BLACKNESS
user.update_sight()
/obj/effect/proc_holder/spell/self/lesser_shadowling_hivemind //Lets a thrall talk with their allies
name = "Lesser Commune"
desc = "Allows you to silently communicate with all other shadowlings and thralls."
panel = "Thrall Abilities"
charge_max = 50
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "commune"
/obj/effect/proc_holder/spell/self/lesser_shadowling_hivemind/cast(mob/living/carbon/human/user)
if(!is_shadow_or_thrall(user))
to_chat(user, "<span class='warning'><b>As you attempt to commune with the others, an agonizing spike of pain drives itself into your head!</b></span>")
user.apply_damage(10, BRUTE, "head")
return
var/text = stripped_input(user, "What do you want to say your masters and fellow thralls?.", "Lesser Commune", "")
if(!text)
return
text = "<span class='shadowling'><b>\[Thrall\]</b><i> [user.real_name]</i>: [text]</span>"
for(var/T in GLOB.alive_mob_list)
var/mob/M = T
if(is_shadow_or_thrall(M))
to_chat(M, text)
if(isobserver(M))
to_chat(M, "<a href='?src=[REF(M)];follow=[REF(user)]'>(F)</a> [text]")
log_say("[user.real_name]/[user.key] : [text]")
// ASCENDANT ABILITIES BEYOND THIS POINT //
// YES THEY'RE OP, BUT THEY'VE WON AT THE POINT WHERE THEY HAVE THIS, SO WHATEVER. //
/obj/effect/proc_holder/spell/targeted/sling/annihilate //Gibs someone instantly.
name = "Annihilate"
desc = "Gibs someone instantly."
panel = "Ascendant"
range = 7
charge_max = 0
clothes_req = FALSE
action_icon_state = "annihilate"
action_icon = 'yogstation/icons/mob/actions.dmi'
sound = 'sound/magic/Staff_Chaos.ogg'
/obj/effect/proc_holder/spell/targeted/sling/annihilate/InterceptClickOn(mob/living/caller, params, atom/t)
. = ..()
var/mob/living/boom = target
if(user.incorporeal_move)
to_chat(user, "<span class='warning'>You are not in the same plane of existence. Unphase first.</span>")
revert_cast()
return
if(is_shadow(boom)) //Used to not work on thralls. Now it does so you can PUNISH THEM LIKE THE WRATHFUL GOD YOU ARE.
to_chat(user, "<span class='warning'>Making an ally explode seems unwise.<span>")
revert_cast()
return
if(istype(boom, /mob/living/simple_animal/pet/dog/corgi))
to_chat(user, "<span class='warning'>Not even we are that bad of monsters..<span>")
revert_cast()
return
if (!boom.is_holding(/obj/item/storage/backpack/holding)) //so people actually have a chance to kill ascended slings without being insta-sploded
user.visible_message("<span class='warning'>[user]'s markings flare as they gesture at [boom]!</span>", \
"<span class='shadowling'>You direct a lance of telekinetic energy into [boom].</span>")
if(iscarbon(boom))
playsound(boom, 'sound/magic/Disintegrate.ogg', 100, 1)
boom.visible_message("<span class='userdanger'>[boom] explodes!</span>")
boom.gib()
else
to_chat(user, "<span class='warning'>The telekinetic energy is absorbed by the bluespace portal in [boom]'s hand!<span>")
to_chat(boom, "<span class='userdanger'>You feel a slight recoil from the bag of holding!<span>")
/obj/effect/proc_holder/spell/targeted/sling/hypnosis //Enthralls someone instantly. Nonlethal alternative to Annihilate
name = "Hypnosis"
desc = "Instantly enthralls a human."
panel = "Ascendant"
range = 7
charge_max = 0
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "enthrall"
/obj/effect/proc_holder/spell/targeted/sling/hypnosis/InterceptClickOn(mob/living/caller, params, atom/t)
. = ..()
if(user.incorporeal_move)
revert_cast()
to_chat(user, "<span class='warning'>You are not in the same plane of existence. Unphase first.</span>")
return
if(is_shadow_or_thrall(target))
to_chat(user, "<span class='warning'>You cannot enthrall an ally.<span>")
revert_cast()
return
if(!target.ckey || !target.mind)
to_chat(user, "<span class='warning'>The target has no mind.</span>")
revert_cast()
return
if(target.stat)
to_chat(user, "<span class='warning'>The target must be conscious.</span>")
revert_cast()
return
if(!ishuman(target))
to_chat(user, "<span class='warning'>You can only enthrall humans.</span>")
revert_cast()
return
to_chat(user, "<span class='shadowling'>You instantly rearrange <b>[target]</b>'s memories, hyptonitizing them into a thrall.</span>")
to_chat(target, "<span class='userdanger'><font size=3>An agonizing spike of pain drives into your mind, and--</font></span>")
target.mind.special_role = "thrall"
target.add_thrall()
/obj/effect/proc_holder/spell/self/shadowling_phase_shift //Permanent version of shadow walk with no drawback. Toggleable.
name = "Phase Shift"
desc = "Phases you into the space between worlds at will, allowing you to move through walls and become invisible."
panel = "Ascendant"
charge_max = 15
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "shadow_walk"
/obj/effect/proc_holder/spell/self/shadowling_phase_shift/cast(mob/living/simple_animal/ascendant_shadowling/user)
user.incorporeal_move = !user.incorporeal_move
if(user.incorporeal_move)
user.visible_message("<span class='danger'>[user] suddenly vanishes!</span>", \
"<span class='shadowling'>You begin phasing through planes of existence. Use the ability again to return.</span>")
user.density = 0
user.alpha = 0
else
user.visible_message("<span class='danger'>[user] suddenly appears from nowhere!</span>", \
"<span class='shadowling'>You return from the space between worlds.</span>")
user.density = 1
user.alpha = 255
/obj/effect/proc_holder/spell/aoe_turf/ascendant_storm //Releases bolts of lightning to everyone nearby
name = "Lightning Storm"
desc = "Shocks everyone nearby."
panel = "Ascendant"
range = 6
charge_max = 100
clothes_req = FALSE
action_icon_state = "lightning_storm"
action_icon = 'yogstation/icons/mob/actions.dmi'
sound = 'sound/magic/lightningbolt.ogg'
/obj/effect/proc_holder/spell/aoe_turf/ascendant_storm/cast(list/targets,mob/living/simple_animal/ascendant_shadowling/user = usr)
if(user.incorporeal_move)
to_chat(user, "<span class='warning'>You are not in the same plane of existence. Unphase first.</span>")
revert_cast()
return
user.visible_message("<span class='warning'><b>A massive ball of lightning appears in [user]'s hands and flares out!</b></span>", \
"<span class='shadowling'>You conjure a ball of lightning and release it.</span>")
for(var/mob/living/carbon/human/target in view(6))
if(is_shadow_or_thrall(target))
continue
to_chat(target, "<span class='userdanger'>You're struck by a bolt of lightning!</span>")
target.apply_damage(10, BURN)
playsound(target, 'sound/magic/LightningShock.ogg', 50, 1)
target.Knockdown(80)
user.Beam(target,icon_state="red_lightning",time=10)
/obj/effect/proc_holder/spell/self/shadowling_hivemind_ascendant //Large, all-caps text in shadowling chat
name = "Ascendant Commune"
desc = "Allows you to LOUDLY communicate with all other shadowlings and thralls."
panel = "Ascendant"
charge_max = 0
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "commune"
/obj/effect/proc_holder/spell/self/shadowling_hivemind_ascendant/cast(mob/living/carbon/human/user)
var/text = stripped_input(user, "What do you want to say to fellow thralls and shadowlings?.", "Hive Chat", "")
if(!text)
return
text = "<font size=4><span class='shadowling'><b>\[Ascendant\]<i> [user.real_name]</i>: [text]</b></span></font>"
for(var/mob/M in GLOB.mob_list)
if(is_shadow_or_thrall(M))
to_chat(M, text)
if(isobserver(M))
to_chat(M, "<a href='?src=[REF(M)];follow=[REF(user)]'>(F)</a> [text]")
log_say("[user.real_name]/[user.key] : [text]")
/obj/effect/proc_holder/spell/targeted/sling/instant_enthrall //Enthralls someone instantly. Nonlethal alternative to Annihilate
name = "Subjugate"
desc = "Instantly enthrall a weakling."
panel = "Ascendant"
range = 7
charge_max = 0
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "gore"

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/obj/item/clothing/suit/space/shadowling
name = "chitin shell"
desc = "A dark, semi-transparent shell. Protects against vacuum, but not against the light of the stars." //Still takes damage from spacewalking but is immune to space itself
alternate_worn_icon = 'yogstation/icons/mob/suit.dmi'
icon = 'yogstation/icons/obj/clothing/suits.dmi'
icon_state = "sl_shell"
item_state = "sl_shell"
body_parts_covered = FULL_BODY //Shadowlings are immune to space
cold_protection = FULL_BODY
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT
slowdown = 0
heat_protection = null //You didn't expect a light-sensitive creature to have heat resistance, did you?
max_heat_protection_temperature = null
armor = list("melee" = 25, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100)
item_flags = NODROP | ABSTRACT
clothing_flags = THICKMATERIAL | STOPSPRESSUREDAMAGE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/item/clothing/head/shadowling
name = "chitin helm"
desc = "A helmet-like enclosure of the head."
alternate_worn_icon = 'yogstation/icons/mob/suit.dmi'
icon = 'yogstation/icons/obj/clothing/suits.dmi'
icon_state = "sl_head"
item_state = "sl_head"
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
clothing_flags = STOPSPRESSUREDAMAGE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
item_flags = NODROP | ABSTRACT

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//In here: Hatch and Ascendance
/obj/effect/proc_holder/spell/self/shadowling_hatch
name = "Hatch"
desc = "Casts off your disguise."
panel = "Shadowling Evolution"
charge_max = 3000
human_req = TRUE
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "hatch"
/obj/structure/alien/resin/wall/shadowling //For chrysalis
name = "chrysalis wall"
desc = "Some sort of purple substance in an egglike shape. It pulses and throbs from within and seems impenetrable."
max_integrity = INFINITY
/obj/effect/proc_holder/spell/self/shadowling_hatch/cast(list/targets,mob/user = usr)
if(user.stat || !ishuman(user) || !user || !is_shadow(user || isinspace(user)))
return
var/mob/living/carbon/human/H = user
var/hatch_or_no = alert(H,"Are you sure you want to hatch? You cannot undo this!",,"Yes","No")
switch(hatch_or_no)
if("No")
to_chat(H, "<span class='warning'>You decide against hatching for now.")
charge_counter = charge_max
return
if("Yes")
H.notransform = TRUE
H.visible_message("<span class='warning'>[H]'s things suddenly slip off. They hunch over and vomit up a copious amount of purple goo which begins to shape around them!</span>", \
"<span class='shadowling'>You remove any equipment which would hinder your hatching and begin regurgitating the resin which will protect you.</span>")
var/temp_flags = H.status_flags
H.status_flags |= GODMODE //Can't die while hatching
H.unequip_everything()
if(!do_mob(H,H,50,1))
return
var/turf/shadowturf = get_turf(user)
for(var/turf/open/floor/F in orange(1, user))
new /obj/structure/alien/resin/wall/shadowling(F)
for(var/obj/structure/alien/resin/wall/shadowling/R in shadowturf) //extremely hacky
qdel(R)
new /obj/structure/alien/weeds/node(shadowturf) //Dim lighting in the chrysalis -- removes itself afterwards
H.visible_message("<span class='warning'>A chrysalis forms around [H], sealing them inside.</span>", \
"<span class='shadowling'>You create your chrysalis and begin to contort within.</span>")
if(!do_mob(H,H,100,1))
return
H.visible_message("<span class='warning'><b>The skin on [H]'s back begins to split apart. Black spines slowly emerge from the divide.</b></span>", \
"<span class='shadowling'>Spines pierce your back. Your claws break apart your fingers. You feel excruciating pain as your true form begins its exit.</span>")
if(!do_mob(H,H,90,1))
return
H.visible_message("<span class='warning'><b>[H], skin shifting, begins tearing at the walls around them.</b></span>", \
"<span class='shadowling'>Your false skin slips away. You begin tearing at the fragile membrane protecting you.</span>")
if(!do_mob(H,H,80,1))
return
playsound(H.loc, 'sound/weapons/slash.ogg', 25, 1)
to_chat(H, "<i><b>You rip and slice.</b></i>")
if(!do_mob(H,H,10,1))
return
playsound(H.loc, 'sound/weapons/slashmiss.ogg', 25, 1)
to_chat(H, "<i><b>The chrysalis falls like water before you.</b></i>")
if(!do_mob(H,H,10,1))
return
playsound(H.loc, 'sound/weapons/slice.ogg', 25, 1)
to_chat(H, "<i><b>You are free!</b></i>")
H.status_flags = temp_flags
if(!do_mob(H,H,10,1))
return
playsound(H.loc, 'sound/effects/ghost.ogg', 100, 1)
var/newNameId = pick(GLOB.nightmare_names)
var/oldName = H.real_name
GLOB.nightmare_names.Remove(newNameId)
H.real_name = newNameId
H.name = user.real_name
H.notransform = FALSE
to_chat(H, "<i><b><font size=3>YOU LIVE!!!</i></b></font>")
var/hatchannounce = "<font size=3><span class='shadowling'><b>[oldName] has hatched into the Shadowling [newNameId]!</b></span></font>"
for(var/T in GLOB.alive_mob_list)
var/mob/M = T
if(is_shadow_or_thrall(M))
to_chat(M, hatchannounce)
for(var/T in GLOB.dead_mob_list)
var/mob/M = T
to_chat(M, "<a href='?src=[REF(M)];follow=[REF(user)]'>(F)</a> [hatchannounce]")
for(var/obj/structure/alien/resin/wall/shadowling/W in orange(1, H))
playsound(W, 'sound/effects/splat.ogg', 50, 1)
qdel(W)
for(var/obj/structure/alien/weeds/node/N in shadowturf)
qdel(N)
H.visible_message("<span class='warning'>The chrysalis explodes in a shower of purple flesh and fluid!</span>")
H.underwear = "Nude"
H.undershirt = "Nude"
H.socks = "Nude"
H.faction |= "faithless"
H.LoadComponent(/datum/component/walk/shadow)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(H), SLOT_WEAR_SUIT)
H.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(H), SLOT_HEAD)
H.set_species(/datum/species/shadow/ling) //can't be a shadowling without being a shadowling
H.mind.RemoveSpell(src)
if(!do_mob(H,H,10,1))
return
to_chat(H, "<span class='shadowling'><b><i>Your powers are awoken. You may now live to your fullest extent. Remember your goal. Cooperate with your thralls and allies.</b></i></span>")
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/enthrall(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/sling/glare(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/veil(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flashfreeze(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/self/collective_mind(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_regenarmor(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle(null))
/obj/effect/proc_holder/spell/self/shadowling_ascend
name = "Ascend"
desc = "Enters your true form."
panel = "Shadowling Evolution"
charge_max = 3000
clothes_req = FALSE
action_icon = 'yogstation/icons/mob/actions.dmi'
action_icon_state = "ascend"
/obj/effect/proc_holder/spell/self/shadowling_ascend/cast(list/targets,mob/user = usr)
var/mob/living/carbon/human/H = user
if(!shadowling_check(H))
return
var/hatch_or_no = alert(H,"It is time to ascend. Are you sure about this?",,"Yes","No")
switch(hatch_or_no)
if("No")
to_chat(H, "<span class='warning'>You decide against ascending for now.")
charge_counter = charge_max
return
if("Yes")
H.notransform = 1
H.visible_message("<span class='warning'>[H]'s things suddenly slip off. They gently rise into the air, red light glowing in their eyes.</span>", \
"<span class='shadowling'>You rise into the air and get ready for your transformation.</span>")
for(var/obj/item/I in H) //drops all items
H.unequip_everything(I)
if(!do_mob(H,H,50,1))
return
H.visible_message("<span class='warning'>[H]'s skin begins to crack and harden.</span>", \
"<span class='shadowling'>Your flesh begins creating a shield around yourself.</span>")
if(!do_mob(H,H,100,1))
return
H.visible_message("<span class='warning'>The small horns on [H]'s head slowly grow and elongate.</span>", \
"<span class='shadowling'>Your body continues to mutate. Your telepathic abilities grow.</span>") //y-your horns are so big, senpai...!~
if(!do_mob(H,H,90,1))
return
H.visible_message("<span class='warning'>[H]'s body begins to violently stretch and contort.</span>", \
"<span class='shadowling'>You begin to rend apart the final barriers to godhood.</span>")
if(!do_mob(H,H,40,1))
return
to_chat(H, "<i><b>Yes!</b></i>")
if(!do_mob(H,H,10,1))
return
to_chat(H, "<i><b><span class='big'>YES!!</span></b></i>")
if(!do_mob(H,H,10,1))
return
to_chat(H, "<i><b><span class='reallybig'>YE--</span></b></i>")
if(!do_mob(H,H,1,1))
return
for(var/mob/living/M in orange(7, H))
M.Knockdown(10)
to_chat(M, "<span class='userdanger'>An immense pressure slams you onto the ground!</span>")
to_chat(world, "<font size=5><span class='shadowling'><b>\"VYSHA NERADA YEKHEZET U'RUU!!\"</font></span>")
for(var/mob/M in GLOB.player_list)
SEND_SOUND(M, sound('sound/hallucinations/veryfar_noise.ogg'))
for(var/obj/machinery/power/apc/A in GLOB.apcs_list)
A.overload_lighting()
var/mob/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc)
for(var/X in H.mind.spell_list)
var/obj/effect/proc_holder/spell/S = X
if(S == src) continue
H.mind.RemoveSpell(S)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/sling/annihilate(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/sling/hypnosis(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_phase_shift(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/ascendant_storm(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/self/shadowling_hivemind_ascendant(null))
H.mind.transfer_to(A)
A.name = H.real_name
if(A.real_name)
A.real_name = H.real_name
H.invisibility = 60 //This is pretty bad, but is also necessary for the shuttle call to function properly
H.forceMove(A)
if(!SSticker.mode.shadowling_ascended)
set_security_level(SEC_LEVEL_DELTA)
SSshuttle.emergencyCallTime = 1800
SSshuttle.emergency.request(null, 0.3)
SSshuttle.emergencyNoRecall = TRUE
SSticker.mode.shadowling_ascended = TRUE
A.mind.RemoveSpell(src)
qdel(H)

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GLOBAL_LIST_INIT(thrall_spell_types, typecacheof(/obj/effect/proc_holder/spell/self/lesser_shadowling_hivemind, /obj/effect/proc_holder/spell/targeted/lesser_glare, /obj/effect/proc_holder/spell/self/lesser_shadow_walk, /obj/effect/proc_holder/spell/self/thrall_night_vision))
/datum/antagonist/thrall
name = "Shadowling Thrall"
job_rank = ROLE_SHADOWLING
roundend_category = "thralls"
antagpanel_category = "Shadowlings"
antag_moodlet = /datum/mood_event/thrall
/datum/antagonist/thrall/on_gain()
. = ..()
SSticker.mode.update_shadow_icons_added(owner)
SSticker.mode.thralls += owner
owner.special_role = "thrall"
message_admins("[key_name_admin(owner.current)] was enthralled by a shadowling!")
log_game("[key_name(owner.current)] was enthralled by a shadowling!")
owner.AddSpell(new /obj/effect/proc_holder/spell/self/lesser_shadowling_hivemind(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/lesser_glare(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/self/lesser_shadow_walk(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/self/thrall_night_vision(null))
/datum/antagonist/thrall/on_removal()
SSticker.mode.update_shadow_icons_removed(owner)
SSticker.mode.thralls -= owner
message_admins("[key_name_admin(owner.current)] was dethralled!")
log_game("[key_name(owner.current)] was dethralled!")
owner.special_role = null
for(var/X in owner.spell_list)
var/obj/effect/proc_holder/spell/S = X
if(is_type_in_typecache(S, GLOB.thrall_spell_types)) //only remove thrall spells!
owner.RemoveSpell(S)
var/mob/living/M = owner.current
if(issilicon(M))
M.audible_message("<span class='notice'>[M] lets out a short blip, followed by a low-pitched beep.</span>", \
"<span class='userdanger'>You have been turned into a robot! You are no longer a thrall! Though you try, you cannot remember anything about your servitude...</span>")
else
M.visible_message("<span class='big'>[M] looks like their mind is their own again!</span>", \
"<span class='userdanger'>A piercing white light floods your eyes. Your mind is your own again! Though you try, you cannot remember anything about the shadowlings or your time \
under their command...</span>")
return TRUE
/datum/antagonist/thrall/greet()
to_chat(owner, "<span class='shadowling'><b>You see the truth. Reality has been torn away and you realize what a fool you've been.</b></span>")
to_chat(owner, "<span class='shadowling'><b>The shadowlings are your masters.</b> Serve them above all else and ensure they complete their goals.</b></span>")
to_chat(owner, "<span class='shadowling'>You may not harm other thralls or the shadowlings. However, you do not need to obey other thralls.</span>")
to_chat(owner, "<span class='shadowling'>Your body has been irreversibly altered. The attentive can see this - you may conceal it by wearing a mask.</span>")
to_chat(owner, "<span class='shadowling'>Though not nearly as powerful as your masters, you possess some weak powers. These can be found in the Thrall Abilities tab.</span>")
to_chat(owner, "<span class='shadowling'>You may communicate with your allies by using the Lesser Commune ability.</span>")
SEND_SOUND(owner.current, sound('yogstation/sound/ambience/antag/thrall.ogg'))
/datum/antagonist/thrall/roundend_report()
return "<div class='panel redborder'>[printplayerlist(SSticker.mode.thralls)]</div>"

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////////////////////
/////BODYPARTS/////
////////////////////
/obj/item/bodypart
var/should_draw_yogs = FALSE
/mob/living/carbon/proc/draw_yogs_parts(do_it)
for(var/O in bodyparts)
var/obj/item/bodypart/B = O
B.should_draw_yogs = do_it

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//Snowflake spot for putting sling organ related stuff
/obj/item/organ/eyes/night_vision/alien/sling
name = "shadowling eyes"
desc = "The eyes of a spooky shadowling!"
/obj/item/organ/internal/shadowtumor
name = "black tumor"
desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
icon_state = "blacktumor"
w_class = 1
zone = "head"
slot = "brain_tumor"
var/organ_health = 3
/obj/item/organ/internal/shadowtumor/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/organ/internal/shadowtumor/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/item/organ/internal/shadowtumor/process()
if(isturf(loc))
var/turf/T = loc
var/light_count = T.get_lumcount()
if(light_count > LIGHT_DAM_THRESHOLD && organ_health > 0) //Die in the light
organ_health--
else if(light_count < LIGHT_HEAL_THRESHOLD && organ_health < 3) //Heal in the dark
organ_health++
if(organ_health <= 0)
visible_message("<span class='warning'>[src] collapses in on itself!</span>")
qdel(src)
else
organ_health += 0.5
/obj/item/organ/internal/shadowtumor/Insert(mob/living/carbon/M, special, drop_if_replaced)
. = ..()
M.add_thrall()
/obj/item/organ/internal/shadowtumor/on_find(mob/living/finder)
. = ..()
finder.visible_message("<span class='danger'>[finder] opens up [owner]'s skull, revealing a pulsating black mass, with red tendrils attaching it to [owner.p_their()] brain.</span>'")
/obj/item/organ/internal/shadowtumor/Remove(mob/living/carbon/M, special)
if(M.dna.species.id == "l_shadowling") //Empowered thralls cannot be deconverted
to_chat(M, "<span class='shadowling'><b><i>NOT LIKE THIS!</i></b></span>")
M.visible_message("<span class='danger'>[M] suddenly slams upward and knocks down everyone!</span>")
M.resting = FALSE //Remove all stuns
M.SetStun(0, 0)
M.SetKnockdown(0)
M.SetUnconscious(0)
for(var/mob/living/user in range(2, src))
if(iscarbon(user))
var/mob/living/carbon/C = user
C.Knockdown(6)
C.adjustBruteLoss(20)
else if(issilicon(user))
var/mob/living/silicon/S = user
S.Knockdown(8)
S.adjustBruteLoss(20)
playsound(S, 'sound/effects/bang.ogg', 50, 1)
return FALSE
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
eyes.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
eyes.sight_flags = initial(eyes.sight_flags)
M.update_sight()
M.remove_thrall()
M.visible_message("<span class='warning'>A strange black mass falls from [M]'s head!</span>")
new /obj/item/organ/internal/shadowtumor(get_turf(M))
return ..()

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