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Abstract landmarks are now indestructible (#34808)
In situations where a maxcap has been dropped above the Bridge, which is generally the Observer-Start landmark's location, it would destroy the landmark, making observers get a debugging message asking them to ahelp when they observed. There should be a better way of making an object indestructible from any ingame effect without having to make it QDEL_HINT_LETMELIVE...
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@@ -4,6 +4,18 @@
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icon_state = "x2"
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anchored = TRUE
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invisibility = INVISIBILITY_ABSTRACT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/landmark/singularity_act()
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return
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// Please stop bombing the Observer-Start landmark.
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/obj/effect/landmark/ex_act()
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return
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/obj/effect/landmark/singularity_pull()
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return
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/obj/effect/landmark/New()
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..()
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