Reduce the volume of the death sound on clock work mobs (#34452)

* Reduce the volume of the death sound on clock work mobs

I edited the .oog since I did not see a way in the code to lower the volume. This will affect all code/game/gamemodes/clock_cult/clock_mobs which at this moment is only maraders and the eminence.

* Non-clockwork mobs are no longer affected

adjusted volume in the code so that the clockwork golems, ratvar, and ratvar plushies are unaffected by the audio file changes
This commit is contained in:
Trevor Serpas
2018-01-19 08:58:05 -06:00
committed by AnturK
parent 2e4a8446f2
commit 45dbba922e
4 changed files with 3 additions and 3 deletions

View File

@@ -145,6 +145,6 @@
if("Nar-Sie")
send_to_playing_players("<span class='cult'><font size=5>\"<b>[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]</b>\"</font></span>") //Broken English
sound_to_playing_players('sound/magic/demon_attack1.ogg')
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 50)
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 62)
narsie.clashing = FALSE
qdel(src)

View File

@@ -454,7 +454,7 @@
else
say("NO! I will not be banished again...")
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE, frequency = 2)
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
explosion(src, 0, 0, 1)
qdel(src)

View File

@@ -632,7 +632,7 @@
if(!has_corpse)
var/turf/T = get_turf(H)
H.visible_message("<span class='warning'>[H]'s exoskeleton shatters, collapsing into a heap of scrap!</span>")
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE)
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE)
for(var/i in 1 to rand(3, 5))
new/obj/item/clockwork/alloy_shards/small(T)
new/obj/item/clockwork/alloy_shards/clockgolem_remains(T)