Port s NIRN/bounty board, tweaks budgets, and other small modular computer things (#15019)

* nirn, bounty board, and other things

* oops

* oops x2
This commit is contained in:
nmajask
2022-08-20 18:53:22 -04:00
committed by GitHub
parent 68fae77cc1
commit 719bdc8ca2
50 changed files with 712 additions and 195 deletions

View File

@@ -9,6 +9,7 @@
#define PAYCHECK_COMMAND 100
#define STARTING_SEC_BUDGET 14000
#define STARTING_CAR_BUDGET 5000
#define MAX_GRANT_CIV 2500
#define MAX_GRANT_ENG 3000

View File

@@ -78,9 +78,11 @@
#define PROGRAM_STATE_BACKGROUND 1
#define PROGRAM_STATE_ACTIVE 2
//Program categories
#define PROGRAM_CATEGORY_CREW "Crew"
#define PROGRAM_CATEGORY_CMD "Command"
#define PROGRAM_CATEGORY_SEC "Security"
#define PROGRAM_CATEGORY_ENGI "Engineering"
#define PROGRAM_CATEGORY_ROBO "Robotics"
#define PROGRAM_CATEGORY_SCI "Science"
#define PROGRAM_CATEGORY_MED "Medical"
#define PROGRAM_CATEGORY_SUPL "Supply"
#define PROGRAM_CATEGORY_MISC "Other"

View File

@@ -6,7 +6,7 @@ SUBSYSTEM_DEF(economy)
init_order = INIT_ORDER_ECONOMY
runlevels = RUNLEVEL_GAME
var/roundstart_paychecks = 5
var/budget_pool = 35000
var/budget_starting_amt = 500
var/list/department_accounts = list(ACCOUNT_CIV = ACCOUNT_CIV_NAME,
ACCOUNT_ENG = ACCOUNT_ENG_NAME,
ACCOUNT_SCI = ACCOUNT_SCI_NAME,
@@ -18,35 +18,35 @@ SUBSYSTEM_DEF(economy)
var/full_ancap = FALSE // Enables extra money charges for things that normally would be free, such as sleepers/cryo/cloning.
//Take care when enabling, as players will NOT respond well if the economy is set up for low cash flows.
var/datum/station_state/engineering_check = new /datum/station_state()
var/alive_humans_bounty = 100
var/alive_humans_bounty = 1
var/crew_safety_bounty = 1500
var/mood_bounty = 100
var/mood_bounty = 1
var/techweb_bounty = 25 // yogs start - nerf insane rd budget
var/slime_bounty = list("grey" = 10,
var/slime_bounty = list("grey" = 0,
// tier 1
"orange" = 75,
"metal" = 75,
"blue" = 75,
"purple" = 75,
"orange" = 1,
"metal" = 1,
"blue" = 1,
"purple" = 1,
// tier 2
"dark purple" = 200,
"dark blue" = 200,
"green" = 200,
"silver" = 200,
"gold" = 200,
"yellow" = 200,
"red" = 200,
"pink" = 200,
"dark purple" = 2,
"dark blue" = 2,
"green" = 2,
"silver" = 2,
"gold" = 2,
"yellow" = 2,
"red" = 2,
"pink" = 2,
// tier 3
"cerulean" = 350,
"sepia" = 350,
"bluespace" = 350,
"pyrite" = 350,
"light pink" = 350,
"oil" = 350,
"adamantine" = 350, // yogs end
"cerulean" = 3,
"sepia" = 3,
"bluespace" = 3,
"pyrite" = 3,
"light pink" = 3,
"oil" = 3,
"adamantine" = 3, // yogs end
// tier 4
"rainbow" = 1000)
"rainbow" = 10)
var/list/bank_accounts = list() //List of normal accounts (not department accounts)
var/list/dep_cards = list()
///ref to moneysink. Only one should exist on the map. Has its payout() proc called every budget cycle
@@ -57,12 +57,16 @@ SUBSYSTEM_DEF(economy)
var/pack_price_modifier = 1
/datum/controller/subsystem/economy/Initialize(timeofday)
var/budget_to_hand_out = round(budget_pool / department_accounts.len)
for(var/A in department_accounts)
if(A == ACCOUNT_SEC)
new /datum/bank_account/department(A, STARTING_SEC_BUDGET)
continue
new /datum/bank_account/department(A, budget_to_hand_out)
switch(A)
if(ACCOUNT_SEC)
new /datum/bank_account/department(A, STARTING_SEC_BUDGET)
continue
if(ACCOUNT_CAR)
new /datum/bank_account/department(A, STARTING_CAR_BUDGET)
continue
else
new /datum/bank_account/department(A, budget_starting_amt)
return ..()
/datum/controller/subsystem/economy/fire(resumed = 0)

View File

@@ -79,8 +79,14 @@
name = "private crate"
desc = "A crate cover designed to only open for who purchased its contents."
icon_state = "privatecrate"
///Account of the person buying the crate if private purchasing.
var/datum/bank_account/buyer_account
///Department of the person buying the crate if buying via the NIRN app.
var/datum/bank_account/department/department_account
///Is the secure crate opened or closed?
var/privacy_lock = TRUE
///Is the crate being bought by a person, or a budget card?
var/department_purchase = FALSE
/obj/structure/closet/crate/secure/owned/examine(mob/user)
. = ..()
@@ -89,22 +95,31 @@
/obj/structure/closet/crate/secure/owned/Initialize(mapload, datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
if(istype(buyer_account, /datum/bank_account/department))
department_purchase = TRUE
department_account = buyer_account
/obj/structure/closet/crate/secure/owned/togglelock(mob/living/user, silent)
if(secure && !broken)
if(allowed(user))
if(privacy_lock)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
if(!id_card || !id_card.registered_account || (id_card.registered_account != buyer_account))
to_chat(user, span_notice("Bank account does not match with buyer!"))
return
if(iscarbon(user))
add_fingerprint(user)
locked = !locked
user.visible_message(span_notice("[user] [locked ? null : "un"]locks [src]."),
span_notice("You [locked ? null : "un"]lock [src]."))
update_icon()
else if(!silent)
to_chat(user, span_notice("Access Denied"))
else if(secure && broken)
if(!secure)
return
if(broken)
to_chat(user, span_warning("\The [src] is broken!"))
return
if(!allowed(user))
if(!silent)
to_chat(user, span_notice("Access Denied"))
return
if(privacy_lock)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
if(!id_card || !id_card.registered_account)
to_chat(user, span_notice("No bank account found!"))
return
if((id_card.registered_account != buyer_account) && !(department_purchase && (id_card.registered_account?.account_job?.paycheck_department) == (department_account.department_id)))
to_chat(user, span_notice("Bank account does not match with buyer!"))
return
if(iscarbon(user))
add_fingerprint(user)
locked = !locked
user.visible_message(span_notice("[user] [locked ? null : "un"]locks [src]."),
span_notice("You [locked ? null : "un"]lock [src]."))
update_icon()

View File

@@ -3,7 +3,13 @@
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
light_color = "#E2853D"//orange
///Can the supply console send the shuttle back and forth? Used in the UI backend.
var/can_send = TRUE
///Can this console only send requests?
var/requestonly = FALSE
///Can you approve requests placed for cargo? Works differently between the app and the computer.
var/can_approve_requests = TRUE
var/contraband = FALSE
var/safety_warning = "For safety reasons, the automated supply shuttle \
cannot transport live organisms, human remains, classified nuclear weaponry \
@@ -11,14 +17,14 @@
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
var/self_paid = FALSE
light_color = "#E2853D"//orange
/obj/machinery/computer/cargo/request
name = "supply request console"
desc = "Used to request supplies from cargo."
icon_screen = "request"
circuit = /obj/item/circuitboard/computer/cargo/request
requestonly = TRUE
can_send = FALSE
can_approve_requests = FALSE
/obj/machinery/computer/cargo/Initialize()
. = ..()
@@ -68,6 +74,7 @@
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
data["can_send"] = can_send
var/message = "Remember to stamp and send back the supply manifests."
if(SSshuttle.centcom_message)
message = SSshuttle.centcom_message

View File

@@ -5,6 +5,7 @@
var/contraband = FALSE
var/cost = 700 // Minimum cost, or infinite points are possible.
var/access = FALSE
var/access_view = FALSE
var/access_any = FALSE
var/list/contains = null
var/crate_name = "crate"
@@ -261,6 +262,7 @@
name = "Ammo Crate"
desc = "Contains two 20-round magazines for the WT-550 Auto Rifle, three boxes of buckshot ammo, three boxes of rubber ammo, and special .38 speedloaders. Requires Security access to open."
cost = 2500
access_view = ACCESS_ARMORY
contains = list(/obj/item/ammo_box/magazine/wt550m9,
/obj/item/ammo_box/magazine/wt550m9,
/obj/item/storage/box/lethalshot,
@@ -278,6 +280,7 @@
name = "Armor Crate"
desc = "Three vests of well-rounded, decently-protective armor. Requires Security access to open."
cost = 1000
access_view = ACCESS_SECURITY
contains = list(/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest)
@@ -285,7 +288,7 @@
/datum/supply_pack/security/stormtrooper
name = "Stormtrooper Crate"
desc = "Three Sets of standard issue Stormtrooper Armor, Should help you defeat light wielding wizards . Requires Security access to open."
desc = "Three Sets of standard issue Stormtrooper Armor, Should help you defeat light wielding wizards. Requires Security access to open."
cost = 10000
contains = list(/obj/item/clothing/suit/armor/stormtrooper,
/obj/item/clothing/suit/armor/stormtrooper,
@@ -299,6 +302,7 @@
name = "Disabler Crate"
desc = "Three stamina-draining disabler weapons. Requires Security access to open."
cost = 1500
access_view = ACCESS_SECURITY
contains = list(/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler)
@@ -308,6 +312,7 @@
name = "Forensics Crate"
desc = "Stay hot on the criminal's heels with Nanotrasen's Detective Essentials(tm). Contains a forensics scanner, six evidence bags, camera, tape recorder, white crayon, and of course, a fedora. Requires Security access to open."
cost = 2000
access_view = ACCESS_MORGUE
contains = list(/obj/item/detective_scanner,
/obj/item/storage/box/evidence,
/obj/item/camera,
@@ -329,6 +334,7 @@
name = "Lasers Crate"
desc = "Contains three lethal, high-energy laser guns. Requires Security access to open."
cost = 2000
access_view = ACCESS_ARMORY
contains = list(/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser)
@@ -337,17 +343,19 @@
/datum/supply_pack/security/securitybarriers
name = "Security Barrier Grenades"
desc = "Stem the tide with four Security Barrier grenades. Requires Security access to open."
cost = 2000
access_view = ACCESS_BRIG
contains = list(/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier,
/obj/item/grenade/barrier)
cost = 2000
crate_name = "security barriers crate"
/datum/supply_pack/security/securityclothes
name = "Security Clothing Crate"
desc = "Contains appropriate outfits for the station's private security force. Contains outfits for the Warden, Head of Security, and two Security Officers. Each outfit comes with a rank-appropriate jumpsuit, suit, and beret. Requires Security access to open."
cost = 3000
access_view = ACCESS_SECURITY
contains = list(/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/suit/security/officer,
@@ -366,6 +374,7 @@
name = "Security Supplies Crate"
desc = "Contains seven flashbangs, seven teargas grenades, six flashes, and seven handcuffs. Requires Security access to open."
cost = 1000
access_view = ACCESS_ARMORY
contains = list(/obj/item/storage/box/flashbangs,
/obj/item/storage/box/teargas,
/obj/item/storage/box/flashes,
@@ -391,6 +400,7 @@
name = "Standard Firing Pins Crate"
desc = "Upgrade your arsenal with 10 standard firing pins. Requires Security access to open."
cost = 2000
access_view = ACCESS_ARMORY
contains = list(/obj/item/storage/box/firingpins,
/obj/item/storage/box/firingpins)
crate_name = "firing pins crate"
@@ -408,6 +418,7 @@
name = "Stun Batons Crate"
desc = "Arm the Civil Protection Forces with three stun batons. Batteries included. Requires Security access to open."
cost = 1000
access_view = ACCESS_SECURITY
contains = list(/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded,
/obj/item/melee/baton/loaded)
@@ -430,6 +441,7 @@
/datum/supply_pack/security/armory
group = "Armory"
access = ACCESS_ARMORY
access_view = ACCESS_ARMORY
crate_type = /obj/structure/closet/crate/secure/weapon
/datum/supply_pack/security/armory/bulletarmor
@@ -725,6 +737,7 @@
name = "Anti-breach Shield Projector Crate"
desc = "Hull breaches again? Say no more with the Nanotrasen Anti-Breach Shield Projector! Uses forcefield technology to keep the air in, and the space out. Contains two shield projectors."
cost = 2500
access_view = ACCESS_ENGINE_EQUIP
contains = list(/obj/machinery/shieldgen,
/obj/machinery/shieldgen)
crate_name = "anti-breach shield projector crate"
@@ -733,6 +746,7 @@
name = "APLU MK-I Crate"
desc = "A do-it-yourself kit for building an ALPU MK-I \"Ripley\", designed for lifting and carrying heavy equipment, and other station tasks. Batteries not included."
cost = 2000
access_view = ACCESS_ROBOTICS
contains = list(/obj/item/mecha_parts/chassis/ripley,
/obj/item/mecha_parts/part/ripley_torso,
/obj/item/mecha_parts/part/ripley_right_arm,
@@ -774,6 +788,7 @@
name = "Engineering Gear Crate"
desc = "Gear up with three toolbelts, high-visibility vests, welding goggles, hardhats, and two pairs of meson goggles!"
cost = 1300
access_view = ACCESS_ENGINE
contains = list(/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
/obj/item/storage/belt/utility,
@@ -794,6 +809,7 @@
name = "Insulated Gloves Single-Pack"
desc = "The backbone of modern society. Barely ever ordered for actual engineering. Single Order."
cost = 800
access_view = ACCESS_ENGINE_EQUIP
small_item = TRUE
contains = list(/obj/item/clothing/gloves/color/yellow)
@@ -823,6 +839,7 @@
name = "P.A.C.M.A.N Generator Crate"
desc = "Engineers can't set up the engine? Not an issue for you, once you get your hands on this P.A.C.M.A.N. Generator! Takes in plasma and spits out sweet sweet energy."
cost = 2500
access_view = ACCESS_ENGINE
contains = list(/obj/machinery/power/port_gen/pacman)
crate_name = "PACMAN generator crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -842,6 +859,7 @@
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
cost = 5000
access = ACCESS_CE
access_view = ACCESS_CE
contains = list(/obj/structure/shuttle/engine/propulsion/burst/cargo)
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
@@ -850,13 +868,14 @@
/datum/supply_pack/engineering/tools
name = "Toolbox Crate"
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
cost = 1000
access_view = ACCESS_ENGINE_EQUIP
contains = list(/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/electrical,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/mechanical,
/obj/item/storage/toolbox/mechanical)
cost = 1000
crate_name = "toolbox crate"
/datum/supply_pack/service/vending/engivend
@@ -871,6 +890,7 @@
desc = "The pride of Nanotrasen Naval Command. The legendary Bluespace Artillery Cannon is a devastating feat of human engineering and testament to wartime determination. Highly advanced research is required for proper construction. "
cost = 15000
special = TRUE
access_view = ACCESS_HEADS
contains = list(/obj/item/circuitboard/machine/bsa/front,
/obj/item/circuitboard/machine/bsa/middle,
/obj/item/circuitboard/machine/bsa/back,
@@ -883,6 +903,7 @@
desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes."
cost = 12000
special = TRUE
access_view = ACCESS_HEADS
contains = list(
/obj/item/circuitboard/machine/dna_vault,
/obj/item/dna_probe,
@@ -898,6 +919,7 @@
desc = "Contains five DNA probes for use in the DNA vault."
cost = 3000
special = TRUE
access_view = ACCESS_HEADS
contains = list(/obj/item/dna_probe,
/obj/item/dna_probe,
/obj/item/dna_probe,
@@ -912,6 +934,7 @@
desc = "Protect the very existence of this station with these Anti-Meteor defenses. Contains three Shield Generator Satellites."
cost = 3000
special = TRUE
access_view = ACCESS_HEADS
contains = list(
/obj/machinery/satellite/meteor_shield,
/obj/machinery/satellite/meteor_shield,
@@ -925,6 +948,7 @@
desc = "A control system for the Shield Generator Satellite system."
cost = 5000
special = TRUE
access_view = ACCESS_HEADS
contains = list(/obj/item/circuitboard/computer/sat_control)
crate_name= "shield control board crate"
@@ -935,6 +959,7 @@
/datum/supply_pack/engine
group = "Engine Construction"
access_view = ACCESS_ENGINE
crate_type = /obj/structure/closet/crate/engineering
/datum/supply_pack/engine/emitter
@@ -1055,6 +1080,7 @@
name = "50 Empty License Plates"
desc = "'Put those prisoners to work' - Jedi Yoda probably"
cost = 1000 // 50 * 25 - 1000 = 250 credits profit
access_view = ACCESS_SEC_DOORS
contains = list(/obj/item/stack/license_plates/empty/fifty)
crate_name = "empty license plate crate"
@@ -1112,6 +1138,7 @@
desc = "Contains a canister of BZ. Requires Toxins access to open."
cost = 8000
access = ACCESS_TOX_STORAGE
access_view = ACCESS_ATMOSPHERICS
contains = list(/obj/machinery/portable_atmospherics/canister/bz)
crate_name = "BZ canister crate"
crate_type = /obj/structure/closet/crate/secure/science
@@ -1120,6 +1147,7 @@
name = "Carbon Dioxide Canister"
desc = "Contains a canister of Carbon Dioxide."
cost = 3000
access_view = ACCESS_ATMOSPHERICS
contains = list(/obj/machinery/portable_atmospherics/canister/carbon_dioxide)
crate_name = "carbon dioxide canister crate"
crate_type = /obj/structure/closet/crate/large
@@ -1161,6 +1189,7 @@
desc = "Contains a canister of Nitrous Oxide. Requires Atmospherics access to open."
cost = 3000
access = ACCESS_ATMOSPHERICS
access_view = ACCESS_ATMOSPHERICS
contains = list(/obj/machinery/portable_atmospherics/canister/nitrous_oxide)
crate_name = "nitrous oxide canister crate"
crate_type = /obj/structure/closet/crate/secure
@@ -1195,6 +1224,7 @@
/datum/supply_pack/medical
group = "Medical"
access_view = ACCESS_MEDICAL
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/medical/bloodpacks
@@ -1439,6 +1469,7 @@
desc = "Contains twelve different bottles, containing several viral samples for virology research. Also includes seven beakers and syringes. Balled-up jeans not included. Requires CMO access to open."
cost = 2500
access = ACCESS_CMO
access_view = ACCESS_VIROLOGY
contains = list(/obj/item/reagent_containers/glass/bottle/flu_virion,
/obj/item/reagent_containers/glass/bottle/cold,
/obj/item/reagent_containers/glass/bottle/random_virus,
@@ -1473,6 +1504,7 @@
/datum/supply_pack/science
group = "Science"
access_view = ACCESS_RESEARCH
crate_type = /obj/structure/closet/crate/science
/datum/supply_pack/science/plasma
@@ -1480,6 +1512,7 @@
desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open."
cost = 1000
access = ACCESS_TOX_STORAGE
access_view = ACCESS_TOX_STORAGE
contains = list(/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
/obj/item/tank/internals/plasma,
@@ -1500,6 +1533,7 @@
desc = "The tools you need to replace those finicky humans with a loyal robot army! Contains four proximity sensors, two empty first aid kits, two health analyzers, two red hardhats, two mechanical toolboxes, and two cleanbot assemblies! Requires Robotics access to open."
cost = 1500
access = ACCESS_ROBOTICS
access_view = ACCESS_ROBOTICS
contains = list(/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
/obj/item/assembly/prox_sensor,
@@ -1521,6 +1555,7 @@
name = "RPED crate"
desc = "Need to rebuild the ORM but science got annihialted after a bomb test? Buy this for the most advanced parts NT can give you."
cost = 1500
access_view = FALSE
contains = list(/obj/item/storage/part_replacer/cargo)
crate_name = "\improper RPED crate"
@@ -1529,6 +1564,7 @@
desc = "These high powered Shield Wall Generators are guaranteed to keep any unwanted lifeforms on the outside, where they belong! Contains four shield wall generators. Requires Teleporter access to open."
cost = 2000
access = ACCESS_TELEPORTER
access_view = ACCESS_TELEPORTER
contains = list(/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
/obj/machinery/shieldwallgen,
@@ -1584,6 +1620,7 @@
name = "High-traction Floor Tiles"
desc = "Make slipping a thing of the past with thirty industrial-grade anti-slip floortiles!"
cost = 2000
access_view = ACCESS_JANITOR
contains = list(/obj/item/stack/tile/noslip/thirty)
crate_name = "high-traction floor tiles crate"
@@ -1591,6 +1628,7 @@
name = "Janitorial Supplies Crate"
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, and trash bag."
cost = 1000
access_view = ACCESS_JANITOR
contains = list(/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
@@ -1707,6 +1745,7 @@
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, an explorer suit and a miner ID upgrade. Requires QM access to open."
cost = 2500
access = ACCESS_QM
access_view = ACCESS_MINING_STATION
contains = list(/obj/item/storage/backpack/duffelbag/mining_conscript)
crate_name = "shaft miner starter kit"
crate_type = /obj/structure/closet/crate/secure
@@ -1835,6 +1874,9 @@
group = "Food & Hydroponics"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/hydroponics
access_view = ACCESS_HYDROPONICS
/datum/supply_pack/organic/hydroponics/beekeeping_suits
name = "Beekeeper Suit Crate"
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
@@ -1899,6 +1941,7 @@
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains fourteen different seeds, including three replica-pod seeds and two mystery seeds!"
cost = 1500
access_view = ACCESS_HYDROPONICS
contains = list(/obj/item/seeds/nettle,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
@@ -2621,6 +2664,7 @@
name = "Book Crate"
desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads."
cost = 1500
access_view = ACCESS_LIBRARY
contains = list(/obj/item/book/codex_gigas,
/obj/item/book/manual/random/,
/obj/item/book/manual/random/,
@@ -2675,6 +2719,7 @@
name = "Funeral Supply crate"
desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers."
cost = 600 //doesn't sell for 500 credits like a normal crate so its fine
access_view = ACCESS_CHAPEL_OFFICE
contains = list(/obj/item/clothing/under/burial,
/obj/item/reagent_containers/food/snacks/grown/harebell,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium)
@@ -2685,6 +2730,7 @@
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
access_view = ACCESS_CHAPEL_OFFICE
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
@@ -2723,56 +2769,42 @@
/datum/supply_pack/misc/pda
name = "Modular Personal Digital Assistant Crate"
desc = "A create containing five modular PDAs, enough for an entire department."
cost = 500
contains = list(/obj/item/modular_computer/tablet/pda/preset/basic,
/obj/item/modular_computer/tablet/pda/preset/basic,
/obj/item/modular_computer/tablet/pda/preset/basic,
/obj/item/modular_computer/tablet/pda/preset/basic,
/obj/item/modular_computer/tablet/pda/preset/basic)
desc = "A create containing a modular PDA."
cost = 100
small_item = TRUE
contains = list(/obj/item/modular_computer/tablet/pda/preset/basic)
crate_name = "pda crate"
/datum/supply_pack/misc/laptop
name = "Modular Laptop Crate"
desc = "A create containing five modular laptop computers, enough for an entire department."
cost = 1000
contains = list(/obj/item/modular_computer/laptop/preset,
/obj/item/modular_computer/laptop/preset,
/obj/item/modular_computer/laptop/preset,
/obj/item/modular_computer/laptop/preset,
/obj/item/modular_computer/laptop/preset)
desc = "A create a modular laptop computer."
cost = 200
small_item = TRUE
contains = list(/obj/item/modular_computer/laptop/preset)
crate_name = "laptop crate"
/datum/supply_pack/misc/tablet
name = "Modular Tablet Crate"
desc = "A create containing five modular tablet computers, enough for an entire department."
cost = 3000
contains = list(/obj/item/modular_computer/tablet/preset/cheap,
/obj/item/modular_computer/tablet/preset/cheap,
/obj/item/modular_computer/tablet/preset/cheap,
/obj/item/modular_computer/tablet/preset/cheap,
/obj/item/modular_computer/tablet/preset/cheap)
desc = "A create a modular tablet computer."
cost = 600
small_item = TRUE
contains = list(/obj/item/modular_computer/tablet/preset/cheap)
crate_name = "tablet crate"
/datum/supply_pack/misc/phone
name = "Modular Phone Crate"
desc = "A create containing five modular phone computers, enough for an entire department. Does not include games."
cost = 4000
contains = list(/obj/item/modular_computer/tablet/phone/preset/cheap,
/obj/item/modular_computer/tablet/phone/preset/cheap,
/obj/item/modular_computer/tablet/phone/preset/cheap,
/obj/item/modular_computer/tablet/phone/preset/cheap,
/obj/item/modular_computer/tablet/phone/preset/cheap)
desc = "A create containing a modular phone computer. Does not include games."
cost = 800
small_item = TRUE
contains = list(/obj/item/modular_computer/tablet/phone/preset/cheap)
crate_name = "phone crate"
/datum/supply_pack/misc/telescreen
name = "Modular Telescreen Crate"
desc = "A create containing four modular telescreens, featuring the latest in Nanotrasen digital displaying technology."
cost = 1000
contains = list(/obj/item/wallframe/telescreen/preset,
/obj/item/wallframe/telescreen/preset,
/obj/item/wallframe/telescreen/preset,
/obj/item/wallframe/telescreen/preset)
cost = 250
small_item = TRUE
contains = list(/obj/item/wallframe/telescreen/preset)
crate_name = "telescreen crate"
/datum/supply_pack/critter/mothroach

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@@ -52,7 +52,7 @@
shoes = /obj/item/clothing/shoes/sneakers/brown
digitigrade_shoes = /obj/item/clothing/shoes/xeno_wraps/command
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1, /obj/item/gun/energy/e_gun=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - adds egun/removes civ budget
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1, /obj/item/gun/energy/e_gun=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/cap=1) //yogs - adds egun/removes civ budget
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap

View File

@@ -45,7 +45,7 @@
digitigrade_shoes = /obj/item/clothing/shoes/xeno_wraps/command
head = /obj/item/clothing/head/hardhat/white
gloves = /obj/item/clothing/gloves/color/black
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/atmos=1) //yogs - removes eng budget
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/ce=1) //yogs - removes eng budget
glasses = /obj/item/clothing/glasses/meson/sunglasses
backpack = /obj/item/storage/backpack/industrial

View File

@@ -51,7 +51,7 @@
l_hand = /obj/item/storage/firstaid/medical
suit_store = /obj/item/flashlight/pen/paramedic
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removes med budget
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/cmo=1) //yogs - removes med budget
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med

View File

@@ -53,6 +53,6 @@
digitigrade_shoes = /obj/item/clothing/shoes/xeno_wraps/command
head = /obj/item/clothing/head/hopcap
backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removes serv budget
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/hop=1) //yogs - removes serv budget
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)

View File

@@ -54,7 +54,7 @@
head = /obj/item/clothing/head/HoS/beret
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = /obj/item/gun/energy/e_gun
backpack_contents = list(/obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removed departmental budget ID //come here often?
backpack_contents = list(/obj/item/modular_computer/tablet/phone/preset/advanced/command/hos=1) //yogs - removed departmental budget ID //come here often?
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec

View File

@@ -53,7 +53,7 @@
suit = /obj/item/clothing/suit/toggle/labcoat
l_hand = /obj/item/clipboard
l_pocket = /obj/item/laser_pointer
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removes sci budget
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command/rd=1) //yogs - removes sci budget
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox

View File

@@ -2,7 +2,8 @@
starting_components = list( /obj/item/computer_hardware/processor_unit/small,
/obj/item/stock_parts/cell/computer,
/obj/item/computer_hardware/hard_drive,
/obj/item/computer_hardware/network_card)
/obj/item/computer_hardware/network_card,
/obj/item/computer_hardware/card_slot)
/obj/item/modular_computer/laptop/preset/civillian
desc = "A low-end laptop often used for personal recreation."
@@ -10,4 +11,4 @@
/obj/item/modular_computer/laptop/preset/brig_physician
desc = "A low-end laptop often used by brig physicians."
starting_files = list(new /datum/computer_file/program/secureye)
starting_files = list(new /datum/computer_file/program/secureye)

View File

@@ -11,3 +11,8 @@
max_bays = 1
steel_sheet_cost = 1
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
/obj/item/modular_computer/tablet/pda/update_icon()
if(!isnull(variants) && !finish_color && prob(0.1)) // Very rare chance to get a rare skin for PDAs untill I can make them donor only
finish_color = pick(list("pipboy", "glass", "rainbow"))
..()

View File

@@ -4,7 +4,8 @@
starting_components = list( /obj/item/computer_hardware/processor_unit/small,
/obj/item/stock_parts/cell/computer/micro,
/obj/item/computer_hardware/hard_drive/small,
/obj/item/computer_hardware/network_card)
/obj/item/computer_hardware/network_card,
/obj/item/computer_hardware/card_slot)
// Alternative version, an average one, for higher ranked positions mostly
/obj/item/modular_computer/tablet/phone/preset/advanced
@@ -31,6 +32,9 @@
/obj/item/computer_hardware/sensorpackage)
/obj/item/modular_computer/tablet/phone/preset/advanced/command
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod)
starting_components = list( /obj/item/computer_hardware/processor_unit/small,
/obj/item/stock_parts/cell/computer,
/obj/item/computer_hardware/hard_drive/small,
@@ -38,7 +42,20 @@
/obj/item/computer_hardware/card_slot,
/obj/item/computer_hardware/card_slot/secondary)
/obj/item/modular_computer/tablet/phone/preset/advanced/command/atmos
/obj/item/modular_computer/tablet/phone/preset/advanced/command/cap
finish_color = "yellow"
/obj/item/modular_computer/tablet/phone/preset/advanced/command/hop
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/cargobounty)
finish_color = "brown"
/obj/item/modular_computer/tablet/phone/preset/advanced/command/hos
finish_color = "red"
/obj/item/modular_computer/tablet/phone/preset/advanced/command/ce
starting_components = list( /obj/item/computer_hardware/processor_unit/small,
/obj/item/stock_parts/cell/computer,
/obj/item/computer_hardware/hard_drive/small,
@@ -46,3 +63,23 @@
/obj/item/computer_hardware/card_slot,
/obj/item/computer_hardware/card_slot/secondary,
/obj/item/computer_hardware/sensorpackage)
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/alarm_monitor)
finish_color = "orange"
/obj/item/modular_computer/tablet/phone/preset/advanced/command/rd
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/robocontrol)
finish_color = "purple"
/obj/item/modular_computer/tablet/phone/preset/advanced/command/cmo
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/crew_monitor)
finish_color = "white"

View File

@@ -17,7 +17,7 @@
comp_light_luminosity = 2.3 //Same as the PDA
interact_sounds = list('sound/machines/computers/pda_click.ogg')
var/list/variants = list("red","blue","brown","green","black")
var/list/variants = list("red","green","yellow","blue","black","purple","white","brown","orange")
var/finish_color = null
/obj/item/modular_computer/tablet/update_icon()
@@ -45,7 +45,7 @@
/// Given to Nuke Ops members.
/obj/item/modular_computer/tablet/nukeops
comp_light_luminosity = 6.3
finish_color = "red"
finish_color = "crimson"
device_theme = "syndicate"
light_color = COLOR_RED

View File

@@ -4,7 +4,8 @@
starting_components = list( /obj/item/computer_hardware/processor_unit/small,
/obj/item/stock_parts/cell/computer/micro,
/obj/item/computer_hardware/hard_drive/small,
/obj/item/computer_hardware/network_card)
/obj/item/computer_hardware/network_card,
/obj/item/computer_hardware/card_slot)
// Alternative version, an average one, for higher ranked positions mostly
/obj/item/modular_computer/tablet/preset/advanced
@@ -49,7 +50,7 @@
/obj/item/computer_hardware/network_card/advanced,
/obj/item/computer_hardware/card_slot,
/obj/item/computer_hardware/printer/mini)
finish_color = "red"
finish_color = "crimson"
/// Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.
/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink

View File

@@ -15,6 +15,14 @@
starting_files = list( new /datum/computer_file/program/secureye)
initial_program = /datum/computer_file/program/secureye
// ===== WARDEN CONSOLE =====
/obj/machinery/modular_computer/console/preset/security
name = "brig console"
desc = "A stationary computer. This one comes preloaded with security and other brig management programs."
starting_files = list( new /datum/computer_file/program/secureye,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/crew_monitor)
// ===== ENGINEERING CONSOLE =====
/obj/machinery/modular_computer/console/preset/engineering
console_department = "Engineering"
@@ -55,12 +63,20 @@
console_department = "Supply"
name = "cargo console"
desc = "A stationary computer. This one comes preloaded with programs to keep the station stocked."
starting_files = list( new /datum/computer_file/program/bounty_board)
initial_program = /datum/computer_file/program/bounty_board
starting_components = list( /obj/item/computer_hardware/network_card/wired,
/obj/item/computer_hardware/recharger/APC,
/obj/item/computer_hardware/hard_drive/super,
/obj/item/computer_hardware/processor_unit,
/obj/item/computer_hardware/card_slot,
/obj/item/computer_hardware/printer)
starting_files = list( new /datum/computer_file/program/bounty_board,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/cargobounty)
initial_program = /datum/computer_file/program/cargobounty
// ===== QUARTERMASTER CONSOLE =====
/obj/machinery/modular_computer/console/preset/cargo/qm
console_department = "Supply"
name = "quartermaster's console"
desc = "A stationary computer. This one comes preloaded with programs to keep the station stocked and monitor the lavaland mining opperation."
starting_files = list( new /datum/computer_file/program/bounty_board,
@@ -74,6 +90,13 @@
starting_files = list( new /datum/computer_file/program/secureye/mining)
initial_program = /datum/computer_file/program/secureye/mining
// ===== MINING MEDIC CONSOLE =====
/obj/machinery/modular_computer/console/preset/mining/medical
name = "mining medic console"
desc = "A stationary computer. This one comes preloaded with programs to monitor the vitals of the lavaland miners."
starting_files = list( new /datum/computer_file/program/secureye/mining,
new /datum/computer_file/program/crew_monitor)
// ===== COMMAND CONSOLE =====
/obj/machinery/modular_computer/console/preset/command
console_department = "Command"
@@ -88,6 +111,7 @@
/obj/item/computer_hardware/card_slot/secondary)
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod)
// ===== HoP =====
@@ -95,10 +119,12 @@
name = "head of personnel's console"
desc = "A stationary computer. This one comes preloaded with bureaucratic programs."
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/job_management,
new /datum/computer_file/program/crew_manifest,
new /datum/computer_file/program/bounty_board,
new /datum/computer_file/program/cargobounty,
new /datum/computer_file/program/secureye/mining)
// ===== HoS =====
@@ -106,6 +132,7 @@
name = "head of security's console"
desc = "A stationary computer. This one comes preloaded with security programs."
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/secureye)
@@ -113,7 +140,8 @@
/obj/machinery/modular_computer/console/preset/command/ce
name = "chief engineer's console"
desc = "A stationary computer. This one comes preloaded with engineering programs."
starting_files = list(new /datum/computer_file/program/chatclient,
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/power_monitor,
new /datum/computer_file/program/alarm_monitor,
@@ -134,6 +162,7 @@
/obj/item/computer_hardware/ai_slot)
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/ntnetmonitor,
new /datum/computer_file/program/aidiag,
@@ -144,6 +173,7 @@
name = "chief medical officer's console"
desc = "A stationary computer. This one comes preloaded with medical programs."
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/card_mod,
new /datum/computer_file/program/crew_monitor)
@@ -154,6 +184,7 @@
name = "civilian console"
desc = "A stationary computer. This one comes preloaded with generic programs."
starting_files = list( new /datum/computer_file/program/chatclient,
new /datum/computer_file/program/budgetorders,
new /datum/computer_file/program/arcade)
// ===== CURATOR =====

View File

@@ -22,6 +22,12 @@
starting_files = list( new /datum/computer_file/program/crew_monitor)
initial_program = /datum/computer_file/program/crew_monitor
// ===== CARGO TELESCREEN =====
/obj/machinery/modular_computer/telescreen/preset/medical
starting_files = list( new /datum/computer_file/program/crew_monitor)
initial_program = /datum/computer_file/program/crew_monitor
////////////////
// Wallframes //

View File

@@ -9,7 +9,7 @@
/datum/computer_file/program/card_mod
filename = "cardmod"
filedesc = "ID Card Modification"
category = PROGRAM_CATEGORY_CREW
category = PROGRAM_CATEGORY_CMD
program_icon_state = "id"
extended_desc = "Program for programming employee ID cards to access parts of the station."
transfer_access = ACCESS_HEADS

View File

@@ -1,7 +1,7 @@
/datum/computer_file/program/crew_manifest
filename = "crewmani"
filedesc = "Crew Manifest"
category = PROGRAM_CATEGORY_CREW
category = PROGRAM_CATEGORY_CMD
program_icon_state = "id"
extended_desc = "Program for viewing and printing the current crew manifest"
transfer_access = ACCESS_HEADS

View File

@@ -1,7 +1,7 @@
/datum/computer_file/program/job_management
filename = "job_manage"
filedesc = "Job Manager"
category = PROGRAM_CATEGORY_CREW
category = PROGRAM_CATEGORY_CMD
program_icon_state = "id"
extended_desc = "Program for viewing and changing job slot avalibility."
transfer_access = ACCESS_HEADS

View File

@@ -2,7 +2,7 @@
filename = "crewmon"
filedesc = "Crew Suit Sensor Monitor"
extended_desc = "This program allows for viewing of crew members vitals via their suit sensors."
category = PROGRAM_CATEGORY_CREW
category = PROGRAM_CATEGORY_MED
ui_header = "health_green.gif"
program_icon_state = "crew"
requires_ntnet = TRUE

View File

@@ -25,9 +25,11 @@
var/list/antag_repo
var/list/show_categories = list(
PROGRAM_CATEGORY_CREW,
PROGRAM_CATEGORY_CMD,
PROGRAM_CATEGORY_SEC,
PROGRAM_CATEGORY_ENGI,
PROGRAM_CATEGORY_ROBO,
PROGRAM_CATEGORY_SCI,
PROGRAM_CATEGORY_MED,
PROGRAM_CATEGORY_SUPL,
PROGRAM_CATEGORY_MISC,
)

View File

@@ -1,7 +1,6 @@
/datum/computer_file/program/radar //generic parent that handles most of the process
filename = "genericfinder"
filedesc = "debug_finder"
category = PROGRAM_CATEGORY_CREW
ui_header = "borg_mon.gif" //DEBUG -- new icon before PR
program_icon_state = "radarntos"
requires_ntnet = TRUE
@@ -220,6 +219,7 @@
requires_ntnet = TRUE
transfer_access = ACCESS_MEDICAL
available_on_ntnet = TRUE
category = PROGRAM_CATEGORY_MED
program_icon = "street-view"
/datum/computer_file/program/radar/lifeline/find_atom()
@@ -312,6 +312,7 @@
/datum/computer_file/program/radar/implant
filename = "implanttracker"
filedesc = "Implant Tracker"
category = PROGRAM_CATEGORY_SEC
extended_desc = "This program allows for tracking those implanted with tracking implants."
requires_ntnet = TRUE
transfer_access = ACCESS_BRIG

View File

@@ -1,7 +1,7 @@
/datum/computer_file/program/aidiag
filename = "aidiag"
filedesc = "AI Integrity Restorer"
category = PROGRAM_CATEGORY_ROBO
category = PROGRAM_CATEGORY_SCI
program_icon_state = "generic"
extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
size = 12

View File

@@ -1,7 +1,7 @@
/datum/computer_file/program/borg_monitor
filename = "cyborgmonitor"
filedesc = "Cyborg Remote Monitoring"
category = PROGRAM_CATEGORY_ROBO
category = PROGRAM_CATEGORY_SCI
ui_header = "borg_mon.gif"
program_icon_state = "generic"
extended_desc = "This program allows for remote monitoring of station cyborgs."
@@ -164,7 +164,7 @@
/datum/computer_file/program/borg_monitor/syndicate
filename = "scyborgmonitor"
filedesc = "Mission-Specific Cyborg Remote Monitoring"
category = PROGRAM_CATEGORY_ROBO
category = PROGRAM_CATEGORY_SCI
ui_header = "borg_mon.gif"
program_icon_state = "generic"
extended_desc = "This program allows for remote monitoring of mission-assigned cyborgs."

View File

@@ -2,7 +2,7 @@
/datum/computer_file/program/robocontrol
filename = "robocontrol"
filedesc = "Bot Remote Controller"
category = PROGRAM_CATEGORY_ROBO
category = PROGRAM_CATEGORY_SCI
program_icon_state = "robot"
extended_desc = "A remote controller used for giving basic commands to non-sentient robots."
transfer_access = ACCESS_ROBOTICS

View File

@@ -3,6 +3,7 @@
/datum/computer_file/program/secureye
filename = "secureye"
filedesc = "SecurEye"
category = PROGRAM_CATEGORY_SEC
ui_header = "borg_mon.gif"
program_icon_state = "generic"
extended_desc = "This program allows access to standard security camera networks."
@@ -192,6 +193,7 @@
/datum/computer_file/program/secureye/mining
filename = "overwatch"
filedesc = "OverWatch"
category = PROGRAM_CATEGORY_SUPL
extended_desc = "This program allows access to the mining base camera network."
transfer_access = ACCESS_MINING
size = 5

View File

@@ -0,0 +1,282 @@
/datum/computer_file/program/budgetorders
filename = "orderapp"
filedesc = "NT IRN"
category = PROGRAM_CATEGORY_SUPL
program_icon_state = "bountyboard"
extended_desc = "Nanotrasen Internal Requisition Network interface for supply purchasing using a department budget account."
requires_ntnet = TRUE
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_TABLET | PROGRAM_PHONE | PROGRAM_TELESCREEN
size = 20
tgui_id = "NtosCargo"
program_icon = "store"
///Are you actually placing orders with it?
var/requestonly = TRUE
///Can the tablet see or buy illegal stuff?
var/contraband = FALSE
///Is it being bought from a personal account, or is it being done via a budget/cargo?
var/self_paid = FALSE
///Can this console approve purchase requests?
var/can_approve_requests = FALSE
///Can this console see contraband items?
var/emagged = FALSE
///What do we say when the shuttle moves with living beings on it.
var/safety_warning = "For safety reasons, the automated supply shuttle \
cannot transport live organisms, human remains, classified nuclear weaponry, \
homing beacons or machinery housing any form of artificial intelligence."
///If you're being raided by pirates, what do you tell the crew?
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
/datum/computer_file/program/budgetorders/proc/get_export_categories()
. = EXPORT_CARGO
/datum/computer_file/program/budgetorders/proc/is_visible_pack(mob/user, paccess_to_check, var/list/access, var/contraband)
if(issilicon(user)) //Borgs can't buy things.
return FALSE
if(emagged)
return TRUE
else if(contraband) //Hide contrband when non-emagged.
return FALSE
if(!paccess_to_check) // No required_access, allow it.
return TRUE
//Aquire access from the inserted ID card.
if(!length(access))
var/obj/item/card/id/D
var/obj/item/computer_hardware/card_slot/card_slot
if(computer)
card_slot = computer.all_components[MC_CARD]
D = card_slot?.GetID()
if(!D)
return FALSE
access = D.GetAccess()
if(paccess_to_check in access)
return TRUE
return FALSE
/datum/computer_file/program/budgetorders/run_emag()
if(emagged)
return FALSE
emagged = TRUE
return TRUE
/datum/computer_file/program/budgetorders/ui_data()
. = ..()
var/list/data = get_header_data()
data["location"] = SSshuttle.supply.getStatusText()
var/datum/bank_account/buyer = SSeconomy.get_dep_account(ACCOUNT_CAR)
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/id_card = card_slot?.GetID()
if(id_card?.registered_account)
if((ACCESS_HEADS in id_card.access) || (ACCESS_QM in id_card.access))
requestonly = FALSE
if(id_card?.registered_account?.account_job?.paycheck_department)
buyer = SSeconomy.get_dep_account(id_card.registered_account.account_job.paycheck_department)
can_approve_requests = TRUE
else
requestonly = TRUE
can_approve_requests = FALSE
else
requestonly = TRUE
if(buyer)
data["points"] = buyer.account_balance
//Otherwise static data, that is being applied in ui_data as the crates visible and buyable are not static, and are determined by inserted ID.
data["requestonly"] = requestonly
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
if(!is_visible_pack(usr, P.access_view , null, P.contraband) || P.hidden)
continue
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
"name" = P.group,
"packs" = list()
)
if((P.hidden && (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly))
continue
data["supplies"][P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
"access" = P.access
))
//Data regarding the User's capability to buy things.
data["has_id"] = id_card
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
data["self_paid"] = self_paid
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
data["can_send"] = FALSE //There is no situation where I want the app to be able to send the shuttle AWAY from the station, but conversely is fine.
data["can_approve_requests"] = can_approve_requests
data["app_cost"] = TRUE
var/message = "Remember to stamp and send back the supply manifests."
if(SSshuttle.centcom_message)
message = SSshuttle.centcom_message
if(SSshuttle.supplyBlocked)
message = blockade_warning
data["message"] = message
data["cart"] = list()
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
data["cart"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"id" = SO.id,
"orderer" = SO.orderer,
"paid" = !isnull(SO.paying_account) //paid by requester
))
data["requests"] = list()
for(var/datum/supply_order/SO in SSshuttle.requestlist)
data["requests"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"orderer" = SO.orderer,
"reason" = SO.reason,
"id" = SO.id
))
return data
/datum/computer_file/program/budgetorders/ui_act(action, params, datum/tgui/ui)
if(..())
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
switch(action)
if("send")
if(!SSshuttle.supply.canMove())
computer.say(safety_warning)
return
if(SSshuttle.supplyBlocked)
computer.say(blockade_warning)
return
if(SSshuttle.supply.getDockedId() == "supply_home")
SSshuttle.supply.export_categories = get_export_categories()
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
computer.say("The supply shuttle is departing.")
computer.investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
else
computer.investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
computer.say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
. = TRUE
if("loan")
if(!SSshuttle.shuttle_loan)
return
if(SSshuttle.supplyBlocked)
computer.say(blockade_warning)
return
else if(SSshuttle.supply.mode != SHUTTLE_IDLE)
return
else if(SSshuttle.supply.getDockedId() != "supply_away")
return
else
SSshuttle.shuttle_loan.loan_shuttle()
computer.say("The supply shuttle has been loaned to CentCom.")
computer.investigate_log("[key_name(usr)] accepted a shuttle loan event.", INVESTIGATE_CARGO)
log_game("[key_name(usr)] accepted a shuttle loan event.")
. = TRUE
if("add")
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
return
if((pack.hidden && (pack.contraband && !contraband) || pack.DropPodOnly))
return
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/datum/bank_account/account
if(self_paid && ishuman(usr))
var/mob/living/carbon/human/H = usr
var/obj/item/card/id/id_card = H.get_idcard(TRUE)
if(!istype(id_card))
computer.say("No ID card detected.")
return
if(istype(id_card, /obj/item/card/id/departmental_budget))
computer.say("The [src] rejects [id_card].")
return
account = id_card.registered_account
if(!istype(account))
computer.say("Invalid bank account.")
return
var/reason = ""
if((requestonly && !self_paid) || !(card_slot?.GetID()))
reason = stripped_input("Reason:", name, "")
if(isnull(reason) || ..())
return
if(!self_paid && ishuman(usr) && !account)
var/obj/item/card/id/id_card = card_slot?.GetID()
account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
SO.generateRequisition(T)
if((requestonly && !self_paid) || !(card_slot?.GetID()))
SSshuttle.requestlist += SO
else
SSshuttle.shoppinglist += SO
if(self_paid)
computer.say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.")
. = TRUE
if("remove")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
if(SO.id == id)
SSshuttle.shoppinglist -= SO
. = TRUE
break
if("clear")
SSshuttle.shoppinglist.Cut()
. = TRUE
if("approve")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
var/obj/item/card/id/id_card = card_slot?.GetID()
if(id_card && id_card?.registered_account)
SO.paying_account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
SSshuttle.requestlist -= SO
SSshuttle.shoppinglist += SO
. = TRUE
break
if("deny")
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.requestlist)
if(SO.id == id)
SSshuttle.requestlist -= SO
. = TRUE
break
if("denyall")
SSshuttle.requestlist.Cut()
. = TRUE
if("toggleprivate")
self_paid = !self_paid
. = TRUE
if(.)
post_signal("supply")
/datum/computer_file/program/budgetorders/proc/post_signal(command)
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = command))
frequency.post_signal(src, status_signal)

View File

@@ -0,0 +1,54 @@
/datum/computer_file/program/cargobounty
filename = "bounty"
filedesc = "Nanotrasen Bounty Hunter"
category = PROGRAM_CATEGORY_SUPL
program_icon_state = "bountyboard"
extended_desc = "A basic interface for supply personnel to check and claim bounties."
requires_ntnet = TRUE
transfer_access = ACCESS_CARGO
network_destination = "cargo claims interface"
size = 10
tgui_id = "NtosBountyConsole"
program_icon = "file-invoice-dollar"
///cooldown var for printing paper sheets.
var/printer_ready = 0
///The cargo account for grabbing the cargo account's credits.
var/static/datum/bank_account/cargocash
/datum/computer_file/program/cargobounty/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
if(!GLOB.bounties_list.len)
setup_bounties()
printer_ready = world.time + PRINTER_TIMEOUT
cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR)
. = ..()
/datum/computer_file/program/cargobounty/ui_data(mob/user)
var/list/data = get_header_data()
var/list/bountyinfo = list()
for(var/datum/bounty/B in GLOB.bounties_list)
bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B)))
data["stored_cash"] = cargocash.account_balance
data["bountydata"] = bountyinfo
return data
/datum/computer_file/program/cargobounty/ui_act(action, params)
if(..())
return
var/obj/item/computer_hardware/printer/printer
if(computer)
printer = computer.all_components[MC_PRINT]
switch(action)
if("ClaimBounty")
var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list
if(cashmoney)
cashmoney.claim()
return TRUE
if("Print")
if(!printer)
to_chat(usr, span_notice("Hardware error: No printer detected."))
return
if(!printer.print_type(/obj/item/paper/bounty_printout))
to_chat(usr, span_notice("Hardware error: Printer was unable to print the file. It may be out of paper."))
return

View File

@@ -43,6 +43,21 @@
P = null
return TRUE
/obj/item/computer_hardware/printer/proc/print_type(paper_type)
if(!stored_paper || !check_functionality() || !ispath(paper_type))
return FALSE
var/obj/item/paper/P = new paper_type(holder.drop_location())
// Damaged printer causes the resulting paper to be somewhat harder to read.
if(damage > damage_malfunction)
P.info = stars(P.info, 100-malfunction_probability)
P.update_icon()
P.reload_fields()
stored_paper--
P = null
return TRUE
/obj/item/computer_hardware/printer/try_insert(obj/item/I, mob/living/user = null)
if(istype(I, /obj/item/paper))
if(stored_paper >= max_paper)

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@@ -6,6 +6,19 @@ import { formatMoney } from '../format';
import { Window } from '../layouts';
export const Cargo = (props, context) => {
return (
<Window
width={780}
height={750}
resizable>
<Window.Content scrollable>
<CargoContent />
</Window.Content>
</Window>
);
};
export const CargoContent = (props, context) => {
const { act, data } = useBackend(context);
const [tab, setTab] = useSharedState(context, 'tab', 'catalog');
const {
@@ -14,53 +27,48 @@ export const Cargo = (props, context) => {
const cart = data.cart || [];
const requests = data.requests || [];
return (
<Window
width={780}
height={750}
resizable>
<Window.Content scrollable>
<CargoStatus />
<Section fitted>
<Tabs>
<Box>
<CargoStatus />
<Section fitted>
<Tabs>
<Tabs.Tab
icon="list"
selected={tab === 'catalog'}
onClick={() => setTab('catalog')}>
Catalog
</Tabs.Tab>
<Tabs.Tab
icon="envelope"
textColor={tab !== 'requests'
&& requests.length > 0
&& 'yellow'}
selected={tab === 'requests'}
onClick={() => setTab('requests')}>
Requests ({requests.length})
</Tabs.Tab>
{!requestonly && (
<Tabs.Tab
icon="list"
selected={tab === 'catalog'}
onClick={() => setTab('catalog')}>
Catalog
</Tabs.Tab>
<Tabs.Tab
icon="envelope"
textColor={tab !== 'requests'
&& requests.length > 0
icon="shopping-cart"
textColor={tab !== 'cart'
&& cart.length > 0
&& 'yellow'}
selected={tab === 'requests'}
onClick={() => setTab('requests')}>
Requests ({requests.length})
selected={tab === 'cart'}
onClick={() => setTab('cart')}>
Checkout ({cart.length})
</Tabs.Tab>
{!requestonly && (
<Tabs.Tab
icon="shopping-cart"
textColor={tab !== 'cart'
&& cart.length > 0
&& 'yellow'}
selected={tab === 'cart'}
onClick={() => setTab('cart')}>
Checkout ({cart.length})
</Tabs.Tab>
)}
</Tabs>
</Section>
{tab === 'catalog' && (
<CargoCatalog />
)}
{tab === 'requests' && (
<CargoRequests />
)}
{tab === 'cart' && (
<CargoCart />
)}
</Window.Content>
</Window>
)}
</Tabs>
</Section>
{tab === 'catalog' && (
<CargoCatalog />
)}
{tab === 'requests' && (
<CargoRequests />
)}
{tab === 'cart' && (
<CargoCart />
)}
</Box>
);
};
@@ -75,6 +83,7 @@ const CargoStatus = (props, context) => {
message,
points,
requestonly,
can_send,
} = data;
return (
<Section
@@ -89,7 +98,7 @@ const CargoStatus = (props, context) => {
)}>
<LabeledList>
<LabeledList.Item label="Shuttle">
{docked && !requestonly && (
{docked && !requestonly && can_send &&(
<Button
content={location}
onClick={() => act('send')} />
@@ -122,6 +131,7 @@ export const CargoCatalog = (props, context) => {
const { act, data } = useBackend(context);
const {
self_paid,
app_cost,
} = data;
const supplies = toArray(data.supplies);
const [
@@ -191,7 +201,7 @@ export const CargoCatalog = (props, context) => {
id: pack.id,
self_paid: self_paid,
})}>
{formatMoney(self_paid && !pack.goody
{formatMoney((self_paid && !pack.goody) || app_cost
? Math.round(pack.cost * 1.1)
: pack.cost)}
{' cr'}
@@ -211,6 +221,8 @@ const CargoRequests = (props, context) => {
const { act, data } = useBackend(context);
const {
requestonly,
can_send,
can_approve_requests,
} = data;
const requests = data.requests || [];
// Labeled list reimplementation to squeeze extra columns out of it
@@ -250,7 +262,7 @@ const CargoRequests = (props, context) => {
<Table.Cell collapsing textAlign="right">
{formatMoney(request.cost)} cr
</Table.Cell>
{!requestonly && (
{(!requestonly || can_send)&& can_approve_requests &&(
<Table.Cell collapsing>
<Button
icon="check"
@@ -278,10 +290,12 @@ const CargoCartButtons = (props, context) => {
const { act, data } = useBackend(context);
const {
requestonly,
can_send,
can_approve_requests,
} = data;
const cart = data.cart || [];
const total = cart.reduce((total, entry) => total + (entry.paid ? entry.cost : 0), 0);
if (requestonly) {
if (requestonly|| !can_send || !can_approve_requests) {
return null;
}
return (
@@ -309,6 +323,7 @@ const CargoCart = (props, context) => {
away,
docked,
location,
can_send,
} = data;
const cart = data.cart || [];
return (
@@ -343,11 +358,13 @@ const CargoCart = (props, context) => {
{formatMoney(entry.paid ? Math.round(entry.cost * 1.1) : entry.cost)} cr
</Table.Cell>
<Table.Cell collapsing>
<Button
icon="minus"
onClick={() => act('remove', {
id: entry.id,
})} />
{can_send &&(
<Button
icon="minus"
onClick={() => act('remove', {
id: entry.id,
})} />
)}
</Table.Cell>
</Table.Row>
))}

View File

@@ -2631,52 +2631,54 @@
#include "code\modules\modular_computers\computers\item\computer_damage.dm"
#include "code\modules\modular_computers\computers\item\computer_power.dm"
#include "code\modules\modular_computers\computers\item\computer_ui.dm"
#include "code\modules\modular_computers\computers\item\integrated_tablet.dm"
#include "code\modules\modular_computers\computers\item\integrated_tablet_presets.dm"
#include "code\modules\modular_computers\computers\item\laptop.dm"
#include "code\modules\modular_computers\computers\item\laptop_presets.dm"
#include "code\modules\modular_computers\computers\item\pda.dm"
#include "code\modules\modular_computers\computers\item\pda_presets.dm"
#include "code\modules\modular_computers\computers\item\phone.dm"
#include "code\modules\modular_computers\computers\item\phone_presets.dm"
#include "code\modules\modular_computers\computers\item\processor.dm"
#include "code\modules\modular_computers\computers\item\tablet.dm"
#include "code\modules\modular_computers\computers\item\tablet_presets.dm"
#include "code\modules\modular_computers\computers\machinery\console_presets.dm"
#include "code\modules\modular_computers\computers\item\integrated_tablet\integrated_tablet.dm"
#include "code\modules\modular_computers\computers\item\integrated_tablet\integrated_tablet_presets.dm"
#include "code\modules\modular_computers\computers\item\laptop\laptop.dm"
#include "code\modules\modular_computers\computers\item\laptop\laptop_presets.dm"
#include "code\modules\modular_computers\computers\item\pda\pda.dm"
#include "code\modules\modular_computers\computers\item\pda\pda_presets.dm"
#include "code\modules\modular_computers\computers\item\phone\phone.dm"
#include "code\modules\modular_computers\computers\item\phone\phone_presets.dm"
#include "code\modules\modular_computers\computers\item\tablet\tablet.dm"
#include "code\modules\modular_computers\computers\item\tablet\tablet_presets.dm"
#include "code\modules\modular_computers\computers\machinery\modular_computer.dm"
#include "code\modules\modular_computers\computers\machinery\modular_console.dm"
#include "code\modules\modular_computers\computers\machinery\telescreen.dm"
#include "code\modules\modular_computers\computers\machinery\telescreen_presets.dm"
#include "code\modules\modular_computers\computers\machinery\console\console_presets.dm"
#include "code\modules\modular_computers\computers\machinery\console\modular_console.dm"
#include "code\modules\modular_computers\computers\machinery\telescreen\telescreen.dm"
#include "code\modules\modular_computers\computers\machinery\telescreen\telescreen_presets.dm"
#include "code\modules\modular_computers\file_system\computer_file.dm"
#include "code\modules\modular_computers\file_system\data.dm"
#include "code\modules\modular_computers\file_system\program.dm"
#include "code\modules\modular_computers\file_system\program_events.dm"
#include "code\modules\modular_computers\file_system\programs\airestorer.dm"
#include "code\modules\modular_computers\file_system\programs\alarm.dm"
#include "code\modules\modular_computers\file_system\programs\arcade.dm"
#include "code\modules\modular_computers\file_system\programs\atmosscan.dm"
#include "code\modules\modular_computers\file_system\programs\borg_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\bounty_board.dm"
#include "code\modules\modular_computers\file_system\programs\card.dm"
#include "code\modules\modular_computers\file_system\programs\configurator.dm"
#include "code\modules\modular_computers\file_system\programs\crew_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\crewmanifest.dm"
#include "code\modules\modular_computers\file_system\programs\energyharvestercontrol.dm"
#include "code\modules\modular_computers\file_system\programs\file_browser.dm"
#include "code\modules\modular_computers\file_system\programs\jobmanagement.dm"
#include "code\modules\modular_computers\file_system\programs\ntdownloader.dm"
#include "code\modules\modular_computers\file_system\programs\ntmonitor.dm"
#include "code\modules\modular_computers\file_system\programs\ntnrc_client.dm"
#include "code\modules\modular_computers\file_system\programs\portrait_printer.dm"
#include "code\modules\modular_computers\file_system\programs\powermonitor.dm"
#include "code\modules\modular_computers\file_system\programs\radar.dm"
#include "code\modules\modular_computers\file_system\programs\robocontrol.dm"
#include "code\modules\modular_computers\file_system\programs\robotact.dm"
#include "code\modules\modular_computers\file_system\programs\secureye.dm"
#include "code\modules\modular_computers\file_system\programs\sm_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\contract_uplink.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\dos.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\revelation.dm"
#include "code\modules\modular_computers\file_system\programs\command\card.dm"
#include "code\modules\modular_computers\file_system\programs\command\crewmanifest.dm"
#include "code\modules\modular_computers\file_system\programs\command\jobmanagement.dm"
#include "code\modules\modular_computers\file_system\programs\engineering\alarm.dm"
#include "code\modules\modular_computers\file_system\programs\engineering\atmosscan.dm"
#include "code\modules\modular_computers\file_system\programs\engineering\energyharvestercontrol.dm"
#include "code\modules\modular_computers\file_system\programs\engineering\powermonitor.dm"
#include "code\modules\modular_computers\file_system\programs\engineering\sm_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\medical\crew_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\science\airestorer.dm"
#include "code\modules\modular_computers\file_system\programs\science\borg_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\science\robocontrol.dm"
#include "code\modules\modular_computers\file_system\programs\security\secureye.dm"
#include "code\modules\modular_computers\file_system\programs\supply\bounty_board.dm"
#include "code\modules\modular_computers\file_system\programs\supply\budgetordering.dm"
#include "code\modules\modular_computers\file_system\programs\supply\cargobounty.dm"
#include "code\modules\modular_computers\hardware\_hardware.dm"
#include "code\modules\modular_computers\hardware\ai_slot.dm"
#include "code\modules\modular_computers\hardware\battery_module.dm"