mirror of
https://github.com/yogstation13/Yogstation.git
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Merge pull request #2537 from yogstation13/upstream-merge-40105
[MIRROR] Ports paradise's modular buildmode
This commit is contained in:
@@ -460,3 +460,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define CAMERA_SEE_GHOSTS_ORBIT 2
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#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
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#define AREASELECT_CORNERA "corner A"
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#define AREASELECT_CORNERB "corner B"
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@@ -10,9 +10,6 @@
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Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
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*/
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/mob/living/silicon/ai/DblClickOn(var/atom/A, params)
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if(check_click_intercept(params,A))
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return
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if(control_disabled || incapacitated())
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return
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@@ -1,7 +1,4 @@
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/mob/dead/observer/DblClickOn(var/atom/A, var/params)
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if(check_click_intercept(params,A))
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return
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if(can_reenter_corpse && mind && mind.current)
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if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
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reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
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@@ -1,394 +0,0 @@
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#define BASIC_BUILDMODE 1
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#define ADV_BUILDMODE 2
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#define VAR_BUILDMODE 3
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#define THROW_BUILDMODE 4
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#define AREA_BUILDMODE 5
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#define COPY_BUILDMODE 6
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#define NUM_BUILDMODES 6
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//Buildmode Shuttle
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//Builmode Move
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/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/buildmode/bd
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/obj/screen/buildmode/New(bd)
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..()
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src.bd = bd
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/obj/screen/buildmode/Destroy()
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bd.buttons -= src
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bd = null
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return ..()
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/obj/screen/buildmode/mode
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icon_state = "buildmode1"
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name = "Toggle Mode"
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screen_loc = "NORTH,WEST"
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/obj/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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bd.toggle_modes()
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else if(pa.Find("right"))
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bd.change_settings(usr)
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update_icon()
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return 1
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/obj/screen/buildmode/mode/update_icon()
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icon_state = "buildmode[bd.mode]"
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return
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/obj/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/obj/screen/buildmode/help/Click()
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bd.show_help(usr)
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return 1
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/obj/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/obj/screen/buildmode/bdir/update_icon()
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setDir(bd.build_dir)
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return
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/obj/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/obj/screen/buildmode/quit/Click()
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bd.quit()
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return 1
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/obj/screen/buildmode/bdir/Click()
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bd.change_dir()
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update_icon()
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return 1
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/datum/buildmode
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var/mode = BASIC_BUILDMODE
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var/client/holder = null
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var/list/obj/screen/buttons = list()
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var/build_dir = SOUTH
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var/atom/movable/throw_atom = null
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var/turf/cornerA = null
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var/turf/cornerB = null
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var/generator_path = null
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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var/atom/movable/stored = null
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var/list/preview = list()
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/datum/buildmode/New(client/c)
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create_buttons()
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holder = c
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holder.click_intercept = src
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holder.show_popup_menus = 0
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holder.screen += buttons
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/datum/buildmode/proc/quit()
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holder.screen -= buttons
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holder.click_intercept = null
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holder.show_popup_menus = 1
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usr.client.images -= preview
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preview.Cut()
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qdel(src)
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return
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/datum/buildmode/Destroy()
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stored = null
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QDEL_LIST(buttons)
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throw_atom = null
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holder = null
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preview.Cut()
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cornerA = null
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cornerB = null
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return ..()
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/datum/buildmode/proc/create_buttons()
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buttons += new /obj/screen/buildmode/mode(src)
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buttons += new /obj/screen/buildmode/help(src)
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buttons += new /obj/screen/buildmode/bdir(src)
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buttons += new /obj/screen/buildmode/quit(src)
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/datum/buildmode/proc/toggle_modes()
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mode = (mode % NUM_BUILDMODES) +1
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Reset()
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return
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/datum/buildmode/proc/show_help(mob/user)
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var/list/dat = list()
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switch(mode)
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if(BASIC_BUILDMODE)
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dat += "***********************************************************"
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dat += "Left Mouse Button = Construct / Upgrade"
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dat += "Right Mouse Button = Deconstruct / Delete / Downgrade"
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dat += "Left Mouse Button + ctrl = R-Window"
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dat += "Left Mouse Button + alt = Airlock"
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dat += ""
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dat += "Use the button in the upper left corner to"
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dat += "change the direction of built objects."
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dat += "***********************************************************"
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if(ADV_BUILDMODE)
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dat += "***********************************************************"
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dat += "Right Mouse Button on buildmode button = Set object type"
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dat += "Left Mouse Button + alt on turf/obj = Copy object type"
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dat += "Left Mouse Button on turf/obj = Place objects"
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dat += "Right Mouse Button = Delete objects"
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dat += ""
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dat += "Use the button in the upper left corner to"
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dat += "change the direction of built objects."
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dat += "***********************************************************"
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if(VAR_BUILDMODE)
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dat += "***********************************************************"
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dat += "Right Mouse Button on buildmode button = Select var(type) & value"
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dat += "Left Mouse Button on turf/obj/mob = Set var(type) & value"
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dat += "Right Mouse Button on turf/obj/mob = Reset var's value"
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dat += "***********************************************************"
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if(THROW_BUILDMODE)
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dat += "***********************************************************"
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dat += "Left Mouse Button on turf/obj/mob = Select"
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dat += "Right Mouse Button on turf/obj/mob = Throw"
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dat += "***********************************************************"
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if(AREA_BUILDMODE)
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dat += "***********************************************************"
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dat += "Left Mouse Button on turf/obj/mob = Select corner"
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dat += "Right Mouse Button on turf/obj/mob = Reset corner selection"
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dat += "Right Mouse Button on buildmode button = Select generator"
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dat += "***********************************************************"
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if(COPY_BUILDMODE)
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dat += "***********************************************************"
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dat += "Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target"
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dat += "Right Mouse Button on obj/mob = Select target to copy"
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dat += "***********************************************************"
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to_chat(user, "<font color='blue'>[dat.Join("\n")]</font>")
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/datum/buildmode/proc/change_settings(mob/user)
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switch(mode)
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if(BASIC_BUILDMODE)
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return 1
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if(ADV_BUILDMODE)
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var/target_path = input(user,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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else
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if(ispath(objholder, /mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(VAR_BUILDMODE)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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varholder = input(user,"Enter variable name:" ,"Name", "name")
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if(varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype)
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return 1
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switch(thetype)
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if("text")
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valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
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if("number")
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valueholder = input(user,"Enter variable value:" ,"Value", 123) as num
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if("mob-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as mob in GLOB.mob_list
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if("obj-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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valueholder = input(user,"Enter variable value:" ,"Value") as turf in world
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if(AREA_BUILDMODE)
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var/list/gen_paths = subtypesof(/datum/mapGenerator)
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var/list/options = list()
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for(var/path in gen_paths)
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var/datum/mapGenerator/MP = path
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options[initial(MP.buildmode_name)] = path
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var/type = input(user,"Select Generator Type","Type") as null|anything in options
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if(!type)
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return
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generator_path = options[type]
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cornerA = null
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cornerB = null
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/datum/buildmode/proc/change_dir()
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switch(build_dir)
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if(NORTH)
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build_dir = EAST
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if(EAST)
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build_dir = SOUTH
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if(SOUTH)
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build_dir = WEST
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if(WEST)
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build_dir = NORTHWEST
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if(NORTHWEST)
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build_dir = NORTH
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return 1
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/datum/buildmode/proc/Reset()//Reset temporary variables
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cornerA = null
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cornerB = null
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/proc/togglebuildmode(mob/M in GLOB.player_list)
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set name = "Toggle Build Mode"
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set category = "Special Verbs"
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if(M.client)
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if(istype(M.client.click_intercept, /datum/buildmode))
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var/datum/buildmode/B = M.client.click_intercept
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B.quit()
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log_admin("[key_name(usr)] has left build mode.")
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else
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new/datum/buildmode(M.client)
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message_admins("[key_name(usr)] has entered build mode.")
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log_admin("[key_name(usr)] has entered build mode.")
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/datum/buildmode/proc/InterceptClickOn(user,params,atom/object) //Click Intercept
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var/list/pa = params2list(params)
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var/right_click = pa.Find("right")
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var/left_click = pa.Find("left")
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var/alt_click = pa.Find("alt")
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var/ctrl_click = pa.Find("ctrl")
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//Clicking on UI elements shouldn't try to build things in nullspace.
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if(istype(object,/obj/screen))
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return FALSE
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. = TRUE
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switch(mode)
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if(BASIC_BUILDMODE)
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if(isturf(object) && left_click && !alt_click && !ctrl_click)
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var/turf/T = object
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if(isspaceturf(object))
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T.PlaceOnTop(/turf/open/floor/plating)
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else if(isplatingturf(object))
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T.PlaceOnTop(/turf/open/floor/plasteel)
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else if(isfloorturf(object))
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T.PlaceOnTop(/turf/closed/wall)
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else if(iswallturf(object))
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T.PlaceOnTop(/turf/closed/wall/r_wall)
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log_admin("Build Mode: [key_name(user)] built [T] at [AREACOORD(T)]")
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return
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else if(right_click)
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log_admin("Build Mode: [key_name(user)] deleted [object] at [AREACOORD(object)]")
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if(isturf(object))
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var/turf/T = object
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T.ScrapeAway()
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else if(isobj(object))
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qdel(object)
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return
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else if(isturf(object) && alt_click && left_click)
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log_admin("Build Mode: [key_name(user)] built an airlock at [AREACOORD(object)]")
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new/obj/machinery/door/airlock(get_turf(object))
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else if(isturf(object) && ctrl_click && left_click)
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var/obj/structure/window/reinforced/window
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if(build_dir == NORTHWEST)
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window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
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else
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window = new /obj/structure/window/reinforced(get_turf(object))
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window.setDir(build_dir)
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log_admin("Build Mode: [key_name(user)] built a window at [AREACOORD(object)]")
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if(ADV_BUILDMODE)
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if(left_click && alt_click)
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objholder = object.type
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to_chat(user, "<span class='notice'>[initial(object.name)] ([object.type]) selected.</span>")
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else if(left_click)
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if(ispath(objholder, /turf))
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var/turf/T = get_turf(object)
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log_admin("Build Mode: [key_name(user)] modified [T] in [AREACOORD(object)] to [objholder]")
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T.PlaceOnTop(objholder)
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else
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var/obj/A = new objholder (get_turf(object))
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A.setDir(build_dir)
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log_admin("Build Mode: [key_name(user)] modified [A]'s [COORD(A)] dir to [build_dir]")
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else if(right_click)
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if(isobj(object))
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log_admin("Build Mode: [key_name(user)] deleted [object] at [AREACOORD(object)]")
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qdel(object)
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if(VAR_BUILDMODE)
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if(left_click) //I cant believe this shit actually compiles.
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if(object.vars.Find(varholder))
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if(object.vv_edit_var(varholder, valueholder))
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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else
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to_chat(user, "<span class='warning'>Varedit rejected</span>")
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else
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to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
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if(right_click)
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if(object.vars.Find(varholder))
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if(object.vv_edit_var(varholder, initial(object.vars[varholder])))
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log_admin("Build Mode: [key_name(user)] modified [object.name]'s [varholder] to [valueholder]")
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else
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to_chat(user, "<span class='warning'>Varedit rejected</span>")
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else
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to_chat(user, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
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if(THROW_BUILDMODE)
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if(left_click)
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if(isturf(object))
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return
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throw_atom = object
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if(right_click)
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if(throw_atom)
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throw_atom.throw_at(object, 10, 1,user)
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log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] in [AREACOORD(object)]")
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if(AREA_BUILDMODE)
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if(left_click) //rectangular
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if(!cornerA)
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cornerA = get_turf(object)
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preview += image('icons/turf/overlays.dmi',cornerA,"greenOverlay")
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usr.client.images -= preview
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usr.client.images += preview
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return
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if(cornerA && !cornerB)
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cornerB = get_turf(object)
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preview += image('icons/turf/overlays.dmi',cornerB,"blueOverlay")
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usr.client.images -= preview
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usr.client.images += preview
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to_chat(user, "<span class='boldwarning'>Region selected, if you're happy with your selection left click again, otherwise right click.</span>")
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return
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if(cornerA && cornerB)
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if(!generator_path)
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to_chat(user, "<span class='warning'>Select generator type first.</span>")
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return
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var/datum/mapGenerator/G = new generator_path
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if(istype(G, /datum/mapGenerator/repair/reload_station_map))
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if(GLOB.reloading_map)
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to_chat(user, "<span class='boldwarning'>You are already reloading an area! Please wait for it to fully finish loading before trying to load another!</span>")
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return
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G.defineRegion(cornerA, cornerB, 1)
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for(var/t in G.map)
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preview += image('icons/turf/overlays.dmi', t ,"redOverlay")
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usr.client.images -= preview
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usr.client.images += preview
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var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
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if(confirm == "Yes")
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G.generate()
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cornerA = null
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cornerB = null
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usr.client.images -= preview
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preview.Cut()
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return
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//Something wrong - Reset
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cornerA = null
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cornerB = null
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if(COPY_BUILDMODE)
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if(left_click)
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var/turf/T = get_turf(object)
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if(stored)
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DuplicateObject(stored,perfectcopy=1,newloc=T)
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else if(right_click)
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if(ismovableatom(object)) // No copying turfs for now.
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stored = object
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@@ -517,6 +517,25 @@ GLOBAL_PROTECT(VVpixelmovement)
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log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]")
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||||
message_admins("[key_name_admin(src)] modified [original_name]'s varlist [objectvar]: [original_var]=[new_var]")
|
||||
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||||
/proc/vv_varname_lockcheck(param_var_name)
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if(param_var_name in GLOB.VVlocked)
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if(!check_rights(R_DEBUG))
|
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return FALSE
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||||
if(param_var_name in GLOB.VVckey_edit)
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if(!check_rights(R_SPAWN|R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in GLOB.VVicon_edit_lock)
|
||||
if(!check_rights(R_FUN|R_DEBUG))
|
||||
return FALSE
|
||||
if(param_var_name in GLOB.VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return FALSE
|
||||
var/prompt = alert(usr, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if (prompt != "Continue")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/client/proc/modify_variables(atom/O, param_var_name = null, autodetect_class = 0)
|
||||
if(!check_rights(R_VAREDIT))
|
||||
return
|
||||
@@ -546,26 +565,12 @@ GLOBAL_PROTECT(VVpixelmovement)
|
||||
return
|
||||
|
||||
var_value = O.vars[variable]
|
||||
|
||||
if(variable in GLOB.VVlocked)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
if(variable in GLOB.VVckey_edit)
|
||||
if(!check_rights(R_SPAWN|R_DEBUG))
|
||||
return
|
||||
if(variable in GLOB.VVicon_edit_lock)
|
||||
if(!check_rights(R_FUN|R_DEBUG))
|
||||
return
|
||||
if(!vv_varname_lockcheck(variable))
|
||||
return
|
||||
if(istype(O, /datum/armor))
|
||||
var/prompt = alert(src, "Editing this var changes this value on potentially thousands of items that share the same combination of armor values. If you want to edit the armor of just one item, use the \"Modify armor values\" dropdown item", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if (prompt != "Continue")
|
||||
return
|
||||
if(variable in GLOB.VVpixelmovement)
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
var/prompt = alert(src, "Editing this var may irreparably break tile gliding for the rest of the round. THIS CAN'T BE UNDONE", "DANGER", "ABORT ", "Continue", " ABORT")
|
||||
if (prompt != "Continue")
|
||||
return
|
||||
|
||||
|
||||
var/default = vv_get_class(variable, var_value)
|
||||
|
||||
215
code/modules/buildmode/README.md
Normal file
215
code/modules/buildmode/README.md
Normal file
@@ -0,0 +1,215 @@
|
||||
# Buildmode
|
||||
|
||||
## Code layout
|
||||
|
||||
### Buildmode
|
||||
|
||||
Manager for buildmode modes. Contains logic to manage switching between each mode, and presenting a suitable user interface.
|
||||
|
||||
### Effects
|
||||
|
||||
Special graphics used by buildmode modes for user interface purposes.
|
||||
|
||||
### Buildmode Mode
|
||||
|
||||
Implementer of buildmode behaviors.
|
||||
|
||||
Existing varieties:
|
||||
|
||||
+ Basic
|
||||
|
||||
**Description**:
|
||||
|
||||
Allows creation of simple structures consisting of floors, walls, windows, and airlocks.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Left click a turf*:
|
||||
|
||||
"Upgrades" the turf based on the following rules below:
|
||||
|
||||
+ Space -> Tiled floor
|
||||
+ Simulated floor -> Regular wall
|
||||
+ Wall -> Reinforced wall
|
||||
|
||||
+ *Right click a turf*:
|
||||
|
||||
"Downgrades" the turf based on the following rules below:
|
||||
|
||||
+ Reinforced wall -> Regular wall
|
||||
+ Wall -> Tiled floor
|
||||
+ Simulated floor -> Space
|
||||
|
||||
+ *Right click an object*:
|
||||
|
||||
Deletes the clicked object.
|
||||
|
||||
+ *Alt+Left click a location*:
|
||||
|
||||
Places an airlock at the clicked location.
|
||||
|
||||
+ *Ctrl+Left click a location*:
|
||||
|
||||
Places a window at the clicked location.
|
||||
|
||||
+ Advanced
|
||||
|
||||
**Description**:
|
||||
|
||||
Creates an instance of a configurable atom path where you click.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector*:
|
||||
|
||||
Choose a path to spawn.
|
||||
|
||||
+ *Left click a location* (requires chosen path):
|
||||
|
||||
Place an instance of the chosen path at the location.
|
||||
|
||||
+ *Right click an object*:
|
||||
|
||||
Delete the object.
|
||||
|
||||
+ Fill
|
||||
|
||||
**Description**:
|
||||
|
||||
Creates an instance of an atom path on every tile in a chosen region.
|
||||
|
||||
With a special control input, instead deletes everything within the region.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click on the mode selector*:
|
||||
|
||||
Choose a path to spawn.
|
||||
|
||||
+ *Left click on a region* (requires chosen path):
|
||||
|
||||
Fill the region with the chosen path.
|
||||
|
||||
+ *Alt+Left click on a region*:
|
||||
|
||||
Deletes everything within the region.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Copy
|
||||
|
||||
**Description**:
|
||||
|
||||
Take an existing object in the world, and place duplicates with identical attributes where you click.
|
||||
|
||||
May not always work nicely - "deep" variables such as lists or datums may malfunction.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click an existing object*:
|
||||
|
||||
Select the clicked object as a template.
|
||||
|
||||
+ *Left click a location* (Requires a selected object as template):
|
||||
|
||||
Place a duplicate of the template at the clicked location.
|
||||
|
||||
+ Area Edit
|
||||
|
||||
**Description**:
|
||||
|
||||
Modifies and creates areas.
|
||||
|
||||
The active area will be highlighted in yellow.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Create a new area, and make it active.
|
||||
|
||||
+ *Right click an existing area*:
|
||||
|
||||
Make the clicked area active.
|
||||
|
||||
+ *Left click a turf*:
|
||||
|
||||
When an area is active, adds the turf to the active area.
|
||||
|
||||
+ Var Edit
|
||||
|
||||
**Description**:
|
||||
|
||||
Allows for setting and resetting variables of objects with a click.
|
||||
|
||||
If the object does not have the var, will do nothing and print a warning message.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Choose which variable to set, and what to set it to.
|
||||
|
||||
+ *Left click an atom*:
|
||||
|
||||
Change the clicked atom's variables as configured.
|
||||
|
||||
+ *Right click an atom*:
|
||||
|
||||
Reset the targeted variable to its original value in the code.
|
||||
|
||||
+ Map Generator
|
||||
|
||||
**Description**:
|
||||
|
||||
Fills rectangular regions with algorithmically generated content. Right click during region selection to cancel.
|
||||
|
||||
See the `procedural_mapping` module for the generators themselves.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right-click on the mode selector*:
|
||||
|
||||
Select a map generator from all the generators present in the codebase.
|
||||
|
||||
+ *Left click two corners of an area*:
|
||||
|
||||
Use the generator to populate the region.
|
||||
|
||||
+ *Right click during region selection*:
|
||||
|
||||
Cancel region selection.
|
||||
|
||||
+ Throwing
|
||||
|
||||
**Description**:
|
||||
|
||||
Select an object with left click, and right click to throw it towards where you clicked.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Left click on a movable atom*:
|
||||
|
||||
Select the atom for throwing.
|
||||
|
||||
+ *Right click on a location*:
|
||||
|
||||
Throw the selected atom towards that location.
|
||||
|
||||
+ Boom
|
||||
|
||||
**Description**:
|
||||
|
||||
Make explosions where you click.
|
||||
|
||||
**Controls**:
|
||||
|
||||
+ *Right click the mode selector*:
|
||||
|
||||
Configure the explosion size.
|
||||
|
||||
+ *Left click a location*:
|
||||
|
||||
Cause an explosion where you clicked.
|
||||
91
code/modules/buildmode/bm_mode.dm
Normal file
91
code/modules/buildmode/bm_mode.dm
Normal file
@@ -0,0 +1,91 @@
|
||||
/datum/buildmode_mode
|
||||
var/key = "oops"
|
||||
|
||||
var/datum/buildmode/BM
|
||||
|
||||
// would corner selection work better as a component?
|
||||
var/use_corner_selection = FALSE
|
||||
var/list/preview
|
||||
var/turf/cornerA
|
||||
var/turf/cornerB
|
||||
|
||||
/datum/buildmode_mode/New(datum/buildmode/BM)
|
||||
src.BM = BM
|
||||
preview = list()
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/Destroy()
|
||||
cornerA = null
|
||||
cornerB = null
|
||||
QDEL_LIST(preview)
|
||||
preview = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/proc/enter_mode(datum/buildmode/BM)
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/exit_mode(datum/buildmode/BM)
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/get_button_iconstate()
|
||||
return "buildmode_[key]"
|
||||
|
||||
/datum/buildmode_mode/proc/show_help(client/c)
|
||||
CRASH("No help defined, yell at a coder")
|
||||
|
||||
/datum/buildmode_mode/proc/change_settings(client/c)
|
||||
to_chat(c, "<span class='warning'>There is no configuration available for this mode</span>")
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/Reset()
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/proc/select_tile(turf/T, corner_to_select)
|
||||
var/overlaystate
|
||||
BM.holder.images -= preview
|
||||
switch(corner_to_select)
|
||||
if(AREASELECT_CORNERA)
|
||||
overlaystate = "greenOverlay"
|
||||
if(AREASELECT_CORNERB)
|
||||
overlaystate = "blueOverlay"
|
||||
|
||||
var/image/I = image('icons/turf/overlays.dmi', T, overlaystate)
|
||||
I.plane = ABOVE_LIGHTING_PLANE
|
||||
preview += I
|
||||
BM.holder.images += preview
|
||||
return T
|
||||
|
||||
/datum/buildmode_mode/proc/highlight_region(region)
|
||||
BM.holder.images -= preview
|
||||
for(var/t in region)
|
||||
var/image/I = image('icons/turf/overlays.dmi', t, "redOverlay")
|
||||
I.plane = ABOVE_LIGHTING_PLANE
|
||||
preview += I
|
||||
BM.holder.images += preview
|
||||
|
||||
/datum/buildmode_mode/proc/deselect_region()
|
||||
BM.holder.images -= preview
|
||||
preview.Cut()
|
||||
cornerA = null
|
||||
cornerB = null
|
||||
|
||||
/datum/buildmode_mode/proc/handle_click(client/c, params, object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
if(use_corner_selection)
|
||||
if(left_click)
|
||||
if(!cornerA)
|
||||
cornerA = select_tile(get_turf(object), AREASELECT_CORNERA)
|
||||
return
|
||||
if(cornerA && !cornerB)
|
||||
cornerB = select_tile(get_turf(object), AREASELECT_CORNERB)
|
||||
to_chat(c, "<span class='boldwarning'>Region selected, if you're happy with your selection left click again, otherwise right click.</span>")
|
||||
return
|
||||
handle_selected_area(c, params)
|
||||
deselect_region()
|
||||
else
|
||||
to_chat(c, "<span class='notice'>Region selection canceled!</span>")
|
||||
deselect_region()
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/proc/handle_selected_area(client/c, params)
|
||||
161
code/modules/buildmode/buildmode.dm
Normal file
161
code/modules/buildmode/buildmode.dm
Normal file
@@ -0,0 +1,161 @@
|
||||
#define BM_SWITCHSTATE_NONE 0
|
||||
#define BM_SWITCHSTATE_MODE 1
|
||||
#define BM_SWITCHSTATE_DIR 2
|
||||
|
||||
/datum/buildmode
|
||||
var/build_dir = SOUTH
|
||||
var/datum/buildmode_mode/mode
|
||||
var/client/holder
|
||||
|
||||
// login callback
|
||||
var/li_cb
|
||||
|
||||
// SECTION UI
|
||||
var/list/buttons
|
||||
|
||||
// Switching management
|
||||
var/switch_state = BM_SWITCHSTATE_NONE
|
||||
var/switch_width = 5
|
||||
// modeswitch UI
|
||||
var/obj/screen/buildmode/mode/modebutton
|
||||
var/list/modeswitch_buttons = list()
|
||||
// dirswitch UI
|
||||
var/obj/screen/buildmode/bdir/dirbutton
|
||||
var/list/dirswitch_buttons = list()
|
||||
|
||||
/datum/buildmode/New(client/c)
|
||||
mode = new /datum/buildmode_mode/basic(src)
|
||||
holder = c
|
||||
buttons = list()
|
||||
li_cb = CALLBACK(src, .proc/post_login)
|
||||
holder.player_details.post_login_callbacks += li_cb
|
||||
holder.show_popup_menus = FALSE
|
||||
create_buttons()
|
||||
holder.screen += buttons
|
||||
holder.click_intercept = src
|
||||
mode.enter_mode(src)
|
||||
|
||||
/datum/buildmode/proc/quit()
|
||||
mode.exit_mode(src)
|
||||
holder.screen -= buttons
|
||||
holder.click_intercept = null
|
||||
holder.show_popup_menus = TRUE
|
||||
qdel(src)
|
||||
|
||||
/datum/buildmode/Destroy()
|
||||
close_switchstates()
|
||||
holder.player_details.post_login_callbacks -= li_cb
|
||||
holder = null
|
||||
QDEL_NULL(mode)
|
||||
QDEL_LIST(modeswitch_buttons)
|
||||
QDEL_LIST(dirswitch_buttons)
|
||||
return ..()
|
||||
|
||||
/datum/buildmode/proc/post_login()
|
||||
// since these will get wiped upon login
|
||||
holder.screen += buttons
|
||||
// re-open the according switch mode
|
||||
switch(switch_state)
|
||||
if(BM_SWITCHSTATE_MODE)
|
||||
open_modeswitch()
|
||||
if(BM_SWITCHSTATE_DIR)
|
||||
open_dirswitch()
|
||||
|
||||
/datum/buildmode/proc/create_buttons()
|
||||
// keep a reference so we can update it upon mode switch
|
||||
modebutton = new /obj/screen/buildmode/mode(src)
|
||||
buttons += modebutton
|
||||
buttons += new /obj/screen/buildmode/help(src)
|
||||
// keep a reference so we can update it upon dir switch
|
||||
dirbutton = new /obj/screen/buildmode/bdir(src)
|
||||
buttons += dirbutton
|
||||
buttons += new /obj/screen/buildmode/quit(src)
|
||||
// build the lists of switching buttons
|
||||
build_options_grid(subtypesof(/datum/buildmode_mode), modeswitch_buttons, /obj/screen/buildmode/modeswitch)
|
||||
build_options_grid(list(SOUTH,EAST,WEST,NORTH,NORTHWEST), dirswitch_buttons, /obj/screen/buildmode/dirswitch)
|
||||
|
||||
// this creates a nice offset grid for choosing between buildmode options,
|
||||
// because going "click click click ah hell" sucks.
|
||||
/datum/buildmode/proc/build_options_grid(list/elements, list/buttonslist, buttontype)
|
||||
var/pos_idx = 0
|
||||
for(var/thing in elements)
|
||||
var/x = pos_idx % switch_width
|
||||
var/y = FLOOR(pos_idx / switch_width, 1)
|
||||
var/obj/screen/buildmode/B = new buttontype(src, thing)
|
||||
// extra .5 for a nice offset look
|
||||
B.screen_loc = "NORTH-[(1 + 0.5 + y*1.5)],WEST+[0.5 + x*1.5]"
|
||||
buttonslist += B
|
||||
pos_idx++
|
||||
|
||||
/datum/buildmode/proc/close_switchstates()
|
||||
switch(switch_state)
|
||||
if(BM_SWITCHSTATE_MODE)
|
||||
close_modeswitch()
|
||||
if(BM_SWITCHSTATE_DIR)
|
||||
close_dirswitch()
|
||||
|
||||
/datum/buildmode/proc/toggle_modeswitch()
|
||||
if(switch_state == BM_SWITCHSTATE_MODE)
|
||||
close_modeswitch()
|
||||
else
|
||||
close_switchstates()
|
||||
open_modeswitch()
|
||||
|
||||
/datum/buildmode/proc/open_modeswitch()
|
||||
switch_state = BM_SWITCHSTATE_MODE
|
||||
holder.screen += modeswitch_buttons
|
||||
|
||||
/datum/buildmode/proc/close_modeswitch()
|
||||
switch_state = BM_SWITCHSTATE_NONE
|
||||
holder.screen -= modeswitch_buttons
|
||||
|
||||
/datum/buildmode/proc/toggle_dirswitch()
|
||||
if(switch_state == BM_SWITCHSTATE_DIR)
|
||||
close_dirswitch()
|
||||
else
|
||||
close_switchstates()
|
||||
open_dirswitch()
|
||||
|
||||
/datum/buildmode/proc/open_dirswitch()
|
||||
switch_state = BM_SWITCHSTATE_DIR
|
||||
holder.screen += dirswitch_buttons
|
||||
|
||||
/datum/buildmode/proc/close_dirswitch()
|
||||
switch_state = BM_SWITCHSTATE_NONE
|
||||
holder.screen -= dirswitch_buttons
|
||||
|
||||
/datum/buildmode/proc/change_mode(newmode)
|
||||
mode.exit_mode(src)
|
||||
QDEL_NULL(mode)
|
||||
close_switchstates()
|
||||
mode = new newmode(src)
|
||||
mode.enter_mode(src)
|
||||
modebutton.update_icon()
|
||||
|
||||
/datum/buildmode/proc/change_dir(newdir)
|
||||
build_dir = newdir
|
||||
close_dirswitch()
|
||||
dirbutton.update_icon()
|
||||
return 1
|
||||
|
||||
/datum/buildmode/proc/InterceptClickOn(mob/user, params, atom/object)
|
||||
mode.handle_click(user.client, params, object)
|
||||
return TRUE // no doing underlying actions
|
||||
|
||||
/proc/togglebuildmode(mob/M as mob in GLOB.player_list)
|
||||
set name = "Toggle Build Mode"
|
||||
set category = "Event"
|
||||
|
||||
if(M.client)
|
||||
if(istype(M.client.click_intercept,/datum/buildmode))
|
||||
var/datum/buildmode/B = M.client.click_intercept
|
||||
B.quit()
|
||||
log_admin("[key_name(usr)] has left build mode.")
|
||||
else
|
||||
new /datum/buildmode(M.client)
|
||||
message_admins("[key_name_admin(usr)] has entered build mode.")
|
||||
log_admin("[key_name(usr)] has entered build mode.")
|
||||
|
||||
#undef BM_SWITCHSTATE_NONE
|
||||
#undef BM_SWITCHSTATE_MODE
|
||||
#undef BM_SWITCHSTATE_DIR
|
||||
90
code/modules/buildmode/buttons.dm
Normal file
90
code/modules/buildmode/buttons.dm
Normal file
@@ -0,0 +1,90 @@
|
||||
/obj/screen/buildmode
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
var/datum/buildmode/bd
|
||||
// If we don't do this, we get occluded by item action buttons
|
||||
layer = ABOVE_HUD_LAYER
|
||||
|
||||
/obj/screen/buildmode/New(bld)
|
||||
bd = bld
|
||||
return ..()
|
||||
|
||||
/obj/screen/buildmode/Destroy()
|
||||
bd = null
|
||||
return ..()
|
||||
|
||||
/obj/screen/buildmode/mode
|
||||
name = "Toggle Mode"
|
||||
icon_state = "buildmode_basic"
|
||||
screen_loc = "NORTH,WEST"
|
||||
|
||||
/obj/screen/buildmode/mode/Click(location, control, params)
|
||||
var/list/pa = params2list(params)
|
||||
|
||||
if(pa.Find("left"))
|
||||
bd.toggle_modeswitch()
|
||||
else if(pa.Find("right"))
|
||||
bd.mode.change_settings(usr.client)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/screen/buildmode/mode/update_icon()
|
||||
icon_state = bd.mode.get_button_iconstate()
|
||||
|
||||
/obj/screen/buildmode/help
|
||||
icon_state = "buildhelp"
|
||||
screen_loc = "NORTH,WEST+1"
|
||||
name = "Buildmode Help"
|
||||
|
||||
/obj/screen/buildmode/help/Click(location, control, params)
|
||||
bd.mode.show_help(usr.client)
|
||||
return 1
|
||||
|
||||
/obj/screen/buildmode/bdir
|
||||
icon_state = "build"
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
name = "Change Dir"
|
||||
|
||||
/obj/screen/buildmode/bdir/update_icon()
|
||||
dir = bd.build_dir
|
||||
return
|
||||
|
||||
/obj/screen/buildmode/bdir/Click()
|
||||
bd.toggle_dirswitch()
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
// used to switch between modes
|
||||
/obj/screen/buildmode/modeswitch
|
||||
var/datum/buildmode_mode/modetype
|
||||
|
||||
/obj/screen/buildmode/modeswitch/New(bld, mt)
|
||||
modetype = mt
|
||||
icon_state = "buildmode_[initial(modetype.key)]"
|
||||
name = initial(modetype.key)
|
||||
return ..(bld)
|
||||
|
||||
/obj/screen/buildmode/modeswitch/Click()
|
||||
bd.change_mode(modetype)
|
||||
return 1
|
||||
|
||||
// used to switch between dirs
|
||||
/obj/screen/buildmode/dirswitch
|
||||
icon_state = "build"
|
||||
|
||||
/obj/screen/buildmode/dirswitch/New(bld, dir)
|
||||
src.dir = dir
|
||||
name = dir2text(dir)
|
||||
return ..(bld)
|
||||
|
||||
/obj/screen/buildmode/dirswitch/Click()
|
||||
bd.change_dir(dir)
|
||||
return 1
|
||||
|
||||
/obj/screen/buildmode/quit
|
||||
icon_state = "buildquit"
|
||||
screen_loc = "NORTH,WEST+3"
|
||||
name = "Quit Buildmode"
|
||||
|
||||
/obj/screen/buildmode/quit/Click()
|
||||
bd.quit()
|
||||
return 1
|
||||
28
code/modules/buildmode/effects/line.dm
Normal file
28
code/modules/buildmode/effects/line.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/obj/effect/buildmode_line
|
||||
var/image/I
|
||||
var/client/cl
|
||||
|
||||
/obj/effect/buildmode_line/New(client/C, atom/atom_a, atom/atom_b, linename)
|
||||
name = linename
|
||||
loc = get_turf(atom_a)
|
||||
I = image('icons/misc/mark.dmi', src, "line", 19.0)
|
||||
var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
|
||||
var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
|
||||
|
||||
var/matrix/mat = matrix()
|
||||
mat.Translate(0, 16)
|
||||
mat.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
|
||||
mat.Turn(90 - ATAN2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
|
||||
mat.Translate(atom_a.pixel_x, atom_a.pixel_y)
|
||||
|
||||
transform = mat
|
||||
cl = C
|
||||
cl.images += I
|
||||
|
||||
/obj/effect/buildmode_line/Destroy()
|
||||
if(I)
|
||||
if(istype(cl))
|
||||
cl.images -= I
|
||||
cl = null
|
||||
QDEL_NULL(I)
|
||||
return ..()
|
||||
50
code/modules/buildmode/submodes/advanced.dm
Normal file
50
code/modules/buildmode/submodes/advanced.dm
Normal file
@@ -0,0 +1,50 @@
|
||||
/datum/buildmode_mode/advanced
|
||||
key = "advanced"
|
||||
var/objholder = null
|
||||
|
||||
// FIXME: add logic which adds a button displaying the icon
|
||||
// of the currently selected path
|
||||
|
||||
/datum/buildmode_mode/advanced/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button = Delete objects</span>")
|
||||
to_chat(c, "")
|
||||
to_chat(c, "<span class='notice'>Use the button in the upper left corner to</span>")
|
||||
to_chat(c, "<span class='notice'>change the direction of built objects.</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/advanced/change_settings(client/c)
|
||||
var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
|
||||
objholder = text2path(target_path)
|
||||
if(!ispath(objholder))
|
||||
objholder = pick_closest_path(target_path)
|
||||
if(!objholder)
|
||||
alert("No path was selected")
|
||||
return
|
||||
else if(ispath(objholder, /area))
|
||||
objholder = null
|
||||
alert("That path is not allowed.")
|
||||
return
|
||||
|
||||
/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
if(left_click)
|
||||
if(ispath(objholder,/turf))
|
||||
var/turf/T = get_turf(object)
|
||||
log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
|
||||
T.ChangeTurf(objholder)
|
||||
else if(!isnull(objholder))
|
||||
var/obj/A = new objholder (get_turf(object))
|
||||
A.setDir(BM.build_dir)
|
||||
log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
|
||||
else
|
||||
to_chat(c, "<span class='warning'>Select object type first.</span>")
|
||||
else if(right_click)
|
||||
if(isobj(object))
|
||||
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
|
||||
qdel(object)
|
||||
|
||||
61
code/modules/buildmode/submodes/area_edit.dm
Normal file
61
code/modules/buildmode/submodes/area_edit.dm
Normal file
@@ -0,0 +1,61 @@
|
||||
/datum/buildmode_mode/area_edit
|
||||
key = "areaedit"
|
||||
var/area/storedarea
|
||||
var/image/areaimage
|
||||
|
||||
/datum/buildmode_mode/area_edit/New()
|
||||
areaimage = image('icons/turf/areas.dmi', null, "yellow")
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/enter_mode(datum/buildmode/BM)
|
||||
BM.holder.images += areaimage
|
||||
|
||||
/datum/buildmode_mode/area_edit/exit_mode(datum/buildmode/BM)
|
||||
areaimage.loc = null // de-color the area
|
||||
BM.holder.images -= areaimage
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/Destroy()
|
||||
QDEL_NULL(areaimage)
|
||||
storedarea = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/area_edit/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on obj/turf/mob = Paint area</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on obj/turf/mob = Select area to paint</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Create new area</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/area_edit/change_settings(client/c)
|
||||
var/target_path = input(c, "Enter typepath:", "Typepath", "/area")
|
||||
var/areatype = text2path(target_path)
|
||||
if(ispath(areatype,/area))
|
||||
var/areaname = input(c, "Enter area name:", "Area name", "Area")
|
||||
if(!areaname || !length(areaname))
|
||||
return
|
||||
storedarea = new areatype
|
||||
storedarea.power_equip = 0
|
||||
storedarea.power_light = 0
|
||||
storedarea.power_environ = 0
|
||||
storedarea.always_unpowered = 0
|
||||
storedarea.name = areaname
|
||||
areaimage.loc = storedarea // color our area
|
||||
|
||||
/datum/buildmode_mode/area_edit/handle_click(client/c, params, object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
if(!storedarea)
|
||||
to_chat(c, "<span class='warning'>Configure or select the area you want to paint first!</span>")
|
||||
return
|
||||
var/turf/T = get_turf(object)
|
||||
if(get_area(T) != storedarea)
|
||||
log_admin("Build Mode: [key_name(c)] added [AREACOORD(T)] to [storedarea]")
|
||||
storedarea.contents.Add(T)
|
||||
else if(right_click)
|
||||
var/turf/T = get_turf(object)
|
||||
storedarea = get_area(T)
|
||||
areaimage.loc = storedarea // color our area
|
||||
52
code/modules/buildmode/submodes/basic.dm
Normal file
52
code/modules/buildmode/submodes/basic.dm
Normal file
@@ -0,0 +1,52 @@
|
||||
/datum/buildmode_mode/basic
|
||||
key = "basic"
|
||||
|
||||
/datum/buildmode_mode/basic/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button = Construct / Upgrade</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button = Deconstruct / Delete / Downgrade</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button + ctrl = R-Window</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button + alt = Airlock</span>")
|
||||
to_chat(c, "")
|
||||
to_chat(c, "<span class='notice'>Use the button in the upper left corner to</span>")
|
||||
to_chat(c, "<span class='notice'>change the direction of built objects.</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
var/ctrl_click = pa.Find("ctrl")
|
||||
var/alt_click = pa.Find("alt")
|
||||
|
||||
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
|
||||
var/turf/T = object
|
||||
if(isspaceturf(object))
|
||||
T.PlaceOnTop(/turf/open/floor/plating)
|
||||
else if(isplatingturf(object))
|
||||
T.PlaceOnTop(/turf/open/floor/plasteel)
|
||||
else if(isfloorturf(object))
|
||||
T.PlaceOnTop(/turf/closed/wall)
|
||||
else if(iswallturf(object))
|
||||
T.PlaceOnTop(/turf/closed/wall/r_wall)
|
||||
log_admin("Build Mode: [key_name(c)] built [T] at [AREACOORD(T)]")
|
||||
return
|
||||
else if(right_click)
|
||||
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
|
||||
if(isturf(object))
|
||||
var/turf/T = object
|
||||
T.ScrapeAway()
|
||||
else if(isobj(object))
|
||||
qdel(object)
|
||||
return
|
||||
else if(istype(object,/turf) && alt_click && left_click)
|
||||
log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
|
||||
new/obj/machinery/door/airlock(get_turf(object))
|
||||
else if(istype(object,/turf) && ctrl_click && left_click)
|
||||
var/obj/structure/window/reinforced/window
|
||||
if(BM.build_dir == NORTHWEST)
|
||||
window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
|
||||
else
|
||||
window = new /obj/structure/window/reinforced(get_turf(object))
|
||||
window.setDir(BM.build_dir)
|
||||
log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")
|
||||
38
code/modules/buildmode/submodes/boom.dm
Normal file
38
code/modules/buildmode/submodes/boom.dm
Normal file
@@ -0,0 +1,38 @@
|
||||
/datum/buildmode_mode/boom
|
||||
key = "boom"
|
||||
|
||||
var/devastation = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
var/flames = -1
|
||||
|
||||
/datum/buildmode_mode/boom/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Mouse Button on obj = Kaboom</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/boom/change_settings(client/c)
|
||||
devastation = input(c, "Range of total devastation. -1 to none", text("Input")) as num|null
|
||||
if(devastation == null)
|
||||
devastation = -1
|
||||
heavy = input(c, "Range of heavy impact. -1 to none", text("Input")) as num|null
|
||||
if(heavy == null)
|
||||
heavy = -1
|
||||
light = input(c, "Range of light impact. -1 to none", text("Input")) as num|null
|
||||
if(light == null)
|
||||
light = -1
|
||||
flash = input(c, "Range of flash. -1 to none", text("Input")) as num|null
|
||||
if(flash == null)
|
||||
flash = -1
|
||||
flames = input(c, "Range of flames. -1 to none", text("Input")) as num|null
|
||||
if(flames == null)
|
||||
flames = -1
|
||||
|
||||
/datum/buildmode_mode/boom/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
|
||||
if(left_click)
|
||||
explosion(object, devastation, heavy, light, flash, FALSE, TRUE, flames)
|
||||
log_admin("Build Mode: [key_name(c)] caused an explosion(dev=[devastation], hvy=[heavy], lgt=[light], flash=[flash], flames=[flames]) at [AREACOORD(object)]")
|
||||
28
code/modules/buildmode/submodes/copy.dm
Normal file
28
code/modules/buildmode/submodes/copy.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/datum/buildmode_mode/copy
|
||||
key = "copy"
|
||||
var/atom/movable/stored = null
|
||||
|
||||
/datum/buildmode_mode/copy/Destroy()
|
||||
stored = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/copy/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on obj/turf/mob = Spawn a Copy of selected target</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on obj/mob = Select target to copy</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/copy/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
var/turf/T = get_turf(object)
|
||||
if(stored)
|
||||
DuplicateObject(stored, perfectcopy=1, sameloc=0,newloc=T)
|
||||
log_admin("Build Mode: [key_name(c)] copied [stored] to [AREACOORD(object)]")
|
||||
else if(right_click)
|
||||
if(ismovableatom(object)) // No copying turfs for now.
|
||||
to_chat(c, "<span class='notice'>[object] set as template.</span>")
|
||||
stored = object
|
||||
62
code/modules/buildmode/submodes/fill.dm
Normal file
62
code/modules/buildmode/submodes/fill.dm
Normal file
@@ -0,0 +1,62 @@
|
||||
/datum/buildmode_mode/fill
|
||||
key = "fill"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/objholder = null
|
||||
|
||||
/datum/buildmode_mode/fill/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/fill/change_settings(client/c)
|
||||
var/target_path = input(c, "Enter typepath:" ,"Typepath","/obj/structure/closet")
|
||||
objholder = text2path(target_path)
|
||||
if(!ispath(objholder))
|
||||
objholder = pick_closest_path(target_path)
|
||||
if(!objholder)
|
||||
alert("No path has been selected.")
|
||||
return
|
||||
else if(ispath(objholder, /area))
|
||||
objholder = null
|
||||
alert("Area paths are not supported for this mode, use the area edit mode instead.")
|
||||
return
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/fill/handle_click(client/c, params, obj/object)
|
||||
if(isnull(objholder))
|
||||
to_chat(c, "<span class='warning'>Select an object type first.</span>")
|
||||
deselect_region()
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/fill/handle_selected_area(client/c, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/alt_click = pa.Find("alt")
|
||||
|
||||
if(left_click) //rectangular
|
||||
if(alt_click)
|
||||
var/list/deletion_area = block(get_turf(cornerA),get_turf(cornerB))
|
||||
for(var/beep in deletion_area)
|
||||
var/turf/T = beep
|
||||
for(var/atom/movable/AM in T)
|
||||
qdel(AM)
|
||||
// extreme haircut
|
||||
T.ScrapeAway(INFINITY, CHANGETURF_DEFER_CHANGE)
|
||||
for(var/beep in deletion_area)
|
||||
var/turf/T = beep
|
||||
T.AfterChange()
|
||||
log_admin("Build Mode: [key_name(c)] deleted turfs from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
|
||||
// if there's an analogous proc for this on tg lmk
|
||||
// empty_region(block(get_turf(cornerA),get_turf(cornerB)))
|
||||
else
|
||||
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
|
||||
if(ispath(objholder,/turf))
|
||||
T.PlaceOnTop(objholder)
|
||||
else
|
||||
var/obj/A = new objholder(T)
|
||||
A.setDir(BM.build_dir)
|
||||
log_admin("Build Mode: [key_name(c)] with path [objholder], filled the region from [AREACOORD(cornerA)] through [AREACOORD(cornerB)]")
|
||||
48
code/modules/buildmode/submodes/mapgen.dm
Normal file
48
code/modules/buildmode/submodes/mapgen.dm
Normal file
@@ -0,0 +1,48 @@
|
||||
/datum/buildmode_mode/mapgen
|
||||
key = "mapgen"
|
||||
|
||||
use_corner_selection = TRUE
|
||||
var/generator_path
|
||||
|
||||
/datum/buildmode_mode/mapgen/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Select generator</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/mapgen/change_settings(client/c)
|
||||
var/list/gen_paths = subtypesof(/datum/mapGenerator)
|
||||
var/list/options = list()
|
||||
for(var/path in gen_paths)
|
||||
var/datum/mapGenerator/MP = path
|
||||
options[initial(MP.buildmode_name)] = path
|
||||
var/type = input(c,"Select Generator Type","Type") as null|anything in options
|
||||
if(!type)
|
||||
return
|
||||
|
||||
generator_path = options[type]
|
||||
deselect_region()
|
||||
|
||||
/datum/buildmode_mode/mapgen/handle_click(client/c, params, obj/object)
|
||||
if(isnull(generator_path))
|
||||
to_chat(c, "<span class='warning'>Select generator type first.</span>")
|
||||
deselect_region()
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/buildmode_mode/mapgen/handle_selected_area(client/c, params)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
if(left_click)
|
||||
var/datum/mapGenerator/G = new generator_path
|
||||
if(istype(G, /datum/mapGenerator/repair/reload_station_map))
|
||||
if(GLOB.reloading_map)
|
||||
to_chat(c, "<span class='boldwarning'>You are already reloading an area! Please wait for it to fully finish loading before trying to load another!</span>")
|
||||
deselect_region()
|
||||
return
|
||||
G.defineRegion(cornerA, cornerB, 1)
|
||||
highlight_region(G.map)
|
||||
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
G.generate()
|
||||
log_admin("Build Mode: [key_name(c)] ran the map generator '[G.buildmode_name]' in the region from [AREACOORD(cornerA)] to [AREACOORD(cornerB)]")
|
||||
29
code/modules/buildmode/submodes/throwing.dm
Normal file
29
code/modules/buildmode/submodes/throwing.dm
Normal file
@@ -0,0 +1,29 @@
|
||||
/datum/buildmode_mode/throwing
|
||||
key = "throw"
|
||||
|
||||
var/atom/movable/throw_atom = null
|
||||
|
||||
/datum/buildmode_mode/throwing/Destroy()
|
||||
throw_atom = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/throwing/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on turf/obj/mob = Throw</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/throwing/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(left_click)
|
||||
if(isturf(object))
|
||||
return
|
||||
throw_atom = object
|
||||
to_chat(c, "Selected object '[throw_atom]'")
|
||||
if(right_click)
|
||||
if(throw_atom)
|
||||
throw_atom.throw_at(object, 10, 1, c.mob)
|
||||
log_admin("Build Mode: [key_name(c)] threw [throw_atom] at [object] ([AREACOORD(object)])")
|
||||
62
code/modules/buildmode/submodes/variable_edit.dm
Normal file
62
code/modules/buildmode/submodes/variable_edit.dm
Normal file
@@ -0,0 +1,62 @@
|
||||
/datum/buildmode_mode/varedit
|
||||
key = "edit"
|
||||
// Varedit mode
|
||||
var/varholder = null
|
||||
var/valueholder = null
|
||||
|
||||
/datum/buildmode_mode/varedit/Destroy()
|
||||
varholder = null
|
||||
valueholder = null
|
||||
return ..()
|
||||
|
||||
/datum/buildmode_mode/varedit/show_help(client/c)
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on buildmode button = Select var(type) & value</span>")
|
||||
to_chat(c, "<span class='notice'>Left Mouse Button on turf/obj/mob = Set var(type) & value</span>")
|
||||
to_chat(c, "<span class='notice'>Right Mouse Button on turf/obj/mob = Reset var's value</span>")
|
||||
to_chat(c, "<span class='notice'>***********************************************************</span>")
|
||||
|
||||
/datum/buildmode_mode/varedit/Reset()
|
||||
. = ..()
|
||||
varholder = null
|
||||
valueholder = null
|
||||
|
||||
/datum/buildmode_mode/varedit/change_settings(client/c)
|
||||
varholder = input(c, "Enter variable name:" ,"Name", "name")
|
||||
|
||||
if(!vv_varname_lockcheck(varholder))
|
||||
return
|
||||
|
||||
var/temp_value = c.vv_get_value()
|
||||
if(isnull(temp_value["class"]))
|
||||
Reset()
|
||||
to_chat(c, "<span class='notice'>Variable unset.</span>")
|
||||
return
|
||||
valueholder = temp_value["value"]
|
||||
|
||||
/datum/buildmode_mode/varedit/handle_click(client/c, params, obj/object)
|
||||
var/list/pa = params2list(params)
|
||||
var/left_click = pa.Find("left")
|
||||
var/right_click = pa.Find("right")
|
||||
|
||||
if(isnull(varholder))
|
||||
to_chat(c, "<span class='warning'>Choose a variable to modify first.</span>")
|
||||
return
|
||||
if(left_click)
|
||||
if(object.vars.Find(varholder))
|
||||
if(object.vv_edit_var(varholder, valueholder) == FALSE)
|
||||
to_chat(c, "<span class='warning'>Your edit was rejected by the object.</span>")
|
||||
return
|
||||
log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [valueholder]")
|
||||
else
|
||||
to_chat(c, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
if(right_click)
|
||||
if(object.vars.Find(varholder))
|
||||
var/reset_value = initial(object.vars[varholder])
|
||||
if(object.vv_edit_var(varholder, reset_value) == FALSE)
|
||||
to_chat(c, "<span class='warning'>Your edit was rejected by the object.</span>")
|
||||
return
|
||||
log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [reset_value]")
|
||||
else
|
||||
to_chat(c, "<span class='warning'>[initial(object.name)] does not have a var called '[varholder]'</span>")
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
/datum/player_details
|
||||
var/list/player_actions = list()
|
||||
var/list/logging = list()
|
||||
var/list/post_login_callbacks = list()
|
||||
var/list/post_logout_callbacks = list()
|
||||
var/byond_version = "Unknown"
|
||||
@@ -41,12 +41,14 @@
|
||||
update_client_colour()
|
||||
update_mouse_pointer()
|
||||
if(client)
|
||||
client.click_intercept = null
|
||||
|
||||
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
|
||||
|
||||
if(client.player_details.player_actions.len)
|
||||
for(var/datum/action/A in client.player_details.player_actions)
|
||||
A.Grant(src)
|
||||
|
||||
for(var/foo in client.player_details.post_login_callbacks)
|
||||
var/datum/callback/CB = foo
|
||||
CB.Invoke()
|
||||
|
||||
log_message("Client [key_name(src)] has taken ownership of mob [src]", LOG_OWNERSHIP)
|
||||
|
||||
@@ -8,5 +8,10 @@
|
||||
|
||||
if(loc)
|
||||
loc.on_log(FALSE)
|
||||
|
||||
if(client)
|
||||
for(var/foo in client.player_details.post_logout_callbacks)
|
||||
var/datum/callback/CB = foo
|
||||
CB.Invoke()
|
||||
|
||||
return TRUE
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1004 B After Width: | Height: | Size: 1.7 KiB |
@@ -1087,7 +1087,6 @@
|
||||
#include "code\modules\admin\verbs\bluespacearty.dm"
|
||||
#include "code\modules\admin\verbs\borgpanel.dm"
|
||||
#include "code\modules\admin\verbs\BrokenInhands.dm"
|
||||
#include "code\modules\admin\verbs\buildmode.dm"
|
||||
#include "code\modules\admin\verbs\cinematic.dm"
|
||||
#include "code\modules\admin\verbs\deadsay.dm"
|
||||
#include "code\modules\admin\verbs\debug.dm"
|
||||
@@ -1370,6 +1369,19 @@
|
||||
#include "code\modules\awaymissions\mission_code\undergroundoutpost45.dm"
|
||||
#include "code\modules\awaymissions\mission_code\wildwest.dm"
|
||||
#include "code\modules\bsql\includes.dm"
|
||||
#include "code\modules\buildmode\bm_mode.dm"
|
||||
#include "code\modules\buildmode\buildmode.dm"
|
||||
#include "code\modules\buildmode\buttons.dm"
|
||||
#include "code\modules\buildmode\effects\line.dm"
|
||||
#include "code\modules\buildmode\submodes\advanced.dm"
|
||||
#include "code\modules\buildmode\submodes\area_edit.dm"
|
||||
#include "code\modules\buildmode\submodes\basic.dm"
|
||||
#include "code\modules\buildmode\submodes\boom.dm"
|
||||
#include "code\modules\buildmode\submodes\copy.dm"
|
||||
#include "code\modules\buildmode\submodes\fill.dm"
|
||||
#include "code\modules\buildmode\submodes\mapgen.dm"
|
||||
#include "code\modules\buildmode\submodes\throwing.dm"
|
||||
#include "code\modules\buildmode\submodes\variable_edit.dm"
|
||||
#include "code\modules\cargo\bounty.dm"
|
||||
#include "code\modules\cargo\bounty_console.dm"
|
||||
#include "code\modules\cargo\console.dm"
|
||||
|
||||
@@ -1091,7 +1091,6 @@
|
||||
#include "code\modules\admin\verbs\bluespacearty.dm"
|
||||
#include "code\modules\admin\verbs\borgpanel.dm"
|
||||
#include "code\modules\admin\verbs\BrokenInhands.dm"
|
||||
#include "code\modules\admin\verbs\buildmode.dm"
|
||||
#include "code\modules\admin\verbs\cinematic.dm"
|
||||
#include "code\modules\admin\verbs\deadsay.dm"
|
||||
#include "code\modules\admin\verbs\debug.dm"
|
||||
@@ -1372,6 +1371,19 @@
|
||||
#include "code\modules\awaymissions\mission_code\undergroundoutpost45.dm"
|
||||
#include "code\modules\awaymissions\mission_code\wildwest.dm"
|
||||
#include "code\modules\bsql\includes.dm"
|
||||
#include "code\modules\buildmode\bm_mode.dm"
|
||||
#include "code\modules\buildmode\buildmode.dm"
|
||||
#include "code\modules\buildmode\buttons.dm"
|
||||
#include "code\modules\buildmode\effects\line.dm"
|
||||
#include "code\modules\buildmode\submodes\advanced.dm"
|
||||
#include "code\modules\buildmode\submodes\area_edit.dm"
|
||||
#include "code\modules\buildmode\submodes\basic.dm"
|
||||
#include "code\modules\buildmode\submodes\boom.dm"
|
||||
#include "code\modules\buildmode\submodes\copy.dm"
|
||||
#include "code\modules\buildmode\submodes\fill.dm"
|
||||
#include "code\modules\buildmode\submodes\mapgen.dm"
|
||||
#include "code\modules\buildmode\submodes\throwing.dm"
|
||||
#include "code\modules\buildmode\submodes\variable_edit.dm"
|
||||
#include "code\modules\cargo\bounty.dm"
|
||||
#include "code\modules\cargo\bounty_console.dm"
|
||||
#include "code\modules\cargo\console.dm"
|
||||
|
||||
Reference in New Issue
Block a user