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Regen Coma heals for more and triggers closer to death (#16814)
* be careful what you say * better threshold
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@@ -260,7 +260,7 @@
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return power * 0.5
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else if(M.IsSleeping())
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return power * 0.25
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else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
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else if(M.getBruteLoss() + M.getFireLoss() >= 90 && !active_coma)
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to_chat(M, span_warning("You feel yourself slip into a regenerative coma..."))
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active_coma = TRUE
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addtimer(CALLBACK(src, .proc/coma, M), 60)
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@@ -282,7 +282,7 @@
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M.update_mobility()
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/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
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var/heal_amt = 4 * actual_power
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var/heal_amt = 6 * actual_power
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var/list/parts = M.get_damaged_bodyparts(1,1)
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