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reduced range (#17238)
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@@ -598,7 +598,7 @@
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else
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var/mob/living/L = target
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if(!direct_target)
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if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_STAND) && (L in range(2, starting))) //if we're shooting over someone who's prone and nearby bc formations are cool and not going to be unbalanced
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if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_STAND) && (L in range(1, starting))) //if we're shooting over someone who's prone and nearby bc formations are cool and not going to be unbalanced
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return FALSE
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if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_USE | MOBILITY_STAND | MOBILITY_MOVE) || !(L.stat == CONSCIOUS)) //If they're able to 1. stand or 2. use items or 3. move, AND they are not softcrit, they are not stunned enough to dodge projectiles passing over.
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return FALSE
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