Adds a laser level for engineers to use (#13012)
* adds laser level * adds a period
@@ -143,6 +143,14 @@
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
icon_state = "noise"
|
||||
|
||||
/obj/screen/fullscreen/laser
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "laser"
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blend_mode = BLEND_ADD
|
||||
color = "#00ff00"
|
||||
alpha = 127
|
||||
|
||||
/obj/screen/fullscreen/high
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
|
||||
51
code/game/objects/items/laser_level.dm
Normal file
@@ -0,0 +1,51 @@
|
||||
/obj/item/laserlevel
|
||||
name = "laser level"
|
||||
desc = "Emits a light grid for easy construction."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "laser-level"
|
||||
item_state = "laserlevel"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/lightlevel = 0;
|
||||
var/brightness_on = 4 //range of light when on
|
||||
var/flashlight_power = 1 //strength of the light when on
|
||||
|
||||
/obj/item/laserlevel/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/laserlevel/attack_self(mob/user)
|
||||
lightlevel--;
|
||||
if(lightlevel < 0)
|
||||
lightlevel = 3
|
||||
playsound(user, lightlevel ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, 1)
|
||||
if(lightlevel)
|
||||
set_light(l_range = lightlevel / 2, l_power = (lightlevel / 4), l_color = "#00ff00")
|
||||
else
|
||||
set_light(0)
|
||||
update_icon()
|
||||
update_overlay(user)
|
||||
|
||||
/obj/item/laserlevel/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay("[initial(icon_state)][lightlevel]")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/laserlevel/proc/update_overlay(mob/user)
|
||||
user.clear_fullscreen("laser",0)
|
||||
if(lightlevel)
|
||||
var/obj/screen/fullscreen/laser/laserscreen = user.overlay_fullscreen("laser", /obj/screen/fullscreen/laser)
|
||||
laserscreen.alpha = 42 * lightlevel
|
||||
|
||||
/obj/item/laserlevel/dropped(mob/user, silent)
|
||||
. = ..()
|
||||
user.clear_fullscreen("laser",0)
|
||||
|
||||
/obj/item/laserlevel/pickup(mob/user)
|
||||
. = ..()
|
||||
update_overlay(user)
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
/obj/item/assembly/signaler = 4,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/cartridge/signal = 4)
|
||||
premium = list(/obj/item/laserlevel = 1)
|
||||
contraband = list(/obj/item/assembly/timer = 2,
|
||||
/obj/item/assembly/voice = 2,
|
||||
/obj/item/assembly/health = 2)
|
||||
@@ -15,4 +16,4 @@
|
||||
|
||||
/obj/item/vending_refill/assist
|
||||
machine_name = "Vendomat"
|
||||
icon_state = "refill_engi"
|
||||
icon_state = "refill_engi"
|
||||
|
||||
@@ -18,7 +18,8 @@
|
||||
/obj/item/electronics/advanced_airlock_controller = 10,
|
||||
/obj/item/electronics/firealarm = 10,
|
||||
/obj/item/electronics/firelock = 10,
|
||||
/obj/item/storage/bag/construction = 6)
|
||||
/obj/item/storage/bag/construction = 6,
|
||||
/obj/item/laserlevel = 3)
|
||||
contraband = list(/obj/item/stock_parts/cell/potato = 3)
|
||||
premium = list(/obj/item/storage/belt/utility = 3,
|
||||
/obj/item/storage/box/smart_metal_foam = 1)
|
||||
|
||||
@@ -24,4 +24,4 @@
|
||||
resistance_flags = FIRE_PROOF
|
||||
default_price = 20
|
||||
extra_price = 80
|
||||
payment_department = ACCOUNT_ENG
|
||||
payment_department = ACCOUNT_ENG
|
||||
|
||||
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
@@ -966,6 +966,7 @@
|
||||
#include "code\game\objects\items\hourglass.dm"
|
||||
#include "code\game\objects\items\inducer.dm"
|
||||
#include "code\game\objects\items\kitchen.dm"
|
||||
#include "code\game\objects\items\laser_level.dm"
|
||||
#include "code\game\objects\items\latexballoon.dm"
|
||||
#include "code\game\objects\items\mantis.dm"
|
||||
#include "code\game\objects\items\manuals.dm"
|
||||
|
||||