Adds a laser level for engineers to use (#13012)

* adds laser level

* adds a period
This commit is contained in:
Byemoh
2022-01-01 12:52:43 -06:00
committed by GitHub
parent 3159729e16
commit 949de21ab9
10 changed files with 65 additions and 3 deletions

View File

@@ -143,6 +143,14 @@
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/obj/screen/fullscreen/laser
icon = 'icons/mob/screen_gen.dmi'
icon_state = "laser"
screen_loc = "WEST,SOUTH to EAST,NORTH"
blend_mode = BLEND_ADD
color = "#00ff00"
alpha = 127
/obj/screen/fullscreen/high
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"

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@@ -0,0 +1,51 @@
/obj/item/laserlevel
name = "laser level"
desc = "Emits a light grid for easy construction."
icon = 'icons/obj/tools.dmi'
icon_state = "laser-level"
item_state = "laserlevel"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
var/lightlevel = 0;
var/brightness_on = 4 //range of light when on
var/flashlight_power = 1 //strength of the light when on
/obj/item/laserlevel/Initialize()
. = ..()
update_icon()
/obj/item/laserlevel/attack_self(mob/user)
lightlevel--;
if(lightlevel < 0)
lightlevel = 3
playsound(user, lightlevel ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, 1)
if(lightlevel)
set_light(l_range = lightlevel / 2, l_power = (lightlevel / 4), l_color = "#00ff00")
else
set_light(0)
update_icon()
update_overlay(user)
/obj/item/laserlevel/update_icon()
cut_overlays()
add_overlay("[initial(icon_state)][lightlevel]")
return
/obj/item/laserlevel/proc/update_overlay(mob/user)
user.clear_fullscreen("laser",0)
if(lightlevel)
var/obj/screen/fullscreen/laser/laserscreen = user.overlay_fullscreen("laser", /obj/screen/fullscreen/laser)
laserscreen.alpha = 42 * lightlevel
/obj/item/laserlevel/dropped(mob/user, silent)
. = ..()
user.clear_fullscreen("laser",0)
/obj/item/laserlevel/pickup(mob/user)
. = ..()
update_overlay(user)

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@@ -4,6 +4,7 @@
/obj/item/assembly/signaler = 4,
/obj/item/wirecutters = 1,
/obj/item/cartridge/signal = 4)
premium = list(/obj/item/laserlevel = 1)
contraband = list(/obj/item/assembly/timer = 2,
/obj/item/assembly/voice = 2,
/obj/item/assembly/health = 2)
@@ -15,4 +16,4 @@
/obj/item/vending_refill/assist
machine_name = "Vendomat"
icon_state = "refill_engi"
icon_state = "refill_engi"

View File

@@ -18,7 +18,8 @@
/obj/item/electronics/advanced_airlock_controller = 10,
/obj/item/electronics/firealarm = 10,
/obj/item/electronics/firelock = 10,
/obj/item/storage/bag/construction = 6)
/obj/item/storage/bag/construction = 6,
/obj/item/laserlevel = 3)
contraband = list(/obj/item/stock_parts/cell/potato = 3)
premium = list(/obj/item/storage/belt/utility = 3,
/obj/item/storage/box/smart_metal_foam = 1)

View File

@@ -24,4 +24,4 @@
resistance_flags = FIRE_PROOF
default_price = 20
extra_price = 80
payment_department = ACCOUNT_ENG
payment_department = ACCOUNT_ENG

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@@ -966,6 +966,7 @@
#include "code\game\objects\items\hourglass.dm"
#include "code\game\objects\items\inducer.dm"
#include "code\game\objects\items\kitchen.dm"
#include "code\game\objects\items\laser_level.dm"
#include "code\game\objects\items\latexballoon.dm"
#include "code\game\objects\items\mantis.dm"
#include "code\game\objects\items\manuals.dm"