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You can smash the bulbs in floodlights (#31690)
* You can smash the bulbs in floodlights * Floodlight breaking but properly
This commit is contained in:
committed by
duncathan salt
parent
4f4a1f2b3d
commit
989f0275e7
@@ -43,6 +43,8 @@
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icon_state = "floodlight"
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anchored = TRUE
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density = TRUE
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max_integrity = 100
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integrity_failure = 80
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idle_power_usage = 100
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active_power_usage = 1000
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var/list/light_setting_list = list(0, 5, 10, 15)
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@@ -104,3 +106,14 @@
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/obj/machinery/power/floodlight/attack_ai(mob/user)
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attack_hand(user)
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..()
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/obj/machinery/power/floodlight/obj_break(damage_flag)
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if(!(flags_1 & NODECONSTRUCT_1))
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
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var/obj/structure/floodlight_frame/F = new(loc)
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F.state = FLOODLIGHT_NEEDS_LIGHTS
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new /obj/item/light/tube/broken(loc)
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qdel(src)
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/obj/machinery/power/floodlight/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(src, 'sound/effects/glasshit.ogg', 75, 1)
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@@ -590,6 +590,9 @@
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item_state = "c_tube"
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brightness = 8
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/obj/item/light/tube/broken
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status = LIGHT_BROKEN
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/obj/item/light/bulb
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name = "light bulb"
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desc = "A replacement light bulb."
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@@ -600,6 +603,9 @@
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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brightness = 4
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/obj/item/light/bulb/broken
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status = LIGHT_BROKEN
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/obj/item/light/throw_impact(atom/hit_atom)
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if(!..()) //not caught by a mob
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shatter()
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