Resprites lizards and digitigrade legs and a lot of jumpsuits and suits and other stuff (#20185)

* screaming and crying

* darkened and lightened

* belly and snout fix

* it hurts to delete this

* wrapped

* couple tweaks

* boxcutter hips

* fire

* light snout tweak

* surplus augments (they look awful lmao)

* hoodies

* hats

* forgor

* chaplain stuff

* I HATE MODULAR FILES

* toxins labcoats

* captain and cmo stuff

i hate object icons

* e
This commit is contained in:
Mqiib
2023-09-27 00:41:18 -04:00
committed by GitHub
parent b99378b7f0
commit ad47655e09
26 changed files with 10 additions and 14 deletions

View File

@@ -34,6 +34,7 @@
desc = "A reinforced version of the standard Peacekeeper vest with extra padding to protect against melee attacks. Not as strong as riot suits typically issued to NT stations."
icon_state = "occriotsuit"
item_state = "occriotsuit"
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/riot/raised/occupying
name = "peacekeeping force riot helmet"

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@@ -131,7 +131,7 @@
name = "riot suit"
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
icon_state = "riot"
item_state = "swat_suit"
item_state = "riot"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -140,6 +140,7 @@
strip_delay = 80
equip_delay_other = 60
slowdown = 0.33
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/suit/armor/bone
name = "bone armor"
@@ -287,6 +288,7 @@
desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
icon_state = "knight_green"
item_state = "knight_green"
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/armor/riot/knight/yellow
icon_state = "knight_yellow"

View File

@@ -14,7 +14,7 @@
name = "bio suit"
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
item_state = "bio"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
clothing_flags = THICKMATERIAL
@@ -26,6 +26,7 @@
strip_delay = 70
equip_delay_other = 70
resistance_flags = ACID_PROOF
mutantrace_variation = MUTANTRACE_VARIATION
//Standard biosuit, orange stripe
/obj/item/clothing/head/bio_hood/general
@@ -85,3 +86,4 @@
item_state = "bio_suit"
strip_delay = 40
equip_delay_other = 20
mutantrace_variation = NO_MUTANTRACE_VARIATION

View File

@@ -1,9 +1,11 @@
//Chaplain Suit Subtypes
//If any new staple chaplain items get added, put them in these lists
/obj/item/clothing/suit/chaplainsuit
mutantrace_variation = MUTANTRACE_VARIATION
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/tank/internals/ipc_coolant)
/obj/item/clothing/suit/hooded/chaplainsuit
mutantrace_variation = MUTANTRACE_VARIATION
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/tank/internals/ipc_coolant)
//Suits

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@@ -12,7 +12,7 @@
/obj/item/clothing/suit/fire
name = "emergency firesuit"
desc = "A suit that helps protect against fire and heat."
icon_state = "fire"
icon_state = "firesuit"
item_state = "ro_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9

View File

@@ -2008,14 +2008,6 @@
name = "Dark Tiger"
icon_state = "dtiger"
/datum/sprite_accessory/tails/lizard/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails_animated/lizard/ltiger
name = "Light Tiger"
icon_state = "ltiger"
/datum/sprite_accessory/tails/lizard/spikes
name = "Spikes"
icon_state = "spikes"

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@@ -11,7 +11,6 @@
armor = list(melee = 10, bullet = 10, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0, fire = 50, acid = 50)
allowed = list(/obj/item/analyzer,/obj/item/multitool/tricorder,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/autoinjector,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper,/obj/item/melee/classic_baton/telescopic,/obj/item/soap,/obj/item/sensor_device,/obj/item/tank/internals, /obj/item/hypospray)
mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi'
icon = 'yogstation/icons/obj/clothing/suits.dmi'
icon_state = "labcoat_mining"
item_state = "labcoat_mining"
@@ -20,13 +19,11 @@
name = "brig physician's jacket"
desc = "A protective jacket for medical emergencies on off-world planets. Has BP embossed into it."
mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi'
icon = 'yogstation/icons/obj/clothing/suits.dmi'
icon_state = "labcoat_emtsec"
/obj/item/clothing/suit/toggle/labcoat/physician
name = "brig physician's labcoat"
desc = "A white labcoat with red medical crosses. Has BP embossed into it."
mob_overlay_icon = 'yogstation/icons/mob/clothing/suit/suit.dmi'
icon = 'yogstation/icons/obj/clothing/suits.dmi'
icon_state = "labcoat_sec"
item_state = "labcoat_sec"

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