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abductors can buy plushies (#20079)
* abductor plushies * lowers chance for agent plushie
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@@ -132,7 +132,7 @@ SUBSYSTEM_DEF(traumas)
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/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
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/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
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/obj/machinery/abductor, /obj/item/crowbar/abductor, /obj/item/screwdriver/abductor, /obj/item/weldingtool/abductor,
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/obj/item/wirecutters/abductor, /obj/item/wrench/abductor, /obj/item/stack/sheet/mineral/abductor)),
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/obj/item/wirecutters/abductor, /obj/item/wrench/abductor, /obj/item/stack/sheet/mineral/abductor, /obj/item/toy/plush/abductor)),
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"birds" = typecacheof(list(/obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker,
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/obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken,
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@@ -51,7 +51,9 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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/obj/item/clothing/gloves/rapid/hug = 2,
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/obj/item/toy/eldritch_book = 2,
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/obj/item/storage/box/heretic_box = 1,
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/obj/item/toy/plush/mothplushie = 2))
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/obj/item/toy/plush/mothplushie = 2,
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/obj/item/toy/plush/abductor = 2,
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/obj/item/toy/plush/abductor/agent = 1))
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/obj/machinery/computer/arcade
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name = "random arcade"
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@@ -33,12 +33,6 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
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cost = 2
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build_path = /obj/item/abductor/baton
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/datum/abductor_gear/posters
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name = "Decorative Poster"
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description = "A poster, to decorate the walls of the Mothership (or even the station) with."
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id = "poster"
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build_path = /obj/item/poster/random_abductor
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/datum/abductor_gear/radio_silencer
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name = "Radio Silencer"
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description = "A compact device used to shut down communications equipment."
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@@ -73,4 +67,25 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
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id = "reagent_synthesizer"
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cost = 2
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build_path = /obj/item/abductor_machine_beacon/chem_dispenser
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category = "Advanced Gear"
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category = "Advanced Gear"
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/datum/abductor_gear/posters
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name = "Random Poster"
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description = "A poster, to decorate the walls of the Mothership (or even the station) with."
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id = "poster"
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build_path = /obj/item/poster/random_abductor
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category = "Decorative Items"
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/datum/abductor_gear/plushie
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name = "Abductor Plushie"
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description = "A plushie depicting an alien abductor."
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id = "plushie1"
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build_path = /obj/item/toy/plush/abductor
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category = "Decorative Items"
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/datum/abductor_gear/plushie_agent
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name = "Abductor Agent Plushie"
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description = "A plushie depicting an alien abductor agent."
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id = "plushie2"
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build_path = /obj/item/toy/plush/abductor/agent
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category = "Decorative Items"
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Binary file not shown.
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
@@ -160,3 +160,20 @@
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icon_state = "royalguardgoat"
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cooldown_modifier = 4
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throwforce = 15
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/obj/item/toy/plush/abductor
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name = "abductor plushie"
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desc = "A plushie depicting an alien abductor. The tag on it is in an indecipherable language."
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icon_state = "abductor"
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attack_verb = list("abducted", "probed")
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squeak_override = list('sound/weather/ashstorm/inside/weak_end.ogg' = 1) //very faint sound since abductors are silent as far as "speaking" is concerned.
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/obj/item/toy/plush/abductor/agent
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name = "abductor agent plushie"
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desc = "A plushie depicting an alien abductor agent. The stun baton is attached to the hand of the plushie, and appears to be inert."
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icon_state = "abductor_agent"
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attack_verb = list("abducted", "probed", "stunned")
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squeak_override = list(
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'sound/weapons/egloves.ogg' = 2,
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'sound/weapons/cablecuff.ogg' = 1
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)
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