The L6 is no longer just a better minigun (#17648)

* hmmm

* minigun smile
This commit is contained in:
Manatee
2023-02-01 04:10:18 -06:00
committed by GitHub
parent a1eda41aac
commit b69cc629d9
3 changed files with 6 additions and 5 deletions

View File

@@ -233,6 +233,7 @@
var/cover_open = FALSE var/cover_open = FALSE
can_suppress = FALSE can_suppress = FALSE
fire_delay = 1 fire_delay = 1
burst_size = 2
spread = 7 spread = 7
pin = /obj/item/firing_pin/implant/pindicate pin = /obj/item/firing_pin/implant/pindicate
bolt_type = BOLT_TYPE_OPEN bolt_type = BOLT_TYPE_OPEN

View File

@@ -109,7 +109,7 @@
lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi' lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi'
righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi' righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi'
flags_1 = CONDUCT_1 flags_1 = CONDUCT_1
slowdown = 2 slowdown = 1.5
slot_flags = null slot_flags = null
w_class = WEIGHT_CLASS_HUGE w_class = WEIGHT_CLASS_HUGE
materials = list() materials = list()

View File

@@ -25,21 +25,21 @@
/obj/item/projectile/bullet/mm712x82 /obj/item/projectile/bullet/mm712x82
name = "7.12x82mm bullet" name = "7.12x82mm bullet"
damage = 40 damage = 35
armour_penetration = 5 armour_penetration = 5
wound_bonus = -40 //hurt a lot but still mostly pointy wound_bonus = -40 //hurt a lot but still mostly pointy
wound_falloff_tile = 0 wound_falloff_tile = 0
/obj/item/projectile/bullet/mm712x82/ap /obj/item/projectile/bullet/mm712x82/ap
name = "7.12x82mm armor-piercing bullet" name = "7.12x82mm armor-piercing bullet"
damage = 35 damage = 30
wound_bonus = -45 //they go straight through with little damage to surrounding tissue wound_bonus = -45 //they go straight through with little damage to surrounding tissue
armour_penetration = 60 armour_penetration = 60
bare_wound_bonus = -10 //flesh wont stop these very effectively but armor might make it tumble a bit before it enters bare_wound_bonus = -10 //flesh wont stop these very effectively but armor might make it tumble a bit before it enters
/obj/item/projectile/bullet/mm712x82/hp /obj/item/projectile/bullet/mm712x82/hp
name = "7.12x82mm hollow-point bullet" name = "7.12x82mm hollow-point bullet"
damage = 55 damage = 50
armour_penetration = -35 //bulletproof armor almost totally stops these, but you're still getting hit in the chest by a supersonic nugget of lead armour_penetration = -35 //bulletproof armor almost totally stops these, but you're still getting hit in the chest by a supersonic nugget of lead
sharpness = SHARP_EDGED sharpness = SHARP_EDGED
wound_bonus = -35 //odds are you'll be shooting at someone with armor so you don't have a great chance for wounds wound_bonus = -35 //odds are you'll be shooting at someone with armor so you don't have a great chance for wounds
@@ -47,5 +47,5 @@
/obj/item/projectile/bullet/incendiary/mm712x82 /obj/item/projectile/bullet/incendiary/mm712x82
name = "7.12x82mm incendiary bullet" name = "7.12x82mm incendiary bullet"
damage = 27 damage = 22
fire_stacks = 2 fire_stacks = 2