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The L6 is no longer just a better minigun (#17648)
* hmmm * minigun smile
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@@ -233,6 +233,7 @@
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var/cover_open = FALSE
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can_suppress = FALSE
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fire_delay = 1
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burst_size = 2
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spread = 7
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pin = /obj/item/firing_pin/implant/pindicate
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bolt_type = BOLT_TYPE_OPEN
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@@ -109,7 +109,7 @@
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lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi'
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righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi'
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flags_1 = CONDUCT_1
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slowdown = 2
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slowdown = 1.5
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slot_flags = null
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w_class = WEIGHT_CLASS_HUGE
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materials = list()
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@@ -25,21 +25,21 @@
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/obj/item/projectile/bullet/mm712x82
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name = "7.12x82mm bullet"
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damage = 40
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damage = 35
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armour_penetration = 5
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wound_bonus = -40 //hurt a lot but still mostly pointy
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wound_falloff_tile = 0
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/obj/item/projectile/bullet/mm712x82/ap
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name = "7.12x82mm armor-piercing bullet"
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damage = 35
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damage = 30
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wound_bonus = -45 //they go straight through with little damage to surrounding tissue
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armour_penetration = 60
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bare_wound_bonus = -10 //flesh wont stop these very effectively but armor might make it tumble a bit before it enters
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/obj/item/projectile/bullet/mm712x82/hp
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name = "7.12x82mm hollow-point bullet"
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damage = 55
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damage = 50
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armour_penetration = -35 //bulletproof armor almost totally stops these, but you're still getting hit in the chest by a supersonic nugget of lead
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sharpness = SHARP_EDGED
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wound_bonus = -35 //odds are you'll be shooting at someone with armor so you don't have a great chance for wounds
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@@ -47,5 +47,5 @@
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/obj/item/projectile/bullet/incendiary/mm712x82
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name = "7.12x82mm incendiary bullet"
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damage = 27
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damage = 22
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fire_stacks = 2
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