Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit

This commit is contained in:
ShizCalev
2017-12-28 10:56:43 -05:00
parent 26136b6ecd
commit bde0bce29b
7 changed files with 22 additions and 27 deletions

View File

@@ -684,10 +684,10 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
desc = "Uh oh!"
/obj/machinery/vending/snack/random/Initialize()
..()
var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random)
new T(get_turf(src))
return INITIALIZE_HINT_QDEL
..()
var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/machinery/vending/snack/blue
icon_state = "snackblue"
@@ -737,10 +737,10 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
desc = "Uh oh!"
/obj/machinery/vending/cola/random/Initialize()
. = ..()
var/T = pick(subtypesof(/obj/machinery/vending/cola) - /obj/machinery/vending/cola/random)
new T(get_turf(src))
return INITIALIZE_HINT_QDEL
..()
var/T = pick(subtypesof(/obj/machinery/vending/cola) - /obj/machinery/vending/cola/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/machinery/vending/cola/blue
icon_state = "Cola_Machine"

View File

@@ -493,7 +493,7 @@
color = null
/obj/item/device/flashlight/glowstick/random/Initialize()
. = ..()
..()
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL

View File

@@ -231,10 +231,10 @@ LINEN BINS
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
/obj/item/bedsheet/random/Initialize()
. = INITIALIZE_HINT_QDEL
..()
var/type = pick(typesof(/obj/item/bedsheet) - /obj/item/bedsheet/random)
new type(loc)
return INITIALIZE_HINT_QDEL
/obj/structure/bedsheetbin
name = "linen bin"

View File

@@ -184,10 +184,10 @@
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/Initialize()
. = ..()
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL
. = ..()
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL
/obj/item/gun_control/Destroy()
turret = null

View File

@@ -206,6 +206,7 @@
sensor_mode = SENSOR_OFF //Hey who's this guy on the Syndicate Shuttle??
random_sensor = FALSE
resistance_flags = NONE
can_adjust = FALSE
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/datum/action/item_action/chameleon/change/chameleon_action

View File

@@ -192,7 +192,7 @@
item_state = "wgloves"
item_color = "mime"
/obj/item/clothing/gloves/color/random/New()
/obj/item/clothing/gloves/color/random/Initialize()
..()
var/list/gloves = list(
/obj/item/clothing/gloves/color/orange = 1,
@@ -205,9 +205,5 @@
/obj/item/clothing/gloves/color/brown = 1)
var/obj/item/clothing/gloves/color/selected = pick(gloves)
name = initial(selected.name)
desc = initial(selected.desc)
icon_state = initial(selected.icon_state)
item_state = initial(selected.item_state)
item_color = initial(selected.item_color)
new selected(loc)
return INITIALIZE_HINT_QDEL

View File

@@ -4,13 +4,11 @@
/obj/item/clothing/under/color/random
icon_state = "random_jumpsuit"
/obj/item/clothing/under/color/random/New()
/obj/item/clothing/under/color/random/Initialize()
..()
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random)
name = initial(C.name)
icon_state = initial(C.icon_state)
item_state = initial(C.item_state)
item_color = initial(C.item_color)
var/obj/item/clothing/under/color/C = pick(subtypesof(/obj/item/clothing/under/color) - /obj/item/clothing/under/color/random - /obj/item/clothing/under/color/grey/glorf - /obj/item/clothing/under/color/black/ghost)
new C(loc)
return INITIALIZE_HINT_QDEL
/obj/item/clothing/under/color/black
name = "black jumpsuit"