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test
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@@ -1102,8 +1102,8 @@
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/obj/item/borg/cyborg_omnitool/medical/reference_item_for_parameters()
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var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
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butchering.butchering_enabled = (tool_behaviour == TOOL_SCALPEL || tool_behaviour == TOOL_SAW)
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can_initiate_surgery = TRUE // Given that all of listed items here can initiate surgery by themselves, it makes sense to do the same here.
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butchering.butchering_enabled = tool_behaviour == (TOOL_SCALPEL && TOOL_SAW)
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can_initiate_surgery = TRUE // For some reason, all of these medical items are suppose to initiate surgery instead of a select few.
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item_flags = SURGICAL_TOOL
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switch(tool_behaviour)
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if(TOOL_SCALPEL)
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@@ -43,7 +43,7 @@
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///// Repair Hairline Fracture (Severe)
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/datum/surgery_step/repair_bone_hairline
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name = "repair hairline fracture (bonesetter/bone gel/tape)"
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implements = list(TOOL_BONESET = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/tape = 30)
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implements = list(/obj/item/bonesetter = 100, /obj/item/stack/medical/bone_gel = 100, /obj/item/stack/tape = 30)
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preop_sound = list(
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/obj/item/stack/medical/bone_gel = 'sound/effects/ointment.ogg',
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/obj/item/stack/tape = 'sound/effects/tape.ogg',
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@@ -89,7 +89,7 @@
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///// Reset Compound Fracture (Crticial)
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/datum/surgery_step/reset_compound_fracture
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name = "reset bone"
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implements = list(TOOL_BONESET = 100, /obj/item/stack/tape = 20)
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implements = list(/obj/item/bonesetter = 100, /obj/item/stack/tape = 20)
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preop_sound = list(
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/obj/item/stack/tape = 'sound/effects/tape.ogg',
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/obj/item = 'sound/surgery/bone1.ogg'
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