mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Adds riding on other carbon mobs
rscadd: You can now ride piggyback on other human beings, as a human being! To do so they must grab you aggressively and you must climb on without outside assistance without being restrained or incapacitated in any manner. They must also not be restrained or incapacitated in any manner. rscadd: If someone is riding on you and you want them to get off, disarm them to instantly floor them for a few seconds! It's pretty rude, though.
This commit is contained in:
@@ -15,6 +15,17 @@
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else
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ridden.layer = OBJ_LAYER
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/datum/riding/proc/on_vehicle_move()
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for(var/mob/living/M in ridden.buckled_mobs)
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ride_check(M)
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handle_vehicle_offsets()
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handle_vehicle_layer()
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/datum/riding/proc/ride_check(mob/living/M)
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return TRUE
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/datum/riding/proc/force_dismount(mob/living/M)
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ridden.unbuckle_mob(M)
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//Override this to set your vehicle's various pixel offsets
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//if they differ between directions, otherwise use the
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@@ -36,7 +47,6 @@
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return TRUE
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return FALSE
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//BUCKLE HOOKS
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/datum/riding/proc/restore_position(mob/living/buckled_mob)
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if(istype(buckled_mob))
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@@ -45,11 +55,6 @@
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if(buckled_mob.client)
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buckled_mob.client.change_view(world.view)
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//MOVEMENT
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/datum/riding/proc/handle_ride(mob/user, direction)
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if(user.incapacitated())
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@@ -298,12 +303,59 @@
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else
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user << "<span class='notice'>You'll need something to guide the [ridden.name].</span>"
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//CYBORGS. NO, THEY ARE NOT ANIMALS.
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///////Humans. Yes, I said humans. No, this won't end well...//////////
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/datum/riding/human
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keytype = null
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/datum/riding/human/ride_check(mob/living/M)
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var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
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if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
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M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
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ridden.unbuckle_mob(M)
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return FALSE
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if(M.restrained(TRUE))
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M.visible_message("<span class='boldwarning'>[M] can't hang onto [ridden] with their hands cuffed!</span>") //Honestly this should put the ridden mob in a chokehold.
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ridden.unbuckle_mob(M)
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return FALSE
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if(H.pulling == M)
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H.stop_pulling()
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/datum/riding/human/handle_vehicle_offsets()
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for(var/mob/living/M in ridden.buckled_mobs)
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M.setDir(ridden.dir)
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switch(ridden.dir)
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if(NORTH)
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M.pixel_x = 0
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M.pixel_y = 6
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if(SOUTH)
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M.pixel_x = 0
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M.pixel_y = 6
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if(EAST)
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M.pixel_x = -6
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M.pixel_y = 4
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if(WEST)
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M.pixel_x = 6
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M.pixel_y = 4
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/datum/riding/human/handle_vehicle_layer()
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if(ridden.buckled_mobs && ridden.buckled_mobs.len)
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = OBJ_LAYER
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else
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ridden.layer = MOB_LAYER
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/datum/riding/human/force_dismount(mob/living/user)
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ridden.unbuckle_mob(user)
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user.Weaken(3)
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user.Stun(3)
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user.visible_message("<span class='boldwarning'>[ridden] pushes [user] off of them!</span>")
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/datum/riding/cyborg
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keytype = null
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vehicle_move_delay = 1
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/datum/riding/cyborg/proc/ride_check(mob/user)
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/datum/riding/cyborg/ride_check(mob/user)
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if(user.incapacitated())
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var/kick = TRUE
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if(istype(ridden, /mob/living/silicon/robot))
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@@ -322,11 +374,12 @@
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return
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/datum/riding/cyborg/handle_vehicle_layer()
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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if(ridden.buckled_mobs && ridden.buckled_mobs.len)
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if(ridden.dir == SOUTH)
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ridden.layer = ABOVE_MOB_LAYER
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else
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ridden.layer = OBJ_LAYER
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else
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ridden.layer = OBJ_LAYER
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if(!ridden.buckled_mobs)
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ridden.layer = MOB_LAYER
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/datum/riding/cyborg/handle_vehicle_offsets()
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@@ -353,19 +406,65 @@
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M.pixel_x = 6
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M.pixel_y = 3
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/datum/riding/cyborg/proc/on_vehicle_move()
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for(var/mob/living/M in ridden.buckled_mobs)
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ride_check(M)
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handle_vehicle_offsets()
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handle_vehicle_layer()
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/datum/riding/cyborg/force_dismount(mob/living/M)
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ridden.unbuckle_mob(M)
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var/turf/target = get_edge_target_turf(ridden, ridden.dir)
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var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
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M.Move(targetm)
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M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden]!</span>")
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M.throw_at(target, 14, 5, ridden)
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M.Weaken(3)
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/datum/riding/cyborg/proc/force_dismount()
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for(var/mob/living/M in ridden.buckled_mobs)
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ridden.unbuckle_mob(M)
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var/turf/target = get_edge_target_turf(ridden, ridden.dir)
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var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
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M.Move(targetm)
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M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden] by rapid spinning!</span>")
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M.throw_at(target, 14, 5, ridden)
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M.Weaken(3)
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/datum/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
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var/amount_equipped = 0
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for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
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var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
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inhand.rider = user
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inhand.ridden = ridden
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if(user.put_in_hands(inhand, TRUE))
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amount_equipped++
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else
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break
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if(amount_equipped >= amount_required)
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return TRUE
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else
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unequip_buckle_inhands(user)
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return FALSE
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/datum/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
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for(var/obj/item/riding_offhand/O in user.contents)
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if(O.ridden != ridden)
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CRASH("RIDING OFFHAND ON WRONG MOB")
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continue
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if(O.selfdeleting)
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continue
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else
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qdel(O)
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return TRUE
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/obj/item/riding_offhand
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name = "offhand"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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flags = ABSTRACT | DROPDEL | NOBLUDGEON
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/rider
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var/mob/living/ridden
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var/selfdeleting = FALSE
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/obj/item/riding_offhand/dropped()
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selfdeleting = TRUE
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. = ..()
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/obj/item/riding_offhand/equipped()
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if(loc != rider)
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selfdeleting = TRUE
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qdel(src)
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. = ..()
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/obj/item/riding_offhand/Destroy()
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if(selfdeleting)
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if(rider in ridden.buckled_mobs)
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ridden.unbuckle_mob(rider)
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. = ..()
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@@ -895,3 +895,39 @@
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.["Make alien"] = "?_src_=vars;makealien=\ref[src]"
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.["Make slime"] = "?_src_=vars;makeslime=\ref[src]"
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.["Toggle Purrbation"] = "?_src_=vars;purrbation=\ref[src]"
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/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
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if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target)) //Get consent first :^)
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. = ..()
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return
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buckle_mob(target, FALSE, TRUE, TRUE)
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. = ..()
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/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, yes = FALSE)
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if(!yes)
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return
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if(!is_type_in_typecache(M, can_ride_typecache))
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M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
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return
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if(!riding_datum)
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riding_datum = new /datum/riding/human
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riding_datum.ridden = src
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if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)))
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return
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if(buckled) //NO INFINITE STACKING!!
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return
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if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
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M.visible_message("<span class='boldwarning'>[M] can't hang onto [src]!</span>")
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return
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if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 2))) //MAKE SURE THIS IS LAST!!
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
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return
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. = ..(M, force, check_loc)
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stop_pulling()
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/mob/living/carbon/human/unbuckle_mob(mob/living/M)
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if(iscarbon(M))
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if(riding_datum)
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riding_datum.unequip_buckle_inhands(M)
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riding_datum.restore_position(M)
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. = ..(M)
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@@ -201,6 +201,9 @@
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/mob/living/carbon/human/attack_hand(mob/living/carbon/human/M)
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if(..()) //to allow surgery to return properly.
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return
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if(M.a_intent == INTENT_DISARM)
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if(M.buckled_mobs && (src in M.buckled_mobs) && M.riding_datum)
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M.riding_datum.force_dismount(src)
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dna.species.spec_attack_hand(M, src)
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@@ -50,3 +50,6 @@ var/global/default_martial_art = new/datum/martial_art
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/datum/personal_crafting/handcrafting
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can_buckle = TRUE
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buckle_lying = FALSE
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can_ride_typecache = list(/mob/living/carbon/human)
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@@ -55,7 +55,8 @@
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//End bloody footprints
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S.step_action()
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if(buckled_mobs && buckled_mobs.len && riding_datum)
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riding_datum.on_vehicle_move()
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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if(..())
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@@ -462,6 +462,10 @@
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user.spin(20, 1)
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if(istype(user, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = user
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if(R.riding_datum)
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R.riding_datum.force_dismount()
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if(R.buckled_mobs)
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for(var/mob/M in R.buckled_mobs)
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if(R.riding_datum)
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R.riding_datum.force_dismount(M)
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else
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R.unbuckle_all_mobs()
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..()
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@@ -91,7 +91,7 @@
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can_buckle = TRUE
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buckle_lying = FALSE
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var/datum/riding/cyborg/riding_datum = null
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can_ride_typecache = list(/mob/living/carbon/human)
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/mob/living/silicon/robot/New(loc)
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spark_system = new /datum/effect_system/spark_spread()
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@@ -1006,6 +1006,9 @@
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buckle_mob(M)
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/mob/living/silicon/robot/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
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if(!is_type_in_typecache(M, can_ride_typecache))
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M.visible_message("<span class='warning'>[M] really can't seem to mount the [src]...</span>")
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return
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if(!riding_datum)
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riding_datum = new /datum/riding/cyborg
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riding_datum.ridden = src
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@@ -1020,69 +1023,18 @@
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return
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if(M.restrained())
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return
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if(iscyborg(M))
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M.visible_message("<span class='warning'>[M] really can't seem to mount the [src]...</span>")
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return
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if(isbot(M))
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M.visible_message("<span class='boldwarning'>No. Just... no.</span>")
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return
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if(module)
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if(!module.allow_riding)
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M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
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return
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if(iscarbon(M))
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if(!equip_buckle_inhands(M)) //MAKE SURE THIS IS LAST!
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
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return
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if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
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M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because his hands are full!</span>")
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return
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. = ..(M, force, check_loc)
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riding_datum.handle_vehicle_offsets()
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/mob/living/silicon/robot/unbuckle_mob(mob/user)
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if(iscarbon(user))
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unequip_buckle_inhands(user)
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if(riding_datum)
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riding_datum.unequip_buckle_inhands(user)
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riding_datum.restore_position(user)
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. = ..(user)
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riding_datum.restore_position(user)
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/mob/living/silicon/robot/proc/unequip_buckle_inhands(mob/living/carbon/user)
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for(var/obj/item/cyborgride_offhand/O in user.contents)
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if(O.ridden != src)
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CRASH("RIDING OFFHAND ON WRONG MOB")
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continue
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if(O.selfdeleting)
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continue
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else
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qdel(O)
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return TRUE
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/mob/living/silicon/robot/proc/equip_buckle_inhands(mob/living/carbon/user)
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var/obj/item/cyborgride_offhand/inhand = new /obj/item/cyborgride_offhand(user)
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inhand.rider = user
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inhand.ridden = src
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return user.put_in_hands(inhand, TRUE)
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/obj/item/cyborgride_offhand
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name = "offhand"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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flags = ABSTRACT | DROPDEL | NOBLUDGEON
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/rider
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var/mob/living/silicon/robot/ridden
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var/selfdeleting = FALSE
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/obj/item/cyborgride_offhand/dropped()
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selfdeleting = TRUE
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. = ..()
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/obj/item/cyborgride_offhand/equipped()
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if(loc != rider)
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selfdeleting = TRUE
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qdel(src)
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. = ..()
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/obj/item/cyborgride_offhand/Destroy()
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if(selfdeleting)
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if(rider in ridden.buckled_mobs)
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ridden.unbuckle_mob(rider)
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. = ..()
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@@ -84,7 +84,6 @@
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//domestication
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var/tame = 0
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var/datum/riding/riding_datum = null
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/mob/living/simple_animal/New()
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..()
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@@ -28,6 +28,7 @@ var/next_mob_id = 0
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else
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living_mob_list += src
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prepare_huds()
|
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can_ride_typecache = typecacheof(can_ride_typecache)
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..()
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/atom/proc/prepare_huds()
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@@ -944,4 +945,8 @@ var/next_mob_id = 0
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switch(var_name)
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if ("attack_log")
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return debug_variable(var_name, attack_log, 0, src, FALSE)
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. = ..()
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. = ..()
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/mob/post_buckle_mob(mob/living/M)
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riding_datum.handle_vehicle_offsets()
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riding_datum.handle_vehicle_layer()
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@@ -145,4 +145,6 @@
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||||
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var/list/observers = null //The list of people observing this mob.
|
||||
|
||||
var/list/progressbars = null //for stacking do_after bars
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var/list/progressbars = null //for stacking do_after bars
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var/datum/riding/riding_datum
|
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var/list/can_ride_typecache = list()
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@@ -1,435 +1,435 @@
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/mob/CanPass(atom/movable/mover, turf/target, height=0)
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if(height==0)
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return 1
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if(istype(mover, /obj/item/projectile) || mover.throwing)
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return (!density || lying)
|
||||
if(mover.checkpass(PASSMOB))
|
||||
return 1
|
||||
if(buckled == mover)
|
||||
return 1
|
||||
if(ismob(mover))
|
||||
if (mover in buckled_mobs)
|
||||
return 1
|
||||
return (!mover.density || !density || lying)
|
||||
|
||||
|
||||
//The byond version of these verbs wait for the next tick before acting.
|
||||
// instant verbs however can run mid tick or even during the time between ticks.
|
||||
/client/verb/moveup()
|
||||
set name = ".moveup"
|
||||
set instant = 1
|
||||
Move(get_step(mob, NORTH), NORTH)
|
||||
|
||||
/client/verb/movedown()
|
||||
set name = ".movedown"
|
||||
set instant = 1
|
||||
Move(get_step(mob, SOUTH), SOUTH)
|
||||
|
||||
/client/verb/moveright()
|
||||
set name = ".moveright"
|
||||
set instant = 1
|
||||
Move(get_step(mob, EAST), EAST)
|
||||
|
||||
/client/verb/moveleft()
|
||||
set name = ".moveleft"
|
||||
set instant = 1
|
||||
Move(get_step(mob, WEST), WEST)
|
||||
|
||||
/client/Northeast()
|
||||
swap_hand()
|
||||
return
|
||||
|
||||
|
||||
/client/Southeast()
|
||||
attack_self()
|
||||
return
|
||||
|
||||
|
||||
/client/Southwest()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_throw_mode()
|
||||
else
|
||||
usr << "<span class='danger'>This mob type cannot throw items.</span>"
|
||||
return
|
||||
|
||||
|
||||
/client/Northwest()
|
||||
if(!usr.get_active_held_item())
|
||||
usr << "<span class='warning'>You have nothing to drop in your hand!</span>"
|
||||
return
|
||||
usr.drop_item()
|
||||
|
||||
//This gets called when you press the delete button.
|
||||
/client/verb/delete_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
if(!usr.pulling)
|
||||
usr << "<span class='notice'>You are not pulling anything.</span>"
|
||||
return
|
||||
usr.stop_pulling()
|
||||
|
||||
/client/verb/swap_hand()
|
||||
set category = "IC"
|
||||
set name = "Swap hands"
|
||||
|
||||
if(mob)
|
||||
mob.swap_hand()
|
||||
|
||||
/client/verb/attack_self()
|
||||
set hidden = 1
|
||||
if(mob)
|
||||
mob.mode()
|
||||
return
|
||||
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!iscyborg(mob))
|
||||
mob.drop_item_v()
|
||||
return
|
||||
|
||||
|
||||
/client/Center()
|
||||
if(isobj(mob.loc))
|
||||
var/obj/O = mob.loc
|
||||
if(mob.canmove)
|
||||
return O.relaymove(mob, 0)
|
||||
return
|
||||
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
if(mob && mob.control_object)
|
||||
if(mob.control_object.density)
|
||||
step(mob.control_object,direct)
|
||||
if(!mob.control_object)
|
||||
return
|
||||
mob.control_object.setDir(direct)
|
||||
else
|
||||
mob.control_object.loc = get_step(mob.control_object,direct)
|
||||
return
|
||||
|
||||
|
||||
/client/Move(n, direct)
|
||||
if(world.time < move_delay)
|
||||
return 0
|
||||
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
|
||||
if(!mob || !mob.loc)
|
||||
return 0
|
||||
if(mob.notransform)
|
||||
return 0 //This is sota the goto stop mobs from moving var
|
||||
if(mob.control_object)
|
||||
return Move_object(direct)
|
||||
if(!isliving(mob))
|
||||
return mob.Move(n,direct)
|
||||
if(mob.stat == DEAD)
|
||||
mob.ghostize()
|
||||
return 0
|
||||
if(moving)
|
||||
return 0
|
||||
if(mob.force_moving)
|
||||
return 0
|
||||
if(isliving(mob))
|
||||
var/mob/living/L = mob
|
||||
if(L.incorporeal_move) //Move though walls
|
||||
Process_Incorpmove(direct)
|
||||
return 0
|
||||
|
||||
if(mob.remote_control) //we're controlling something, our movement is relayed to it
|
||||
return mob.remote_control.relaymove(mob, direct)
|
||||
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(Process_Grab()) //are we restrained by someone's grip?
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, direct)
|
||||
|
||||
if(!mob.canmove)
|
||||
return 0
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return 0
|
||||
|
||||
//We are now going to move
|
||||
moving = 1
|
||||
move_delay = mob.movement_delay() + world.time
|
||||
|
||||
if(mob.confused)
|
||||
if(mob.confused > 40)
|
||||
step(mob, pick(cardinal))
|
||||
else if(prob(mob.confused * 1.5))
|
||||
step(mob, angle2dir(dir2angle(direct) + pick(90, -90)))
|
||||
else if(prob(mob.confused * 3))
|
||||
step(mob, angle2dir(dir2angle(direct) + pick(45, -45)))
|
||||
else
|
||||
step(mob, direct)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
moving = 0
|
||||
if(mob && .)
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob)
|
||||
O.on_mob_move(direct, src)
|
||||
|
||||
return .
|
||||
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
move_delay = world.time + 10
|
||||
return 1
|
||||
else if(mob.restrained(ignore_grab = 1))
|
||||
move_delay = world.time + 10
|
||||
src << "<span class='warning'>You're restrained! You can't move!</span>"
|
||||
return 1
|
||||
else
|
||||
return mob.resist_grab(1)
|
||||
|
||||
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
///Allows mobs to run though walls
|
||||
/client/proc/Process_Incorpmove(direct)
|
||||
var/turf/mobloc = get_turf(mob)
|
||||
if(!isliving(mob))
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(1)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
switch(direct)
|
||||
if(NORTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y+2)
|
||||
if(locy>world.maxy)
|
||||
return
|
||||
if(SOUTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y-2)
|
||||
if(locy<1)
|
||||
return
|
||||
if(EAST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x+2)
|
||||
if(locx>world.maxx)
|
||||
return
|
||||
if(WEST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x-2)
|
||||
if(locx<1)
|
||||
return
|
||||
else
|
||||
return
|
||||
L.loc = locate(locx,locy,mobloc.z)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
L << "<span class='warning'>[S] bars your passage!</span>"
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
R.reveal(20)
|
||||
R.stun(20)
|
||||
return
|
||||
if(stepTurf.flags & NOJAUNT)
|
||||
L << "<span class='warning'>Holy energies block your path.</span>"
|
||||
else
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
return 1
|
||||
|
||||
|
||||
///Process_Spacemove
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///Return 1 for movement 0 for none
|
||||
/mob/Process_Spacemove(movement_dir = 0)
|
||||
if(..())
|
||||
return 1
|
||||
var/atom/movable/backup = get_spacemove_backup()
|
||||
if(backup)
|
||||
if(istype(backup) && movement_dir && !backup.anchored)
|
||||
if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
|
||||
src << "<span class='info'>You push off of [backup] to propel yourself.</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/get_spacemove_backup()
|
||||
for(var/A in orange(1, get_turf(src)))
|
||||
if(isarea(A))
|
||||
continue
|
||||
else if(isturf(A))
|
||||
var/turf/turf = A
|
||||
if(isspaceturf(turf))
|
||||
continue
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled) //Kind of unnecessary but let's just be sure
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
if(pulling == AM)
|
||||
continue
|
||||
. = AM
|
||||
|
||||
/mob/proc/mob_has_gravity()
|
||||
return has_gravity()
|
||||
|
||||
/mob/proc/mob_negates_gravity()
|
||||
return 0
|
||||
|
||||
//moves the mob/object we're pulling
|
||||
/mob/proc/Move_Pulled(atom/A)
|
||||
if(!pulling)
|
||||
return
|
||||
if(pulling.anchored || !pulling.Adjacent(src))
|
||||
stop_pulling()
|
||||
return
|
||||
if(isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
|
||||
stop_pulling()
|
||||
return
|
||||
if(A == loc && pulling.density)
|
||||
return
|
||||
if(!Process_Spacemove(get_dir(pulling.loc, A)))
|
||||
return
|
||||
step(pulling, get_dir(pulling.loc, A))
|
||||
|
||||
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
//4: r-arm 5: chest 6: l-arm
|
||||
//1: r-leg 2: groin 3: l-leg
|
||||
|
||||
/client/proc/check_has_body_select()
|
||||
return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel)
|
||||
|
||||
/client/verb/body_toggle_head()
|
||||
set name = "body-toggle-head"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/next_in_line
|
||||
switch(mob.zone_selected)
|
||||
if("head")
|
||||
next_in_line = "eyes"
|
||||
if("eyes")
|
||||
next_in_line = "mouth"
|
||||
else
|
||||
next_in_line = "head"
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(next_in_line, mob)
|
||||
|
||||
/client/verb/body_r_arm()
|
||||
set name = "body-r-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("r_arm", mob)
|
||||
|
||||
/client/verb/body_chest()
|
||||
set name = "body-chest"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("chest", mob)
|
||||
|
||||
/client/verb/body_l_arm()
|
||||
set name = "body-l-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("l_arm", mob)
|
||||
|
||||
/client/verb/body_r_leg()
|
||||
set name = "body-r-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("r_leg", mob)
|
||||
|
||||
/client/verb/body_groin()
|
||||
set name = "body-groin"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("groin", mob)
|
||||
|
||||
/client/verb/body_l_leg()
|
||||
set name = "body-l-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("l_leg", mob)
|
||||
|
||||
/client/verb/toggle_walk_run()
|
||||
set name = "toggle-walk-run"
|
||||
set hidden = TRUE
|
||||
set instant = TRUE
|
||||
if(mob)
|
||||
mob.toggle_move_intent()
|
||||
|
||||
/mob/proc/toggle_move_intent()
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.toggle(src)
|
||||
/mob/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0)
|
||||
return 1
|
||||
if(istype(mover, /obj/item/projectile) || mover.throwing)
|
||||
return (!density || lying)
|
||||
if(mover.checkpass(PASSMOB))
|
||||
return 1
|
||||
if(buckled == mover)
|
||||
return 1
|
||||
if(ismob(mover))
|
||||
if (mover in buckled_mobs)
|
||||
return 1
|
||||
return (!mover.density || !density || lying)
|
||||
|
||||
|
||||
//The byond version of these verbs wait for the next tick before acting.
|
||||
// instant verbs however can run mid tick or even during the time between ticks.
|
||||
/client/verb/moveup()
|
||||
set name = ".moveup"
|
||||
set instant = 1
|
||||
Move(get_step(mob, NORTH), NORTH)
|
||||
|
||||
/client/verb/movedown()
|
||||
set name = ".movedown"
|
||||
set instant = 1
|
||||
Move(get_step(mob, SOUTH), SOUTH)
|
||||
|
||||
/client/verb/moveright()
|
||||
set name = ".moveright"
|
||||
set instant = 1
|
||||
Move(get_step(mob, EAST), EAST)
|
||||
|
||||
/client/verb/moveleft()
|
||||
set name = ".moveleft"
|
||||
set instant = 1
|
||||
Move(get_step(mob, WEST), WEST)
|
||||
|
||||
/client/Northeast()
|
||||
swap_hand()
|
||||
return
|
||||
|
||||
|
||||
/client/Southeast()
|
||||
attack_self()
|
||||
return
|
||||
|
||||
|
||||
/client/Southwest()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_throw_mode()
|
||||
else
|
||||
usr << "<span class='danger'>This mob type cannot throw items.</span>"
|
||||
return
|
||||
|
||||
|
||||
/client/Northwest()
|
||||
if(!usr.get_active_held_item())
|
||||
usr << "<span class='warning'>You have nothing to drop in your hand!</span>"
|
||||
return
|
||||
usr.drop_item()
|
||||
|
||||
//This gets called when you press the delete button.
|
||||
/client/verb/delete_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
if(!usr.pulling)
|
||||
usr << "<span class='notice'>You are not pulling anything.</span>"
|
||||
return
|
||||
usr.stop_pulling()
|
||||
|
||||
/client/verb/swap_hand()
|
||||
set category = "IC"
|
||||
set name = "Swap hands"
|
||||
|
||||
if(mob)
|
||||
mob.swap_hand()
|
||||
|
||||
/client/verb/attack_self()
|
||||
set hidden = 1
|
||||
if(mob)
|
||||
mob.mode()
|
||||
return
|
||||
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!iscyborg(mob))
|
||||
mob.drop_item_v()
|
||||
return
|
||||
|
||||
|
||||
/client/Center()
|
||||
if(isobj(mob.loc))
|
||||
var/obj/O = mob.loc
|
||||
if(mob.canmove)
|
||||
return O.relaymove(mob, 0)
|
||||
return
|
||||
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
if(mob && mob.control_object)
|
||||
if(mob.control_object.density)
|
||||
step(mob.control_object,direct)
|
||||
if(!mob.control_object)
|
||||
return
|
||||
mob.control_object.setDir(direct)
|
||||
else
|
||||
mob.control_object.loc = get_step(mob.control_object,direct)
|
||||
return
|
||||
|
||||
|
||||
/client/Move(n, direct)
|
||||
if(world.time < move_delay)
|
||||
return 0
|
||||
move_delay = world.time+world.tick_lag //this is here because Move() can now be called mutiple times per tick
|
||||
if(!mob || !mob.loc)
|
||||
return 0
|
||||
if(mob.notransform)
|
||||
return 0 //This is sota the goto stop mobs from moving var
|
||||
if(mob.control_object)
|
||||
return Move_object(direct)
|
||||
if(!isliving(mob))
|
||||
return mob.Move(n,direct)
|
||||
if(mob.stat == DEAD)
|
||||
mob.ghostize()
|
||||
return 0
|
||||
if(moving)
|
||||
return 0
|
||||
if(mob.force_moving)
|
||||
return 0
|
||||
if(isliving(mob))
|
||||
var/mob/living/L = mob
|
||||
if(L.incorporeal_move) //Move though walls
|
||||
Process_Incorpmove(direct)
|
||||
return 0
|
||||
|
||||
if(mob.remote_control) //we're controlling something, our movement is relayed to it
|
||||
return mob.remote_control.relaymove(mob, direct)
|
||||
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(Process_Grab()) //are we restrained by someone's grip?
|
||||
return
|
||||
|
||||
if(mob.buckled) //if we're buckled to something, tell it we moved.
|
||||
return mob.buckled.relaymove(mob, direct)
|
||||
|
||||
if(!mob.canmove)
|
||||
return 0
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return 0
|
||||
|
||||
//We are now going to move
|
||||
moving = 1
|
||||
move_delay = mob.movement_delay() + world.time
|
||||
|
||||
if(mob.confused)
|
||||
if(mob.confused > 40)
|
||||
step(mob, pick(cardinal))
|
||||
else if(prob(mob.confused * 1.5))
|
||||
step(mob, angle2dir(dir2angle(direct) + pick(90, -90)))
|
||||
else if(prob(mob.confused * 3))
|
||||
step(mob, angle2dir(dir2angle(direct) + pick(45, -45)))
|
||||
else
|
||||
step(mob, direct)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
moving = 0
|
||||
if(mob && .)
|
||||
if(mob.throwing)
|
||||
mob.throwing.finalize(FALSE)
|
||||
|
||||
for(var/obj/O in mob)
|
||||
O.on_mob_move(direct, src)
|
||||
|
||||
return .
|
||||
|
||||
|
||||
///Process_Grab()
|
||||
///Called by client/Move()
|
||||
///Checks to see if you are being grabbed and if so attemps to break it
|
||||
/client/proc/Process_Grab()
|
||||
if(mob.pulledby)
|
||||
if(mob.incapacitated(ignore_restraints = 1))
|
||||
move_delay = world.time + 10
|
||||
return 1
|
||||
else if(mob.restrained(ignore_grab = 1))
|
||||
move_delay = world.time + 10
|
||||
src << "<span class='warning'>You're restrained! You can't move!</span>"
|
||||
return 1
|
||||
else
|
||||
return mob.resist_grab(1)
|
||||
|
||||
|
||||
///Process_Incorpmove
|
||||
///Called by client/Move()
|
||||
///Allows mobs to run though walls
|
||||
/client/proc/Process_Incorpmove(direct)
|
||||
var/turf/mobloc = get_turf(mob)
|
||||
if(!isliving(mob))
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(1)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
switch(direct)
|
||||
if(NORTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y+2)
|
||||
if(locy>world.maxy)
|
||||
return
|
||||
if(SOUTH)
|
||||
locx = mobloc.x
|
||||
locy = (mobloc.y-2)
|
||||
if(locy<1)
|
||||
return
|
||||
if(EAST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x+2)
|
||||
if(locx>world.maxx)
|
||||
return
|
||||
if(WEST)
|
||||
locy = mobloc.y
|
||||
locx = (mobloc.x-2)
|
||||
if(locx<1)
|
||||
return
|
||||
else
|
||||
return
|
||||
L.loc = locate(locx,locy,mobloc.z)
|
||||
var/limit = 2//For only two trailing shadows.
|
||||
for(var/turf/T in getline(mobloc, L.loc))
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(T, L.dir)
|
||||
limit--
|
||||
if(limit<=0)
|
||||
break
|
||||
else
|
||||
new /obj/effect/overlay/temp/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
L << "<span class='warning'>[S] bars your passage!</span>"
|
||||
if(isrevenant(L))
|
||||
var/mob/living/simple_animal/revenant/R = L
|
||||
R.reveal(20)
|
||||
R.stun(20)
|
||||
return
|
||||
if(stepTurf.flags & NOJAUNT)
|
||||
L << "<span class='warning'>Holy energies block your path.</span>"
|
||||
else
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
return 1
|
||||
|
||||
|
||||
///Process_Spacemove
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///Return 1 for movement 0 for none
|
||||
/mob/Process_Spacemove(movement_dir = 0)
|
||||
if(..())
|
||||
return 1
|
||||
var/atom/movable/backup = get_spacemove_backup()
|
||||
if(backup)
|
||||
if(istype(backup) && movement_dir && !backup.anchored)
|
||||
if(backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
|
||||
src << "<span class='info'>You push off of [backup] to propel yourself.</span>"
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/get_spacemove_backup()
|
||||
for(var/A in orange(1, get_turf(src)))
|
||||
if(isarea(A))
|
||||
continue
|
||||
else if(isturf(A))
|
||||
var/turf/turf = A
|
||||
if(isspaceturf(turf))
|
||||
continue
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
return A
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled) //Kind of unnecessary but let's just be sure
|
||||
continue
|
||||
if(!AM.CanPass(src) || AM.density)
|
||||
if(AM.anchored)
|
||||
return AM
|
||||
if(pulling == AM)
|
||||
continue
|
||||
. = AM
|
||||
|
||||
/mob/proc/mob_has_gravity()
|
||||
return has_gravity()
|
||||
|
||||
/mob/proc/mob_negates_gravity()
|
||||
return 0
|
||||
|
||||
//moves the mob/object we're pulling
|
||||
/mob/proc/Move_Pulled(atom/A)
|
||||
if(!pulling)
|
||||
return
|
||||
if(pulling.anchored || !pulling.Adjacent(src))
|
||||
stop_pulling()
|
||||
return
|
||||
if(isliving(pulling))
|
||||
var/mob/living/L = pulling
|
||||
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
|
||||
stop_pulling()
|
||||
return
|
||||
if(A == loc && pulling.density)
|
||||
return
|
||||
if(!Process_Spacemove(get_dir(pulling.loc, A)))
|
||||
return
|
||||
step(pulling, get_dir(pulling.loc, A))
|
||||
|
||||
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
//4: r-arm 5: chest 6: l-arm
|
||||
//1: r-leg 2: groin 3: l-leg
|
||||
|
||||
/client/proc/check_has_body_select()
|
||||
return mob && mob.hud_used && mob.hud_used.zone_select && istype(mob.hud_used.zone_select, /obj/screen/zone_sel)
|
||||
|
||||
/client/verb/body_toggle_head()
|
||||
set name = "body-toggle-head"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/next_in_line
|
||||
switch(mob.zone_selected)
|
||||
if("head")
|
||||
next_in_line = "eyes"
|
||||
if("eyes")
|
||||
next_in_line = "mouth"
|
||||
else
|
||||
next_in_line = "head"
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone(next_in_line, mob)
|
||||
|
||||
/client/verb/body_r_arm()
|
||||
set name = "body-r-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("r_arm", mob)
|
||||
|
||||
/client/verb/body_chest()
|
||||
set name = "body-chest"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("chest", mob)
|
||||
|
||||
/client/verb/body_l_arm()
|
||||
set name = "body-l-arm"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("l_arm", mob)
|
||||
|
||||
/client/verb/body_r_leg()
|
||||
set name = "body-r-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("r_leg", mob)
|
||||
|
||||
/client/verb/body_groin()
|
||||
set name = "body-groin"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("groin", mob)
|
||||
|
||||
/client/verb/body_l_leg()
|
||||
set name = "body-l-leg"
|
||||
set hidden = 1
|
||||
|
||||
if(!check_has_body_select())
|
||||
return
|
||||
|
||||
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
|
||||
selector.set_selected_zone("l_leg", mob)
|
||||
|
||||
/client/verb/toggle_walk_run()
|
||||
set name = "toggle-walk-run"
|
||||
set hidden = TRUE
|
||||
set instant = TRUE
|
||||
if(mob)
|
||||
mob.toggle_move_intent()
|
||||
|
||||
/mob/proc/toggle_move_intent()
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.toggle(src)
|
||||
|
||||
Reference in New Issue
Block a user