SSoverlay improvements and tweaks (#32371)

* Overlay per-type cost logging.

Overlays will now log how long each type took to process.

Changed up how overlays was done to account for the fact its a queue and not a processor. (it was using almost none of the processing subsystem framework)

Made the overlay loop faster by making it not cut the list until the end.

Added a simple generic benchmark stat tracking system.

I don't know how much overhead this adds to overlays. i may put it behind testing or something, but i do want to test this on the serbers to get some stats.

* Removes flush() as it was creating race conditions

* Use ref

* text2file

* Atoms added as an overlay will have their pending overlays compiled before being converted to an appearance
This commit is contained in:
Kyle Spier-Swenson
2017-11-10 11:25:29 -08:00
committed by AnturK
parent 72233d3854
commit d7b537ce24
12 changed files with 121 additions and 47 deletions

View File

@@ -0,0 +1,17 @@
#define STAT_ENTRY_TIME 1
#define STAT_ENTRY_COUNT 2
#define STAT_ENTRY_LENGTH 2
#define STAT_START_STOPWATCH var/STAT_STOP_WATCH = TICK_USAGE
#define STAT_STOP_STOPWATCH var/STAT_TIME = TICK_USAGE_TO_MS(STAT_STOP_WATCH)
#define STAT_LOG_ENTRY(entrylist, entryname) \
var/list/STAT_ENTRY = entrylist[entryname] || (entrylist[entryname] = new /list(STAT_ENTRY_LENGTH));\
STAT_ENTRY[STAT_ENTRY_TIME] += STAT_TIME;\
var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
};\

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@@ -76,3 +76,27 @@
#define RUNLEVEL_POSTGAME 8
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
#define COMPILE_OVERLAYS(A)\
if (TRUE) {\
var/list/oo = A.our_overlays;\
var/list/po = A.priority_overlays;\
if(LAZYLEN(po)){\
if(LAZYLEN(oo)){\
A.overlays = oo + po;\
}\
else{\
A.overlays = po;\
}\
}\
else if(LAZYLEN(oo)){\
A.overlays = oo;\
}\
else{\
A.overlays.Cut();\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1;\
}

View File

@@ -58,7 +58,12 @@ GLOBAL_VAR_INIT(cmp_field, "name")
. = B.failures - A.failures
if (!.)
. = B.qdels - A.qdels
/proc/cmp_generic_stat_item_time(list/A, list/B)
. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
if (!.)
. = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
/proc/cmp_profile_avg_time_dsc(list/A, list/B)
return (B[PROFILE_ITEM_TIME]/(B[PROFILE_ITEM_COUNT] || 1)) - (A[PROFILE_ITEM_TIME]/(A[PROFILE_ITEM_COUNT] || 1))

View File

@@ -1006,23 +1006,26 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
if(J)
J.equip(body, TRUE, FALSE)
SSoverlays.Flush()
var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing")
body.setDir(NORTH)
COMPILE_OVERLAYS(body)
var/icon/partial = getFlatIcon(body)
out_icon.Insert(partial,dir=NORTH)
body.setDir(SOUTH)
COMPILE_OVERLAYS(body)
partial = getFlatIcon(body)
out_icon.Insert(partial,dir=SOUTH)
body.setDir(WEST)
COMPILE_OVERLAYS(body)
partial = getFlatIcon(body)
out_icon.Insert(partial,dir=WEST)
body.setDir(EAST)
COMPILE_OVERLAYS(body)
partial = getFlatIcon(body)
out_icon.Insert(partial,dir=EAST)

View File

@@ -0,0 +1,13 @@
/proc/render_stats(list/stats, user, sort = /proc/cmp_generic_stat_item_time)
sortTim(stats, sort, TRUE)
var/list/lines = list()
for (var/entry in stats)
var/list/data = stats[entry]
lines += "[entry] => [num2text(data[STAT_ENTRY_TIME], 10)]ms ([data[STAT_ENTRY_COUNT]]) (avg:[num2text(data[STAT_ENTRY_TIME]/(data[STAT_ENTRY_COUNT] || 1), 99)])"
if (user)
user << browse("<ol><li>[lines.Join("</li><li>")]</li></ol>", "window=[url_encode("stats:[REF(stats)]")]")
. = lines.Join("\n")

View File

@@ -1,4 +1,4 @@
PROCESSING_SUBSYSTEM_DEF(overlays)
SUBSYSTEM_DEF(overlays)
name = "Overlay"
flags = SS_TICKER
wait = 1
@@ -6,62 +6,63 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
init_order = INIT_ORDER_OVERLAY
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_SETUP
stat_tag = "Ov"
currentrun = null
var/list/queue
var/list/stats
var/list/overlay_icon_state_caches
var/list/overlay_icon_cache
var/initialized = FALSE
/datum/controller/subsystem/processing/overlays/PreInit()
LAZYINITLIST(overlay_icon_state_caches)
LAZYINITLIST(overlay_icon_cache)
/datum/controller/subsystem/overlays/PreInit()
overlay_icon_state_caches = list()
overlay_icon_cache = list()
queue = list()
stats = list()
/datum/controller/subsystem/processing/overlays/Initialize()
/datum/controller/subsystem/overlays/Initialize()
initialized = TRUE
Flush()
fire(mc_check = FALSE)
..()
/datum/controller/subsystem/processing/overlays/Recover()
/datum/controller/subsystem/overlays/stat_entry()
..("Ov:[length(queue)]")
/datum/controller/subsystem/overlays/Shutdown()
text2file("[GLOB.log_directory]/overlay.log", render_stats(stats))
/datum/controller/subsystem/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
overlay_icon_cache = SSoverlays.overlay_icon_cache
processing = SSoverlays.processing
queue = SSoverlays.queue
#define COMPILE_OVERLAYS(A)\
var/list/oo = A.our_overlays;\
var/list/po = A.priority_overlays;\
if(LAZYLEN(po)){\
if(LAZYLEN(oo)){\
A.overlays = oo + po;\
}\
else{\
A.overlays = po;\
}\
}\
else if(LAZYLEN(oo)){\
A.overlays = oo;\
}\
else{\
A.overlays.Cut();\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/processing = src.processing
while(processing.len)
var/atom/thing = processing[processing.len]
processing.len--
/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/queue = src.queue
var/static/count = 0
if (count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
queue.Cut(1,c+1)
for (var/thing in queue)
count++
if(thing)
COMPILE_OVERLAYS(thing)
STAT_START_STOPWATCH
var/atom/A = thing
COMPILE_OVERLAYS(A)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(stats, A.type)
if(mc_check)
if(MC_TICK_CHECK)
break
else
CHECK_TICK
/datum/controller/subsystem/processing/overlays/proc/Flush()
if(processing.len)
testing("Flushing [processing.len] overlays")
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
if (count)
queue.Cut(1,count+1)
count = 0
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
@@ -102,6 +103,10 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
else if(isicon(overlay))
new_overlays += icon2appearance(overlay)
else
if(isloc(overlay))
var/atom/A = overlay
if (A.flags_1 & OVERLAY_QUEUED_1)
COMPILE_OVERLAYS(A)
appearance_bro.appearance = overlay //this works for images and atoms too!
if(!ispath(overlay))
var/image/I = overlay
@@ -110,7 +115,7 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
return new_overlays
#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.processing += src;
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
/atom/proc/cut_overlays(priority = FALSE)
var/list/cached_overlays = our_overlays
var/list/cached_priority = priority_overlays

View File

@@ -263,8 +263,6 @@ SUBSYSTEM_DEF(ticker)
collect_minds()
equip_characters()
SSoverlays.Flush() //Flush the majority of the shit
GLOB.data_core.manifest()
transfer_characters() //transfer keys to the new mobs

View File

@@ -99,7 +99,6 @@
LAZYCLEARLIST(overlays)
LAZYCLEARLIST(priority_overlays)
//SSoverlays.processing -= src //we COULD do this, but it's better to just let it fall out of the processing queue
QDEL_NULL(light)

View File

@@ -123,7 +123,7 @@ GLOBAL_PROTECT(security_mode)
if(I in input)
handler = topic_handlers[I]
break
if((!handler || initial(handler.log)) && config && CONFIG_GET(flag/log_world_topic))
WRITE_FILE(GLOB.world_game_log, "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]")

View File

@@ -156,7 +156,8 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
/client/proc/toggle_medal_disable,
/client/proc/view_runtimes,
/client/proc/pump_random_event,
/client/proc/cmd_display_init_log
/client/proc/cmd_display_init_log,
/client/proc/cmd_display_overlay_log
)
GLOBAL_PROTECT(admin_verbs_possess)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))

View File

@@ -796,6 +796,13 @@ GLOBAL_PROTECT(LastAdminCalledProc)
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
render_stats(SSoverlays.stats, src)
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialize() Log"

View File

@@ -74,6 +74,7 @@
#include "code\__DEFINES\sight.dm"
#include "code\__DEFINES\sound.dm"
#include "code\__DEFINES\stat.dm"
#include "code\__DEFINES\stat_tracking.dm"
#include "code\__DEFINES\status_effects.dm"
#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\tgui.dm"
@@ -102,6 +103,7 @@
#include "code\__HELPERS\radio.dm"
#include "code\__HELPERS\sanitize_values.dm"
#include "code\__HELPERS\shell.dm"
#include "code\__HELPERS\stat_tracking.dm"
#include "code\__HELPERS\text.dm"
#include "code\__HELPERS\time.dm"
#include "code\__HELPERS\type2type.dm"
@@ -200,6 +202,7 @@
#include "code\controllers\subsystem\mobs.dm"
#include "code\controllers\subsystem\npcpool.dm"
#include "code\controllers\subsystem\orbit.dm"
#include "code\controllers\subsystem\overlays.dm"
#include "code\controllers\subsystem\pai.dm"
#include "code\controllers\subsystem\parallax.dm"
#include "code\controllers\subsystem\persistence.dm"
@@ -224,7 +227,6 @@
#include "code\controllers\subsystem\processing\fields.dm"
#include "code\controllers\subsystem\processing\flightpacks.dm"
#include "code\controllers\subsystem\processing\obj.dm"
#include "code\controllers\subsystem\processing\overlays.dm"
#include "code\controllers\subsystem\processing\processing.dm"
#include "code\controllers\subsystem\processing\projectiles.dm"
#include "code\datums\action.dm"