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Spell icons redone part 3
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@@ -18,6 +18,7 @@
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hand_path = /obj/item/melee/touch_attack/shock
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charge_max = 100
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clothes_req = FALSE
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icon = 'icons/mob/actions/humble/actions_humble.dmi'
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action_icon_state = "zap"
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/obj/item/melee/touch_attack/shock
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@@ -361,7 +361,8 @@
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var/mob/living/target_mob
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action_icon_state = "summons"
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action_icon = 'icons/mob/actions/humble/actions_humble.dmi'
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action_icon_state = "summon_servant"
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/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
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if(!target_mob)
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@@ -1050,7 +1050,7 @@
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name = "Bone Chill"
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desc = "Rattle your bones and strike fear into your enemies!"
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check_flags = AB_CHECK_CONSCIOUS
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icon_icon = 'icons/mob/actions/actions_spells.dmi'
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icon_icon = 'icons/mob/actions/humble/actions_humble.dmi'
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button_icon_state = "bonechill"
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var/cooldown = 600
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var/last_use
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@@ -9,7 +9,7 @@
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invocation_type = "whisper"
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range = 3
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cooldown_min = 20 //20 deciseconds reduction per rank
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action_icon = 'icons/mob/actions/humble/actions_humble.dmi'
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action_icon_state = "knock"
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/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
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@@ -13,6 +13,7 @@
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var/obj/marked_item
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action_icon = 'icons/mob/actions/humble/actions_humble.dmi'
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action_icon_state = "summons"
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/obj/effect/proc_holder/spell/targeted/summonitem/cast(list/targets,mob/user = usr)
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