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Glowsticks (#24761)
* Ports glowsticks from Bay * Adds glowstick sprites * Glowsticks in party crates, maint and emergency toolboxes
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@@ -97,6 +97,7 @@
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/obj/item/device/assembly/timer = 3,
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/obj/item/device/flashlight = 4,
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/obj/item/device/flashlight/pen = 1,
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/obj/item/device/flashlight/glowstick/random = 4,
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/obj/item/device/multitool = 2,
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/obj/item/device/radio/off = 2,
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/obj/item/device/t_scanner = 5,
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@@ -205,9 +205,10 @@
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// Usual checks
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if(!fuel)
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user << "<span class='warning'>It's out of fuel!</span>"
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user << "<span class='warning'>[src] is out of fuel!</span>"
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return
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if(on)
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user << "<span class='notice'>[src] is already on.</span>"
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return
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. = ..()
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@@ -259,19 +260,20 @@
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/obj/item/device/flashlight/emp/New()
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..()
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START_PROCESSING(SSobj, src)
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..()
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START_PROCESSING(SSobj, src)
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/obj/item/device/flashlight/emp/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/device/flashlight/emp/process()
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charge_tick++
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if(charge_tick < 10) return 0
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charge_tick = 0
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emp_cur_charges = min(emp_cur_charges+1, emp_max_charges)
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return 1
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charge_tick++
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if(charge_tick < 10)
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return FALSE
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charge_tick = 0
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emp_cur_charges = min(emp_cur_charges+1, emp_max_charges)
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return TRUE
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/obj/item/device/flashlight/emp/attack(mob/living/M, mob/living/user)
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if(on && user.zone_selected == "eyes") // call original attack proc only if aiming at the eyes
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@@ -297,3 +299,97 @@
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else
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user << "<span class='warning'>\The [src] needs time to recharge!</span>"
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return
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// Glowsticks, in the uncomfortable range of similar to flares,
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// but not similar enough to make it worth a refactor
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/obj/item/device/flashlight/glowstick
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name = "green glowstick"
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desc = "A military-grade glowstick."
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w_class = WEIGHT_CLASS_SMALL
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brightness_on = 4
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color = LIGHT_COLOR_GREEN
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icon_state = "glowstick"
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item_state = "glowstick"
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var/fuel = 0
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/obj/item/device/flashlight/glowstick/Initialize()
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fuel = rand(1600, 2000)
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light_color = color
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..()
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/obj/item/device/flashlight/glowstick/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/device/flashlight/glowstick/process()
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fuel = max(fuel - 1, 0)
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if(!fuel)
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turn_off()
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STOP_PROCESSING(SSobj, src)
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update_icon()
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/obj/item/device/flashlight/glowstick/proc/turn_off()
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on = 0
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update_icon()
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/obj/item/device/flashlight/glowstick/update_icon()
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item_state = "glowstick"
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overlays.Cut()
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if(!fuel)
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icon_state = "glowstick-empty"
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cut_overlays()
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set_light(0)
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else if(on)
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var/image/I = image(icon,"glowstick-glow",color)
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add_overlay(I)
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item_state = "glowstick-on"
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set_light(brightness_on)
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else
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icon_state = "glowstick"
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cut_overlays()
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/obj/item/device/flashlight/glowstick/attack_self(mob/user)
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if(!fuel)
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user << "<span class='notice'>[src] is spent.</span>"
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return
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if(on)
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user << "<span class='notice'>[src] is already lit.</span>"
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return
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. = ..()
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if(.)
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user.visible_message("<span class='notice'>[user] cracks and shakes [src].</span>", "<span class='notice'>You crack and shake [src], turning it on!</span>")
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START_PROCESSING(SSobj, src)
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/obj/item/device/flashlight/glowstick/red
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name = "red glowstick"
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color = LIGHT_COLOR_RED
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/obj/item/device/flashlight/glowstick/blue
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name = "blue glowstick"
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color = LIGHT_COLOR_BLUE
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/obj/item/device/flashlight/glowstick/orange
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name = "orange glowstick"
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color = LIGHT_COLOR_ORANGE
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/obj/item/device/flashlight/glowstick/yellow
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name = "yellow glowstick"
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color = LIGHT_COLOR_YELLOW
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/obj/item/device/flashlight/glowstick/pink
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name = "pink glowstick"
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color = LIGHT_COLOR_PINK
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/obj/item/device/flashlight/glowstick/random
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name = "random colored glowstick"
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/obj/item/device/flashlight/glowstick/random/Initialize()
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var/list/glowtypes = typesof(/obj/item/device/flashlight/glowstick)
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glowtypes -= /obj/item/device/flashlight/glowstick/random
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var/obj/item/device/flashlight/glowstick/glowtype = pick(glowtypes)
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name = initial(glowtype.name)
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color = initial(glowtype.color)
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. = ..()
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@@ -46,10 +46,13 @@
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/weldingtool/mini(src)
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new /obj/item/weapon/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/device/flashlight(src)
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else
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new /obj/item/device/flashlight/flare(src)
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switch(rand(1,3))
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if(1)
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new /obj/item/device/flashlight(src)
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if(2)
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new /obj/item/device/flashlight/glowstick(src)
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if(3)
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/toolbox/emergency/old
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@@ -185,4 +188,4 @@
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new/obj/item/stack/cable_coil/pink(src)
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new/obj/item/stack/cable_coil/orange(src)
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new/obj/item/stack/cable_coil/cyan(src)
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new/obj/item/stack/cable_coil/white(src)
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new/obj/item/stack/cable_coil/white(src)
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@@ -1006,7 +1006,13 @@
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/obj/item/weapon/reagent_containers/food/drinks/beer,
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/obj/item/weapon/reagent_containers/food/drinks/beer,
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/obj/item/weapon/reagent_containers/food/drinks/beer,
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/obj/item/weapon/reagent_containers/food/drinks/beer)
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/obj/item/weapon/reagent_containers/food/drinks/beer,
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/obj/item/device/flashlight/glowstick,
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/obj/item/device/flashlight/glowstick/red,
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/obj/item/device/flashlight/glowstick/blue,
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/obj/item/device/flashlight/glowstick/orange,
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/obj/item/device/flashlight/glowstick/yellow,
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/obj/item/device/flashlight/glowstick/pink)
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crate_name = "party equipment crate"
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/datum/supply_pack/organic/critter
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@@ -1746,4 +1752,4 @@
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cost = 1000000
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contains = list(/obj/vehicle/bicycle)
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crate_name = "Bicycle Crate"
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crate_type = /obj/structure/closet/crate/large
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crate_type = /obj/structure/closet/crate/large
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