* wrah wah wah waaaah
* fences, new mountain turfs, sprites, top-side finished, misc stuff
* quick fix
* cut my life into pieces, this is my last resort
* lots of work done to the underground segment, more fluff bits and topside work
* removing depreciated bits and tgm conversion
* step_off
* damn these dirty VARS
* changes n stuff
* wanna build a plasmaman?
* decals commit fix
* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen
* tgm conversion
* new barricade sprites, final map edits before testing
* mountain wall fix
* Update snow_storm.dm
i ate too mucha pasta
* Buffs Clogged Vents
🆑 Iamgoofball
feature: Clogged Vents now has some teeth
/🆑
This was the only part of GoofEvents players liked
* Update effects_foam.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
* Update vent_clog.dm
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.
🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
In situations where a maxcap has been dropped above the Bridge, which is
generally the Observer-Start landmark's location, it would destroy the
landmark, making observers get a debugging message asking them to ahelp
when they observed.
There should be a better way of making an object indestructible from any
ingame effect without having to make it QDEL_HINT_LETMELIVE...
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Blessed turfs are visible to people who care about blessed turfs
* A better way
* Adds holy vision
* Compacts special types
* space space space
* Glowing
* Final Solution
* wraith
* bawhoppen has autism and we must hugbox
* Implements feedback
- Fixes copy_to runtiming if you transfer from a container that contains nothing directly to a reagents datum
- Removes redundant total_volume check in trans_to
- Fixes cryostylane and pyrosium not heating up people
- Fixes cryostylane cooling beakers to negative kelvins
- Fixes cryostylane cooling people to negative kelvins (stop copypasting code for temperature)
* ports Aurora's floor tile color decals
* replaces aurora's decals with new ones that actually have detail, renames turf_decal/corner to turf_decal/tile
* corner > tile decal
The Electrical Storm event now just picks a random spot on the station
(using find_safe_turf()), and then overloads APCS near it.
Less work for mappers, more randomness in the selection of lightbulb
destruction.
I've always found grating that xenobiology had access to species they had no business working with, and slime magic can only explain so much. My idea is to separate those species into their respective departments/antags, instead of having them all into a centralized, cheap source.
Androids should be made by robotics through augmentation
Podpeople are a botany feature
Skeletons should be limited to liches or other magic antags
Zombies should stay limited to romerol
Golems are still available in adamantine slimes (and luminescents can morph into golems with them)
Shadowpeople still lack an official place, but luminescents can become shadowpeople with black cores
The basic races are mostly human and lizard, and there are mutation toxins for those in case someone wants their species back after bodyswapping/ling mutation sting/etc.
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑