Commit Graph

1183 Commits

Author SHA1 Message Date
SuperSlayer
b79669e669 Amogus Sussy Impostor???? (#14089) 2022-05-16 20:32:30 +01:00
tattax
7cc7105157 damage flags are now defined from tg (#14050)
* 1st

* s

* d

Co-authored-by: Theos <theubernyan@gmail.com>
2022-05-16 20:14:12 +01:00
SuperSlayer
8ea0512ad8 Ports "Generic living mob HUD" (#13955)
* E

* Update living.dm
2022-05-07 12:21:35 +01:00
TheGamerdk
1d49dfdbcb Update _defines.dm (#13894) 2022-04-25 23:30:00 +01:00
tattax
74147777a8 Ports Bloodsuckers and Monster Hunters from Fulpstation (#13273)
* bs and mh

above

* updoot

d

* fix 2

* updoot 3

* updoot 4

* updoot 5

* quick psosible fix

* updoot 6

* quick fix 2

* pr updoot (probably)

* updoot 7

* possible maybable fix

* second maybable possible fix

* should work for checks

* updoot 8

* attempt 2

* mindslave hud

* reupdates hud.dmi

* quickfix 1

* hotfix 2

* quickfix 3

* quickfix 5

* quickfix 4

* quick fix 6

* clean 1

* quickfix 7

* quickfix 8

* turns all clans flavor only

* code improvement + fixes

* things i forgot

* Revert yarn

* fix to huds

* quickfix 9

* quickfix 10

* quickfix 11

* quick fix 12 (the lugening)

* fuck

Co-authored-by: Theos <theubernyan@gmail.com>

* d

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>

* p

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>

* saves yogstation

* penis

* why can't we have nice things

* quickfix 13

* ssssssssss

* hell

* summon traps

* this probably is a good idea

* heolp

* merge master into poggy

* Revert "merge master into poggy"

This reverts commit c346759195.

* amogus

* possibly fixes the gamemode idk it compiles

* makes stuff not cringe

* i hate webeditor

* i hate webeditor

* i hate webeditor

* fixessss

* ducky

* 2

* o

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: JohnFulpWillard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2022-04-10 12:28:02 +01:00
TheGamerdk
48d6a8daa6 Ports "Ports updates to the cameranet" (#13564)
* Ports updates to the cameranet (#6314)

Co-authored-by: ike709 <ike709@github.com>

* magic replace

* no kick

Co-authored-by: ike709 <ike709@users.noreply.github.com>
Co-authored-by: ike709 <ike709@github.com>
2022-04-09 05:06:16 -04:00
ynot01
31ddeb806d Autopsy surgery (#13500)
* Revert "update fork"

This reverts commit 67263d524d, reversing
changes made to e159e4b737.

* Revert "Revert "update fork""

This reverts commit e678f6f6da.

* Update borg_ai_skin_datums.dm

* autopsy

* Resolve merge conflict

* sewer slide logs & scanner req

* succeed without scanner & remove gloves req

* nerf non-scanner chance

* update comment for future generations

* map changes

Co-Authored-By: Maxim <23666142+maxion12345@users.noreply.github.com>

* Update YogStation.dmm

* Update YogStation.dmm

Co-authored-by: Maxim <23666142+maxion12345@users.noreply.github.com>
2022-04-02 23:49:26 +01:00
adamsong
d2af85bea0 Hopefully fixes the horror bug (#13406) 2022-03-10 18:53:05 +00:00
TheGamerdk
6e24df1cd2 [AI] Upgrade Expansion | Now featuring induction! (#12912)
* Update README.md

* AI is now a tcomms hub

* Revert "Update README.md"

This reverts commit e594c6c003.

* testing map items

* REF passing

* AI projects baseplate

* oops more changes

* Update ai_dashboard.dm

* zonk

* project code

* bug fixing for 30 minutes i love it

* minor dash changes

* Upgrades finished plus leftovers

* Update expansion_card_holder.dm

* changes

* polish

* yogmap

* Basic Upgrades

* it needs to also compile...

* Update examine.dm

* e

* sci and some sat changes

* this until bibby wakes up and explains things

* better core

* HOW FIX MAP CONFLICT

* Update ai_controlpanel.dm

* Update YogStation.dmm

* ok i think this works??

* bug fixes

* Widescreen hud + various fixes

* revert build tools changes

* Update login.dm

* small fixes

* no infinite loop thanks

* Update decentralized_os.dm

* Update decentralized_os.dm

* Update decentralized_os.dm

* NO MORE INFINITE LOOPS EVER

* small changes

* meta

* delta

* kilo

* malf AI works

* ui compiles

* Update AiDashboard.js

* Update AiDashboard.js

* Update expansion_card_holder.dm (#12818)

* this should fix the crash

* this should actually fix the crashes, for good

* logging fixes

* Fixed firewall causing AI download to speed up (#12838)

* Fixed firewall causing AI download to speed up

* Make bibby happy

* small fixes

* Various minor fixes

Fixed 50% warning spam. Added coordinates to console location
Added "Finish Download" option for AI to skip download process of itself
Fixed AI IntelliCard uploading
Minor stability fix
Minor unintended AI abilities on the control console removed
Examining AI data cores as an observer now shows AI laws

* Linter

* map changes (#12852)

* Automatic changelog generation #12852 [ci skip]

* Update ai_data_core.dm

* vox fix

* fixes oversights (#12859)

* Automatic changelog generation #12859 [ci skip]

* conflict fixed

* more logging

* lots of bug fixes

* oops

* Update _ai_machinery.dm

* Update ai_data_core.dm

* Update ai_data_core.dm

* Update expansion_card_holder.dm

* Minor fixes (Including weird fail on can_see when you've just spawned in)

* oldstation goodbye

* maps

* removes the AI core from the game

* missed one

* spans

* induction start

* Update AiDashboard.js

* induction start

* Update AiDashboard.js

* Revert "Merge branch 'more_ai_upgrades' of https://github.com/yogstation13/Yogstation into more_ai_upgrades"

This reverts commit 26e1060f45, reversing
changes made to 0df6bdb5cb.

* Target abilities

* linter happy

* Update ai.dm

* Fixes to induction, oops

* Update ai_dashboard.dm

* Create surveillance.dm

* Camera Memory Tracker

* Update Malf_Modules.dm

* Update ai_dashboard.dm

* Update ai_dashboard.dm

* Update ai.dm

* Update surveillance.dm

* Update surveillance.dm

* Update surveillance.dm

Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
Co-authored-by: Theos <theubernyan@gmail.com>
2022-02-14 17:49:16 +00:00
nmajask
7c36356963 Added the fixes (#13220)
Guess I was right, I should have tested that change
2022-02-03 10:23:22 -05:00
ChesterTheCheesy
4d369ae1db Eldritch horror - the final PR (#13033)
* Update is_helpers.dm

* Update role_preferences.dm

* Update traits.dm

* Update names.dm

* Update traumas.dm

* Update miscellaneous.dm

* Update scanners.dm

* Update sql_ban_system.dm

* Add files via upload

* Update headcrab.dm

* Update panacea.dm

* Create e

* Delete e

* adds horror

* Add files via upload

* Update suicide.dm

* Add files via upload

* Update brain_item.dm

* Update death.dm

* Update human.dm

* Update transform_procs.dm

* Update gun.dm

* Update organ_manipulation.dm

* Update uplink_items.dm

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Create horror.txt

* Add files via upload

* Update yogstation.dme

* adds horror-relatated tips

* fixes a typo

* Update code/_onclick/hud/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/modules/antagonists/horror/horror.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update scanners.dm

* Update code/modules/antagonists/changeling/powers/headcrab.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* i hope this won't break again

* actually makes horror unable to force lings to suicide

* fixes duplicate definition

* Not needed, changeling code already checks for that

* Cleans up a lot of code

* thank you theos for absolutely nerfing the crap out of horror tentacle

* cleans up a lot of bibby's suggestions and fixes a few bugs

* not sure if i changed anything in this file, but fuck it

* lets fix that merge conflict

* i sure hope github doesn't go nuclear

* oops made horror unable to work

* i hate logic gates

* sorry for commit spam but this thing literally broke horror and i wanna fix it as soon as possibles

* HAHA STUPID DE MORGAN! (tested works as intended)

* abominations summoned by curator horn should not attack horror anymore

* adds missing "

* cannot use lube ability whilst dead anymore

* Update horror_abilities_and_upgrades.dm

* flailing lube stops when you're killed while doing it

* fixes ordering so you can't get stuck in wrong animation at the last spin

* Horror can no longer squeeze through welded airlocks

* Infesting people is now assigned to Alt+Click

* makes tentacle arm no longer affected by range multipliers

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2022-02-02 18:44:08 +00:00
nmajask
f216b2c4f6 Ports "Adds borg tablets, and RoboTact as a borg self-management app" (#12781)
* Ports borg tablets and Robotact

A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG

* Ports dentation button, rearranges the UI, and adds a change I forgot

Should all work

* Should fix the checks

Tgui being stingy

* Expanded Robotact and ports stuff

Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader.

* Update asset_list_items.dm

* Adds buttons for lamp intensity

The slider is a bit jank, so I added some buttons for those who dont want to deal with it.

* Forgot you can do this

Should fix the checks

* *scream

Why is the linter so strict?

* Tails.dm but again

This is so much fun

* Reorganizes stuff and adds an integrated hardware flag

Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue.

* Should revert some of the removed buttons/commands

No reason to remove them

* Fixes the check

Forgot about this

* This is probably important

I should really test this

Co-authored-by: Theos <theubernyan@gmail.com>
2022-02-02 18:27:05 +00:00
Theos
88eb846267 fixes attack cooldowns again (#13175) 2022-01-27 13:32:20 -05:00
Theos
21b10cf2b4 Allows items to have increased/decreased attack cooldown modifiers based on distance (#13110)
* Update items.dm

* Update items.dm

* Update item_attack.dm

* Update item_attack.dm

* yeah this yeah no this should work

* Update item_attack.dm

* this is a mess lol

* Update items.dm

* Update item_attack.dm

* Update item_attack.dm
2022-01-26 18:54:01 +00:00
Lucy
585f7767c3 Visual spell cooldowns (from Tau Ceti) (#13038) 2022-01-12 17:42:45 +00:00
Theos
4e38e4b062 fixes attacking stuff on your tile being instant lmao (#13070)
* fixes attacking stuff on your tile being instant lmao

* whoops
2022-01-09 00:53:43 -05:00
TheGamerdk
2bea6c79fa Update ai.dm (#13066) 2022-01-08 22:08:06 -05:00
Theos
adb69e582b Adds a list of stats to items that dictate how they work in combat, gives spears 2 tile reach but makes them more unwieldy (#12980)
* basics and spear rebalance

* kenetic gun

* you know i could have used ctrlf

* but i dididnt

* attacking objects also causes slow/etc
2022-01-04 19:00:42 +00:00
Byemoh
949de21ab9 Adds a laser level for engineers to use (#13012)
* adds laser level

* adds a period
2022-01-01 13:52:43 -05:00
TheGamerdk
ae36e423bf [AI] AI Revamp | AI runs off of actual servers now (#12815)
* Update README.md

* AI is now a tcomms hub

* Revert "Update README.md"

This reverts commit e594c6c003.

* testing map items

* REF passing

* AI projects baseplate

* oops more changes

* Update ai_dashboard.dm

* zonk

* project code

* bug fixing for 30 minutes i love it

* minor dash changes

* Upgrades finished plus leftovers

* Update expansion_card_holder.dm

* changes

* polish

* yogmap

* Basic Upgrades

* it needs to also compile...

* Update examine.dm

* e

* sci and some sat changes

* this until bibby wakes up and explains things

* better core

* HOW FIX MAP CONFLICT

* Update ai_controlpanel.dm

* Update YogStation.dmm

* ok i think this works??

* bug fixes

* Widescreen hud + various fixes

* revert build tools changes

* Update login.dm

* small fixes

* no infinite loop thanks

* Update decentralized_os.dm

* Update decentralized_os.dm

* Update decentralized_os.dm

* NO MORE INFINITE LOOPS EVER

* small changes

* meta

* delta

* kilo

* malf AI works

* ui compiles

* Update AiDashboard.js

* Update AiDashboard.js

* Update expansion_card_holder.dm (#12818)

* this should fix the crash

* this should actually fix the crashes, for good

* logging fixes

* Fixed firewall causing AI download to speed up (#12838)

* Fixed firewall causing AI download to speed up

* Make bibby happy

* small fixes

* Various minor fixes

Fixed 50% warning spam. Added coordinates to console location
Added "Finish Download" option for AI to skip download process of itself
Fixed AI IntelliCard uploading
Minor stability fix
Minor unintended AI abilities on the control console removed
Examining AI data cores as an observer now shows AI laws

* Linter

* map changes (#12852)

* Automatic changelog generation #12852 [ci skip]

* Update ai_data_core.dm

* vox fix

* fixes oversights (#12859)

* Automatic changelog generation #12859 [ci skip]

* conflict fixed

* more logging

* lots of bug fixes

* oops

* Update _ai_machinery.dm

* Update ai_data_core.dm

* Update ai_data_core.dm

* Update expansion_card_holder.dm

* Minor fixes (Including weird fail on can_see when you've just spawned in)

* oldstation goodbye

* maps

* removes the AI core from the game

* missed one

* spans

* MMI upload

* Data cores on other z-levels

* Fixes crashes, + global annoucnement

* Update ai_controlpanel.dm

* Update ai_hijack.dm

* Update decentralized_ai.dm

* Update decentralized_ai.dm

* Update ai_data_core.dm

* Update ai_data_core.dm

* i hate this

* Update decentralized_os.dm

* Update decentralized_os.dm

Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
2021-12-17 16:57:37 -05:00
ynot01
66ecd569b5 Adds an alert & sound to brainwashing (#12352) 2021-09-27 00:42:01 -04:00
adamsong
3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00
Theos
26191754f1 Ports wounds from TG (#11955)
* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-11 13:19:11 +01:00
Jamie D
aaa5b9e2b1 Makes Yogs Widescreen better - End screen fades properly without weird tiles, should also make round end sounds play 85% of the time. (#12033)
* Widescreen

* Fixes Cinematics Widescreen

* Update fullscreen.dm

* Fixed Cinematics!

* e

* Fixes shit hopefully

* eee

* Update config.txt

* Update config.txt

Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2021-09-09 23:56:30 +01:00
Maxim Nikitin
3852ce8acc Fix parallax animation (#12252) 2021-09-06 01:30:46 +01:00
JC Denthead
3b56263bbf fixes a typo in some ratvarian (#12234) 2021-09-04 15:29:09 +01:00
nmajask
dc7deca4ae "black overlay, unconscious = black screen" but for those with the heavy sleeper quirk (#12108)
* Adds fullblack unconscious overlay to mobs with heavy sleeper

Does as the name says, only effects those with the heavy sleeper trait who are unconscious.

* Increased the point value of heavy sleeper

Increased the point value of heavy sleeper to 2

* Updated the description of heavy sleeper

Updated the description of heavy sleeper to include the new feature.
2021-08-25 23:55:20 +01:00
ynot01
0f3f1e5f26 Ubercharge (#10875)
* IM FULLY CHARGED

* why is this caps locked

* indentation

* needs to call parent apparently?

* Update code/modules/projectiles/guns/misc/medbeam.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update medbeam.dm

* Update medbeam.dm

* delta time & action fix?

* typo

* buggy spelling

* appropriate removal of godmode

* .status_flags

* bit operators

* ~

* uber overlay

* funnier desc

* shitcode indicator

* poke

* Update medbeam.dm

* )

* not shitcode

Co-Authored-By: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* caps

* round

* name fluff

* uplink

* advertisement

* prevent uber flashing

* patch exploit

* turn off if uber flash

* comments and autodocs maybe

* no uber flashing to save uber

* fix flash detection

* clean up

* stolen from timestop

* 40-80 seconds for uber charge

* push

* unpush

* poke merge conflict

* godmode tell

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
2021-02-13 16:18:07 +00:00
Theos
8ffc6119ea prevents special effects from being triggered by items that shouldn't be causing effects in melee (#10876) 2021-01-16 13:13:57 +00:00
SergeyMeyer
ae0e96c24a adds the thing (#10837)
thing thing

Co-authored-by: SergeyMeyer <sergeymeyershapiro@gmasil.com>
2021-01-09 14:32:58 -05:00
Hopekz
23c04a0815 Removes Syndicate meta from the game (#8144)
* Removes traitor meta from the game

* Removes unused define from previous tests

* Update flashlight.dm

* clock cultists can now use chameleon clothing

Doesn't let everyone use them.

* fixed broken merge conflict resolve
2020-12-31 11:23:44 +00:00
wejengin2
7bbdd27928 action (#10696) 2020-12-31 10:37:25 +00:00
Theos
0afe7a7401 I SWEAR I A LREADY DID THIS (#10690)
He swears he a lready did this
2020-12-22 13:53:36 -05:00
Jamie D
d60aebe2bb Revert "CLOCK AND BLOOD TORTURE 2: THE RESUMMONING (#8991)" (#10687)
This reverts commit 6ea27bb700.
2020-12-20 20:39:52 +00:00
Theos
6ea27bb700 CLOCK AND BLOOD TORTURE 2: THE RESUMMONING (#8991)
* clock cult agents added with framework for gamemode
also moved clock cult unlocks out of the clock cult team so agents can use them

* escape one survivor objective and soul extraction clock side both complete, gamemode info started, etc

* blood agents moved to DLC so clock can be tested, reorganizing, foolproofing some stuff, addition/completion/whatever of clock implant and objective, addition of basic bloodcult agent stuff in preparation for blood agent DLC, removal of debug interaction from agent slab

* no making real slabs from agent slabs

* clock gets some starting power can't believe i forgot this

* code runs off 100% all natural 0 []

* make scaling actually work

* cut recursive thing

* Update clock_mobs.dm

* bloodcult work

* bloodcult start stuff

* newline

* bloodcult objectives, cleanup, and bloodcult restrictions

* merge conflict I fixed but didn't get saved because ??

* see above

* oops all redacteds

* Update hierophant_network.dm

* Update game_options.dm

* bloodcult fixes and repositioning stuff

* clock cult gets 1000 starting power

* fix runtime

* wording

* Update traitorcult.dm

* Update traitorclock.dm

* FORGOT THIS

* Update soulextractobjectives.dm

* Update traitorcult.dm

* Update cult_structures.dm

* impant

* Update game_options.txt

* Update traitorcult.dm

* Update traitorcult.dm

* probably actually most  definitely fixes literally everything

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* fuck this

* Update traitorcult.dm

* Update traitorcult.dm

* Update traitorcult.dm

* fuck

* agent scaling down to 15

* Update traitorblood.dm

* Update traitorclock.dm

* Update soulstone.dm

* Update blood_magic.dm

* Update blood_magic.dm

* genious

* Update blood_magic.dm

* Update blood_magic.dm

* Update implantobjectives.dm

* Update blood_magic.dm

* Update blood_magic.dm

* fi clock agent not fgetting slapb

* fuck

* this is a mind proc retadrd

* agent scaling pulling double duty for objectives and cult size

* Update implantobjectives.dm

* Update traitorcult.dm

* deshittening

* Update implantobjectives.dm

* Update implantobjectives.dm

* Update soulextractobjectives.dm

* Update traitorcult.dm

* Update traitorclock.dm

* Update traitorblood.dm

* Update traitorcult.dm

* mess around with clock agent team probably fix issue with objective desc

* same with blood agents

* reflect changes to make objective text work in gamemode file

* Update code/game/objects/items/robot/robot_parts.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* cant believe I forgot that

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update objective.dm

* Update code/game/gamemodes/objective.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/game/gamemodes/traitor/traitorcult.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* all of this kind of wrote itself

* I think this'll stop teams from being made without having members

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
2020-12-20 15:04:05 +00:00
Theos
18705dd5fc Prevents tk from being used on things with mobs buckled to them (#10685)
* Prevents tk from being used on things with mpbs buckled to them

* Probably works
2020-12-20 14:29:52 +00:00
Jamie D
d0cef42e36 Huge Atmospherics Update - Five layer pipes and new funny gases (#10447)
* AHHHHHHHHHHHHH

* oopsie

* Fucking extools, who would of guessed

* eee

* MAPS GO BRRRRR

* Icons

* Update code/modules/atmospherics/machinery/portable/canister.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/game/objects/items/grenades/atmos_grenades.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/atmospherics/machinery/components/binary_devices/pressure_valve.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/atmospherics/gasmixtures/gas_mixture.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update code/modules/reagents/chemistry/reagents/other_reagents.dm

Co-authored-by: Hopekz <hopekxx@gmail.com>

* More shit

* Update basemats.dm

* Cock and Balls

* oh my god kill me please I hate gases and colton is a slave master someone call the cops he is after me and I dont feel good. I need some help here because I dont know what im doing and im very scared.

* Fuck off linter

* HMMMMMMMM

* Hmm?

* afasggsag

* REEEE

* COMPI:E BAD

* Hmmmm

* icons maybe

* T mixer

* Icons

* Ree

* Please work

* Fucking yogs folder

* Reeee

* Icon and runtime

* Reee

* Indents

* MIXER GO BRRR

* E

* Last update of the night

* oopsie

* Linter go Brrr

* REEE

* MOre fixes

* e

* Electroshitter

* EEE

* FUCK

* Maybe makes this work

* tg bad

* Come at me linter.

* Fucking oops

* Update electrolyzer.dm

* LINTER GO TO HELL - GIMMIE DAT GREEN TICK

* Im dumb

* E

* Update electrolyzer.dm

* Fixes vents

* Fixes

* E

* Fucking Jank code is jank

* R

* r

* Update tgui.bundle.js

* fucking moja just used goddamn find and replace

* Theos

Co-authored-by: Hopekz <hopekxx@gmail.com>
Co-authored-by: Theos <theubernyan@gmail.com>
2020-11-26 20:54:29 +00:00
Jamie D
a4caa0a555 Revert "Temporairly disables mousemove event to see if it helps with lag, will break wizard spellcards and space pods (#9582)" (#10480)
This reverts commit 28c94aa673.
2020-11-22 11:49:23 +00:00
Redmoogle
914b24566e Fixes Ghost Zoom (#10414)
* Fix

* Epic

* Oops

O
2020-11-16 20:07:12 -05:00
Jamie D
3d6cdec4bb [Admin] Makes the Admin verbs Less Shit (#10425)
* Admin Verbs

* Interner sound fix
2020-11-15 18:41:25 +00:00
TheGamerdk
65e3fe7465 CDN Assets + TGChat + Statbrowser Restyle (#10211)
* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

* Updates TGChat Test Merge (#10307)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Fixes

* Undo Kitchen Sink

* Fucking 7 Hours.

* status panel

* stat panel fixes

* fixes

* stat panel stuff

* Stat panel finish

* Compile, oops

* Update server_maint.dm

* Update world.dm

* Update interface.dm

* tgui compile

* Update subsystems.dm

* fix statpanel deleting whole admin tab (#54211)

fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab

* Update skin.dmf

* verbs?

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-11-10 19:10:27 +00:00
Redmoogle
2564293051 Chem Scan + Refactor (#10306) 2020-11-04 18:30:50 +00:00
Jamie D
98508e8302 Runechat 1.1 - TG Edition (#10318)
* RUNECHAT UPDATES

* Fixes hologram speech hopefully.

* Update ai.dm
2020-11-04 18:28:54 +00:00
alexkar598
28c94aa673 Temporairly disables mousemove event to see if it helps with lag, will break wizard spellcards and space pods (#9582) 2020-10-28 17:57:40 +00:00
Jamie D
b75326696e Revert "Runtimes go BRRR (#10184)" (#10217)
* Revert "Runtimes go BRRR (#10184)"

This reverts commit a701a112d7.

* Revert "speed (#10195)"

This reverts commit 5545556c0a.

* Revert "Lighting Optimizations (#10183)"

This reverts commit 22d231fa16.

* Revert "Update parrot.dm (#10174)"

This reverts commit 94f8365a52.

* Revert "Boodcode ™️ (#10194)"

This reverts commit b8bbc7fda3.

* Revert "add nonlethal to boxing (#10187)"

This reverts commit ff05965daf.

* Revert "Optimize (#10185)"

This reverts commit 5b44f36a07.

* Revert "artist id (#10171)"

This reverts commit aae9995a84.

* Revert "New polysmorph and lizard options (#10165)"

This reverts commit e0ffa081d3.

* Update config.txt

* Revert "Revert "Optimize (#10185)""

This reverts commit afda4150e6.

* Revert "Revert "artist id (#10171)""

This reverts commit 8b9959c995.

* Revert "Revert "New polysmorph and lizard options (#10165)""

This reverts commit 7d0b12fa1a.

* Revert "Revert "add nonlethal to boxing (#10187)""

This reverts commit b37df0036a.

* Revert "Revert "Boodcode ™️ (#10194)""

This reverts commit cea04725e5.

* Revert "Revert "Update parrot.dm (#10174)""

This reverts commit 9061bbecc8.

* Revert "Revert "Lighting Optimizations (#10183)""

This reverts commit 220d307494.

* Revert "Revert "speed (#10195)""

This reverts commit 35c69e5bb1.
2020-10-28 17:46:36 +00:00
Jamie D
a701a112d7 Runtimes go BRRR (#10184)
* Runtimes go BRRR

* Update liver.dm

Co-authored-by: Theos <theubernyan@gmail.com>
2020-10-27 09:39:45 +00:00
TheGamerdk
ed272794f7 Better Glowing Lights (#9256)
* lights

* better

Co-authored-by: Rob Bailey <actioninja@gmail.com>
Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-08-08 17:11:44 -04:00
swissloaf
91505ca131 Adds movie-like rolling credits to the end of the round (#9352)
* we should try this then...

* lets go

* oops

* Update vampire.dm

* Update traitor_bro.dm

* Update traitor_chan.dm

* Update vampire.dm
2020-08-08 16:56:16 -04:00
ynot01
97bcdc1abd Adds TRAIT_NOINTERACT and applies it to guardian Time Erasure (#9362)
* Adds TRAIT_NOINTERACT

TRAIT_NOINTERACT currently disallows the touching (clicking) of anything and doesn't allow you to use items in hand

* Adds TRAIT_NOINTERACT to Time Erasure

TRAIT_NOINTERACT makes it so you primarily can't driveby drop grenades or stunbaton people while using this ability while also preventing future exploits by removing the ability to touch at all. TRAIT_PACIFISM should cover mostly everything else. Except bear traps I guess. Fuck you

* _globalvars/traits.dm doesn't exist anymore

this is so sad

* Update code/_onclick/item_attack.dm

I forgot to add "can't"

Co-authored-by: Hopekz <hopekxx@gmail.com>

Co-authored-by: Hopekz <hopekxx@gmail.com>
2020-08-01 22:10:54 -04:00
swissloaf
38d4d9e13e Major Swarmer Rework (#9079)
* Swarmer Rework

* Fix

* Update swarmer.dm

* FINAL FIX

* test

* Revert "test"

This reverts commit a38d7a0f6e.
2020-07-24 19:06:24 -04:00