* Roundend report refactor
* I won't be fixining every moved part but here you go
* Preparation for feedback
* Fixup
* First draft of feedback (wip)
* Simple version of feedback for custom objectives/explanation texts
* Debug verb removal
* Fixes & show again action button
* Admin objective handling
* Fix and first step of css standarization.
* Every time
* More css
* Fix
* Fixes, abductee datum, css tweak
* Feedback and css fix
* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix
* Integrates clockult badcode
* Fix
* Fix lists in assoc feedback
* Unified antagonists and teams feedbacks, bumped up antagonists version
* Adds chat link to reopen the the report
* Fixes some clockcult stuff, passes antag name to feedback
* review stuff
* fix
* Adds some missing spacing
* Roundend corners, has css gone too far.
* Spacing between same antags
* Changeling and traitor objectives now have same spacing
* Wizar report typo fix
* Wrap brother team.
* Also move it to more relevant file
* Fixes cult summon objective
* Fixes roundend report for full-round observers
* Fixes wizard with apprentices roundend report
* Tutorial scarabs don't show in roundend anymore, adds some check_ticks
* Prettier station goals
* Merges roundend delay things
* Spread the lag around
* Fixes relogin qdeling eminence
* ckey -> key
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* Free codebase churn
* fixes dviewmob
* a commit
* Partial revert "Free codebase churn"
This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.
* better fix to dviewmob
* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list
* make some use out of the shiny carbon list
* make some use out of the shiny new living list
* more things, also make the mobs subsystem (Life) use living list
* bonus
* domo arigato mr. roboto
* compile fixes, also made the drone code less dumb
* better?
* make admin message prettier
* honk
* fixes blobs
* rev fixes
* one small thing
🆑 ninjanomnom
add: You can now select a nearby area to expand when using a blueprint instead of making a new area.
add: New shuttle areas can be created using blueprints. This is currently not useful but will be used later for shuttle construction.
tweak: Blueprints can modify existing areas on station.
admin: Blueprint functionality has been added to the debug tab as a verb.
/🆑
Additionally the code for getting all turfs in a contained space has been refactored for some pretty good performance improvements.
Old proc: Self CPU 8.816, Total CPU: 10.009, Real Time: 10.009, Calls: 5000
New proc: Self CPU 4.174, Total CPU: 9.000, Real Time: 9.001, Calls: 5000
They've been moved into a area helpers file.
* New API for service communication
* Safer this way
* Gives the game the ability to kill itself
* tick_lag
* Sanity check
* Updates comment
* Formalization of the server tools API
* Fixes, finishes, and cleanup
* Remove unecessary scoping
* Compile fixes
* Didn't Ctrl+S
* Reimplement chat commands
* Fixup
* Required parameters
* Fax
* Testing
* Fix ON_TOPIC
* The more defines the more better
* That's bass ackwards
* Fix tgs2
* Fuck it, call him pichael
* Do this
* No, we only use the modern methods now
* Remove tgs2 relay support
* Remove kebab
* Kill kill kill
* This is back baby
* Missed a GLOB
* Remove DownloadPRDetails()
* Cache custom commands by name
* Adds "notify" chat command
* Use the official API
* Fix API misuse
* Readme licensing memes
* Fix API
* Moves chat new game announcement to when the API is confirmed compatible
* Add TGS3.json
* Fix the input options
* Removes notify command
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor
There's a certain issue of people spoofing real byond links to admins. Now all links should come with a generated key that is validated when the Topic is run.
Added DEBUG_ADMIN_HREFS to debug this system while we test it (Allows hrefs without tokens and complains about it in the logs)
Just add [HrefToken()] as a parameter to all admin hrefs. Anything that ends up running through VV or Holder will be verified
* Ports Paradise Job exp system
* changed to use json_decode and json_encode as recommended by oranges
* updates changelog
* Reee cyberboss
* Changes to use a seperate table
* Updates database changelog
Changes to use mediumint
* Back to wip we go.
Changes sql stuff to how mso suggested
Attempts the changes requested in the other pr.
* work on stuff.
* work on stuff.
* Renamed proc for time remaining.
Fixed updating time amounts.
Added delay to fix firing at roundstart
* exp is now stored in a global list, and only updated to the db at round end.
* some stuff
* Added button to toggle exempt status on a player.
Still need to make it update the db
* REEE Jordie.
Undoes delaying exp updating to round end.
Adds the updating filtering to the update_exp_client proc which is used again
* Lowers a bunch of the times needed.
* Makes tracking per job instead of per department.
Department time is now calculated from job time.
* Whoops forgot to update master first. Lemme save this
Reverb should play cheeki breeki to people
* I think I did this right.
Too tired to test atm.
Busy rewatching twintails ni narimasu
* Removes var from proc arguments
Fixes database stuff
* Does some requested changes.
Makes special_role be tracked instead of bundled under special.
* Done, but need to refactor how it handles ghost roles.
* Less false data wew
* Changes
* Updates db version
More changes
* More changes
* More changes
* revision fix
* OOPS
* fix schemas
* Makes SQL error logging handled by Execute
Gang role tracking now strips out the gang name and is generic.
* TGS3
* Fix line endings
* Enable 16-bit long topics
* Cleans up topic socket usage
* Reduces and refines the IRC status throttle
* Increase the CP status delay to a reasonable amount
* Fixes the testmerge command not having a keyword
* Clean up rebooting a bit
* Get error codes from windows when symlinking fails
* Clean up world announces
* Aborting compilation will kill the DD process
* Add support for changing the project name
* Removes the log page
* Add support for compile cancellation
* Version bumps and docs
* Add merge-pr repo CL command
* Fixes DM cancel command's help message
* Refactor command line to show better formatted help text
* Corrects a typo
* Multi-key game options must be manually edited
* Moving of the server installation from the control panel
* Fix a bug with server moving
* Corrects webclient disposal syntax
* Service now handles the PR Json the game uses properly
* PR listing command for CL
* Fixes reversed testmerge and update help entries
* Windows scheduling to help avoid reboot crashes
* Generalization of chat infastructure
* Brings a file name in line with everything else
* Shutdown exceptions no longer keep the service online
* Enable provider switching on the backend. More thread safety
* Support for switching, password encryption and defaults.
* Removes boilerplate on log writing
* Discord integration
* Update the installer dependencies
* Version bump
* Adds support for getting the latest byond version
* Fixes issue with not being able to set discord channels
* Fix being able to reconnect if chat is disabled
* Extra validation for interface types
* Add the Chat page for the control panel
* Various cleanup
* Set read ACL on the data directory
* Remove redundant namespace usage
* Fixes some buttons not updating the server page
* Future proof against upcoming removal of repo data directory
* Normalize Main declaration
* Update the IRC library
* Enables CTCP
* Removes useless hack
* Logging + enable IRC private messages
* Jobs config
* And finally the maps config
* Save the last config panel visited
* Not gonna use these
* Minor formatting cleanup
* Fixes the chat page not refereshing after clicking reconnect
* Fixes server page not initializing correctly
* Repo now defaults to tgstation github when not found
* Revert "Set read ACL on the data directory"
This reverts commit 15b0021ec51532bca14690a884caa81e811fbc46.
* Design the admin config page
* Prep format the repo's admin_ranks.txt
* Add a negative permissions field
* IRC now RFC quits before disconnecting
* Turns out that fixed the disconnect lag
* Updates the admin ranks config api to work for us
* Done with this config shit
* @optimumtact
* Fix this
* Fix the .wxs
* Try to get md5/sha1 working.
* Add FCIV to appveyor
* Generalize the command class
* Revert "Generalize the command class"
This reverts commit 5c61f6df58d66f0fea4170c8aee0cd5beaa99b5d.
* ITS THE FUCKING SEX NUMBER!!!!
* Final touches
* No THESE are the final touches
* Do not advertise
* Revert "Do not advertise"
This reverts commit f64281d486f9ca27e39f19635ab4deacb2d7e1ac.
* Hopefully the last version bump for long time
* Fix line endings
* Fix default dbconfig.txt
* Fix Discord not checking the right admin channel
* Fix discord listening on ALL channels instead of configured ones
* Package the discord fixes for @JamieH
* Format the testmerge data a little better
* Apply 7 character clamping of commit strings
* Fold admin hard reboot into regular reboot list
* Backward ahelp compatibility with the adminbus bot
* Removes an unecessary semicolon
* Fix stray merge conflict in the config
* Fix Newtonsoft being included by the commandline
* Improve byond update logging
* Chat cleanup
* Fixes some setup non-errors from being displayed
* Repository no longer counts being busy as being valid
* Repository no longer valid while cloning
* Fixes a nudge socket change issue
* Frontend cleanup
* Fixes CanStart race condition
* Fixes compile cancel delays
* Various fixes
* More fixes
* Better readme
* More readme
* Fix a config command description
* Add missing repo status command
* Never delete the backups
* Log the compiles
* More logging
* Stuff
* A thing happened, but I'm not sure what
* Tiny
* INB4 second squash
* Version bump
* Shallow clones should speed things up
* Regular clones
* This is how it's set on travis
* Fix this dupe
* Add backup tag support to backend and command line
* Add some missing repo commands, fix GetHead. Fix reset on branches
* Remove the interfaces for commit and push
* Remove that generate changelog checkbox
* Yeah, that's a misunderstanding
* Make changelog pushing a config, with no way to enable for now
* Add Reset and Recompile option
* Update readme
* Repo page cleanup
* Fixed NudgePort message possible repeating
Fixed Reset and Recompile option always being visible
* Fixed compilation copy not overwriting files
Fixed compiler trying to unecessarily delete the whole A/B folder
Improved game folder initialization speed
* Selectively stage the html folder
* Make the restriction a config
* Switch to using LibGit2Sharp+SSH
* WIP SSH support
* Removes some success chat messages
* Make repo authentication purely file based
* Quick IRC fix
* Should all work in theory...
* More fine grained
* Remove the username thing
* Use the right default email for tgstation-server
* Update the readme
* That's worthy of a version bump
* Speling
* Makes it do as the readme says
* Fix testmerge list not having a scrollbar
* Trying out commit message based deployment [TGSDeploy]
* Whoops
* Testing
* Better
* Version Bump [TGSDeploy]
* Need to set the var at parent scope [TGSDeploy]
* Use the commit message
* Try this [TGSDeploy]
* Try just this
* This maybe? [TGSDeploy]
* >like [TGSDeploy]
* Wildcard, bitches [TGSDeploy]
* Saner title [TGSDeploy]
* Readme update
* This should loin ya
* Fix it [TGSDeploy]
* Readme, cleanup, and doc updates
* Improve DD crash handling
* Version bump [TGSDeploy]
* TGS3 Config Changes
* Line endings
* Map config code change
* Missed a few
* Security and Visibility selectors for the Server page
* Fixes OCD
* Fax it
* Fixes
* Version bump [TGSDeploy]
* eh
* The word comment has lost it's meaning to me
* This is a terrible name but whatever
* Support config changes
* This is part of the code so it belongs with the code
* ExportService now has a return value
* Copying of the logs dir during compile for #27674
* Version bump [TGSDeploy]
* Removes some uneedful
* Moves daemon config to BYOND folder, much safer
* Fix a config comment translation miss
* Fix project settings issue
* Fix config apply button not showing up after repo clone
* Fix anchoring for Backup Tags: label
* Version Bump [TGSDeploy]
* Nudge port only listens while server is running
* Fix some instances of the control panel crashing when the service stops
* Add start menu shortcuts
* Remove the actual server
* Remove appveyor
* Fix gitignore
* And this
* Readd HTTPS_Get for now
* Readd legacy support
* Fix
* Fix this stuff
* Last thing
* Line endings
* Final touches
* Dat newline
* More stuff
* Where'd that go?
* Real final touches
* adds round table to replace tacking some data in feedback table
* removes obsolete code for acolytes_survived
* uses a better query
* corrects var name
* uses actual sql queries
* adds commit column and connected checks before queries
* Cleanup world/New
* Moves some things from OnReboot SS Shutdowns
* Move mode handling procs to ticker
* Moves delayed reboot to ticker
Cleans up round end sound setting
Splits round end animation between SStitle and SSticker
* Moves PR announcement to where it can use the define
* Clean this bit up
* Move out datacore Initialization
* Fix some stuff
* Fix this for
* Different PR
* Gives admins reboot options
* Make it smaller
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
* Adds a link to individual logs on the player panel and moves the other one
* Fixes tgstation.dme and removes the other button from the show_player_panel verb
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var