admins can change colors on a specific item if it uses the GAGS system
you can now use right click -> toggle flashlight to toggle PDA flashlight
changed some sprites to use GAGS
* show some roles we care about PDA type
gave centcom inspectors their own PDA preset, added a syndicate clown variant, deleted some things that used old chameleon PDA
* adds paper printer and tweaks its icon
apparently that exists for modern PDAs
Moves integrity to the atom level (ported from tgstation/tgstation#61183), and allows turfs to be destroyed in the same way objects can.
Many things which destroy walls have been reworked to use the integrity system instead, and walls can now be destroyed through conventional means like hitting them with something strong. They can also be repaired with welding tools while not on harm intent. Reinforced walls are still very strong and require powerful tools or weapons to damage. Also changes some demolition modifiers slightly to fit the new system: emitters have 2.4x, overcharged emitters have 4x, and pulse rifles have 6x.
Standard wall - 300 integrity, 20 damage deflection, 60 melee/bullet/laser armor
Reinforced wall - 400 integrity, 75 damage deflection, 80 melee/bullet armor, 60 laser armor
* why no work
angy
* weird errors
shit sucks
* fixved it
I can spell good
* fix?
POSSIBLY
* nope
wasnt this
* no more immutable
thhanks koffee
* ok
ok
* removes all the pref stuff
""removes""
* remove this
idiot
* this goes bye
bye
* these go too
genius
* bye
bye
* better night vision
* tries to fix camera
maybe
* ok fuck it we ball
we ball
* ok lets go back
go back go back go back
* WORK
DAMNIT
* ha
fuc kyou
* this
maybe
* this doesnt work :(
* maybe fix
maybe
* fucks everything
why do i do this
* test update
test
* Revert "tries to fix camera"
This reverts commit 2d14fbae66.
* reverts everything I just did
peko pain
* bye
bitch
* oh yeah add this
I guess
* Fucks up the camera net + chunk
why
* test maybe revert
* Revert "test maybe revert"
This reverts commit 98c5ef1b93.
* Revert "Fucks up the camera net + chunk"
This reverts commit 0e421ebf5f.
* this isnt going well
uh oh
* Attempts to rework out security camera
and probably more
* Revert "this isnt going well"
This reverts commit 1d8ceac867.
* Revert "Revert "this isnt going well""
This reverts commit e26fb61415.
* ok
ok
* Revert "ok"
This reverts commit 7e7a7f8372.
* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"
This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.
* this doesn't need to be redefined
I guess
* no we need this
totally
* a familiar pain
* 515 is L
* yeah
yeah
* ok god
fine
* bye bye basemap :(
doesnt work on runtime station
* Fixes AI statis not working
god im good
* remove this
oh god
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""
This reverts commit b3fb3ba0db.
* proves to god I exist
and im pissed
* yog exclusive feature (tm)
plane master
* bring this back from previous push
* updates vendor emissives
as well as firealarms
* Updates barsign
and fucks everything up
* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures
We will address this in a later patch
* not sure who changed that
oh well
* yeah
this got moved
* this needs updating
yeah
* turns off the carbon monoxide alarm
duh
* FIXES IT YES
thank you biome
* turns this off too
yeah
* Can't compile yet but ports a ton of shit
* L
* the game opens ig
* extra shit
* fixes
* signals and smooth queue
* look ma im going horribly out of scope
* fixes chasms
* this fixed nothing
* ???
* more barsigns
for later
* forgive me cowboy. also fuck diagonals
* oops
we need this apparently
* fuck it we ball
* Update _lists.dm
* Update icon_smoothing.dm
* it now works kinda
* Update atom_initializing_EXPENSIVE.dm
* lighting don't work
* we have light
* sort turfs better
* big fucking reorganize
* like everything except templates
* boy i sure hope nothing bad happens to these bar templates
* we're back
* no runtimes baby
* no errors
* shuttles are almost fixed i think
* Revert "shuttles are almost fixed i think"
This reverts commit 046058827c.
* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"
This reverts commit 863e1b776d, reversing
changes made to 884623e600.
* Revert "no errors"
This reverts commit 884623e600.
* too far back i think
* midround smoothing runtimes fixed i think
* comment cleanup
* should fix the component runtimes
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""
This reverts commit a8ff8d63aa.
* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO
* please stay fixed icemeta
* organizing render dms
* woops this too in the reorganizing
* cryo fixed
* nah, i'd win
* parallax isn't my problem
* pls don't break icemeta
* runtime station gets a cam console
* well it compiles
* maybe fix the map
* woops
* man i hate maps
* was that it?
* PLEASE
* missing focus tests
* maybe that was it
* maybe
* let's take the batteries out of the carbon monoxide detector
* fuck osha
* i hate vending machines
* that's not a computer
* slot machine fix
* PLEASE
* that wasn't supposed to be there
* fuck it i can't fix everything at once
* BLUESPACE LOCKER?
* literally why
* hhh
* does this fix chasms?
* that should fix bad index
* please?
* turf_flags for reservations
* haha oops
* yolo (kill me)
* fix wood walls and other walls
* fix stairs
* that might have fixed shittles
* baseturfs are good now i think
* should fix plasma windows
* decals fixed
* please fix changelog
* shuttle lighting still fucky
* lighting is stinky slow and doesn't finish updating by the time the server starts guh
* lighting seemingly works
* slipping works
* shuttle sounds, slips, and windoors fixed
* why am i here
* fuck the changelog
* of course someone touched smoothing as i'm almost done
* we good?
* updating ai_eye and rename
* z updates and more ai cam updates
* ice fixed
* weather and ice fix
* clockies can see and other clean up catches
* windows fixed
* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor
* movable lighting works on multi-z
* gps fix
* item stacking from drag works
* falsewall fix
* job panel fixed
* AI HANDLED
* woops that comment should be gone
* i hate ai i hate ai
* brass glass visible again
* vents on top of tiles now
* sigdrobe sprite back
* centcomm portals work
* portals and see openspace mapping icons fixed
* icemeta my behated
* kill
* is that it
* lighting cutoff is old hat
* angery overlay
* not super necessary
* also extra but whatever
* ticker but thicker
* job fix i hope
* this isn't needed anymore
* latejoin fix?
* laserpointer, pipecrawl, and some consoles fixed
* i hate fixing bugs as they're made
* we're not ready for that
* redef cleanup
* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed
* goofy ah gun code
* this was a good idea and necessary
* should fix caltrop component
* does this please the linter
* linter please accept this async function
* THERE
* take the batteries out
* make it stop
* cowbot stopped me from letting ghosts dab
* recycler loc fix
* fix border firedoors not blocking movement
* should fix screen fade out and fade in on round start and end
* darker command tile trim and fixed bronze wall sprites
* fuck you linter
* railings actually stop you from leaving
* probably fixes gibtonite overlay when struck
* armaments dispenser and clockwork catwalk
* turbine fix probably
* pointing at inhand items should be fixed
* fix overwatch app
* should hopefully fix cable rotation on shuttle move
* flashlights have better directionality logic
* hopefully fixes shuttle atmos on move
* grilles fixed
* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving
* ice meta mining area finally not freezing
* fix lightbulb icons not updating
* lava mask and lighting dots
* we actually have this
* fuck glowshrooms GC
* fix light fixture interactions and icon updates
* hopefully catches all the updates
* lava lighting good to go
* seclite was missing inhands
* smoothing in replays
* light updates accurate in replays
* biome's multi-z requests
---------
Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
* WE'RE SO BACK (from #15753)
* reactor (mostly) works but the map breaks??
* makes pluonium instead of nitrium, also map works now
* i forgor
* update_icon()
* fuck it we ball
* background radiation
* Update engine_rbmk.dmm
* rename
* huge refactor, process_atmos() and more
* map fix
* map fix 2: for real this time
* map fix 3: the threequel
* cargo stuff
* exponential K, minor fixes
* simplify
* fixed meltdown overriding blowout
* how did i miss this
* more heat rebalancing
* icon fix
* not an rbmk!!!
* no sanity allowed on my yogstation
* longer time to fix
* adds a guide in the control room
* fixed the cameras, added a shovel
* okay
* okay
* doesn't need to exist and just causes problems apparently
* Update reactor.dm
* this too
* stuff
* fix
* good enough
* performance
* corium + more performance
* meta map fix
* uh oh
* syndicate preset
* rpd
* i forgor
* Update reactor.dm
* should fix fuel rod crates
* evil theos be like
* Update reactor.dm
* borgs can set up engine
* less tedious to fix
* fix the darn pipes
Jestographic Sequencer, a role-restricted traitor item for the Clown, is buyable at 4 TCs.
Jestographic Sequencer, if used on airlocks, will invert access.
Failing to emag something refunds the charge.
Cyborgs gets feedback similar to the AI when they interact with an non-functioning (e.g emagged) airlock.
Mechs no longer need a pilot to determine if they have access to a door.
Changed Explosive Airlock Charge's uplink description to be more accurate on how it is triggered.
Emagging the sechailer works now.
* update icon and update appearance
* update name
* fixes
* Removes double parent calls from many things
* More fixes
* minor fixes
* fuck
* A!
* general annoyances in this PR
* going in specific fixes
* remove remaining update icons and hud fixes
* Mass replace update icon with update icon state/overlays
* compile
* push my work so far
* goes back on things I broke
* a
* goes through like 80 more cases
* going through more update icons
* compile again
* thank you tattax
* Goes through the remaining update icon
* fix CI cries
* Fixes cigs, canisters and guncases
* Fixes airlock unres sides
* Fixes the flash
* Fixes cryo cells
* gun fix
* Egun fixes
* fixes mini eguns
* Update energy.dm
* Fixes MMIs
* Fixes security level interface
* Fixes cigar cases
* Bow & Critter crate fixes
* Fixes signalers
* Fix canisters again
* re-adds blinking red
* Fixes solar panels
* Fixes cryogenics (and forced standing)
* Update cryo.dm
* sechailer fix
* Maybe fixes pitch black roundstart APCs
* Update apc.dm
* yet another egun fix
* Fixes plasmamen helmets among other stuff
* Fixes canisters for good
* Fixes booze dispensers
* Fixes new icon updates people added
* Probably fixes ballistic guns
* i give up lol
* Adds grep for mapload and var in Args
* vars in args
* some more
* stuff
* Update shuttle_creator.dm
* Update __techweb_helpers.dm
* fix
* Update discoball.dm
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* I'll finish this later
* datum and lateinit maploads
* componentinit stuff
* mapload fixes
* why isnt CI catching these major issues
* MERGE CONFLICT FUCKED MY PR OVER
* Update check_grep.sh
* Update food.dm
* commit 1 - get me out
* she lives
* adds wizards
* thing
* surprise end hits take 1
* s
* d
* surprise end hits take 2
* montreal
* REAl
* strangelight
* guilford fall
* natural disasters
* envelope
* h
* lady elect
* test 321
* test 123
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* hot toes test
* ss
* redundancy
* s
* test 2
* s²
* s³
* s²³
* a pray!
* life and limb
* epic problem
* hmm
* update
* fixes something
* fixes something²
* adds slaughter demons to the game
* rend it
* hmm
* restores something
* adds clockwork cult into the game
* adds changelings to the game
* cassevetes
* test 101
* :)
* against
* shut the door
* adds darkspawn to the game
* sad
* cashout
* adds vampires to the game
* 2
* summer freeze
* pink frosty
* test111
* adds game to the game
* 2
* syndrome
* test
* test 2
* test 3
* test 4
* adds replay to the game?
* maybe?
* slo
* hrn
* test II
* test III
* test IV
* new technique
* ahm hum
* d
* sensible
* c
* ss13
* a
* v
* f
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* a couple files
* another quarter basically
* awooga
* so many changes
* comma moment
* oop and a zero
* guggugugug
* Update magic.dm
* e
* Update dcs.dm
* e
* finally
* Update watertank.dm
Fixwatertank
Co-authored-by: Molti <gamingjoelouis@gmail.com>
* Part 1
* Refactor signals into different files
* Remove redundant file
* Add missing movable signals
* Add signals log
* Split signal registering with list into new proc
* Add comments to component.dm and remove signal_enabled
* Fix yogs code
* Not this one
* Hopefully make linter happy
* Remove duplicate file
* More duplicates signals
* adds printers to command phones
* adds paperwork printer program to modular systems
* includes paperwork printing program in the dme
* removes ui_static_data as it is not needed
* updates to USE static_data at the recommendation of Chubbygummibear
* fixes linting
* Yoggers moment
* fixes linting 2 electric boogaloo
* runs tgui fix
* Thanks Theos
* makes buttons pretty
* fixes scuff
* improves code to @ynot01 standards, hopefully
* fixes redundant if
* dynamic paperwork additions part 1, working on getting it to actually print
* part 2, paperwork actually prints
* Forgot to switch this back
* fixes tgui
* Modular Computer Themes and PDA theme game preference option (#15735)
* themes and stuff
* theme app cleanup
* that should be it
* i said commit
* readability
* comment cleanup
* mooglecode
* moog spacing
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* Bibby
* there actual names
* not needed
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* hopefully fixed
* WHY IS IT SO PICKY
* only my program will use this so far
* bomberman back on the menu because i'm dumb
* fixes the little ntos header on the top bar of the window not showing up
* undeletable true
* just delete
* that shouldn't be in this pr
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* themes and stuff
* theme app cleanup
* that should be it
* i said commit
* readability
* comment cleanup
* mooglecode
* moog spacing
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* Bibby
* there actual names
* not needed
Co-authored-by: Redmoogle <dakotamew@gmail.com>