* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Revert "makes science's greytide gun unobtainable (#11029)"
This reverts commit 42d5cdc68f.
* no glass no table
* Changes and stuff and shit and things
* Lol I forgot to save
* Makes anti_magic_check mostly a /mob/living proc instead of /mob/
* (big and scary) Revamps how magic projectiles deal with antimagic
Previously, every singular ../projectile/magic had an onhit override that did the same 5-ish lines of code. No more!
As well, all of it is now handled in prehit instead of on_hit, which should fix some issues regarding spells ignoring antimagic.
* Fixes Runic Bombs detonating twice when targetting carbons
AFAIK this halves the damage of this spell. Kind of a game balance decision whether to preserve the bugged double-damage or not.
* Fixes compiletime in living.dm and warning in magic.dm
* de-sissifies the WT rifle magazine names and adds the rubbershot magazine
* Update smg.dm
* add rubber bullet casing
* Update smg.dm
* add rubber bullet projectile
* Update smg.dm
* ammo icon blatantly stolen from unused toxin rounds
* Update weapon_designs.dm
* this is a terrible spot on the techweb for literally anything
* not again
* Update packs.dm
* Update weapon_designs.dm
* Update packs.dm
* increases AP of normal rounds by 20 and AP of AP rounds by 10, rubber rounds still have 0
* Update packs.dm
* Update weapon_designs.dm
* Reagant viscosity framework
* Revert "Reagant viscosity framework"
This reverts commit d4f9841bd3.
* Fixes camera's + mode feature
* Revert "Fixes camera's + mode feature"
This reverts commit f884130943.
* Amber task force back tanks are non droppable
* Revert "Amber task force back tanks are non droppable"
This reverts commit 6956444f56.
* Ballistic weapon feedback system (Sketchin fully animated as proof of concept)
* Debug messages be gone
* Removes unused sprite
Now only using slide open and close for animations instead of a fire animation
* Adds gun recoil and slide close feedback
* space before jamie gets here
* Forgot to implement feedback_fire_slide
* Merge conflict be gone!