* Gives cap a phone and adds a sensor package to the CE's phone
Self explanatory
* Actually gives the cap a phone
Oops, forgot this
* Copy pasting fails me again
* Buffs TRAC rounds and allows dets to use the tracking program
- TRAC implant now lasts 5 minutes
- Dets now start with a modular PDA
- Radar programs now work on PDAs
- Tracking program now only requires brig access
* I cant count
* Updates the comments
It was technically correct
* Fixes some modular computer stuff
- Laptops now have the correct icons when opened
- You can no longer use programs when the computer lid is shut (RIP laptops being used ever)
- Fixes roundstart runtimes caused by updating icons when the physical is null
- Adds an interact sound to a few buttons I missed
* Missed these
Oops
* Wow this branch is old
Adds the sound files so I can update this thing.
* Why GitHub desktop
*scream
* Adds the functionality
Adds interaction sounds to mod pcs
* tablet noises
"Adds PDA clicking sounds" by comma on Baystation
* Fixes the checks
Forgot I changed that
* Fixed the abrupt cutoff
I just made it fade out
* Update code/modules/modular_computers/file_system/programs/borg_monitor.dm
* Integrated PC stuff
Should fix it
* Oops
Ack
* Coding
Cant code to save my life
* Telescreen beeping
Some refinements and telescreen beeping
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Ports borg tablets and Robotact
A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG
* Ports dentation button, rearranges the UI, and adds a change I forgot
Should all work
* Should fix the checks
Tgui being stingy
* Expanded Robotact and ports stuff
Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader.
* Update asset_list_items.dm
* Adds buttons for lamp intensity
The slider is a bit jank, so I added some buttons for those who dont want to deal with it.
* Forgot you can do this
Should fix the checks
* *scream
Why is the linter so strict?
* Tails.dm but again
This is so much fun
* Reorganizes stuff and adds an integrated hardware flag
Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue.
* Should revert some of the removed buttons/commands
No reason to remove them
* Fixes the check
Forgot about this
* This is probably important
I should really test this
Co-authored-by: Theos <theubernyan@gmail.com>
* Added the changes
Adds name changes pcs and ctrl click opening from PDAs to mod
* This is probably important
Thanks adamsong
* Tails.dm continues to baffle github desktop
I am incapable of changing/fetch branches without commiting this.
* Makes ctrl click opening only effect humans
Makes ctrl click opening mod pcs only effect humans so borgs can still drag them
* Added modular PDA and telescreen
They kinda work
* Adds a telescreen to box
* Cleans up some stuff
Left some code in from when I was working on something else, causing the checks to fail. This removes it.
* More clean up and an untested fix for computers so they dont runtime if they have an initial program
Hope this works.
* Hopefully fixes the failed check
Forgot about that var.
* Makes telescreens machines and more PDA sprites
Makes modular telescreens machines, adds more pda program icons, and fixes stuff.
* Adds telescreens to more maps and fixes the one on box
* Fixes the failed check and cleans up some commented out stuff
Forgot about this stuff
* Replaces engi and atmos tech phones with modular PDAs
Seams reasonable. May atomize it out if people want me to.
* Forgot the commit the atmos preset
*sigh
* Moves telescreens to the machine folder and adds a medical telescreen
Moves telescreens to the machine mod pc folder because they are no longer items and adds a medical telescreen that starts with the crew monitor program, though its not on maps yet.
* Removed the old telescreen file that didnt get removed
thanks github desktop
* Forgot about the CMO's computer
Though I did this with the medical preset
* Adds medical telescreens to most maps
* Readds the changes
* Forgot to uncomment this
*scream
* Adds telescreens to mining base and brig infirmary
* Everyone gets a telescreen
* Forgot the lights
* Symmetry
* Adds the fixes for delta
Adds a disk with the implant tracker program and an extra implant replacing the implant pad and locator in the mining implant kit.
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Adds a syndicate mod PC disk and a trapped mod PC disk that explodes on removal. Also removes ddos program from syndicate net and makes it an uplink item.
Added a program that is a subtype of secureye that can view labor camp cams called OverSeer. Also gives a new icon for overwatch to make it different from secureye.
* Added icons to some programs that didnt have one
Added icons to some programs that didn't have one, those being the bounty board, energy harvester controller, and portrait painter
* Changes one of the icons so its not a duplicate
Didn't know this one was used already
* Fixes crew monitor program alarm
The alarm for the crew monitor program, which didn't work change the icon state when someone was ladled dead.
* Maybe fixes the checks
Is this what it wants?
* Should add crew monitor program
Fairly basic, just exports the crew monitor UI and imports it in a different Ntos UI like how secureye was done.
* Forgot this
ctrl C ctrl V failed me again
* Adds an alarm icon and adds theos's request
Took me long enough to do this
* Forgot about the define
this is probably important
* Changed the header icon and made it update with alarms
Forgot to change this when mashing ctrl C ctrl V
* Fixed alarms and ported header icons from bay
Fixed alarms triggering from off Z level deaths and ported header icons from bay. Untested, but parts of this already existed on my test server so it should work.