* new traits + trait balancing
on average point values doubled to allow for more middleground traits, voracious tagger photographer musician spiritual and friendly have lower costs since they dont give you yourself much benefit while paraplegic and blind give more points due to how debilitating they are. adds hemophiliac, efficient metabolism, crafty, and cyberorgan.
* empath cost lowered to 1
it has no powergame use or really much use at all since nobody uses mood anyhow.
polypore resin count upped to 5 units instead of 3. resin solidifies from water rather than heat. removes tribalordrazine, tribal poultice recipe changed to be that of tribalordrazine. modifies tome of herbal knowledge to reflect changes. adds resin armband. reduces sinew price of chitin spear to 3 from 4. adds tribal bone gel made from gutlunch honey and liquid resin
* Stand-o-rama!
* Fix ESLint stuff
* Dust on death.
* minor code tweaks
* Fix spans
* use defines to make bibby happy
* whatever there'll only be one anyways
* Infiltrators!
* Fix the cigarette vending machine in the infiltrator base
* Uncomment role preference
* Fix a bunch of bugs.
* Changes to AI hijack
* GODDAMIT I FORGOT TO SAVE IN STRONGDMM
* Fix the dumb gravgen runtime.
* Just throw the infiltrator base on centcom directly
* Add infiltrators to one-click antag (and fix vampires not being in it)
* blame jamie
* add infiltrators event
* Admin only for now.
Admin only for now.
* Maybe fix the round ending a BIT too early?
* Fix uplink not appearing properly in the roundend report
* Improve examine text for infiltrator power sink
* Whoops, remove the J
* More stuff.
* Jamie's map changes
* Make the AI hijacker more idiot-proof.
* Update map again.
* fix infiltrators not being able to use edaggers
* Update centcomm map again
* aaaaa
* fix powersink examine
* e
* wait nvm that's right
* big typo whoopsie
* Some big ol' improvements!
* some tweaks to infiltrator uplink items
* Use span defines, some hijacked AI stuff...
* infiltration implants! woohoo!
* fix pinpointer to objectives not working
* dammit actually fix the pinpointer
* New pinpointer sprite!
* new sprites!
* Finishing all objectives no longer finishes the round.
* Fix sprite
* fixy fixy
* you can now put TC into your uplink
* restrict holoparas for infiltrators
* Fix infiltration implant creating a bugged implant case
* Fix CTF; add another infiltrator item spawnpoint
* tweak shuttle a bit
* you can no longer hijack dead AIs; 3rd item spawnpoint is now on the shuttle
* prevent using PDAs to metagame
* no removing purrbation
* hijacked ais can no longer doomsday; infiltrator objectives now properly respect quiet round
* make kidnap code slightly better
* show to ghosts
* remove cornered donuts in infiltrator ship
* fix up objective code stuff
* fix telecrystal thing still not working
* Add to config
* add minimum age of 3 weeks; add dynamic ruleset copy-pasted from nukies
* nvm i'm too lazy to figure out how this works
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* let the man grill
* remove multiplier since you get bonus stuff from upgrades anyway
* the maps
* changes things made with protein nutriment to be have protein
* rest of the maps
* adds atmosbot
* did a thing
* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm
he's right :(
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* updates crafting time to six seconds (complex bot time)
* changes robot name thanks to alexkar
* changes the recipe name
* Update atmosbot.dm
* REMOVES OLD ATMOS BOT, REPLACES WITH NEW SUICIDE BOT (TM)
* linter pls stop be angry
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* cleans up holdups a bit and makes them react to disarms
* increases delays very slightly to account for the immobilize increase
* Update gunpoint.dm
* Update gunpoint.dm
* Update gunpoint.dm
* Update gunpoint.dm
* ports crystallizer with some other changes
* Update atmos_grenades.dm
* Update atmos_grenades.dm
* how the fuck
* haven't seen anyone even make zauker
* Update atmos_machines_recipes.dm
* YEEHAW
* You're not you when you code for 3+ hours
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Fix airlocks
* Fix firelock blocking door construction
Co-authored-by: Hopekz <hopekxx@gmail.com>
* AHHHHHHHHHHHHH
* oopsie
* Fucking extools, who would of guessed
* eee
* MAPS GO BRRRRR
* Icons
* Update code/modules/atmospherics/machinery/portable/canister.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/game/objects/items/grenades/atmos_grenades.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/game/objects/items/twohanded.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/atmospherics/machinery/components/binary_devices/pressure_valve.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/atmospherics/gasmixtures/gas_mixture.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-authored-by: Hopekz <hopekxx@gmail.com>
* More shit
* Update basemats.dm
* Cock and Balls
* oh my god kill me please I hate gases and colton is a slave master someone call the cops he is after me and I dont feel good. I need some help here because I dont know what im doing and im very scared.
* Fuck off linter
* HMMMMMMMM
* Hmm?
* afasggsag
* REEEE
* COMPI:E BAD
* Hmmmm
* icons maybe
* T mixer
* Icons
* Ree
* Please work
* Fucking yogs folder
* Reeee
* Icon and runtime
* Reee
* Indents
* MIXER GO BRRR
* E
* Last update of the night
* oopsie
* Linter go Brrr
* REEE
* MOre fixes
* e
* Electroshitter
* EEE
* FUCK
* Maybe makes this work
* tg bad
* Come at me linter.
* Fucking oops
* Update electrolyzer.dm
* LINTER GO TO HELL - GIMMIE DAT GREEN TICK
* Im dumb
* E
* Update electrolyzer.dm
* Fixes vents
* Fixes
* E
* Fucking Jank code is jank
* R
* r
* Update tgui.bundle.js
* fucking moja just used goddamn find and replace
* Theos
Co-authored-by: Hopekz <hopekxx@gmail.com>
Co-authored-by: Theos <theubernyan@gmail.com>