* Add files via upload
* changed sigtech, tourist, and clerk icons
added more detail to sigtech icon
new tourist and clerk icons
* Some more icon changes
I uploaded the wrong file
* applied grimm-hollowknight requested changes
Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight
* ah, so thats why you reverted that change
im dumb
* why cant i merge upstream
why github
* Adds brig physicians
Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.
* Fixed some stuff
- Fixed some stuff I forget to change on some maps
- Added new landmark icons
* Removed Brig Physician's ability to be an antag
Removed Brig Physician's ability to be antag and gave them a mindshield
* Many requested changes
- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744
* Another bunch of changes
- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict
* Might fix one of the merge conflicts
ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun
* Should finally bring this back to a functional state
Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff
* Thought I fixed this
- Fixes the Brig Physician's skill capes using the wrong job
* Should fix wejengin2's issues with the maps
Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary
* Bows, bamboo, and bones
Ports the stuff
* Before i get yelled at
* ack
* Some sprites I forgot to save
* Syndicate bow
* Map changes
* Other bee ports
This might be a bit too much to add
* Fixes invisible bows in Fastdmm2 and a build error
* oops
* Some tweeks/fixes
* More stuff
Added more footwraps, ported tribal skirts, and fixed hardlight bows
* merg
* oops
* aaa
* Gramger
Thanks Anvilman
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Revert "Merge branch 'yogstation13-master' into tribal-crafting-port"
This reverts commit b0396f5085, reversing
changes made to 3085d93160.
* Revert "Merge branch 'tribal-crafting-port' of https://github.com/nmajask/Yogstation-But-Worse into tribal-crafting-port"
This reverts commit 32967243c7, reversing
changes made to b0396f5085.
* Fix
* More fix
* removes some stuff
for now
* fixed dart guns
* Embed stuff
pain
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Theos <theubernyan@gmail.com>
* ADMIN LOG: A
* fixes
* pain
* less debug
* Readd the changes
* balance
* hardlight bow stuff
* bamboo
* starting recipes and stuff
* More clothes
Ports some stuff
* Adds the clothing to the map
* balance
* Slug fix
* MELEE!
* Crossbows
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Update code/modules/projectiles/projectile/reusable/arrow.dm
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Hardlight bow arrow embedding
* Ashwalker nest tweaks
* Balance
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
* Bow fixes and minor balance changes
* Im dum
* fix
* Update code/modules/projectiles/boxes_magazines/_box_magazine.dm
* reorganized crafting menu
aaaaaa
* huh
* fex
* removed broken code
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Changes "APC Module" to "Power Control Module" for consitency
* fixes a fuckup
* Adds two new ammo types, and crafting recepies
* Makes the round hit mechs and penetrate people (probably)
* Gives each shell its own sprite, adds a sprite for a fired u shell.
* Removes incorrect documentation
* Fixes the one pixel that was there for some reason
* idk does something but it doesnt work still so idk.
* New sprite from orca
* Makes the penetration actually work. Thanks Bibby
* makes the ammo not op as fuck like when i was testing
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
Changes from the man of anvil
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Avnil used the wrong slash like an IDIOT
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
i cant spell
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Update code/modules/projectiles/ammunition/ballistic/shotgun.dm
removes a single space.
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Fixes my own merge conflict
* Revert "Fixes my own merge conflict"
This reverts commit 710ec071f6.
* hopefully fixes merge conflits
* Update ammo.dmi
Co-authored-by: Manatee <74586965+Ptohms@users.noreply.github.com>
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Adds funny thunder ammo
* Makes it not suck, and not literally oneshot everyone
* Makes the ammo craftable
* removed a tab because byond was getting pissy
* Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#61719)
* Removed effect/dummy/phased_mob copypasta. Fixed squeak component triggering from abstract effects & co. (#54783)
* bonkies
* fix merge
* secret gateway update (#62003)
admins are now notified about a secret gateway load failing, also logs this
secret z levels are protected from incorporeal movement
fixes unpowered ruin areas being powered
adds a bunch of new areas for secret gateways, since var edited areas probably arent a good idea its good to have a few presets
adds cordon turfs and areas, ingame they just look like the z level border, they are completely indestructible, you cant pass them, and if you somehow do, the cordon area kills you (idea from goon but the code and sprites are mine)
adds a z level injector mapping trait, injects a z level trait into the z level its placed on, if you want to add something like ash storms or whatever to your map
adds an anti xray z level trait, you can optionally add this with the z level injector to protect your map against any xray or whatever
* yesss
* Update walks.dm
* last fixed
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* t
* woop
* forgot to undo this
* finishes tasks
* s
* d
* adds demo midround tzimisce clan and rebalances stuff
i'll update the pr later
* l
* adds bs into rotation
* .
Co-authored-by: Theos <theubernyan@gmail.com>
* try
* Update code/modules/events/tzimisce.dm
* adds a new message for info
clears up https://github.com/yogstation13/Yogstation/issues/13987
* does the thing uh huh
fixes the issue of the heartbeat @Sniblet
* aaggh
* f
* fixes runtimes
runtimes stopped frenzy from applying the burn effect ( i didn't even know about it cause it doesn't say it anywhre lol) + masquerade runtimes + gangrel runtimes which fucked everything and coffin runtimes (coffins have had 0 armor for some time)
* d
* a
* Apply suggestions from code review
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Physiology
* underscores
* It only works on humans ANYWAYS
Necroseed expansion pack for monke and beno coming soon
* Literally dying inside
* Update necropolis.dm
Co-authored-by: Theos <theubernyan@gmail.com>