Commit Graph

968 Commits

Author SHA1 Message Date
Tad Hardesty
c4ff491b09 Grammarize the internals screen object 2018-01-13 04:35:54 -06:00
Tad Hardesty
6b6f3f0329 Disallow cross-Z examination and manipulation 2018-01-04 04:53:44 -08:00
XDTM
5d761c5605 [Ready]Adds the Pax reagent, small tweaks to pacifism (#33663)
* adds pax

* fixes and feedback

* Blanket disability fixes

* revert fix

* unlist

* update

* .
2017-12-29 03:37:10 -05:00
YPOQ
4782dd34d6 Fixes AI eyes getting nullspaced when jumping to deleted cameras (#33856) 2017-12-28 18:51:41 -02:00
Ian Turk
c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
Armhulen
e72cfeba72 code improvements from mso and co (#33485)
* eees zed

* mk?

* probably

* *burps*

* lol code

* thanks, cyberboss. you're the best

* why'd i do that?

* 😎
2017-12-18 20:50:35 -06:00
XDTM
146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
XDTM
b5d9845edf [Ready]Brain Trauma additions (#33405)
* Brain Trauma additions

* Adds Aphasia

* Adds the aphasia language

* Short window

* nuke exploits GONE

* fixes draggable portals

* psychobrawl won't just kill you if you use it too much, but stuns longer

* Adds anosognosia, and lowers thresholds

* .

* RANDOM GODWOKEN

* Default brain damage is now 0

* antur

* fix 1

* forcemove and afk friend adjustments

* okay it's ready now

* dead people can hear imaginary friends
2017-12-17 18:10:25 +01:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
AnturK
3d813853b5 Roundend report refactor (#33246)
* Roundend report refactor

* I won't be fixining every moved part but here you go

* Preparation for feedback

* Fixup

* First draft of feedback (wip)

* Simple version of feedback for custom objectives/explanation texts

* Debug verb removal

* Fixes & show again action button

* Admin objective handling

* Fix and first step of css standarization.

* Every time

* More css

* Fix

* Fixes, abductee datum, css tweak

* Feedback and css fix

* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix

* Integrates clockult badcode

* Fix

* Fix lists in assoc feedback

* Unified antagonists and teams feedbacks, bumped up antagonists version

* Adds chat link to reopen the the report

* Fixes some clockcult stuff, passes antag name to feedback

* review stuff

* fix

* Adds some missing spacing

* Roundend corners, has css gone too far.

* Spacing between same antags

* Changeling and traitor objectives now have same spacing

* Wizar report typo fix

* Wrap brother team.

* Also move it to more relevant file

* Fixes cult summon objective

* Fixes roundend report for full-round observers

* Fixes wizard with apprentices roundend report

* Tutorial scarabs don't show in roundend anymore, adds some check_ticks

* Prettier station goals

* Merges roundend delay things

* Spread the lag around

* Fixes relogin qdeling eminence

* ckey -> key
2017-12-11 11:57:20 -05:00
kevinz000
d97b34a262 Fixes beam rifles and flightsuits 2017-12-09 19:32:31 -08:00
jammer312
f07421a002 Makes actionbuttons remember positions where you locked them. (#33150)
* conjure spells fix

* added newline at end of file

* actionbuttons positioning memory

* remade id generation

* added memory reset on mass reset

* small fix
2017-12-08 22:29:42 +13:00
Ashe Higgs
32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00
XDTM
550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
deathride58
08504355d4 Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays

* prevents future copypasta, adds widescreen support to clickcatchers

* oops, makes it actually compile

* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen

* i need shittier shitcode

* !!!HOPEFULLY!!! fixes the screen fuckery

* Fixes compiling errors. Tested locally, it seems like it works

* fixes runtime in mouse_angle_from_client

* Fixes non-1:1 TGUI runtimes for borgs and ghosts

* adds actual defines for fullscreen overlay resolution

* makes varediting view call change_view to make clickcatcher regenerate proper

* testmerge toggle widescreen verb and fixes vving view

* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such

* fixes parallax runtimes - how'd i miss this

* removes debug verb
2017-12-05 20:45:47 -05:00
kevinz000
5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
Emmett Gaines
d56a47253e Bitflag returns from component signals (#33186)
* For more useful returns from sendsignal

* removes a needless else/indentation

* cleanup
2017-12-01 14:09:25 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
ShizCalev
8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
vuonojenmustaturska
39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
AnturK
a0ded89ca7 Fixes AI door hotkeys & other weirdness (#32737)
* Fixes AI door hotkeys & other weirdness

* Adds missing open button

* Adds the missing open door button & TGUI Build
2017-11-15 21:02:13 +13:00
kevinz000
aa3e8ff22c Hand teleporter and portal fixes. (#32689) 2017-11-14 14:11:20 -05:00
Jordan Brown
2d04e1172d Merge pull request #32641 from praisenarsie/patch-8
blah blah adds some initialize() for squeaky clean code and performance
2017-11-13 12:37:22 -05:00
Leo
6b97ae83a6 Adds a multitool_act and a proper check on tool_check (#32640) 2017-11-12 20:11:49 -05:00
YPOQ
7a3a66a4f8 Fixes AI anti-cheat false positives (#32627) 2017-11-12 03:08:01 -05:00
FrozenGuy5
159b37e150 Initialize() 2017-11-11 20:35:03 +00:00
Leo
882603901f Items no longer need to check for tools in attackby, having the check done with the tool_behaviour variable before pre_attackby is called. (#32602) 2017-11-11 21:22:15 +01:00
MoreRobustThanYou
e66f5d9726 ok now i kinda tested the ark examine (#32445)
* No, I did NOT test the Ark examine.

* Update countdown.dm

* Update ark_of_the_clockwork_justicar.dm

* Update ark_of_the_clockwork_justicar.dm

* OK JOAN FIXED

* Update ark_of_the_clockwork_justicar.dm
2017-11-09 21:57:24 -05:00
Tad Hardesty
3184de7bcd Fix crafting button location when zoomed out (#32496) 2017-11-08 11:53:25 -05:00
AnturK
70d0357b33 Ling datum antag standarization. (#32183)
* Ling datum standarization.

* Removal of redundant file

* Ok
2017-11-05 20:32:37 -05:00
Tad Hardesty
3a3a779721 Scale fullscreen overlays to the view size (#32379) 2017-11-05 05:51:57 -05:00
Jordan Brown
96390b7709 Fixed required images being in the config folder (#32375) 2017-11-04 00:34:20 -04:00
XDTM
af64bd8fd9 Ghosts can now Health Scan (#31640)
* Ghosts can now Health Scan

* cyberbossing

* Update observer.dm
2017-11-02 09:45:41 -04:00
Tad Hardesty
c7cf827656 Fix ghosts causing portals to spark 2017-11-02 01:23:45 -05:00
vuonojenmustaturska
8fa5fc9ca8 one more thing to allow more mobs to qdel nicely (#32168) 2017-10-29 13:14:16 +01:00
vuonojenmustaturska
032c86435c Removes mob.lastattacked and replaces lastattacker with a string (#31981) 2017-10-22 12:28:25 -04:00
YPOQ
d943e07733 Fixes AI visiblity checks (#31819) 2017-10-19 08:42:24 -02:00
kevinz000
f90c2b633d Adds type checks to HUD alert clicks to prevent ghosts from causing runtimes (#31609)
* Update alert.dm

* better fix
2017-10-19 09:00:16 +02:00
kevinz000
64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
Jordan Brown
04c05d8e5c Adds defines for organ slots (#31737) 2017-10-15 20:33:35 -04:00
Dax Dupont
3bb3d1482a Fix 3 instances of permanent being spelled as permenant 2017-10-14 19:26:52 +02:00
Jordan Brown
b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
ShizCalev
7d987884e1 Cleans up leftover Hand of God gamemode references (#31326)
* Removes leftover Hand of God gamemode references

* More
2017-10-05 18:16:47 -05:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Jordan Brown
d3dcc118ec Merge pull request #31340 from Firecage/codeshitnotshit
Does some code standardization/consistency.
2017-10-05 15:53:11 -04:00
XDTM
35d8a55926 Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby() (#30525)
* Adds hostile environiment suits

* NOBODY SAW THIS

* the CURSE

* c

* No more stun removal

* fix

* a

* in the chest

* back

* Fixes

* duh

* fucking helmets fucking secbots fucking past coders

* yeah

* REEEEE

* revert to here

* this better work

* cyberboss

* Update effects.dm

* check for charges

* B U L K

* spraycans

* READY

* the if, man

* why the fuck did it convert to spaces

* Fix it
2017-10-05 11:52:47 -04:00
Firecage
ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage
2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00