* Adds grep for mapload and var in Args
* vars in args
* some more
* stuff
* Update shuttle_creator.dm
* Update __techweb_helpers.dm
* fix
* Update discoball.dm
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* I'll finish this later
* datum and lateinit maploads
* componentinit stuff
* mapload fixes
* why isnt CI catching these major issues
* MERGE CONFLICT FUCKED MY PR OVER
* Update check_grep.sh
* Update food.dm
* commit 1 - get me out
* she lives
* adds wizards
* thing
* surprise end hits take 1
* s
* d
* surprise end hits take 2
* montreal
* REAl
* strangelight
* guilford fall
* natural disasters
* envelope
* h
* lady elect
* test 321
* test 123
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* hot toes test
* ss
* redundancy
* s
* test 2
* s²
* s³
* s²³
* a pray!
* life and limb
* epic problem
* hmm
* update
* fixes something
* fixes something²
* adds slaughter demons to the game
* rend it
* hmm
* restores something
* adds clockwork cult into the game
* adds changelings to the game
* cassevetes
* test 101
* :)
* against
* shut the door
* adds darkspawn to the game
* sad
* cashout
* adds vampires to the game
* 2
* summer freeze
* pink frosty
* test111
* adds game to the game
* 2
* syndrome
* test
* test 2
* test 3
* test 4
* adds replay to the game?
* maybe?
* slo
* hrn
* test II
* test III
* test IV
* new technique
* ahm hum
* d
* sensible
* c
* ss13
* a
* v
* f
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* a couple files
* another quarter basically
* awooga
* so many changes
* comma moment
* oop and a zero
* guggugugug
* Update magic.dm
* e
* Update dcs.dm
* e
* finally
* Update watertank.dm
Fixwatertank
Co-authored-by: Molti <gamingjoelouis@gmail.com>
* Part 1
* Refactor signals into different files
* Remove redundant file
* Add missing movable signals
* Add signals log
* Split signal registering with list into new proc
* Add comments to component.dm and remove signal_enabled
* Fix yogs code
* Not this one
* Hopefully make linter happy
* Remove duplicate file
* More duplicates signals
* adds printers to command phones
* adds paperwork printer program to modular systems
* includes paperwork printing program in the dme
* removes ui_static_data as it is not needed
* updates to USE static_data at the recommendation of Chubbygummibear
* fixes linting
* Yoggers moment
* fixes linting 2 electric boogaloo
* runs tgui fix
* Thanks Theos
* makes buttons pretty
* fixes scuff
* improves code to @ynot01 standards, hopefully
* fixes redundant if
* dynamic paperwork additions part 1, working on getting it to actually print
* part 2, paperwork actually prints
* Forgot to switch this back
* fixes tgui
* Modular Computer Themes and PDA theme game preference option (#15735)
* themes and stuff
* theme app cleanup
* that should be it
* i said commit
* readability
* comment cleanup
* mooglecode
* moog spacing
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* Bibby
* there actual names
* not needed
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* hopefully fixed
* WHY IS IT SO PICKY
* only my program will use this so far
* bomberman back on the menu because i'm dumb
* fixes the little ntos header on the top bar of the window not showing up
* undeletable true
* just delete
* that shouldn't be in this pr
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* themes and stuff
* theme app cleanup
* that should be it
* i said commit
* readability
* comment cleanup
* mooglecode
* moog spacing
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* Bibby
* there actual names
* not needed
Co-authored-by: Redmoogle <dakotamew@gmail.com>
* Gives cap a phone and adds a sensor package to the CE's phone
Self explanatory
* Actually gives the cap a phone
Oops, forgot this
* Copy pasting fails me again
* Fixes some modular computer stuff
- Laptops now have the correct icons when opened
- You can no longer use programs when the computer lid is shut (RIP laptops being used ever)
- Fixes roundstart runtimes caused by updating icons when the physical is null
- Adds an interact sound to a few buttons I missed
* Missed these
Oops
* Wow this branch is old
Adds the sound files so I can update this thing.
* Why GitHub desktop
*scream
* Adds the functionality
Adds interaction sounds to mod pcs
* tablet noises
"Adds PDA clicking sounds" by comma on Baystation
* Fixes the checks
Forgot I changed that
* Fixed the abrupt cutoff
I just made it fade out
* Update code/modules/modular_computers/file_system/programs/borg_monitor.dm
* Integrated PC stuff
Should fix it
* Oops
Ack
* Coding
Cant code to save my life
* Telescreen beeping
Some refinements and telescreen beeping
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Ports borg tablets and Robotact
A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG
* Ports dentation button, rearranges the UI, and adds a change I forgot
Should all work
* Should fix the checks
Tgui being stingy
* Expanded Robotact and ports stuff
Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader.
* Update asset_list_items.dm
* Adds buttons for lamp intensity
The slider is a bit jank, so I added some buttons for those who dont want to deal with it.
* Forgot you can do this
Should fix the checks
* *scream
Why is the linter so strict?
* Tails.dm but again
This is so much fun
* Reorganizes stuff and adds an integrated hardware flag
Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue.
* Should revert some of the removed buttons/commands
No reason to remove them
* Fixes the check
Forgot about this
* This is probably important
I should really test this
Co-authored-by: Theos <theubernyan@gmail.com>
* Added the changes
Adds name changes pcs and ctrl click opening from PDAs to mod
* This is probably important
Thanks adamsong
* Tails.dm continues to baffle github desktop
I am incapable of changing/fetch branches without commiting this.
* Makes ctrl click opening only effect humans
Makes ctrl click opening mod pcs only effect humans so borgs can still drag them
* Added modular PDA and telescreen
They kinda work
* Adds a telescreen to box
* Cleans up some stuff
Left some code in from when I was working on something else, causing the checks to fail. This removes it.
* More clean up and an untested fix for computers so they dont runtime if they have an initial program
Hope this works.
* Hopefully fixes the failed check
Forgot about that var.
* Makes telescreens machines and more PDA sprites
Makes modular telescreens machines, adds more pda program icons, and fixes stuff.
* Adds telescreens to more maps and fixes the one on box
* Fixes the failed check and cleans up some commented out stuff
Forgot about this stuff
* Replaces engi and atmos tech phones with modular PDAs
Seams reasonable. May atomize it out if people want me to.
* Forgot the commit the atmos preset
*sigh
* Moves telescreens to the machine folder and adds a medical telescreen
Moves telescreens to the machine mod pc folder because they are no longer items and adds a medical telescreen that starts with the crew monitor program, though its not on maps yet.
* Removed the old telescreen file that didnt get removed
thanks github desktop
* Forgot about the CMO's computer
Though I did this with the medical preset
* Adds medical telescreens to most maps
* Readds the changes
* Forgot to uncomment this
*scream
* Adds telescreens to mining base and brig infirmary
* Everyone gets a telescreen
* Forgot the lights
* Symmetry
* Adds the fixes for delta
* Added more presets
Added more mod console presets for sec, tcomms, cargo, qm, mining, HoP, HoS, CE, RD, and CMO
* Adds the consoles presets to the maps
* Few tweaks
Forgot to change what the tcomms preset had
* Tweaked kilo robotics
* Made a few more tweaks to kilo
* Re-added the outpost cameras instead of the mining preset
* Ports stuff
Ports a lot of stuff from TG, some of it might even work!
* Should fix the failed check
Should fix the failed check
* Allows phones to use the ID card program and aux card slot
Allows phones to use one of the two useful programs
* Changes preset stuff
Removes the old syndicate tablet preset with the nukie one and adds command and atmos phone presets. Replaces all head tablets with phones and fixes atmos techs starting with tablets.
* Fixes secureye icon and comms agents not being able to download apps
Does as it says
* Fixes the build error
cant code
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>