* Buffs TRAC rounds and allows dets to use the tracking program
- TRAC implant now lasts 5 minutes
- Dets now start with a modular PDA
- Radar programs now work on PDAs
- Tracking program now only requires brig access
* I cant count
* Updates the comments
It was technically correct
* Wow this branch is old
Adds the sound files so I can update this thing.
* Why GitHub desktop
*scream
* Adds the functionality
Adds interaction sounds to mod pcs
* tablet noises
"Adds PDA clicking sounds" by comma on Baystation
* Fixes the checks
Forgot I changed that
* Fixed the abrupt cutoff
I just made it fade out
* Update code/modules/modular_computers/file_system/programs/borg_monitor.dm
* Integrated PC stuff
Should fix it
* Oops
Ack
* Coding
Cant code to save my life
* Telescreen beeping
Some refinements and telescreen beeping
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Ports borg tablets and Robotact
A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG
* Ports dentation button, rearranges the UI, and adds a change I forgot
Should all work
* Should fix the checks
Tgui being stingy
* Expanded Robotact and ports stuff
Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader.
* Update asset_list_items.dm
* Adds buttons for lamp intensity
The slider is a bit jank, so I added some buttons for those who dont want to deal with it.
* Forgot you can do this
Should fix the checks
* *scream
Why is the linter so strict?
* Tails.dm but again
This is so much fun
* Reorganizes stuff and adds an integrated hardware flag
Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue.
* Should revert some of the removed buttons/commands
No reason to remove them
* Fixes the check
Forgot about this
* This is probably important
I should really test this
Co-authored-by: Theos <theubernyan@gmail.com>
* Added modular PDA and telescreen
They kinda work
* Adds a telescreen to box
* Cleans up some stuff
Left some code in from when I was working on something else, causing the checks to fail. This removes it.
* More clean up and an untested fix for computers so they dont runtime if they have an initial program
Hope this works.
* Hopefully fixes the failed check
Forgot about that var.
* Makes telescreens machines and more PDA sprites
Makes modular telescreens machines, adds more pda program icons, and fixes stuff.
* Adds telescreens to more maps and fixes the one on box
* Fixes the failed check and cleans up some commented out stuff
Forgot about this stuff
* Replaces engi and atmos tech phones with modular PDAs
Seams reasonable. May atomize it out if people want me to.
* Forgot the commit the atmos preset
*sigh
* Moves telescreens to the machine folder and adds a medical telescreen
Moves telescreens to the machine mod pc folder because they are no longer items and adds a medical telescreen that starts with the crew monitor program, though its not on maps yet.
* Removed the old telescreen file that didnt get removed
thanks github desktop
* Forgot about the CMO's computer
Though I did this with the medical preset
* Adds medical telescreens to most maps
* Readds the changes
* Forgot to uncomment this
*scream
* Adds telescreens to mining base and brig infirmary
* Everyone gets a telescreen
* Forgot the lights
* Symmetry
* Adds the fixes for delta
Adds a syndicate mod PC disk and a trapped mod PC disk that explodes on removal. Also removes ddos program from syndicate net and makes it an uplink item.
Added a program that is a subtype of secureye that can view labor camp cams called OverSeer. Also gives a new icon for overwatch to make it different from secureye.
* Added icons to some programs that didnt have one
Added icons to some programs that didn't have one, those being the bounty board, energy harvester controller, and portrait painter
* Changes one of the icons so its not a duplicate
Didn't know this one was used already
* Fixes crew monitor program alarm
The alarm for the crew monitor program, which didn't work change the icon state when someone was ladled dead.
* Maybe fixes the checks
Is this what it wants?
* Should add crew monitor program
Fairly basic, just exports the crew monitor UI and imports it in a different Ntos UI like how secureye was done.
* Forgot this
ctrl C ctrl V failed me again
* Adds an alarm icon and adds theos's request
Took me long enough to do this
* Forgot about the define
this is probably important
* Changed the header icon and made it update with alarms
Forgot to change this when mashing ctrl C ctrl V
* Fixed alarms and ported header icons from bay
Fixed alarms triggering from off Z level deaths and ported header icons from bay. Untested, but parts of this already existed on my test server so it should work.
* fixed mod pc atmo scanner and dos
Turns out monster forgot to update the scanner and someone tried to compare two strings with ==
* forgot to press the save button
removes the admin messages used for debugging
* Ported "Makes alarm manager update even while off and fire alarms clear"
Ported "Makes alarm manager update even while off and fire alarms clear" #4561 by lordScrubling from BeeStation
* Forgot this
i suck at coding
* Ports stuff
Ports a lot of stuff from TG, some of it might even work!
* Should fix the failed check
Should fix the failed check
* Allows phones to use the ID card program and aux card slot
Allows phones to use one of the two useful programs
* Changes preset stuff
Removes the old syndicate tablet preset with the nukie one and adds command and atmos phone presets. Replaces all head tablets with phones and fixes atmos techs starting with tablets.
* Fixes secureye icon and comms agents not being able to download apps
Does as it says
* Fixes the build error
cant code
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Ported SecurEye and added OverWatch
Ported SecurEye from TG and added OverWatch, a broken versions of SecurEye that only shows mining base cams.
* The tgui changes might be important to add
Im dumb
* fixes bodcam cams not working
Just copied and pasted the cams console proc to the secureye proc and things seem to work, only issue is that secureye updates much less than the cam console (as its tied to tgui updating, not proccess) causing it to appear a bit more jittery but otherwise works fine from my testing.