Files
Yogstation/code/game/machinery/autolathe.dm
Jamie D 10c9af0d77 Material datums - Moogle Helped - Check #10169 for more info (#10176)
* Hmm

* work please

* Fixes

* Ack

* REEE

* EEEE

* e

* e

* e

* STAND FIX

* Update code/game/machinery/autolathe.dm

Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>

* Update code/game/machinery/autolathe.dm

Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>

Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
2020-10-28 17:53:59 +00:00

458 lines
15 KiB
Plaintext

#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autolathe
layer = BELOW_OBJ_LAYER
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
var/disable_wire
var/shock_wire
var/prod_coeff = 1
var/datum/techweb/stored_research
var/base_price = 25
var/hacked_price = 50
var/datum/research/files
var/search
var/datum/material_container/materials
var/queue_max_len = 12
var/processing_queue = FALSE
var/datum/design/item_beingbuilt
var/datum/design/request
var/list/being_built = list()
var/list/autoqueue = list()
var/processing_line
var/printdirection = 0
var/queuelength = 0
var/list/categories = list("Tools","Electronics","Construction","T-Comm","Security","Machinery","Medical","Misc","Dinnerware","Imported", "Search")
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
request = list()
/obj/machinery/autolathe/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/autolathe/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!is_operational())
return
if(shocked && !(stat & NOPOWER))
shock(user,50)
if(!ui)
ui = new(user, src, "Autolathe", name)
ui.open()
/obj/machinery/autolathe/proc/wallcheck(direction) //Check for nasty walls and update ui
if(iswallturf(get_step(src,(direction))))
return TRUE
else
return FALSE
/obj/machinery/autolathe/ui_data(mob/user) // All the data the ui will need
var/list/data = list()
var/list/designs = list()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
data["total_amount"] = materials.total_amount
data["max_amount"] = materials.max_amount
data["metal_amount"] = materials.get_material_amount(/datum/material/iron)
data["glass_amount"] = materials.get_material_amount(/datum/material/glass)
data["rightwall"] = wallcheck(4) // Wall data for ui
data["leftwall"] = wallcheck(8)
data["abovewall"] = wallcheck(1)
data["belowwall"] = wallcheck(2)
processing_line = being_built.len ? get_processing_line() : null
data["processing"] = processing_line
data["printdir"] = printdirection
data["isprocessing"] = processing_queue
data["queuelength"] = queuelength
data["categories"] = categories
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
var/list/design = list()
design["name"] = D.name
design["id"] = D.id
design["disabled"] = disabled || !can_build(D)
design["category"] = D.category
var/max_multiplier_list = list()
if(ispath(D.build_path, /obj/item/stack))
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier > 10 && !disabled)
max_multiplier_list += "10"
if (max_multiplier > 25 && !disabled)
max_multiplier_list += "25"
if(max_multiplier > 0 && !disabled)
max_multiplier_list += max_multiplier
else
if(can_build(D))
max_multiplier_list += "5"
max_multiplier_list += "10"
design["max_multiplier"] = max_multiplier_list
design["materials_metal"] = get_design_cost_metal(D)
design["materials_glass"] = get_design_cost_glass(D)
designs += list(design)
data["designs"] = designs
if(istype(autoqueue) && autoqueue.len)
var/list/uidata = list()
var/index = 1
for(var/list/L in autoqueue)
var/datum/design/D = L[1]
uidata[++uidata.len] = list("name" = initial(D.name), "multiplier" = L[2], "index" = index)
index++
data["queue"] = uidata
else
data["queue"] = list()
return data
/obj/machinery/autolathe/ui_act(action, params)
if(..())
return
switch(action)
if("make") // Lets try make the item supplied via the UI
request = stored_research.isDesignResearchedID(params["item_id"])
if(!request)
return
var/multiplier = text2num(params["multiplier"])
multiplier = clamp(multiplier,1,50)
if((autoqueue.len + 1) < queue_max_len)
add_to_queue(request, multiplier) // Add item to queue for processing
else
to_chat(usr, "<span class='warning'>The autolathe queue is full!</span>")
if("eject")
request = stored_research.isDesignResearchedID(params["item_id"])
if(processing_queue)
to_chat(usr, "<span class='warning'>The autolathe queue is processing, please stop before ejecting material</span>")
if(!request)
return
var/multiplier = text2num(params["multiplier"])
multiplier = clamp(multiplier,1,50)
make_item(request, multiplier)
processing_queue = FALSE
if("process_queue") // Processing queue flag triggers the queue
if(processing_queue)
processing_queue = FALSE
return
processing_queue = TRUE
process_queue()
if("remove_from_queue")
var/index = text2num(params["index"])
if(isnum(index) && ISINRANGE(index, 1, autoqueue.len))
remove_from_queue(index)
if("queue_move") // Moves items up and down the list
var/index = text2num(params["index"])
var/new_index = index + text2num(params["queue_move"])
if(isnum(index) && isnum(new_index))
if(ISINRANGE(new_index, 1, autoqueue.len))
autoqueue.Swap(index,new_index)
if("clear_queue")
queuelength = 0
processing_queue = FALSE
autoqueue = list()
processing_line = null
if("printdir")
printdirection = text2num(params["direction"])
if(printdirection > 8) // Simple Sanity Check
printdirection = 0
update_icon()
/obj/machinery/autolathe/on_deconstruction()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return TRUE
if(default_deconstruction_crowbar(O))
return TRUE
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load \the [O] in \the [src]...",
"You begin to load a design from \the [O]...",
"You hear the chatter of a floppy drive.")
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
return TRUE
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else
switch(id_inserted)
if (/datum/material/iron)
flick("autolathe_o",src)//plays metal insertion animation
else
flick("autolathe_r",src)//plays glass insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating * 75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autolathe/examine(mob/user)
. += ..()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.<span>"
/obj/machinery/autolathe/proc/materials_printout()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
return FALSE
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(wallcheck(printdirection))
say("Output blocked, please remove obstruction.")
return FALSE
return materials.has_materials(required_materials)
/obj/machinery/autolathe/proc/get_design_cost_metal(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[/datum/material/iron])
dat = D.materials[/datum/material/iron] * coeff
else
dat = 0
return dat
/obj/machinery/autolathe/proc/get_design_cost_glass(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[/datum/material/glass])
dat = D.materials[/datum/material/glass] * coeff
else
dat = 0
return dat
/obj/machinery/autolathe/proc/reset(wire)
switch(wire)
if(WIRE_HACK)
if(!wires.is_cut(wire))
adjust_hacked(FALSE)
if(WIRE_SHOCK)
if(!wires.is_cut(wire))
shocked = FALSE
if(WIRE_DISABLE)
if(!wires.is_cut(wire))
disabled = FALSE
/obj/machinery/autolathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return TRUE
else
return FALSE
/obj/machinery/autolathe/proc/adjust_hacked(state)
hacked = state
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
if(hacked)
stored_research.add_design(D)
else
stored_research.remove_design(D)
/obj/machinery/autolathe/hacked/Initialize()
. = ..()
adjust_hacked(TRUE)
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
/obj/machinery/autolathe/proc/make_item(datum/design/D, multiplier)
var/is_stack = ispath(request.build_path, /obj/item/stack)
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/total_amount = 0
for(var/MAT in request.materials)
total_amount += request.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if (!materials)
say("No access to material storage, please contact the quartermaster.")
return FALSE
if(can_build(D, multiplier)) // Check if we can build if not, return
var/list/materials_used = list()
var/list/picked_materials
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in request.materials)
var/datum/material/used_material = MAT
var/amount_needed = request.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i])
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
use_power(power)
materials.use_materials(materials_used)
being_built = list(D, multiplier)
desc = "It's building \a [initial(D.name)]."
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32 * coeff * multiplier
sleep(time)
if(wallcheck(printdirection))
printdirection = 0
var/atom/A = drop_location()
var/location = get_step(src,(printdirection))
if(printdirection)
A = location
if(is_stack) // If its a stack we need to define it as so
var/obj/item/stack/N = new D.build_path(A, multiplier)
N.update_icon()
N.autolathe_crafted(src)
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new D.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
if(picked_materials.len)
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
item_beingbuilt = null
icon_state = "autolathe"
updateUsrDialog()
desc = initial(desc)
updateUsrDialog()
return TRUE
else
say("Not enough resources. Queue processing stopped.")
return FALSE
/obj/machinery/autolathe/proc/add_to_queue(D, multiplier)
queuelength++
if(!istype(autoqueue))
autoqueue = list()
if(D)
autoqueue.Add(list(list(D,multiplier)))
return autoqueue.len
/obj/machinery/autolathe/proc/remove_from_queue(index)
queuelength--
if(!isnum(index) || !istype(autoqueue) || (index<1 || index>autoqueue.len))
return FALSE
autoqueue.Cut(index,++index)
return TRUE
/obj/machinery/autolathe/proc/process_queue() //Process the queue from the autoqueue list. Will add temp metal and glass later.
var/datum/design/D = autoqueue[1][1]
var/multiplier = autoqueue[1][2]
if(!D)
remove_from_queue(1)
if(autoqueue.len)
return process_queue()
else
return
while(D)
if(!processing_queue)
say("Queue processing halted.")
processing_queue = FALSE
return
if(stat&(NOPOWER|BROKEN) || panel_open)
processing_queue = FALSE
return
if(!can_build(D,multiplier))
say("Not enough resources. Queue processing terminated.")
processing_queue = FALSE
return
remove_from_queue(1)
make_item(D,multiplier)
D = listgetindex(listgetindex(autoqueue, 1),1)
multiplier = listgetindex(listgetindex(autoqueue,1),2)
being_built = new /list()
say("Queue processing finished successfully.")
processing_queue = FALSE
/obj/machinery/autolathe/proc/get_processing_line() //Gets processing line for whats building for UI
var/datum/design/D = being_built[1]
var/multiplier = being_built[2]
var/is_stack = (multiplier>1)
var/output = "[initial(D.name)][is_stack?" (x[multiplier])":null]"
return output