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* Initial start of lavaland ruin budget system Weights are dumb, we're gonna use BUDGETS! To be clear, each round, there will be a budget for ruins. HERE IS A ROUGH APPROXIMATION OF THE AIMED PROCESS - Pick a ruin - Can we afford it? If not, start again. - Try a bunch of times to place it. - Did we place it? Good, then reduce our budget accordingly Does this look a little like syndicate surplus crates? That's the point. * Subclassery * Budget based ruin loader is GO * Cryostasis (with a s) * Adjusted costs, added no-duplication * No dupes on the major ruins * Deleted files, budget is config * Corrected description * Fixed ruins failing to load, duplication * The zoo goldgrub will no longer burrow away * Space descriptions and names * No more weird Xenonest loops, should be all good * Adjusted costs based on feedback