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* Roundend report refactor * I won't be fixining every moved part but here you go * Preparation for feedback * Fixup * First draft of feedback (wip) * Simple version of feedback for custom objectives/explanation texts * Debug verb removal * Fixes & show again action button * Admin objective handling * Fix and first step of css standarization. * Every time * More css * Fix * Fixes, abductee datum, css tweak * Feedback and css fix * CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix * Integrates clockult badcode * Fix * Fix lists in assoc feedback * Unified antagonists and teams feedbacks, bumped up antagonists version * Adds chat link to reopen the the report * Fixes some clockcult stuff, passes antag name to feedback * review stuff * fix * Adds some missing spacing * Roundend corners, has css gone too far. * Spacing between same antags * Changeling and traitor objectives now have same spacing * Wizar report typo fix * Wrap brother team. * Also move it to more relevant file * Fixes cult summon objective * Fixes roundend report for full-round observers * Fixes wizard with apprentices roundend report * Tutorial scarabs don't show in roundend anymore, adds some check_ticks * Prettier station goals * Merges roundend delay things * Spread the lag around * Fixes relogin qdeling eminence * ckey -> key
111 lines
3.2 KiB
Plaintext
111 lines
3.2 KiB
Plaintext
//Note to future generations: I didn't write this god-awful code I just ported it to the event system and tried to make it less moon-speaky.
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//Don't judge me D; ~Carn //Maximum judging occuring - Remie.
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// Tut tut Remie, let's keep our comments constructive. - coiax
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/*
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Contents:
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- The Ninja "Random" Event
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- Ninja creation code
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*/
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/datum/round_event_control/ninja
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name = "Space Ninja"
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typepath = /datum/round_event/ghost_role/ninja
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max_occurrences = 1
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earliest_start = 30000 // 1 hour
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min_players = 15
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/datum/round_event/ghost_role/ninja
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var/success_spawn = 0
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role_name = "space ninja"
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minimum_required = 1
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var/helping_station
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var/spawn_loc
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var/give_objectives = TRUE
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/datum/round_event/ghost_role/ninja/setup()
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helping_station = rand(0,1)
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/datum/round_event/ghost_role/ninja/kill()
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if(!success_spawn && control)
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control.occurrences--
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return ..()
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/datum/round_event/ghost_role/ninja/spawn_role()
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//selecting a spawn_loc
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if(!spawn_loc)
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return kill()
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spawn_loc = pick(spawn_locs)
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if(!spawn_loc)
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return MAP_ERROR
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//selecting a candidate player
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var/list/candidates = get_candidates("ninja", null, ROLE_NINJA)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected_candidate = pick_n_take(candidates)
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var/key = selected_candidate.key
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//Prepare ninja player mind
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var/datum/mind/Mind = create_ninja_mind(key)
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Mind.active = 1
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//generate objectives - You'll generally get 6 objectives (Ninja is meant to be hardmode!)
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//spawn the ninja and assign the candidate
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var/mob/living/carbon/human/Ninja = create_space_ninja(spawn_loc)
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Mind.transfer_to(Ninja)
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var/datum/antagonist/ninja/ninjadatum = add_ninja(Ninja)
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ninjadatum.equip_space_ninja()
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if(Ninja.mind != Mind) //something has gone wrong!
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throw EXCEPTION("Ninja created with incorrect mind")
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SSticker.mode.update_ninja_icons_added(Ninja)
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spawned_mobs += Ninja
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message_admins("[key_name_admin(Ninja)] has been made into a ninja by an event.")
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log_game("[key_name(Ninja)] was spawned as a ninja by an event.")
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return SUCCESSFUL_SPAWN
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//=======//NINJA CREATION PROCS//=======//
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/proc/create_space_ninja(spawn_loc)
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var/mob/living/carbon/human/new_ninja = new(spawn_loc)
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var/datum/preferences/A = new()//Randomize appearance for the ninja.
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A.real_name = "[pick(GLOB.ninja_titles)] [pick(GLOB.ninja_names)]"
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A.copy_to(new_ninja)
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new_ninja.dna.update_dna_identity()
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return new_ninja
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/proc/create_ninja_mind(key)
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var/datum/mind/Mind = new /datum/mind(key)
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Mind.assigned_role = "Space Ninja"
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Mind.special_role = "Space Ninja"
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SSticker.mode.traitors |= Mind //Adds them to current traitor list. TODO : Remove this in admin tools refeactor.
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return Mind
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/datum/game_mode/proc/update_ninja_icons_added(var/mob/living/carbon/human/ninja)
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var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
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ninjahud.join_hud(ninja)
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set_antag_hud(ninja, "ninja")
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/datum/game_mode/proc/update_ninja_icons_removed(datum/mind/ninja_mind)
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var/datum/atom_hud/antag/ninjahud = GLOB.huds[ANTAG_HUD_NINJA]
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ninjahud.leave_hud(ninja_mind.current)
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set_antag_hud(ninja_mind.current, null)
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