Files
Yogstation/code/modules/spells
LazennG 8ab06f24a0 replaces champ hardsuit legion drop with a new item called 'grand core' (#13330)
* New tator item: Air Shoes

New 'air shoes'
-intended tot item for 4-5tc
-functionally wheelys that can ollie as well
-slight maneuverability in 0g just like moths

Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com>

* things changed

-tried giving them the ability to ollie but botched it and idk how
-nvm baiomu told me

* Update scooter.dm

sparks appear on activation of shoes

* making it so if atmos is ok and gravity is gone yo can still move

* LAST THING DIDNT WORK

trying tje walk in pressurized thing again

* what do you MEAN UNDEFINED VAR

* stole from mothcode again instead

fuckin indentationerrors

* Update miscellaneous.dm

* fuck it dealing with this part later

* SPRITES BABEY

airshoes have proper worn/item sprites now

* changing shoe toggle sprites

toggling them on has its own sprite, but working on getting the ollie one to work properly

* Update shoes.dmi

* another shot at the movement in 0g

second attempt at allowing movement in 0g and atmos

* headache part 4

* Update miscellaneous.dm

* messed up vehicle sprites

added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in

* trying to figure out why a button wont change

* got it

no longer skateboard ollie

* just had a worse idea

gonna replace noslip with something else

* yes its dashing

* jorts

* jorts 2

* vehicle sprite

* last sprite thing

added custom sprite for shoe dash

* shoes can be renamed now

* Update miscellaneous.dm

* other actions now available+fixed sprite mistake

-removed a redundant line stopping the action from being recognized
-removed old shoe vehicle sprites so there's no shoes on top of shoes

* adds shoes to uplink and changes dash name

-alphabetically added to misc gadgets section
-name of dash changed from 'activate air shoes' so its less confusing

* Update miscellaneous.dm

* fixed a problem

walking while dashing used to just interrupt the dash so i just made the dash happen faster

* baseline for the toy or something idk its 3am

* worked on the actual abilities a bit

stole code from changelings and legionnaire and cursed heart, probably gonna rip from sentience potion later too

* Update necropolis_chests.dm

* bloodlings real

* loyalty and hostility success

* BUTTONS APPEAR NOW LETS GO

* spell works but still need to implement cooldown

* working on second spell

* SECOND SPELL OWRKS NOW

* changed grandcore sprite

* updated sprites

* Update necropolis_chests.dm

* WHY IS IT EMPTY

* replaces hardsuit with funy organ

* making sure bodies still exist in bloodmen

* bloodmen now only make new bloodmen and dont drop anything

* working on making shit work for bloodless mfs

* reverts racism against bloodless races

* racism is only good if its towards lizards

* made my mess in the hivelord.dm easier to read

* limited bloodman count to 3

* removes adminmessage on spawning bloodmen because i dont need them anymore

* added sprite for last spell

* Update conjure.dm

* SUMMON SPELL WORKS

LETS GOOOOO

* sounds

* bloodman balance or something i forgot

* HOW HARD IS IT TO ADD A COOLDOWN

* fucking dying and also changed hand color i guess

* finally implemented a cooldown god

* Update necropolis_chests.dm

* Update godhand.dm

* adds spaces to procs and also brings back missing conjure code

* moves blood stuff to the bottom of the file

* cuts down on bloat for bloodlings/bloodmen

removed things i'm not changing from original legions

* makes it so bloodlings dont turn the room into a fucking blender

* summon bloodman spell now just charges you per bloodman

* Update necropolis_chests.dm

* Update necropolis_chests.dm

* replaces copying cardinals and diagonals with glob.alldirs

* fixed thing that accidentally let bloodman spell work on living people

* idk what the green emoji is but i'm assuming disgust

changes raisehand desc to reiterate the function of the spell

* Update code/modules/spells/spell_types/godhand.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/modules/spells/spell_types/godhand.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* grandcore animated a bit now

* Update godhand.dm

* why the fuck is this still here

* thought i undid the changes so trying this and seeing if it works

* Revert "thought i undid the changes so trying this and seeing if it works"

This reverts commit 6fa3cf8ab3.

* hate yarn

* moves all changes to bottom

* Update hivelord.dm

Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
Co-authored-by: ToasterBiome <baiomurang@gmail.com>
2022-03-13 11:10:45 +00:00
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