Files
Yogstation/code/modules/projectiles/projectile/special/meteor.dm
tattax 7cc7105157 damage flags are now defined from tg (#14050)
* 1st

* s

* d

Co-authored-by: Theos <theubernyan@gmail.com>
2022-05-16 20:14:12 +01:00

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/obj/item/projectile/meteor
name = "meteor"
icon = 'icons/obj/meteor.dmi'
icon_state = "small1"
damage = 0
damage_type = BRUTE
nodamage = TRUE
flag = BULLET
/obj/item/projectile/meteor/Bump(atom/A)
if(A == firer)
forceMove(A.loc)
return
if(isobj(A))
SSexplosions.med_mov_atom += A
else if(isturf(A))
SSexplosions.medturf += A
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in urange(10, src))
if(!M.stat)
shake_camera(M, 3, 1)
qdel(src)