Files
Yogstation/code/world.dm
2015-12-04 15:40:58 -06:00

388 lines
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/world
mob = /mob/new_player
turf = /turf/space
area = /area/space
view = "15x15"
cache_lifespan = 7
var/global/list/map_transition_config = MAP_TRANSITION_CONFIG
/world/New()
map_ready = 1
#if (PRELOAD_RSC == 0)
external_rsc_urls = file2list("config/external_rsc_urls.txt","\n")
var/i=1
while(i<=external_rsc_urls.len)
if(external_rsc_urls[i])
i++
else
external_rsc_urls.Cut(i,i+1)
#endif
//logs
var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
href_logfile = file("data/logs/[date_string] hrefs.htm")
diary = file("data/logs/[date_string].log")
diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
load_configuration()
load_mode()
load_motd()
load_admins()
if(config.usewhitelist)
load_whitelist()
appearance_loadbanfile()
LoadBans()
investigate_reset()
if(config && config.server_name != null && config.server_suffix && world.port > 0)
config.server_name += " #[(world.port % 1000) / 100]"
timezoneOffset = text2num(time2text(0,"hh")) * 36000
if(config.sql_enabled)
if(!setup_database_connection())
world.log << "Your server failed to establish a connection with the database."
else
world.log << "Database connection established."
data_core = new /datum/datacore()
spawn(-1)
Master.Setup()
process_teleport_locs() //Sets up the wizard teleport locations
SortAreas() //Build the list of all existing areas and sort it alphabetically
#ifdef MAP_NAME
map_name = "[MAP_NAME]"
#else
map_name = "Unknown"
#endif
return
/world/Topic(T, addr, master, key)
diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
if (T == "ping")
var/x = 1
for (var/client/C in clients)
x++
return x
else if(T == "players")
var/n = 0
for(var/mob/M in player_list)
if(M.client)
n++
return n
else if (T == "status")
var/list/s = list()
// Please add new status indexes under the old ones, for the server banner (until that gets reworked)
s["version"] = game_version
s["mode"] = master_mode
s["respawn"] = config ? abandon_allowed : 0
s["enter"] = enter_allowed
s["vote"] = config.allow_vote_mode
s["ai"] = config.allow_ai
s["host"] = host ? host : null
var/admins = 0
for(var/client/C in clients)
if(C.holder)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admins++
s["active_players"] = get_active_player_count()
s["players"] = clients.len
s["revision"] = revdata.revision
s["revision_date"] = revdata.date
s["admins"] = admins
s["gamestate"] = 1
if(ticker)
s["gamestate"] = ticker.current_state
s["map_name"] = map_name ? map_name : "Unknown"
return list2params(s)
else if (copytext(T,1,9) == "announce")
var/input[] = params2list(T)
if(global.comms_allowed)
if(input["key"] != global.comms_key)
return "Bad Key"
else
#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
for(var/client/C in clients)
if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
C << "<span class='announce'>PR: [input["announce"]]</span>"
#undef CHAT_PULLR
/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
if (reason == 1) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
world << "<span class='boldannounce'>Rebooting World immediately due to host request</span>"
return ..(1)
var/delay
if(time)
delay = time
else
delay = config.round_end_countdown * 10
if(ticker.delay_end)
world << "<span class='boldannounce'>An admin has delayed the round end.</span>"
return
world << "<span class='boldannounce'>Rebooting World in [delay/10] [delay > 10 ? "seconds" : "second"]. [reason]</span>"
sleep(delay)
if(blackbox)
blackbox.save_all_data_to_sql()
if(ticker.delay_end)
world << "<span class='boldannounce'>Reboot was cancelled by an admin.</span>"
return
feedback_set_details("[feedback_c]","[feedback_r]")
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
#ifdef dellogging
var/log = file("data/logs/del.log")
log << time2text(world.realtime)
for(var/index in del_counter)
var/count = del_counter[index]
if(count > 10)
log << "#[count]\t[index]"
#endif
spawn(0)
if(ticker && ticker.round_end_sound)
world << sound(ticker.round_end_sound)
else
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg','sound/misc/leavingtg.ogg')) // random end sounds!! - LastyBatsy
for(var/client/C in clients)
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
..(0)
/world/proc/load_mode()
var/list/Lines = file2list("data/mode.txt")
if(Lines.len)
if(Lines[1])
master_mode = Lines[1]
diary << "Saved mode is '[master_mode]'"
/world/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/world/proc/load_motd()
join_motd = file2text("config/motd.txt")
/world/proc/load_configuration()
protected_config = new /datum/protected_configuration()
config = new /datum/configuration()
config.load("config/config.txt")
config.load("config/game_options.txt","game_options")
config.loadsql("config/dbconfig.txt")
if (config.maprotation && SERVERTOOLS)
config.loadmaplist("config/maps.txt")
// apply some settings from config..
abandon_allowed = config.respawn
/world/proc/update_status()
var/s = ""
if (config && config.server_name)
s += "<b>[config.server_name]</b> &#8212; "
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
// s += "[game_version]"
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/list/features = list()
if(ticker)
if(master_mode)
features += master_mode
else
features += "<b>STARTING</b>"
if (!enter_allowed)
features += "closed"
features += abandon_allowed ? "respawn" : "no respawn"
if (config && config.allow_vote_mode)
features += "vote"
if (config && config.allow_ai)
features += "AI allowed"
var/n = 0
for (var/mob/M in player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
/*
is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
if (host)
features += "hosted by <b>[host]</b>"
*/
if (!host && config && config.hostedby)
features += "hosted by <b>[config.hostedby]</b>"
if (features)
s += ": [list2text(features, ", ")]"
/* does this help? I do not know */
if (src.status != s)
src.status = s
#define FAILED_DB_CONNECTION_CUTOFF 5
var/failed_db_connections = 0
/proc/setup_database_connection()
if(failed_db_connections >= FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore.
return 0
if(!dbcon)
dbcon = new()
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
var/address = sqladdress
var/port = sqlport
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
. = dbcon.IsConnected()
if ( . )
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
else
failed_db_connections++ //If it failed, increase the failed connections counter.
if(config.sql_enabled)
world.log << "SQL error: " + dbcon.ErrorMsg()
return .
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
/proc/establish_db_connection()
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
return 0
if(!dbcon || !dbcon.IsConnected())
return setup_database_connection()
else
return 1
#undef FAILED_DB_CONNECTION_CUTOFF
/proc/maprotate()
if (!SERVERTOOLS)
return
var/players = clients.len
var/list/mapvotes = list()
//count votes
for (var/client/c in clients)
var/vote = c.prefs.preferred_map
if (!vote)
if (config.defaultmap)
mapvotes[config.defaultmap.name] += 1
continue
mapvotes[vote] += 1
//filter votes
for (var/map in mapvotes)
if (!map)
mapvotes.Remove(map)
if (!(map in config.maplist))
mapvotes.Remove(map)
continue
var/datum/votablemap/VM = config.maplist[map]
if (!VM)
mapvotes.Remove(map)
continue
if (VM.voteweight <= 0)
mapvotes.Remove(map)
continue
if (VM.minusers > 0 && players < VM.minusers)
mapvotes.Remove(map)
continue
if (VM.maxusers > 0 && players > VM.maxusers)
mapvotes.Remove(map)
continue
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pickweight(mapvotes)
if (!pickedmap)
return
var/datum/votablemap/VM = config.maplist[pickedmap]
message_admins("Randomly rotating map to [VM.name]([VM.friendlyname])")
. = changemap(VM)
if (. == 0)
world << "<span class='boldannounce'>Map rotation has chosen [VM.friendlyname] for next round!</span>"
var/datum/votablemap/nextmap
/proc/changemap(var/datum/votablemap/VM)
if (!SERVERTOOLS)
return
if (!istype(VM))
return
log_game("Changing map to [VM.name]([VM.friendlyname])")
var/file = file("setnewmap.bat")
file << "\nset MAPROTATE=[VM.name]\n"
. = shell("..\\bin\\maprotate.bat")
switch (.)
if (null)
message_admins("Failed to change map: Could not run map rotator")
log_game("Failed to change map: Could not run map rotator")
if (0)
log_game("Changed to map [VM.friendlyname]")
nextmap = VM
//1x: file errors
if (11)
message_admins("Failed to change map: File error: Map rotator script couldn't find file listing new map")
log_game("Failed to change map: File error: Map rotator script couldn't find file listing new map")
if (12)
message_admins("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
log_game("Failed to change map: File error: Map rotator script couldn't find tgstation-server framework")
//2x: conflicting operation errors
if (21)
message_admins("Failed to change map: Conflicting operation error: Current server update operation detected")
log_game("Failed to change map: Conflicting operation error: Current server update operation detected")
if (22)
message_admins("Failed to change map: Conflicting operation error: Current map rotation operation detected")
log_game("Failed to change map: Conflicting operation error: Current map rotation operation detected")
//3x: external errors
if (31)
message_admins("Failed to change map: External error: Could not compile new map:[VM.name]")
log_game("Failed to change map: External error: Could not compile new map:[VM.name]")
else
message_admins("Failed to change map: Unknown error: Error code #[.]")
log_game("Failed to change map: Unknown error: Error code #[.]")