Files
Yogstation/code/modules/power/port_gen.dm
Joan Lung b5b4037e2e More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now

* my oh my do we have a lot of these

* a fellow pedantic shit
2016-10-03 13:40:13 +13:00

347 lines
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/* new portable generator - work in progress
/obj/machinery/power/port_gen
name = "portable generator"
desc = "A portable generator used for emergency backup power."
icon = 'generator.dmi'
icon_state = "off"
density = 1
anchored = 0
var/t_status = 0
var/t_per = 5000
var/filter = 1
var/tank = null
var/turf/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/turf/outturf
var/lastgen
/obj/machinery/power/port_gen/process()
ideally we're looking to generate 5000
/obj/machinery/power/port_gen/attackby(obj/item/weapon/W, mob/user)
tank [un]loading stuff
/obj/machinery/power/port_gen/attack_hand(mob/user)
turn on/off
/obj/machinery/power/port_gen/examine(mob/user)
display round(lastgen) and plasmatank amount
*/
//Previous code been here forever, adding new framework for portable generators
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "portable generator"
desc = "A portable generator for emergency backup power."
icon = 'icons/obj/power.dmi'
icon_state = "portgen0"
density = 1
anchored = 0
use_power = 0
var/active = 0
var/power_gen = 5000
var/recent_fault = 0
var/power_output = 1
var/consumption = 0
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return 1
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/process()
if(active && HasFuel() && !crit_fail && anchored && powernet)
add_avail(power_gen * power_output)
UseFuel()
src.updateDialog()
else
active = 0
icon_state = initial(icon_state)
handleInactive()
/obj/machinery/power/port_gen/attack_hand(mob/user)
if(..())
return
if(!anchored)
return
/obj/machinery/power/port_gen/examine(mob/user)
..()
user << "It is[!active?"n't":""] running."
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type portable generator"
var/sheets = 0
var/max_sheets = 100
var/sheet_name = ""
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
var/board_path = /obj/item/weapon/circuitboard/machine/pacman
var/sheet_left = 0 // How much is left of the sheet
var/time_per_sheet = 260
var/current_heat = 0
/obj/machinery/power/port_gen/pacman/initialize()
..()
if(anchored)
connect_to_network()
/obj/machinery/power/port_gen/pacman/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new board_path(null)
B.apply_default_parts(src)
var/obj/sheet = new sheet_path(null)
sheet_name = sheet.name
/obj/item/weapon/circuitboard/machine/pacman
name = "circuit board (PACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman
origin_tech = "programming=2;powerstorage=3;plasmatech=3;engineering=3"
req_components = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/capacitor = 1)
/obj/item/weapon/circuitboard/machine/pacman/super
name = "circuit board (SUPERPACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman/super
origin_tech = "programming=3;powerstorage=4;engineering=4"
/obj/item/weapon/circuitboard/machine/pacman/mrs
name = "circuit board (MRSPACMAN-type Generator)"
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
origin_tech = "programming=3;powerstorage=4;engineering=4;plasmatech=4"
/obj/machinery/power/port_gen/pacman/Destroy()
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/RefreshParts()
var/temp_rating = 0
var/consumption_coeff = 0
for(var/obj/item/weapon/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/weapon/stock_parts/capacitor))
temp_rating += SP.rating
else
consumption_coeff += SP.rating
power_gen = round(initial(power_gen) * temp_rating * 2)
consumption = consumption_coeff
/obj/machinery/power/port_gen/pacman/examine(mob/user)
..()
user << "<span class='notice'>The generator has [sheets] units of [sheet_name] fuel left, producing [power_gen] per cycle.</span>"
if(crit_fail) user << "<span class='danger'>The generator seems to have broken down.</span>"
/obj/machinery/power/port_gen/pacman/HasFuel()
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
return 1
return 0
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
var/fail_safe = 0
while(sheets > 0 && fail_safe < 100)
fail_safe += 1
var/obj/item/stack/sheet/S = new sheet_path(loc)
var/amount = min(sheets, S.max_amount)
S.amount = amount
sheets -= amount
/obj/machinery/power/port_gen/pacman/UseFuel()
var/needed_sheets = 1 / (time_per_sheet * consumption / power_output)
var/temp = min(needed_sheets, sheet_left)
needed_sheets -= temp
sheet_left -= temp
sheets -= round(needed_sheets)
needed_sheets -= round(needed_sheets)
if (sheet_left <= 0 && sheets > 0)
sheet_left = 1 - needed_sheets
sheets--
var/lower_limit = 56 + power_output * 10
var/upper_limit = 76 + power_output * 10
var/bias = 0
if (power_output > 4)
upper_limit = 400
bias = power_output - consumption * (4 - consumption)
if (current_heat < lower_limit)
current_heat += 4 - consumption
else
current_heat += rand(-7 + bias, 7 + bias)
if (current_heat < lower_limit)
current_heat = lower_limit
if (current_heat > upper_limit)
current_heat = upper_limit
if (current_heat > 300)
overheat()
qdel(src)
return
/obj/machinery/power/port_gen/pacman/handleInactive()
if (current_heat > 0)
current_heat = max(current_heat - 2, 0)
src.updateDialog()
/obj/machinery/power/port_gen/pacman/proc/overheat()
explosion(src.loc, 2, 5, 2, -1)
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
user << "<span class='notice'>The [src.name] is full!</span>"
return
user << "<span class='notice'>You add [amount] sheets to the [src.name].</span>"
sheets += amount
addstack.use(amount)
updateUsrDialog()
return
else if(!active)
if(exchange_parts(user, O))
return
if(istype(O, /obj/item/weapon/wrench))
if(!anchored && !isinspace())
connect_to_network()
user << "<span class='notice'>You secure the generator to the floor.</span>"
anchored = 1
else if(anchored)
disconnect_from_network()
user << "<span class='notice'>You unsecure the generator from the floor.</span>"
anchored = 0
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
return
else if(istype(O, /obj/item/weapon/screwdriver))
panel_open = !panel_open
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(panel_open)
user << "<span class='notice'>You open the access panel.</span>"
else
user << "<span class='notice'>You close the access panel.</span>"
return
else if(default_deconstruction_crowbar(O))
return
return ..()
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
if(!emagged)
emagged = 1
emp_act(1)
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
..()
if (!anchored)
return
interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
interact(user)
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user)
interact(user)
/obj/machinery/power/port_gen/pacman/interact(mob/user)
if (get_dist(src, user) > 1 )
if(!isAI(user))
user.unset_machine()
user << browse(null, "window=port_gen")
return
user.set_machine(src)
var/dat = text("<b>[name]</b><br>")
if (active)
dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
else
dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
dat += text("[capitalize(sheet_name)]: [sheets] - <A href='?src=\ref[src];action=eject'>Eject</A><br>")
var/stack_percent = round(sheet_left * 100, 1)
dat += text("Current stack: [stack_percent]% <br>")
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
dat += text("Heat: [current_heat]<br>")
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
user << browse("[dat]", "window=port_gen")
onclose(user, "port_gen")
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
if(..())
return
src.add_fingerprint(usr)
if(href_list["action"])
if(href_list["action"] == "enable")
if(!active && HasFuel() && !crit_fail)
active = 1
icon_state = "portgen1"
src.updateUsrDialog()
if(href_list["action"] == "disable")
if (active)
active = 0
icon_state = "portgen0"
src.updateUsrDialog()
if(href_list["action"] == "eject")
if(!active)
DropFuel()
src.updateUsrDialog()
if(href_list["action"] == "lower_power")
if (power_output > 1)
power_output--
src.updateUsrDialog()
if (href_list["action"] == "higher_power")
if (power_output < 4 || emagged)
power_output++
src.updateUsrDialog()
if (href_list["action"] == "close")
usr << browse(null, "window=port_gen")
usr.unset_machine()
/obj/machinery/power/port_gen/pacman/super
name = "\improper S.U.P.E.R.P.A.C.M.A.N.-type portable generator"
icon_state = "portgen1"
sheet_path = /obj/item/stack/sheet/mineral/uranium
power_gen = 15000
time_per_sheet = 85
board_path = /obj/item/weapon/circuitboard/machine/pacman/super
overheat()
explosion(src.loc, 3, 3, 3, -1)
/obj/machinery/power/port_gen/pacman/mrs
name = "\improper M.R.S.P.A.C.M.A.N.-type portable generator"
icon_state = "portgen2"
sheet_path = /obj/item/stack/sheet/mineral/diamond
power_gen = 40000
time_per_sheet = 80
board_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
overheat()
explosion(src.loc, 4, 4, 4, -1)