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* c++ monstermos
fuck
Fixes the server hemorrhaging memory due to extools not decrementing ref counts
Increases defauilt tank pressure
make space cold or some shit
floor tile rips
Fixes code assuming that the heat capacity is nonzero
🤦
Fixes crash
fixes some bugs
fuck *facepalm*
the fastening
removes Del() in favor of an internal c++ hook
Fixes vent-pump math
* Fix the invisible gases bug
* Linux support
* fix the deploy.sh
* Uses newer BYOND 513 because older one is probably missing an important pattern (it segfaulted on pattern search)
* Updates windows dll to match linux version and cleans up unused BYOND code
277 lines
8.2 KiB
Plaintext
277 lines
8.2 KiB
Plaintext
//Contains the target item datums for Steal objectives.
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/datum/objective_item
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var/name = "A silly bike horn! Honk!"
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var/targetitem = /obj/item/bikehorn //typepath of the objective item
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var/difficulty = 9001 //vaguely how hard it is to do this objective
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var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
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var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
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var/list/special_equipment = list()
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var/datum/objective/steal/objective //The objective datum for our objective
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/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
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return 1
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/datum/objective_item/proc/TargetExists()
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return TRUE
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/datum/objective_item/steal/New()
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..()
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if(TargetExists())
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GLOB.possible_items += src
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else
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qdel(src)
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/datum/objective_item/steal/Destroy()
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GLOB.possible_items -= src
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return ..()
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/datum/objective_item/steal/caplaser
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name = "the captain's antique laser gun."
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targetitem = /obj/item/gun/energy/laser/captain
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difficulty = 5
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excludefromjob = list("Captain")
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/datum/objective_item/steal/hoslaser
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name = "the head of security's personal laser gun."
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targetitem = /obj/item/gun/energy/e_gun/hos
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difficulty = 10
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excludefromjob = list("Head Of Security")
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/datum/objective_item/steal/handtele
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name = "a hand teleporter."
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targetitem = /obj/item/hand_tele
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difficulty = 5
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excludefromjob = list("Captain", "Research Director")
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/datum/objective_item/steal/jetpack
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name = "the Captain's jetpack."
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targetitem = /obj/item/tank/jetpack/oxygen/captain
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difficulty = 5
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excludefromjob = list("Captain")
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/datum/objective_item/steal/magboots
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name = "the chief engineer's advanced magnetic boots."
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targetitem = /obj/item/clothing/shoes/magboots/advance
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difficulty = 5
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excludefromjob = list("Chief Engineer")
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/datum/objective_item/steal/capmedal
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name = "the medal of captaincy."
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targetitem = /obj/item/clothing/accessory/medal/gold/captain
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difficulty = 5
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excludefromjob = list("Captain")
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/datum/objective_item/steal/hypo
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name = "the hypospray."
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targetitem = /obj/item/reagent_containers/hypospray/CMO
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difficulty = 5
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excludefromjob = list("Chief Medical Officer")
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/datum/objective_item/steal/nukedisc
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name = "the nuclear authentication disk."
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targetitem = /obj/item/disk/nuclear
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difficulty = 5
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excludefromjob = list("Captain")
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/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
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return !N.fake
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/datum/objective_item/steal/reflector
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name = "a reflective jacket."
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targetitem = /obj/item/clothing/suit/armor/laserproof
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difficulty = 3
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excludefromjob = list("Head of Security", "Warden")
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/datum/objective_item/steal/reactive
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name = "the reactive teleport armor."
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targetitem = /obj/item/clothing/suit/armor/reactive/teleport
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difficulty = 5
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excludefromjob = list("Research Director")
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/datum/objective_item/steal/documents
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name = "any set of secret documents of any organization."
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targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
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difficulty = 5
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/datum/objective_item/steal/nuke_core
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name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
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targetitem = /obj/item/nuke_core
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difficulty = 15
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/datum/objective_item/steal/nuke_core/New()
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special_equipment += /obj/item/storage/box/syndie_kit/nuke
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..()
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/datum/objective_item/steal/supermatter
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name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
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targetitem = /obj/item/nuke_core/supermatter_sliver
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difficulty = 15
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/datum/objective_item/steal/supermatter/New()
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special_equipment += /obj/item/storage/box/syndie_kit/supermatter
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..()
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/datum/objective_item/steal/supermatter/TargetExists()
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return GLOB.main_supermatter_engine != null
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//Items with special checks!
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/datum/objective_item/steal/plasma
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name = "28 moles of plasma (full tank)."
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targetitem = /obj/item/tank
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difficulty = 3
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excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
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/datum/objective_item/steal/plasma/check_special_completion()
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var/target_amount = text2num(name)
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var/found_amount = 0
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for(var/datum/mind/M in objective.get_owners())
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if(!isliving(M.current))
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continue
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var/list/all_items = M.current.GetAllContents()
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for(var/o in all_items)
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if(!istype(o, /obj/item/tank))
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continue
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var/obj/item/tank/T = o
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found_amount += T.air_contents.get_moles(/datum/gas/plasma)
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return found_amount >= target_amount
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/datum/objective_item/steal/functionalai
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name = "a functional AI."
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targetitem = /obj/item/aicard
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difficulty = 20 //beyond the impossible
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/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
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for(var/mob/living/silicon/ai/A in C)
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if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
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return 1
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return 0
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/datum/objective_item/steal/blueprints
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name = "the station blueprints."
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targetitem = /obj/item/areaeditor/blueprints
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difficulty = 10
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excludefromjob = list("Chief Engineer")
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altitems = list(/obj/item/photo)
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/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
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if(istype(I, /obj/item/areaeditor/blueprints))
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return TRUE
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if(istype(I, /obj/item/photo))
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var/obj/item/photo/P = I
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if(P.picture.has_blueprints) //if the blueprints are in frame
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return TRUE
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return FALSE
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/datum/objective_item/steal/slime
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name = "an unused sample of slime extract."
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targetitem = /obj/item/slime_extract
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difficulty = 3
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excludefromjob = list("Research Director","Scientist")
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/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
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if(E.Uses > 0)
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return 1
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return 0
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//Unique Objectives
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/datum/objective_item/unique/docs_red
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name = "the \"Red\" secret documents."
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targetitem = /obj/item/documents/syndicate/red
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difficulty = 10
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/datum/objective_item/unique/docs_blue
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name = "the \"Blue\" secret documents."
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targetitem = /obj/item/documents/syndicate/blue
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difficulty = 10
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/datum/objective_item/special/New()
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..()
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if(TargetExists())
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GLOB.possible_items_special += src
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else
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qdel(src)
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/datum/objective_item/special/Destroy()
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GLOB.possible_items_special -= src
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return ..()
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//Old ninja objectives.
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/datum/objective_item/special/pinpointer/nuke
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name = "the captain's pinpointer."
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targetitem = /obj/item/pinpointer
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difficulty = 10
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/datum/objective_item/special/aegun
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name = "an advanced energy gun."
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targetitem = /obj/item/gun/energy/e_gun/nuclear
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difficulty = 10
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/datum/objective_item/special/ddrill
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name = "a diamond drill."
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targetitem = /obj/item/pickaxe/drill/diamonddrill
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difficulty = 10
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/datum/objective_item/special/boh
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name = "a bag of holding."
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targetitem = /obj/item/storage/backpack/holding
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difficulty = 10
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/datum/objective_item/special/hypercell
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name = "a hyper-capacity power cell."
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targetitem = /obj/item/stock_parts/cell/hyper
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difficulty = 5
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/datum/objective_item/special/laserpointer
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name = "a laser pointer."
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targetitem = /obj/item/laser_pointer
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difficulty = 5
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/datum/objective_item/special/corgimeat
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name = "a piece of corgi meat."
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targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
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difficulty = 5
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/datum/objective_item/stack/New()
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..()
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if(TargetExists())
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GLOB.possible_items_special += src
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else
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qdel(src)
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/datum/objective_item/stack/Destroy()
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GLOB.possible_items_special -= src
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return ..()
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//Stack objectives get their own subtype
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/datum/objective_item/stack
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name = "5 cardboard."
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targetitem = /obj/item/stack/sheet/cardboard
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difficulty = 9001
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/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
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var/target_amount = text2num(name)
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var/found_amount = 0
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if(istype(S, targetitem))
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found_amount = S.amount
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return found_amount>=target_amount
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/datum/objective_item/stack/diamond
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name = "10 diamonds."
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targetitem = /obj/item/stack/sheet/mineral/diamond
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difficulty = 10
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/datum/objective_item/stack/gold
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name = "50 gold bars."
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targetitem = /obj/item/stack/sheet/mineral/gold
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difficulty = 15
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/datum/objective_item/stack/uranium
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name = "25 refined uranium bars."
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targetitem = /obj/item/stack/sheet/mineral/uranium
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difficulty = 10
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