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Yogstation/code/modules/assembly/assembly.dm
2015-01-17 18:08:55 +01:00

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/obj/item/device/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags = CONDUCT
w_class = 2.0
m_amt = 100
g_amt = 0
throwforce = 2
throw_speed = 3
throw_range = 7
origin_tech = "magnets=1"
var/secured = 1
var/list/attached_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0//To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
var/attachable = 0 // can this be attached to wires
var/datum/wires/connected = null
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/device/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
return "The trigger assembly looks broken!"
/obj/item/device/assembly/proc/is_secured(mob/user)
if(!secured)
user << "<span class='warning'>The [name] is unsecured!</span>"
return 0
return 1
//Called via spawn(10) to have it count down the cooldown var
/obj/item/device/assembly/proc/process_cooldown()
cooldown--
if(cooldown <= 0)
return 0
spawn(10)
process_cooldown()
return 1
//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/device/assembly/proc/pulsed(var/radio = 0)
if(holder && (wires & WIRE_RECEIVE))
activate()
if(radio && (wires & WIRE_RADIO_RECEIVE))
activate()
return 1
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/device/assembly/proc/pulse(var/radio = 0)
if(src.connected && src.wires)
connected.Pulse(src)
return 1
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, 1, 0)
if(holder && (wires & WIRE_PULSE_SPECIAL))
holder.process_activation(src, 0, 1)
return 1
// What the device does when turned on
/obj/item/device/assembly/proc/activate()
if(!secured || (cooldown > 0))
return 0
cooldown = 2
spawn(10)
process_cooldown()
return 1
/obj/item/device/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isassembly(W))
var/obj/item/device/assembly/A = W
if((!A.secured) && (!secured))
holder = new/obj/item/device/assembly_holder(get_turf(src))
holder.assemble(src,A,user)
user << "<span class='notice'>You attach and secure \the [A] to \the [src]!</span>"
else
user << "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>"
return
if(istype(W, /obj/item/weapon/screwdriver))
if(toggle_secure())
user << "<span class='notice'>\The [src] is ready!</span>"
else
user << "<span class='notice'>\The [src] can now be attached!</span>"
return
..()
return
/obj/item/device/assembly/process()
SSobj.processing.Remove(src)
return
/obj/item/device/assembly/examine(mob/user)
..()
if(secured)
user << "\The [src] is secured and ready to be used."
else
user << "\The [src] can be attached to other things."
/obj/item/device/assembly/attack_self(mob/user as mob)
if(!user)
return 0
user.set_machine(src)
interact(user)
return 1
/obj/item/device/assembly/interact(mob/user as mob)
return //HTML MENU FOR WIRES GOES HERE