mirror of
https://github.com/yogstation13/Yogstation.git
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134 lines
3.8 KiB
Plaintext
134 lines
3.8 KiB
Plaintext
/obj/item/device/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = CONDUCT
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w_class = 2.0
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m_amt = 100
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g_amt = 0
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throwforce = 2
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throw_speed = 3
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throw_range = 7
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origin_tech = "magnets=1"
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var/secured = 1
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var/list/attached_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = 0//To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/attachable = 0 // can this be attached to wires
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var/datum/wires/connected = null
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
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return
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/obj/item/device/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
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return "The trigger assembly looks broken!"
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/obj/item/device/assembly/proc/is_secured(mob/user)
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if(!secured)
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user << "<span class='warning'>The [name] is unsecured!</span>"
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return 0
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return 1
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//Called via spawn(10) to have it count down the cooldown var
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/obj/item/device/assembly/proc/process_cooldown()
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cooldown--
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if(cooldown <= 0)
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return 0
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spawn(10)
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process_cooldown()
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return 1
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//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/device/assembly/proc/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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if(radio && (wires & WIRE_RADIO_RECEIVE))
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activate()
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return 1
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//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/device/assembly/proc/pulse(var/radio = 0)
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if(src.connected && src.wires)
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connected.Pulse(src)
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return 1
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if(holder && (wires & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wires & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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return 1
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// What the device does when turned on
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/obj/item/device/assembly/proc/activate()
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if(!secured || (cooldown > 0))
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return 0
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cooldown = 2
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spawn(10)
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process_cooldown()
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return 1
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/obj/item/device/assembly/proc/toggle_secure()
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secured = !secured
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update_icon()
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return secured
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/obj/item/device/assembly/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(isassembly(W))
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var/obj/item/device/assembly/A = W
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if((!A.secured) && (!secured))
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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holder.assemble(src,A,user)
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user << "<span class='notice'>You attach and secure \the [A] to \the [src]!</span>"
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else
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user << "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>"
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(toggle_secure())
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user << "<span class='notice'>\The [src] is ready!</span>"
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else
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user << "<span class='notice'>\The [src] can now be attached!</span>"
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return
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..()
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return
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/obj/item/device/assembly/process()
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SSobj.processing.Remove(src)
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return
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/obj/item/device/assembly/examine(mob/user)
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..()
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if(secured)
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user << "\The [src] is secured and ready to be used."
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else
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user << "\The [src] can be attached to other things."
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/obj/item/device/assembly/attack_self(mob/user as mob)
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if(!user)
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return 0
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user.set_machine(src)
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interact(user)
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return 1
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/obj/item/device/assembly/interact(mob/user as mob)
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return //HTML MENU FOR WIRES GOES HERE
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