Removes hacky see in darkness invisibility bullshit, uses planes. (#25931)

* Removes hacky see in darkness invisibility bullshit, uses planes.

Also removed the use of invisibility for ghosts of others, instead using override images.

Per client lighting visibility now has 4 levels, all on, all off, and two midways, this allows for things to be able to see in the dark while still being able to see what is dark and what has light, ghosts and aliens and other shit can cycle between all 4, other things were given one of the 3 values depending.

* Remove qdel global var search.

* Cleans up code, makes changing lighting/NV level easier.
This commit is contained in:
Kyle Spier-Swenson
2017-04-11 02:01:24 -07:00
committed by oranges
parent 240b6ab14c
commit 11d504e93a
35 changed files with 142 additions and 144 deletions

View File

@@ -339,4 +339,5 @@ SUBSYSTEM_DEF(garbage)
#else
CHECK_TICK
#endif
#endif