Cult Update (#33810)

* Cult overhaul
This commit is contained in:
Robustin
2018-01-30 14:59:03 -05:00
committed by vuonojenmustaturska
parent 6d0d130ffd
commit 418a8c0112
52 changed files with 3940 additions and 3017 deletions

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@@ -4,6 +4,11 @@
#define RUNE_COLOR_OFFER "#FFFFFF"
#define RUNE_COLOR_DARKRED "#7D1717"
#define RUNE_COLOR_MEDIUMRED "#C80000"
#define RUNE_COLOR_BURNTORANGE "#CC5500"
#define RUNE_COLOR_RED "#FF0000"
#define RUNE_COLOR_EMP "#4D94FF"
#define RUNE_COLOR_SUMMON "#00FF00"
//blood magic
#define MAX_BLOODCHARGE 5
#define RUNELESS_MAX_BLOODCHARGE 2

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@@ -330,20 +330,20 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
if(!summon_objective)
return
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
if(icon_state == "runed_sense1")
return
animate(src, transform = null, time = 1, loop = 0)
angle = 0
cut_overlays()
icon_state = "runed_sense1"
desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
add_overlay(narnar)
return
var/turf/P = get_turf(blood_target)
var/turf/Q = get_turf(mob_viewer)
if(P.z != Q.z) //The target is on a different Z level, we cannot sense that far.
if(!P || !Q || (P.z != Q.z)) //The target is on a different Z level, we cannot sense that far.
icon_state = "runed_sense2"
desc = "[blood_target] is no longer in your sector, you cannot sense its presence here."
desc = "You can no longer sense your target's presence."
return
desc = "You are currently tracking [blood_target] in [get_area_name(blood_target)]."
var/target_angle = Get_Angle(Q, P)

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@@ -454,7 +454,34 @@
name = "Use [target.name]"
button.name = name
/datum/action/item_action/cult_dagger
name = "Draw Blood Rune"
desc = "Use the ritual dagger to create a powerful blood rune"
icon_icon = 'icons/mob/actions/actions_cult.dmi'
button_icon_state = "draw"
buttontooltipstyle = "cult"
background_icon_state = "bg_demon"
/datum/action/item_action/cult_dagger/Grant(mob/M)
if(iscultist(M))
..()
button.screen_loc = "6:157,4:-2"
button.moved = "6:157,4:-2"
else
Remove(owner)
/datum/action/item_action/cult_dagger/Trigger()
for(var/obj/item/H in owner.held_items) //In case we were already holding another dagger
if(istype(H, /obj/item/melee/cultblade/dagger))
H.attack_self(owner)
return
var/obj/item/I = target
if(owner.can_equip(I, slot_hands))
owner.temporarilyRemoveItemFromInventory(I)
owner.put_in_hands(I)
I.attack_self(owner)
else
to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
//Preset for spells

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@@ -608,7 +608,7 @@
return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unemag")

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@@ -245,6 +245,10 @@
duration = -1
alert_type = null
/datum/status_effect/cultghost/on_apply()
owner.see_invisible = SEE_INVISIBLE_OBSERVER
owner.see_in_dark = 2
/datum/status_effect/cultghost/tick()
if(owner.reagents)
owner.reagents.del_reagent("holywater") //can't be deconverted

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@@ -125,6 +125,32 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
/datum/atom_hud/alternate_appearance/basic/observers/mobShouldSee(mob/M)
return isobserver(M)
/datum/atom_hud/alternate_appearance/basic/noncult
/datum/atom_hud/alternate_appearance/basic/noncult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/noncult/mobShouldSee(mob/M)
if(!iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/cult
/datum/atom_hud/alternate_appearance/basic/cult/New()
..()
for(var/mob in GLOB.player_list)
if(mobShouldSee(mob))
add_hud_to(mob)
/datum/atom_hud/alternate_appearance/basic/cult/mobShouldSee(mob/M)
if(iscultist(M))
return TRUE
return FALSE
/datum/atom_hud/alternate_appearance/basic/blessedAware
/datum/atom_hud/alternate_appearance/basic/blessedAware/New()
@@ -140,4 +166,4 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
return TRUE
if(isrevenant(M) || iseminence(M) || iswizard(M))
return TRUE
return FALSE
return FALSE

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@@ -0,0 +1,767 @@
/datum/action/innate/cult/blood_magic //Blood magic handles the creation of blood spells (formerly talismans)
name = "Prepare Blood Magic"
button_icon_state = "carve"
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
button.screen_loc = "6:-29,4:-2"
button.moved = "6:-29,4:-2"
button.locked = TRUE
/datum/action/innate/cult/blood_magic/Remove()
for(var/X in spells)
qdel(X)
..()
/datum/action/innate/cult/blood_magic/IsAvailable()
if(!iscultist(owner))
return FALSE
return ..()
/datum/action/innate/cult/blood_magic/proc/Positioning()
for(var/datum/action/innate/cult/blood_spell/B in spells)
var/pos = -29+spells.Find(B)*31
B.button.screen_loc = "6:[pos],4:-2"
B.button.moved = B.button.screen_loc
B.button.locked = TRUE
/datum/action/innate/cult/blood_magic/Activate()
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
rune = TRUE
break
if(rune)
limit = MAX_BLOODCHARGE
if(spells.len >= limit)
if(rune)
to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, you cannot store more than [MAX_BLOODCHARGE] spells at once. <b>Pick a spell to nullify.</b></span>")
else
to_chat(owner, "<span class='cultitalic'>Your body has reached its limit, <b><u>you cannot have more than [RUNELESS_MAX_BLOODCHARGE] spells at once without an empowering rune! Pick a spell to nullify.</b></u></span>")
var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
if(nullify_spell)
qdel(nullify_spell)
return
var/entered_spell_name
var/datum/action/innate/cult/blood_spell/BS
var/list/possible_spells = list()
for(var/I in subtypesof(/datum/action/innate/cult/blood_spell))
var/datum/action/innate/cult/blood_spell/J = I
var/cult_name = initial(J.name)
possible_spells[cult_name] = J
possible_spells += "(REMOVE SPELL)"
entered_spell_name = input(owner, "Pick a blood spell to prepare...", "Spell Choices") as null|anything in possible_spells
if(entered_spell_name == "(REMOVE SPELL)")
var/nullify_spell = input(owner, "Choose a spell to remove.", "Current Spells") as null|anything in spells
if(nullify_spell)
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS)
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
if(!channeling)
channeling = TRUE
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*65, target = owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(30 - rune*25)
var/datum/action/innate/cult/blood_spell/new_spell = new BS(owner)
new_spell.Grant(owner, src)
spells += new_spell
Positioning()
to_chat(owner, "<span class='warning'>Your wounds glows with power, you have prepared a [new_spell.name] invocation!</span>")
channeling = FALSE
/datum/action/innate/cult/blood_spell //The next generation of talismans
name = "Blood Magic"
button_icon_state = "telerune"
desc = "Fear the Old Blood."
var/charges = 1
var/magic_path = null
var/obj/item/melee/blood_magic/hand_magic
var/datum/action/innate/cult/blood_magic/all_magic
var/base_desc //To allow for updating tooltips
var/invocation
var/health_cost = 0
/datum/action/innate/cult/blood_spell/Grant(mob/living/owner, datum/action/innate/cult/blood_magic/BM)
if(health_cost)
desc += "<br>Deals <u>[health_cost] damage</u> to your arm per use."
base_desc = desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
all_magic = BM
..()
/datum/action/innate/cult/blood_spell/Remove()
if(all_magic)
all_magic.spells -= src
if(hand_magic)
qdel(hand_magic)
hand_magic = null
..()
/datum/action/innate/cult/blood_spell/IsAvailable()
if(!iscultist(owner) || owner.incapacitated() || !charges)
return FALSE
return ..()
/datum/action/innate/cult/blood_spell/Activate()
if(magic_path) //If this spell flows from the hand
if(!hand_magic)
hand_magic = new magic_path(owner, src)
if(!owner.put_in_hands(hand_magic))
qdel(hand_magic)
hand_magic = null
to_chat(owner, "<span class='warning'>You have no empty hand for invoking blood magic!</span>")
return
to_chat(owner, "<span class='notice'>Your old wounds glow again as you invoke the [name].</span>")
return
if(hand_magic)
qdel(hand_magic)
hand_magic = null
to_chat(owner, "<span class='warning'>You snuff out the spell with your hand, saving its power for another time.</span>")
//Cult Blood Spells
/datum/action/innate/cult/blood_spell/stun
name = "Stun"
desc = "A potent spell that will stun and mute victims upon contact."
button_icon_state = "hand"
magic_path = "/obj/item/melee/blood_magic/stun"
health_cost = 10
/datum/action/innate/cult/blood_spell/teleport
name = "Teleport"
desc = "A useful spell that teleport cultists to a chosen destination on contact."
button_icon_state = "tele"
magic_path = "/obj/item/melee/blood_magic/teleport"
health_cost = 7
/datum/action/innate/cult/blood_spell/emp
name = "Electromagnetic Pulse"
desc = "A large spell that immediately disables all electronics in the area."
button_icon_state = "emp"
health_cost = 10
invocation = "Ta'gh fara'qha fel d'amar det!"
/datum/action/innate/cult/blood_spell/emp/Activate()
owner.visible_message("<span class='warning'>[owner]'s hand flashes a bright blue!</span>", \
"<span class='cultitalic'>You speak the cursed words, emitting an EMP blast from your hand.</span>")
empulse(owner, 3, 6)
owner.whisper(invocation, language = /datum/language/common)
charges--
if(charges<=0)
qdel(src)
/datum/action/innate/cult/blood_spell/shackles
name = "Shadow Shackles"
desc = "A stealthy spell that will handcuff and temporarily silence your victim."
button_icon_state = "cuff"
charges = 4
magic_path = "/obj/item/melee/blood_magic/shackles"
/datum/action/innate/cult/blood_spell/construction
name = "Twisted Construction"
desc = "<u>A sinister spell used to convert:</u><br>Plasteel into runed metal<br>25 metal into a construct shell<br>Cyborgs directly into constructs<br>Cyborg shells into construct shells<br>Airlocks into runed airlocks (harm intent)"
button_icon_state = "transmute"
charges = 50
magic_path = "/obj/item/melee/blood_magic/construction"
/datum/action/innate/cult/blood_spell/equipment
name = "Summon Equipment"
desc = "A crucial spell that enables you to summon either a ritual dagger or combat gear including armored robes, the nar'sien bola, and an eldritch longsword."
button_icon_state = "equip"
magic_path = "/obj/item/melee/blood_magic/armor"
charges = 1
/datum/action/innate/cult/blood_spell/equipment/Activate()
var/choice = alert(owner,"Choose your equipment type",,"Combat Equipment","Ritual Dagger","Cancel")
if(choice == "Ritual Dagger")
var/turf/T = get_turf(owner)
owner.visible_message("<span class='warning'>[owner]'s hand glows red for a moment.</span>", \
"<span class='cultitalic'>Red light begins to shimmer and take form within your hand!</span>")
var/obj/O = new /obj/item/melee/cultblade/dagger(T)
if(owner.put_in_hands(O))
to_chat(owner, "<span class='warning'>A ritual dagger appears in your hand!</span>")
else
owner.visible_message("<span class='warning'>A ritual dagger appears at [owner]'s feet!</span>", \
"<span class='cultitalic'>A ritual dagger materializes at your feet.</span>")
SEND_SOUND(owner, sound('sound/effects/magic.ogg',0,1,25))
charges--
desc = base_desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
if(charges<=0)
qdel(src)
else if(choice == "Combat Equipment")
..()
/datum/action/innate/cult/blood_spell/horror
name = "Hallucinations"
desc = "A <u>ranged yet stealthy</u> spell that will break the mind of the victim with nightmarish hallucinations."
button_icon_state = "horror"
var/obj/effect/proc_holder/horror/PH
charges = 4
/datum/action/innate/cult/blood_spell/horror/New()
PH = new()
PH.attached_action = src
..()
/datum/action/innate/cult/blood_spell/horror/Destroy()
var/obj/effect/proc_holder/horror/destroy = PH
. = ..()
if(destroy && !QDELETED(destroy))
QDEL_NULL(destroy)
/datum/action/innate/cult/blood_spell/horror/Activate()
PH.toggle(owner) //the important bit
return TRUE
/obj/effect/proc_holder/horror
active = FALSE
ranged_mousepointer = 'icons/effects/cult_target.dmi'
var/datum/action/innate/cult/blood_spell/attached_action
/obj/effect/proc_holder/horror/Destroy()
var/datum/action/innate/cult/blood_spell/AA = attached_action
. = ..()
if(AA && !QDELETED(AA))
QDEL_NULL(AA)
/obj/effect/proc_holder/horror/proc/toggle(mob/user)
if(active)
remove_ranged_ability("<span class='cult'>You dispel the magic...</span>")
else
add_ranged_ability(user, "<span class='cult'>You prepare to horrify a target...</span>")
/obj/effect/proc_holder/horror/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !iscultist(caller))
remove_ranged_ability()
return
var/turf/T = get_turf(ranged_ability_user)
if(!isturf(T))
return FALSE
if(target in view(7, get_turf(ranged_ability_user)))
if(!ishuman(target) || iscultist(target))
return
var/mob/living/carbon/human/H = target
H.hallucination = max(H.hallucination, 240)
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
addtimer(CALLBACK(H,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), 2400, TIMER_OVERRIDE|TIMER_UNIQUE)
to_chat(ranged_ability_user,"<span class='cult'><b>[H] has been cursed with living nightmares!</b></span>")
attached_action.charges--
attached_action.desc = attached_action.base_desc
attached_action.desc += "<br><b><u>Has [attached_action.charges] use\s remaining</u></b>."
attached_action.UpdateButtonIcon()
if(attached_action.charges <= 0)
remove_mousepointer(ranged_ability_user.client)
remove_ranged_ability("<span class='cult'>You have exhausted the spell's power!</span>")
qdel(src)
/datum/action/innate/cult/blood_spell/veiling
name = "Conceal Runes"
desc = "A multi-function spell that alternates between hiding and revealing nearby runes."
invocation = "Kla'atu barada nikt'o!"
button_icon_state = "gone"
charges = 10
var/revealing = FALSE //if it reveals or not
/datum/action/innate/cult/blood_spell/veiling/Activate()
if(!revealing)
owner.visible_message("<span class='warning'>Thin grey dust falls from [owner]'s hand!</span>", \
"<span class='cultitalic'>You invoke the veiling spell, hiding nearby runes.</span>")
charges--
SEND_SOUND(owner, sound('sound/magic/smoke.ogg',0,1,25))
owner.whisper(invocation, language = /datum/language/common)
for(var/obj/effect/rune/R in range(5,owner))
R.conceal()
for(var/obj/structure/destructible/cult/S in range(5,owner))
S.conceal()
for(var/turf/open/floor/engine/cult/T in range(5,owner))
T.realappearance.alpha = 0
revealing = TRUE
name = "Reveal Runes"
button_icon_state = "back"
else
owner.visible_message("<span class='warning'>A flash of light shines from [owner]'s hand!</span>", \
"<span class='cultitalic'>You invoke the counterspell, revealing nearby runes.</span>")
charges--
owner.whisper(invocation, language = /datum/language/common)
SEND_SOUND(owner, sound('sound/magic/enter_blood.ogg',0,1,25))
for(var/obj/effect/rune/R in range(7,owner)) //More range in case you weren't standing in exactly the same spot
R.reveal()
for(var/obj/structure/destructible/cult/S in range(7,owner))
S.reveal()
for(var/turf/open/floor/engine/cult/T in range(7,owner))
T.realappearance.alpha = initial(T.realappearance.alpha)
revealing = FALSE
name = "Conceal Runes"
button_icon_state = "gone"
if(charges<= 0)
qdel(src)
desc = base_desc
desc += "<br><b><u>Has [charges] use\s remaining</u></b>."
UpdateButtonIcon()
/datum/action/innate/cult/blood_spell/manipulation
name = "Blood Rites"
desc = "A complex spell that allows you to gather blood and use it for healing or other powerful spells."
invocation = "Fel'th Dol Ab'orod!"
button_icon_state = "manip"
charges = 5
magic_path = "/obj/item/melee/blood_magic/manipulator"
// The "magic hand" items
/obj/item/melee/blood_magic
name = "\improper magical aura"
desc = "Sinister looking aura that distorts the flow of reality around it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
throw_range = 0
throw_speed = 0
var/invocation
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the spell
var/datum/action/innate/cult/blood_spell/source
/obj/item/melee/blood_magic/New(loc, spell)
source = spell
uses = source.charges
health_cost = source.health_cost
..()
/obj/item/melee/blood_magic/Destroy()
if(!QDELETED(source))
if(uses <= 0)
source.hand_magic = null
qdel(source)
source = null
else
source.hand_magic = null
source.charges = uses
source.desc = source.base_desc
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
source.UpdateButtonIcon()
..()
/obj/item/melee/blood_magic/attack_self(mob/living/user)
afterattack(user, user, TRUE)
/obj/item/melee/blood_magic/attack(mob/living/M, mob/living/carbon/user)
if(!iscarbon(user) || !iscultist(user))
uses = 0
qdel(src)
return
add_logs(user, M, "used a cult spell on", source.name, "")
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
if(invocation)
user.whisper(invocation, language = /datum/language/common)
if(health_cost)
if(user.active_hand_index == 1)
user.apply_damage(health_cost, BRUTE, "l_arm")
else
user.apply_damage(health_cost, BRUTE, "r_arm")
if(uses <= 0)
qdel(src)
else if(source)
source.desc = source.base_desc
source.desc += "<br><b><u>Has [uses] use\s remaining</u></b>."
source.UpdateButtonIcon()
//Stun
/obj/item/melee/blood_magic/stun
color = "#ff0000" // red
invocation = "Fuu ma'jin!"
/obj/item/melee/blood_magic/stun/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!isliving(target) || !proximity)
return
var/mob/living/L = target
if(iscultist(target))
return
if(iscultist(user))
user.visible_message("<span class='warning'>[user] holds up their hand, which explodes in a flash of red light!</span>", \
"<span class='cultitalic'>You stun [L] with the spell!</span>")
var/obj/item/nullrod/N = locate() in L
if(N)
target.visible_message("<span class='warning'>[L]'s holy weapon absorbs the light!</span>", \
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
else
L.Knockdown(180)
L.flash_act(1,1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = L
C.silent += 6
C.stuttering += 15
C.cultslurring += 15
C.Jitter(15)
if(is_servant_of_ratvar(L))
L.adjustBruteLoss(15)
uses--
..()
//Teleportation
/obj/item/melee/blood_magic/teleport
color = RUNE_COLOR_TELEPORT
desc = "A potent spell that teleport cultists on contact."
invocation = "Sas'so c'arta forbici!"
/obj/item/melee/blood_magic/teleport/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!iscultist(target) || !proximity)
to_chat(user, "<span class='warning'>You can only teleport adjacent cultists with this spell!</span>")
return
if(iscultist(user))
var/list/potential_runes = list()
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport talisman failed - no other teleport runes")
return
var/turf/T = get_turf(src)
if(is_away_level(T.z))
to_chat(user, "<span class='cultitalic'>You are not in the right dimension!</span>")
log_game("Teleport spell failed - user in away mission")
return
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
return
var/turf/dest = get_turf(actual_selected_rune)
if(is_blocked_turf(dest, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
return
uses--
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
var/mob/living/L = target
L.forceMove(dest)
dest.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
..()
//Shackles
/obj/item/melee/blood_magic/shackles
name = "Shadow Shackles"
desc = "Allows you to bind a victim and temporarily silence them."
invocation = "In'totum Lig'abis!"
color = "#000000" // black
/obj/item/melee/blood_magic/shackles/afterattack(atom/target, mob/living/carbon/user, proximity)
if(iscultist(user) && iscarbon(target) && proximity)
var/mob/living/carbon/C = target
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
CuffAttack(C, user)
else
user.visible_message("<span class='cultitalic'>This victim doesn't have enough arms to complete the restraint!</span>")
return
..()
/obj/item/melee/blood_magic/shackles/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
C.update_handcuffed()
C.silent += 5
to_chat(user, "<span class='notice'>You shackle [C].</span>")
add_logs(user, C, "shackled")
uses--
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
else
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
/obj/item/restraints/handcuffs/energy/cult //For the shackling spell
name = "shadow shackles"
desc = "Shackles that bind the wrists with sinister magic."
trashtype = /obj/item/restraints/handcuffs/energy/used
flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
. = ..()
//Construction: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal
/obj/item/melee/blood_magic/construction
name = "Twisted Construction"
desc = "Corrupts metal and plasteel into more sinister forms."
invocation = "Ethra p'ni dedol!"
color = "#000000" // black
/obj/item/melee/blood_magic/construction/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(proximity_flag && iscultist(user))
var/turf/T = get_turf(target)
if(istype(target, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/candidate = target
if(candidate.use(25))
uses-=25
to_chat(user, "<span class='warning'>A dark cloud eminates from your hand and swirls around the metal, twisting it into a construct shell!</span>")
new /obj/structure/constructshell(T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else
to_chat(user, "<span class='warning'>You need more metal to produce a construct shell!</span>")
else if(istype(target, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/candidate = target
var/quantity = min(candidate.amount, uses)
uses -= quantity
new /obj/item/stack/sheet/runed_metal(T,quantity)
candidate.use(quantity)
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/candidate = target
if(candidate.mmi)
user.visible_message("<span class='danger'>A dark cloud eminates from [user]'s hand and swirls around [candidate]!</span>")
playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
var/prev_color = candidate.color
candidate.color = "black"
if(do_after(user, 90, target = candidate))
candidate.emp_act(EMP_HEAVY)
var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
user.visible_message("<span class='danger'>The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!</span>")
switch(construct_class)
if("Juggernaut")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
if("Wraith")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
if("Artificer")
makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
uses -= 50
candidate.mmi = null
qdel(candidate)
else
candidate.color = prev_color
else
uses -= 50
to_chat(user, "<span class='warning'>A dark cloud eminates from you hand and swirls around [candidate] - twisting it into a construct shell!</span>")
new /obj/structure/constructshell(T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else if(istype(target,/obj/machinery/door/airlock))
target.narsie_act()
uses -= 50
user.visible_message("<span class='warning'>Black ribbons suddenly eminate from [user]'s hand and cling to the airlock - twisting and corrupting it!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else
to_chat(user, "<span class='warning'>The spell will not work on [target]!</span>")
..()
//Armor: Gives the target a basic cultist combat loadout
/obj/item/melee/blood_magic/armor
name = "Sinister Armaments"
desc = "A spell that will equip the target with cultist equipment if there is a slot to equip it to."
color = "#33cc33" // green
/obj/item/melee/blood_magic/armor/afterattack(atom/target, mob/living/carbon/user, proximity)
if(iscarbon(target) && proximity)
uses--
var/mob/living/carbon/C = target
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
if(C == user)
qdel(src) //Clears the hands
C.put_in_hands(new /obj/item/melee/cultblade(user))
C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
..()
/obj/item/melee/blood_magic/manipulator
name = "Blood Rite"
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(NOBLOOD in H.dna.species.species_traits)
to_chat(user,"<span class='warning'>Blood rites do not work on species with no blood!</span>")
return
if(iscultist(H))
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Only a revive rune can bring back the dead!</span>")
return
if(H.blood_volume < BLOOD_VOLUME_SAFE)
var/restore_blood = BLOOD_VOLUME_SAFE - H.blood_volume
if(uses*2 < restore_blood)
H.blood_volume += uses*2
to_chat(user,"<span class='danger'>You use the last of your blood rites to restore what blood you could!</span>")
uses = 0
return ..()
else
H.blood_volume = BLOOD_VOLUME_SAFE
uses -= round(restore_blood/2)
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "their"] blood to safe levels!</span>")
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
if(overall_damage == 0)
to_chat(user,"<span class='cult'>That cultist doesn't require healing!</span>")
else
var/ratio = uses/overall_damage
if(H == user)
to_chat(user,"<span class='cult'><b>Your blood healing is far less efficient when used on yourself!</b></span>")
ratio *= 0.35 // Healing is half as effective if you can't perform a full heal
uses -= round(overall_damage) // Healing is 65% more "expensive" even if you can still perform the full heal
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "their":"[H]'s"]'s blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "their":"[H]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
user.Beam(H,icon_state="sendbeam",time=15)
else
if(H.stat == DEAD)
to_chat(user,"<span class='warning'>Their blood has stopped flowing, you'll have to find another way to extract it.</span>")
return
if(H.cultslurring)
to_chat(user,"<span class='danger'>Their blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
return
if(H.blood_volume > BLOOD_VOLUME_SAFE)
H.blood_volume -= 100
uses += 50
user.Beam(H,icon_state="drainbeam",time=10)
playsound(get_turf(H), 'sound/magic/enter_blood.ogg', 50)
H.visible_message("<span class='danger'>[user] has drained some of [H]'s blood!</span>")
to_chat(user,"<span class='cultitalic'>Your blood rite gains 50 charges from draining [H]'s blood.</span>")
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
else
to_chat(user,"<span class='danger'>They're missing too much blood - you cannot drain them further!</span>")
return
if(isconstruct(target))
var/mob/living/simple_animal/M = target
var/missing = M.maxHealth - M.health
if(missing)
if(uses > missing)
M.adjustHealth(-missing)
M.visible_message("<span class='warning'>[M] is fully-healed by [user]'s blood magic!</span>")
uses -= missing
else
M.adjustHealth(-uses)
M.visible_message("<span class='warning'>[M] is healed by [user]'sblood magic!</span>")
uses = 0
playsound(get_turf(M), 'sound/magic/staff_healing.ogg', 25)
user.Beam(M,icon_state="sendbeam",time=10)
if(istype(target, /obj/effect/decal/cleanable/blood))
blood_draw(target, user)
..()
/obj/item/melee/blood_magic/manipulator/proc/blood_draw(atom/target, mob/living/carbon/human/user)
var/temp = 0
var/turf/T = get_turf(target)
if(T)
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
if(B.blood_state == "blood")
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
temp += 30
else
temp += max((B.bloodiness**2)/800,0.5)
new /obj/effect/temp_visual/cult/turf/floor(get_turf(B))
qdel(B)
for(var/obj/effect/decal/cleanable/trail_holder/TH in view(T, 2))
qdel(TH)
var/obj/item/clothing/shoes/shoecheck = user.shoes
if(shoecheck && shoecheck.bloody_shoes["blood"])
temp += shoecheck.bloody_shoes["blood"]/20
shoecheck.bloody_shoes["blood"] = 0
if(temp)
user.Beam(T,icon_state="drainbeam",time=15)
new /obj/effect/temp_visual/cult/sparks(get_turf(user))
playsound(T, 'sound/magic/enter_blood.ogg', 50)
to_chat(user, "<span class='cultitalic'>Your blood rite has gained [round(temp)] charge\s from blood sources around you!</span>")
uses += round(temp)
/obj/item/melee/blood_magic/manipulator/attack_self(mob/living/user)
if(iscultist(user))
var/list/options = list("Blood Spear (200)", "Blood Bolt Barrage (400)", "Blood Beam (600)")
var/choice = input(user, "Choose a greater blood rite...", "Greater Blood Rites") as null|anything in options
if(!choice)
to_chat(user, "<span class='cultitalic'>You decide against conducting a greater blood rite.</span>")
return
switch(choice)
if("Blood Spear (200)")
if(uses < 200)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
else
uses -= 200
var/turf/T = get_turf(user)
qdel(src)
var/datum/action/innate/cult/spear/S = new(user)
var/obj/item/twohanded/cult_spear/rite = new(T)
S.Grant(user, rite)
rite.spear_act = S
if(user.put_in_hands(rite))
to_chat(user, "<span class='cultitalic'>A [rite.name] appears in your hand!</span>")
else
user.visible_message("<span class='warning'>A [rite.name] appears at [user]'s feet!</span>", \
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (400)")
if(uses < 400)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 400
qdel(src)
if(user.put_in_hands(rite))
to_chat(user, "<span class='cult'><b>Your hands glow with power!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)
if("Blood Beam (600)")
if(uses < 600)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 600
qdel(src)
if(user.put_in_hands(rite))
to_chat(user, "<span class='cultlarge'><b>Your hands glow with POWER OVERWHELMING!!!</b></span>")
else
to_chat(user, "<span class='cultitalic'>You need a free hand for this rite!</span>")
qdel(rite)

View File

@@ -208,19 +208,22 @@
/obj/machinery/door/airlock/narsie_act()
var/turf/T = get_turf(src)
var/runed = prob(20)
var/obj/machinery/door/airlock/cult/A
if(glass)
if(runed)
A = new/obj/machinery/door/airlock/cult/glass(T)
if(GLOB.cult_narsie)
var/runed = prob(20)
if(glass)
if(runed)
A = new/obj/machinery/door/airlock/cult/glass(T)
else
A = new/obj/machinery/door/airlock/cult/unruned/glass(T)
else
A = new/obj/machinery/door/airlock/cult/unruned/glass(T)
if(runed)
A = new/obj/machinery/door/airlock/cult(T)
else
A = new/obj/machinery/door/airlock/cult/unruned(T)
A.name = name
else
if(runed)
A = new/obj/machinery/door/airlock/cult(T)
else
A = new/obj/machinery/door/airlock/cult/unruned(T)
A.name = name
A = new /obj/machinery/door/airlock/cult/weak(T)
qdel(src)
/obj/machinery/door/airlock/ratvar_act() //Airlocks become pinion airlocks that only allow servants

View File

@@ -406,6 +406,7 @@
hackProof = TRUE
aiControlDisabled = TRUE
req_access = list(ACCESS_BLOODCULT)
damage_deflection = 10
var/openingoverlaytype = /obj/effect/temp_visual/cult/door
var/friendly = FALSE
@@ -435,6 +436,9 @@
/obj/machinery/door/airlock/cult/narsie_act()
return
/obj/machinery/door/airlock/cult/emp_act(severity)
return
/obj/machinery/door/airlock/cult/friendly
friendly = TRUE
@@ -461,6 +465,13 @@
/obj/machinery/door/airlock/cult/unruned/glass/friendly
friendly = TRUE
/obj/machinery/door/airlock/cult/weak
name = "brittle cult airlock"
desc = "An airlock hastily corrupted by blood magic, it is unusually brittle in this state."
normal_integrity = 180
damage_deflection = 5
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
//Pinion airlocks: Clockwork doors that only let servants of Ratvar through.
/obj/machinery/door/airlock/clockwork
name = "pinion airlock"

View File

@@ -59,10 +59,12 @@
color = "#FF0000"
max_integrity = 20
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = ABOVE_MOB_LAYER
/obj/structure/emergency_shield/invoker/emp_act(severity)
return
/obj/machinery/shieldgen
name = "anti-breach shielding projector"
desc = "Used to seal minor hull breaches."

View File

@@ -6,6 +6,12 @@
opacity = 0
density = TRUE
CanAtmosPass = ATMOS_PASS_DENSITY
var/timeleft = 300 //Set to 0 for permanent forcefields (ugh)
/obj/effect/forcefield/New()
..()
if(timeleft)
QDEL_IN(src, timeleft)
/obj/effect/forcefield/singularity_pull()
return
@@ -15,6 +21,8 @@
name = "glowing wall"
icon = 'icons/effects/cult_effects.dmi'
icon_state = "cultshield"
CanAtmosPass = ATMOS_PASS_NO
timeleft = 200
///////////Mimewalls///////////
@@ -22,11 +30,6 @@
icon_state = "empty"
name = "invisible wall"
desc = "You have a bad feeling about this."
var/timeleft = 300
/obj/effect/forcefield/mime/New()
..()
QDEL_IN(src, timeleft)
/obj/effect/forcefield/mime/advanced
name = "invisible blockade"

View File

@@ -48,6 +48,11 @@
icon_state = "floorglow"
duration = 5
/obj/effect/temp_visual/cult/portal
icon_state = "space"
duration = 600
layer = ABOVE_OBJ_LAYER
//visuals for runes being magically created
/obj/effect/temp_visual/cult/rune_spawn
icon_state = "runeouter"

View File

@@ -344,6 +344,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
/obj/item/stack/sheet/runed_metal/fifty
amount = 50
/obj/item/stack/sheet/runed_metal/ten
amount = 10
/obj/item/stack/sheet/runed_metal/five
amount = 5

View File

@@ -346,7 +346,7 @@
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/tome) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
if(istype(W, /obj/item/melee/cultblade/dagger) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1

View File

@@ -109,14 +109,17 @@
/turf/open/floor/engine/cult
name = "engraved floor"
desc = "The air hangs heavy over this sinister flooring."
icon_state = "plating"
var/obj/effect/clockwork/overlay/floor/bloodcult/realappearence
CanAtmosPass = ATMOS_PASS_NO
var/obj/effect/clockwork/overlay/floor/bloodcult/realappearance
/turf/open/floor/engine/cult/Initialize()
. = ..()
new /obj/effect/temp_visual/cult/turf/floor(src)
realappearence = new /obj/effect/clockwork/overlay/floor/bloodcult(src)
realappearence.linked = src
realappearance = new /obj/effect/clockwork/overlay/floor/bloodcult(src)
realappearance.linked = src
/turf/open/floor/engine/cult/Destroy()
be_removed()
@@ -128,8 +131,8 @@
return ..()
/turf/open/floor/engine/cult/proc/be_removed()
qdel(realappearence)
realappearence = null
qdel(realappearance)
realappearance = null
/turf/open/floor/engine/cult/ratvar_act()
. = ..()

View File

@@ -57,23 +57,24 @@
girder_type = /obj/structure/destructible/clockwork/wall_gear
baseturfs = /turf/open/floor/clockwork/reebe
var/heated
var/obj/effect/clockwork/overlay/wall/realappearence
var/obj/effect/clockwork/overlay/wall/realappearance
/turf/closed/wall/clockwork/Initialize()
. = ..()
new /obj/effect/temp_visual/ratvar/wall(src)
new /obj/effect/temp_visual/ratvar/beam(src)
realappearence = new /obj/effect/clockwork/overlay/wall(src)
realappearence.linked = src
realappearance = new /obj/effect/clockwork/overlay/wall(src)
realappearance.linked = src
/turf/closed/wall/clockwork/Destroy()
if(realappearence)
qdel(realappearence)
realappearence = null
if(realappearance)
qdel(realappearance)
realappearance = null
if(heated)
var/mob/camera/eminence/E = get_eminence()
if(E)
E.superheated_walls--
return ..()
/turf/closed/wall/clockwork/ReplaceWithLattice()
@@ -136,14 +137,14 @@
heated = TRUE
hardness = -100 //Lower numbers are tougher, so this makes the wall essentially impervious to smashing
slicing_duration = 150
animate(realappearence, color = "#FFC3C3", time = 5)
animate(realappearance, color = "#FFC3C3", time = 5)
else
name = initial(name)
visible_message("<span class='notice'>[src] cools down.</span>")
heated = FALSE
hardness = initial(hardness)
slicing_duration = initial(slicing_duration)
animate(realappearence, color = initial(realappearence.color), time = 25)
animate(realappearance, color = initial(realappearance.color), time = 25)
/turf/closed/wall/vault

View File

@@ -6,6 +6,7 @@
antagpanel_category = "Cult"
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
var/datum/action/innate/cult/blood_magic/magic = new
job_rank = ROLE_CULTIST
var/ignore_implant = FALSE
var/give_equipment = FALSE
@@ -58,7 +59,7 @@
var/mob/living/current = owner.current
add_objectives()
if(give_equipment)
equip_cultist()
equip_cultist(TRUE)
SSticker.mode.cult += owner // Only add after they've been given objectives
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
@@ -67,18 +68,16 @@
current.client.images += cult_team.blood_target_image
/datum/antagonist/cult/proc/equip_cultist(tome=FALSE)
/datum/antagonist/cult/proc/equip_cultist(metal=TRUE)
var/mob/living/carbon/H = owner.current
if(!istype(H))
return
if (owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(tome)
. += cult_give_item(/obj/item/tome, H)
else
. += cult_give_item(/obj/item/paper/talisman/supply, H)
. += cult_give_item(/obj/item/melee/cultblade/dagger, H)
if(metal)
. += cult_give_item(/obj/item/stack/sheet/runed_metal/ten, H)
to_chat(owner, "These will help you start the cult on this station. Use them well, and remember - you are not the only one.</span>")
@@ -110,10 +109,11 @@
current = mob_override
current.faction |= "cult"
current.grant_language(/datum/language/narsie)
current.verbs += /mob/living/proc/cult_help
if(!cult_team.cult_mastered)
if(!cult_team.cult_master)
vote.Grant(current)
communion.Grant(current)
if(ishuman(current))
magic.Grant(current)
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
/datum/antagonist/cult/remove_innate_effects(mob/living/mob_override)
@@ -123,9 +123,9 @@
current = mob_override
current.faction -= "cult"
current.remove_language(/datum/language/narsie)
current.verbs -= /mob/living/proc/cult_help
vote.Remove(current)
communion.Remove(current)
magic.Remove(current)
current.clear_alert("bloodsense")
/datum/antagonist/cult/on_removal()
@@ -153,16 +153,16 @@
/datum/antagonist/cult/get_admin_commands()
. = ..()
.["Tome"] = CALLBACK(src,.proc/admin_give_tome)
.["Amulet"] = CALLBACK(src,.proc/admin_give_amulet)
.["Dagger"] = CALLBACK(src,.proc/admin_give_dagger)
.["Dagger and Metal"] = CALLBACK(src,.proc/admin_give_metal)
/datum/antagonist/cult/proc/admin_give_tome(mob/admin)
if(equip_cultist(owner.current,1))
to_chat(admin, "<span class='danger'>Spawning tome failed!</span>")
/datum/antagonist/cult/proc/admin_give_dagger(mob/admin)
if(!equip_cultist(FALSE))
to_chat(admin, "<span class='danger'>Spawning dagger failed!</span>")
/datum/antagonist/cult/proc/admin_give_amulet(mob/admin)
if (equip_cultist(owner.current))
to_chat(admin, "<span class='danger'>Spawning amulet failed!</span>")
/datum/antagonist/cult/proc/admin_give_metal(mob/admin)
if (!equip_cultist(TRUE))
to_chat(admin, "<span class='danger'>Spawning runed metal failed!</span>")
/datum/antagonist/cult/master
ignore_implant = TRUE
@@ -218,7 +218,7 @@
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/mob/living/cult_master
var/reckoning_complete = FALSE
@@ -326,4 +326,4 @@
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/team/cult/is_gamemode_hero()
return SSticker.mode.name == "cult"
return SSticker.mode.name == "cult"

View File

@@ -14,6 +14,7 @@
/datum/action/innate/cult/comm
name = "Communion"
desc = "Whispered words that all cultists can hear.<br><b>Warning:</b>Nearby non-cultists can still hear you."
button_icon_state = "cult_comms"
/datum/action/innate/cult/comm/Activate()
@@ -23,7 +24,7 @@
cultist_commune(usr, input)
/proc/cultist_commune(mob/living/user, message)
/datum/action/innate/cult/comm/proc/cultist_commune(mob/living/user, message)
var/my_message
if(!message)
return
@@ -33,10 +34,7 @@
var/span = "cult italic"
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/cult/master))
span = "cultlarge"
if(ishuman(user))
title = "Master"
else
title = "Lord"
title = "Master"
else if(!ishuman(user))
title = "Construct"
my_message = "<span class='[span]'><b>[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>"
@@ -50,38 +48,26 @@
log_talk(user,"CULT:[key_name(user)] : [message]",LOGSAY)
/mob/living/proc/cult_help()
set category = "Cultist"
set name = "How to Play Cult"
var/text = ""
text += "<center><font color='red' size=3><b><i>Tenets of the Dark One</i></b></font></center><br><br><br>"
/datum/action/innate/cult/comm/spirit
name = "Spiritual Communion"
desc = "Conveys a message from the spirit realm that all cultists can hear."
text += "<font color='red'><b>I. SECRECY</b></font><br>Your cult is a SECRET organization. Your success DEPENDS on keeping your cult's members and locations SECRET for as long as possible. This means that your tome should be hidden \
in your bag and never brought out in public. You should never create runes where other crew might find them, and you should avoid using talismans or other cult magic with witnesses around.<br><br>"
/datum/action/innate/cult/comm/spirit/IsAvailable()
if(iscultist(owner.mind.current))
return TRUE
text += "<font color='red'><b>II. TOME</b></font><br>You start with a unique talisman in your bag. This supply talisman can be used 3 times, and creates starter equipment for your cult. The most critical of the talisman's functions is \
the power to create a tome. This tome is your most important item and summoning one (in secret) is your FIRST PRIORITY. It lets you talk to fellow cultists and create runes, which in turn is essential to growing the cult's power.<br><br>"
text += "<font color='red'><b>III. RUNES</b></font><br>Runes are powerful sources of cult magic. Your tome will allow you to draw runes with your blood. Those runes, when hit with an empty hand, will attempt to \
trigger the rune's magic. Runes are essential for the cult to convert new members, create powerful minions, or call upon incredibly powerful magic. Some runes require more than one cultist to use.<br><br>"
text += "<font color='red'><b>IV. TALISMANS</b></font><br>Talismans are a mobile source of cult magic that are NECESSARY to achieve success as a cult. Your starting talisman can produce certain talismans, but you will need \
to use the -create talisman- rune (with ordinary paper on top) to get more talismans. Talismans are EXTREMELY powerful, therefore creating more talismans in a HIDDEN location should be one of your TOP PRIORITIES.<br><br>"
text += "<font color='red'><b>V. GROW THE CULT</b></font><br>There are certain basic strategies that all cultists should master. STUN talismans are the foundation of a successful cult. If you intend to convert the stunned person \
you should use cuffs or a talisman of shackling on them and remove their headset before they recover (it takes about 10 seconds to recover). If you intend to sacrifice the victim, striking them quickly and repeatedly with your tome \
will knock them out before they can recover. Sacrificed victims will their soul behind in a shard, these shards can be used on construct shells to make powerful servants for the cult. Remember you need TWO cultists standing near a \
conversion rune to convert someone. Your construct minions cannot trigger most runes, but they will count as cultists in helping you trigger more powerful runes like conversion or blood boil.<br><br>"
text += "<font color='red'><b>VI. VICTORY</b></font><br>You have two ultimate goals as a cultist, sacrifice your target, and summon Nar-Sie. Sacrificing the target involves killing that individual and then placing \
their corpse on a sacrifice rune and triggering that rune with THREE cultists. Do NOT lose the target's corpse! Only once the target is sacrificed can Nar-Sie be summoned. Summoning Nar-Sie will take nearly one minute \
just to draw the massive rune needed. Do not create the rune until your cult is ready, the crew will receive the NAME and LOCATION of anyone who attempts to create the Nar-Sie rune. Once the Nar-Sie rune is drawn \
you must gathered 9 cultists (or constructs) over the rune and then click it to bring the Dark One into this world!<br><br>"
var/datum/browser/popup = new(usr, "mind", "", 800, 600)
popup.set_content(text)
popup.open()
return 1
/datum/action/innate/cult/comm/spirit/cultist_commune(mob/living/user, message)
var/my_message
if(!message)
return
my_message = "<span class='cultboldtalic'>The [user.name]: [message]</span>"
for(var/i in GLOB.player_list)
var/mob/M = i
if(iscultist(M))
to_chat(M, my_message)
else if(M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [my_message]")
/datum/action/innate/cult/mastervote
name = "Assert Leadership"
@@ -139,7 +125,7 @@
if(!B.current.incapacitated())
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.</span>")
return FALSE
team.cult_mastered = TRUE
team.cult_master = Nominee
SSticker.mode.remove_cultist(Nominee.mind, TRUE)
Nominee.mind.add_antag_datum(/datum/antagonist/cult/master)
for(var/datum/mind/B in team.members)
@@ -171,7 +157,7 @@
if(!is_blocked_turf(T, TRUE))
destinations += T
if(!LAZYLEN(destinations))
to_chat(owner, "<span class='warning'>You need more space to summon the cult!</span>")
to_chat(owner, "<span class='warning'>You need more space to summon your cult!</span>")
return
if(do_after(owner, 30, target = owner))
for(var/datum/mind/B in antag.cult_team.members)
@@ -234,8 +220,6 @@
..()
/datum/action/innate/cult/master/cultmark/IsAvailable()
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master))
return FALSE
if(cooldown > world.time)
if(!CM.active)
to_chat(owner, "<span class='cultlarge'><b>You need to wait [DisplayTimeText(cooldown - world.time)] before you can mark another target!</b></span>")
@@ -278,6 +262,9 @@
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(target in view(7, get_turf(ranged_ability_user)))
if(C.cult_team.blood_target)
to_chat(ranged_ability_user, "<span class='cult'>The cult has already designated a target!</span>")
return FALSE
C.cult_team.blood_target = target
var/area/A = get_area(target)
attached_action.cooldown = world.time + attached_action.base_cooldown
@@ -288,7 +275,7 @@
C.cult_team.blood_target_image.pixel_y = -target.pixel_y
for(var/datum/mind/B in SSticker.mode.cult)
if(B.current && B.current.stat != DEAD && B.current.client)
to_chat(B.current, "<span class='cultlarge'><b>Master [ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
to_chat(B.current, "<span class='cultlarge'><b>[ranged_ability_user] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
B.current.client.images += C.cult_team.blood_target_image
attached_action.owner.update_action_buttons_icon()
@@ -307,6 +294,82 @@
team.blood_target = null
/datum/action/innate/cult/master/cultmark/ghost
name = "Mark a Blood Target for the Cult"
desc = "Marks a target for the entire cult to track."
/datum/action/innate/cult/master/cultmark/IsAvailable()
if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current))
return TRUE
else
qdel(src)
/datum/action/innate/cult/ghostmark //Ghost version
name = "Blood Mark your Target"
desc = "Marks whatever you are orbitting - for the entire cult to track."
button_icon_state = "cult_mark"
var/tracking = FALSE
var/cooldown = 0
var/base_cooldown = 600
/datum/action/innate/cult/ghostmark/IsAvailable()
if(istype(owner, /mob/dead/observer) && iscultist(owner.mind.current))
return TRUE
else
qdel(src)
/datum/action/innate/cult/ghostmark/proc/reset_button()
if(owner)
name = "Blood Mark your Target"
desc = "Marks whatever you are orbitting - for the entire cult to track."
button_icon_state = "cult_mark"
owner.update_action_buttons_icon()
SEND_SOUND(owner, 'sound/magic/enter_blood.ogg')
to_chat(owner,"<span class='cultbold'>Your previous mark is gone - you are now ready to create a new blood mark.</span>")
/datum/action/innate/cult/ghostmark/Activate()
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(C.cult_team.blood_target)
if(cooldown>world.time)
reset_blood_target(C.cult_team)
to_chat(owner, "<span class='cultbold'>You have cleared the cult's blood target!</span>")
qdel(C.cult_team.blood_target_reset_timer)
return
else
to_chat(owner, "<span class='cultbold'>The cult has already designated a target!</span>")
return
if(cooldown>world.time)
to_chat(owner, "<span class='cultbold'>You aren't ready to place another blood mark yet!</span>")
return
if(owner.orbiting && owner.orbiting.orbiting)
target = owner.orbiting.orbiting
else
target = get_turf(owner)
if(!target)
return
C.cult_team.blood_target = target
var/area/A = get_area(target)
cooldown = world.time + base_cooldown
addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown)
C.cult_team.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER)
C.cult_team.blood_target_image.appearance_flags = RESET_COLOR
C.cult_team.blood_target_image.pixel_x = -target.pixel_x
C.cult_team.blood_target_image.pixel_y = -target.pixel_y
SEND_SOUND(owner, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
owner.client.images += C.cult_team.blood_target_image
for(var/datum/mind/B in SSticker.mode.cult)
if(B.current && B.current.stat != DEAD && B.current.client)
to_chat(B.current, "<span class='cultlarge'><b>[owner] has marked [C.cult_team.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
SEND_SOUND(B.current, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
B.current.client.images += C.cult_team.blood_target_image
to_chat(owner,"<span class='cultbold'>You have marked the [target] for the cult! It will last for [base_cooldown/10] seconds.</span>")
name = "Clear the Blood Mark"
desc = "Remove the Blood Mark you previously set."
button_icon_state = "emp"
owner.update_action_buttons_icon()
C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), base_cooldown, TIMER_STOPPABLE)
addtimer(CALLBACK(src, .proc/reset_button), base_cooldown)
//////// ELDRITCH PULSE /////////
@@ -342,6 +405,7 @@
QDEL_NULL(PM)
return ..()
/datum/action/innate/cult/master/pulse/Activate()
PM.toggle(owner) //the important bit
return TRUE
@@ -352,9 +416,10 @@
var/datum/action/innate/cult/master/pulse/attached_action
/obj/effect/proc_holder/pulse/Destroy()
QDEL_NULL(attached_action)
attached_action = null
return ..()
/obj/effect/proc_holder/pulse/proc/toggle(mob/user)
if(active)
remove_ranged_ability("<span class='cult'>You cease your preparations...</span>")

View File

@@ -1,3 +1,33 @@
/obj/item/tome
name = "arcane tome"
desc = "An old, dusty tome with frayed edges and a sinister-looking cover."
icon_state ="tome"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/melee/cultblade/dagger
name = "ritual dagger"
desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "cultdagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
w_class = WEIGHT_CLASS_SMALL
force = 15
throwforce = 25
armour_penetration = 35
actions_types = list(/datum/action/item_action/cult_dagger)
/obj/item/melee/cultblade/dagger/Initialize()
..()
var/image/I = image(icon = 'icons/effects/blood.dmi' , icon_state = null, loc = src)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_dagger", I)
/obj/item/melee/cultblade
name = "eldritch longsword"
desc = "A sword humming with unholy energy. It glows with a dim red light."
@@ -49,29 +79,6 @@
user.apply_damage(30, BRUTE, pick("l_arm", "r_arm"))
user.dropItemToGround(src)
/obj/item/melee/cultblade/dagger
name = "sacrificial dagger"
desc = "A strange dagger said to be used by sinister groups for \"preparing\" a corpse before sacrificing it to their dark gods."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "knife"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
w_class = WEIGHT_CLASS_SMALL
force = 15
throwforce = 25
embedding = list("embed_chance" = 75)
/obj/item/melee/cultblade/dagger/attack(mob/living/target, mob/living/carbon/human/user)
..()
if(iscarbon(target))
var/mob/living/carbon/C = target
C.bleed(50)
if(is_servant_of_ratvar(C) && C.reagents)
C.reagents.add_reagent("heparin", 1)
/obj/item/twohanded/required/cult_bastard
name = "bloody bastard sword"
desc = "An enormous sword used by Nar-Sien cultists to rapidly harvest the souls of non-believers."
@@ -106,6 +113,12 @@
jaunt = new(src)
linked_action = new(src)
/obj/item/twohanded/required/cult_bastard/examine(mob/user)
if(contents.len)
desc+="<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
else
desc+="<br>The sword appears to be quite lifeless."
/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
return FALSE
@@ -146,7 +159,7 @@
/obj/item/twohanded/required/cult_bastard/IsReflect()
if(spinning)
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
return TRUE
else
..()
@@ -155,7 +168,7 @@
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 100, 1)
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
return TRUE
else
playsound(src, 'sound/weapons/parry.ogg', 75, 1)
@@ -165,23 +178,22 @@
/obj/item/twohanded/required/cult_bastard/afterattack(atom/target, mob/user, proximity, click_parameters)
. = ..()
if(dash_toggled)
if(dash_toggled && !proximity)
jaunt.Teleport(user, target)
return
if(!proximity)
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.stat != CONSCIOUS)
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
SS.attack(H, user)
if(!LAZYLEN(SS.contents))
if(proximity)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.stat != CONSCIOUS)
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
SS.attack(H, user)
if(!LAZYLEN(SS.contents))
qdel(SS)
if(istype(target, /obj/structure/constructshell) && contents.len)
var/obj/item/device/soulstone/SS = contents[1]
if(istype(SS))
SS.transfer_soul("CONSTRUCT",target,user)
qdel(SS)
if(istype(target, /obj/structure/constructshell) && contents.len)
var/obj/item/device/soulstone/SS = contents[1]
if(istype(SS))
SS.transfer_soul("CONSTRUCT",target,user)
qdel(SS)
/datum/action/innate/dash/cult
name = "Rend the Veil"
@@ -241,10 +253,20 @@
/obj/item/restraints/legcuffs/bola/cult
name = "nar'sien bola"
desc = "A strong bola, bound with dark magic. Throw it to trip and slow your victim."
desc = "A strong bola, bound with dark magic that allows it to pass harmlessly through Nar'sien cultists. Throw it to trip and slow your victim."
icon_state = "bola_cult"
breakouttime = 45
knockdown = 10
breakouttime = 60
knockdown = 20
/obj/item/restraints/legcuffs/bola/cult/pickup(mob/living/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
throw_impact(user)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
if(iscultist(hit_atom))
return
. = ..()
/obj/item/clothing/head/culthood
@@ -253,7 +275,7 @@
desc = "A torn, dust-caked hood. Strange letters line the inside."
flags_inv = HIDEFACE|HIDEHAIR|HIDEEARS
flags_cover = HEADCOVERSEYES
armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 10, acid = 10)
armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
heat_protection = HEAD
@@ -266,7 +288,7 @@
item_state = "cultrobes"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/tome, /obj/item/melee/cultblade)
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
armor = list(melee = 40, bullet = 30, laser = 40,energy = 20, bomb = 25, bio = 10, rad = 0, fire = 10, acid = 10)
flags_inv = HIDEJUMPSUIT
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
@@ -341,7 +363,10 @@
prefix = "darkened"
/obj/item/sharpener/cult/update_icon()
var/old_state = icon_state
icon_state = "cult_sharpener[used ? "_used" : ""]"
if(old_state != icon_state)
playsound(get_turf(src), 'sound/items/unsheath.ogg', 25, 1)
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
name = "empowered cultist armor"
@@ -431,12 +456,11 @@
user.adjustBruteLoss(25)
user.dropItemToGround(src, TRUE)
/obj/item/clothing/glasses/night/cultblind
desc = "May nar-sie guide you through the darkness and shield you from the light."
/obj/item/clothing/glasses/hud/health/night/cultblind
desc = "may Nar-Sie guide you through the darkness and shield you from the light."
name = "zealot's blindfold"
icon_state = "blindfold"
item_state = "blindfold"
darkness_view = 8
flash_protect = 1
/obj/item/clothing/glasses/night/cultblind/equipped(mob/living/user, slot)
@@ -448,12 +472,13 @@
user.Knockdown(100)
user.blind_eyes(30)
/obj/item/reagent_containers/food/drinks/bottle/unholywater
/obj/item/reagent_containers/glass/beaker/unholywater
name = "flask of unholy water"
desc = "Toxic to nonbelievers; reinvigorating to the faithful - this flask may be sipped or thrown."
icon = 'icons/obj/drinks.dmi'
icon_state = "holyflask"
color = "#333333"
list_reagents = list("unholywater" = 40)
list_reagents = list("unholywater" = 50)
/obj/item/device/shuttle_curse
name = "cursed orb"
@@ -604,3 +629,348 @@
..()
to_chat(user, "<span class='warning'>\The [src] can only transport items!</span>")
/obj/item/twohanded/cult_spear
name = "blood halberd"
desc = "A sickening spear composed entirely of crystallized blood."
icon_state = "bloodspear0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
armour_penetration = 30
block_chance = 30
attack_verb = list("attacked", "impaled", "stabbed", "torn", "gored")
sharpness = IS_SHARP
hitsound = 'sound/weapons/bladeslice.ogg'
var/datum/action/innate/cult/spear/spear_act
/obj/item/twohanded/cult_spear/Destroy()
if(spear_act)
qdel(spear_act)
..()
/obj/item/twohanded/cult_spear/update_icon()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
else
L.visible_message("<span class='warning'>[src] bounces off of [L], as if repelled by an unseen force!</span>")
else if(!..())
if(!L.null_rod_check())
if(is_servant_of_ratvar(L))
L.Knockdown(100)
else
L.Knockdown(50)
break_spear(T)
else
..()
/obj/item/twohanded/cult_spear/proc/break_spear(turf/T)
if(src)
if(!T)
T = get_turf(src)
if(T)
T.visible_message("<span class='warning'>[src] shatters and melts back into blood!</span>")
new /obj/effect/temp_visual/cult/sparks(T)
new /obj/effect/decal/cleanable/blood/splatter(T)
playsound(T, 'sound/effects/glassbr3.ogg', 100)
qdel(src)
/obj/item/twohanded/cult_spear/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
final_block_chance *= 2
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, 1)
return TRUE
else
playsound(src, 'sound/weapons/parry.ogg', 100, 1)
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
return TRUE
return FALSE
/datum/action/innate/cult/spear
name = "Bloody Bond"
desc = "Call the blood spear back to your hand!"
background_icon_state = "bg_demon"
button_icon_state = "bloodspear"
var/obj/item/twohanded/cult_spear/spear
var/cooldown = 0
/datum/action/innate/cult/spear/Grant(mob/user, obj/blood_spear)
. = ..()
spear = blood_spear
button.screen_loc = "6:157,4:-2"
button.moved = "6:157,4:-2"
/datum/action/innate/cult/spear/Activate()
if(owner == spear.loc || cooldown > world.time)
return
var/ST = get_turf(spear)
var/OT = get_turf(owner)
if(get_dist(OT, ST) > 10)
to_chat(owner,"<span class='cult'>The spear is too far away!</span>")
else
cooldown = world.time + 20
if(isliving(spear.loc))
var/mob/living/L = spear.loc
L.dropItemToGround(spear)
L.visible_message("<span class='warning'>An unseen force pulls the blood spear from [L]'s hands!</span>")
spear.throw_at(owner, 10, 2, owner)
/obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood
name = "blood bolt barrage"
desc = "Blood for blood."
color = "#ff0000"
guns_left = 24
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood
fire_sound = 'sound/magic/wand_teleport.ogg'
flags_1 = NOBLUDGEON_1 | DROPDEL_1
/obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage/blood
ammo_type = /obj/item/ammo_casing/magic/arcane_barrage/blood
/obj/item/ammo_casing/magic/arcane_barrage/blood
projectile_type = /obj/item/projectile/magic/arcane_barrage/blood
/obj/item/projectile/magic/arcane_barrage/blood
name = "blood bolt"
icon_state = "mini_leaper"
damage_type = BRUTE
impact_effect_type = /obj/effect/temp_visual/dir_setting/bloodsplatter
/obj/item/projectile/magic/arcane_barrage/blood/Collide(atom/target)
colliding = TRUE
var/turf/T = get_turf(target)
playsound(T, 'sound/effects/splat.ogg', 50, TRUE)
if(iscultist(target))
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.stat != DEAD)
H.reagents.add_reagent("unholywater", 4)
if(isshade(target) || isconstruct(target))
var/mob/living/simple_animal/M = target
if(M.health+5 < M.maxHealth)
M.adjustHealth(-5)
new /obj/effect/temp_visual/cult/sparks(T)
qdel(src)
colliding = FALSE
else
..()
/obj/item/blood_beam
name = "\improper magical aura"
desc = "Sinister looking aura that distorts the flow of reality around it."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
throw_range = 0
throw_speed = 0
var/charging = FALSE
var/firing = FALSE
var/angle
/obj/item/blood_beam/afterattack(atom/A, mob/living/user, flag, params)
if(firing || charging)
return
var/C = user.client
if(ishuman(user) && C)
angle = mouse_angle_from_client(C)
else
qdel(src)
return
charging = TRUE
INVOKE_ASYNC(src, .proc/charge, user)
if(do_after(user, 90, target = user))
firing = TRUE
INVOKE_ASYNC(src, .proc/pewpew, user, params)
var/obj/structure/emergency_shield/invoker/N = new(user.loc)
if(do_after(user, 90, target = user))
user.Knockdown(40)
to_chat(user, "<span class='cult italic'>You have exhausted the power of this spell!</span>")
firing = FALSE
if(N)
qdel(N)
qdel(src)
charging = FALSE
/obj/item/blood_beam/proc/charge(mob/user)
var/obj/O
playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 1)
for(var/i in 1 to 12)
if(!charging)
break
if(i > 1)
sleep(15)
if(i < 4)
O = new /obj/effect/temp_visual/cult/rune_spawn/rune1/inner(user.loc, 30, "#ff0000")
else
O = new /obj/effect/temp_visual/cult/rune_spawn/rune5(user.loc, 30, "#ff0000")
new /obj/effect/temp_visual/dir_setting/cult/phase/out(user.loc, user.dir)
if(O)
qdel(O)
/obj/item/blood_beam/proc/pewpew(mob/user, params)
var/turf/targets_from = get_turf(src)
var/spread = 40
var/second = FALSE
var/set_angle = angle
for(var/i in 1 to 12)
if(second)
set_angle = angle - spread
spread -= 8
else
sleep(15)
set_angle = angle + spread
second = !second //Handles beam firing in pairs
if(!firing)
break
playsound(src, 'sound/magic/exit_blood.ogg', 75, 1)
new /obj/effect/temp_visual/dir_setting/cult/phase(user.loc, user.dir)
var/turf/temp_target = get_turf_in_angle(set_angle, targets_from, 40)
for(var/turf/T in getline(targets_from,temp_target))
if (locate(/obj/effect/blessing, T))
temp_target = T
playsound(T, 'sound/machines/clockcult/ark_damage.ogg', 50, 1)
new /obj/effect/temp_visual/at_shield(T, T)
break
T.narsie_act(TRUE, TRUE)
for(var/mob/living/target in T.contents)
if(iscultist(target))
new /obj/effect/temp_visual/cult/sparks(T)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.stat != DEAD)
H.reagents.add_reagent("unholywater", 7)
if(isshade(target) || isconstruct(target))
var/mob/living/simple_animal/M = target
if(M.health+15 < M.maxHealth)
M.adjustHealth(-15)
else
M.health = M.maxHealth
else
var/mob/living/L = target
if(L.density)
L.Knockdown(20)
L.adjustBruteLoss(45)
playsound(L, 'sound/hallucinations/wail.ogg', 50, 1)
L.emote("scream")
var/datum/beam/current_beam = new(user,temp_target,time=7,beam_icon_state="blood_beam",btype=/obj/effect/ebeam/blood)
INVOKE_ASYNC(current_beam, /datum/beam.proc/Start)
/obj/effect/ebeam/blood
name = "blood beam"
/obj/item/shield/mirror
name = "mirror shield"
desc = "An infamous shield used by Nar'sien sects to confuse and disorient their enemies. Its edges are weighted for use as a throwing weapon - capable of disabling multiple foes with preternatural accuracy."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "mirror_shield" // eshield1 for expanded
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 5
throwforce = 15
throw_speed = 1
throw_range = 6
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bumped", "prodded")
hitsound = 'sound/weapons/smash.ogg'
var/illusions = 3
/obj/item/shield/mirror/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(iscultist(owner))
if(istype(hitby, /obj/item/projectile))
var/obj/item/projectile/P = hitby
if(P.damage >= 35)
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>The sheer force from [P] shatters the mirror shield!</span>")
new /obj/effect/temp_visual/cult/sparks(T)
playsound(T, 'sound/effects/glassbr3.ogg', 100)
owner.Knockdown(20)
qdel(src)
return FALSE
if(P.is_reflectable)
return FALSE //To avoid reflection chance double-dipping with block chance
. = ..()
if(.)
playsound(src, 'sound/weapons/parry.ogg', 100, 1)
if(illusions > 0)
illusions--
addtimer(CALLBACK(src, /obj/item/shield/mirror.proc/readd), 450)
if(prob(60))
var/mob/living/simple_animal/hostile/illusion/M = new(owner.loc)
M.faction = list("cult")
M.Copy_Parent(owner, 70, 10, 5)
M.move_to_delay = owner.movement_delay()
else
var/mob/living/simple_animal/hostile/illusion/escape/E = new(owner.loc)
E.Copy_Parent(owner, 70, 10)
E.GiveTarget(owner)
E.Goto(owner, owner.movement_delay(), E.minimum_distance)
return TRUE
else
if(prob(50))
var/mob/living/simple_animal/hostile/illusion/H = new(owner.loc)
H.Copy_Parent(owner, 100, 20, 5)
H.faction = list("cult")
H.GiveTarget(owner)
H.move_to_delay = owner.movement_delay()
to_chat(owner, "<span class='danger'><b>[src] betrays you!</b></span>")
return FALSE
/obj/item/shield/mirror/proc/readd()
illusions++
if(illusions == initial(illusions) && isliving(loc))
var/mob/living/holder = loc
to_chat(holder, "<span class='cult italic'>The shield's illusions are back at full strength!</span>")
/obj/item/shield/mirror/IsReflect()
if(prob(block_chance))
return TRUE
return FALSE
/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
var/turf/T = get_turf(target)
var/datum/thrownthing/D = throwingdatum
if(isliving(target))
var/mob/living/L = target
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")
else
L.visible_message("<span class='warning'>[src] bounces off of [L], as if repelled by an unseen force!</span>")
else if(!..())
if(!L.null_rod_check())
if(is_servant_of_ratvar(L))
L.Knockdown(60)
else
L.Knockdown(30)
if(D.thrower)
for(var/mob/living/Next in orange(2, T))
if(!Next.density || iscultist(Next))
continue
throw_at(Next, 3, 1, D.thrower)
return
throw_at(D.thrower, 7, 1, D.thrower)
else
..()

View File

@@ -2,10 +2,32 @@
density = TRUE
anchored = TRUE
icon = 'icons/obj/cult.dmi'
light_power = 2
var/cooldowntime = 0
break_sound = 'sound/hallucinations/veryfar_noise.ogg'
debris = list(/obj/item/stack/sheet/runed_metal = 1)
/obj/structure/destructible/cult/proc/conceal() //for spells that hide cult presence
density = FALSE
visible_message("<span class='danger'>[src] fades away.</span>")
invisibility = INVISIBILITY_OBSERVER
alpha = 100 //To help ghosts distinguish hidden runes
light_range = 0
light_power = 0
update_light()
STOP_PROCESSING(SSfastprocess, src)
/obj/structure/destructible/cult/proc/reveal() //for spells that reveal cult presence
density = initial(density)
invisibility = 0
visible_message("<span class='danger'>[src] suddenly appears!</span>")
alpha = initial(alpha)
light_range = initial(light_range)
light_power = initial(light_power)
update_light()
START_PROCESSING(SSfastprocess, src)
/obj/structure/destructible/cult/examine(mob/user)
..()
to_chat(user, "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>")
@@ -33,7 +55,7 @@
..()
/obj/structure/destructible/cult/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/tome) && iscultist(user))
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "":"un"]secure \the [src] [anchored ? "to":"from"] the floor.</span>")
if(!anchored)
@@ -62,31 +84,32 @@
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
return
if(!anchored)
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...",,"Eldritch Whetstone","Zealot's Blindfold","Flask of Unholy Water")
var/pickedtype
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shells","Flask of Unholy Water")
var/list/pickedtype = list()
switch(choice)
if("Eldritch Whetstone")
pickedtype = /obj/item/sharpener/cult
if("Zealot's Blindfold")
pickedtype = /obj/item/clothing/glasses/night/cultblind
pickedtype += /obj/item/sharpener/cult
if("Construct Shells")
pickedtype += /obj/structure/constructshell
pickedtype += /obj/structure/constructshell
if("Flask of Unholy Water")
pickedtype = /obj/item/reagent_containers/food/drinks/bottle/unholywater
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
to_chat(user, "<span class='cult italic'>You kneel before the altar and your faith is rewarded with an [N]!</span>")
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
/obj/structure/destructible/cult/forge
name = "daemon forge"
desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie."
icon_state = "forge"
light_range = 3
light_range = 2
light_color = LIGHT_COLOR_LAVA
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
@@ -95,30 +118,35 @@
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
return
if(!anchored)
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
var/pickedtype
var/choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
var/list/pickedtype = list()
switch(choice)
if("Shielded Robe")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype = /obj/item/clothing/suit/hooded/cultrobes/berserker
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Bastard Sword")
if((world.time - SSticker.round_start_time) >= 12000)
pickedtype = /obj/item/twohanded/required/cult_bastard
pickedtype += /obj/item/twohanded/required/cult_bastard
else
cooldowntime = 12000 - (world.time - SSticker.round_start_time)
to_chat(user, "<span class='cult italic'>The forge fires are not yet hot enough for this weapon, give it another [DisplayTimeText(cooldowntime)].</span>")
cooldowntime = 0
return
if("Mirror Shield")
pickedtype += /obj/item/shield/mirror
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
var/obj/item/N = new pickedtype(get_turf(src))
to_chat(user, "<span class='cult italic'>You work the forge as dark knowledge guides your hands, creating [N]!</span>")
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
@@ -126,7 +154,7 @@
name = "pylon"
desc = "A floating crystal that slowly heals those faithful to Nar'Sie."
icon_state = "pylon"
light_range = 5
light_range = 1.5
light_color = LIGHT_COLOR_RED
break_sound = 'sound/effects/glassbr2.ogg'
break_message = "<span class='warning'>The blood-red crystal falls to the floor and shatters!</span>"
@@ -159,7 +187,7 @@
if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-1)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < BLOOD_VOLUME_NORMAL)
L.blood_volume += 1.0
CHECK_TICK
@@ -199,7 +227,7 @@
name = "archives"
desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl."
icon_state = "tomealtar"
light_range = 1.4
light_range = 1.5
light_color = LIGHT_COLOR_FIRE
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
@@ -208,16 +236,16 @@
to_chat(user, "<span class='warning'>All of these books seem to be gibberish.</span>")
return
if(!anchored)
to_chat(user, "<span class='cult italic'>You need to anchor [src] to the floor with a tome first.</span>")
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Supply Talisman","Shuttle Curse","Veil Walker Set")
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
var/list/pickedtype = list()
switch(choice)
if("Supply Talisman")
pickedtype += /obj/item/paper/talisman/supply/weak
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/device/shuttle_curse
if("Veil Walker Set")
@@ -226,8 +254,8 @@
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
for(var/N in pickedtype)
var/obj/item/D = new N(get_turf(src))
to_chat(user, "<span class='cult italic'>You summon [D] from the archives!</span>")
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
/obj/effect/gateway
name = "gateway"

View File

@@ -1,19 +1,11 @@
/*
This file contains the arcane tome files.
This file contains the cult dagger and rune list code
*/
/obj/item/tome
name = "arcane tome"
desc = "An old, dusty tome with frayed edges and a sinister-looking cover."
icon_state ="tome"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/tome/Initialize()
/obj/item/melee/cultblade/dagger/Initialize()
. = ..()
if(!LAZYLEN(GLOB.rune_types))
GLOB.rune_types = list()
@@ -22,19 +14,15 @@ This file contains the arcane tome files.
var/obj/effect/rune/R = i_can_do_loops_now_thanks_remie
GLOB.rune_types[initial(R.cultist_name)] = R //Uses the cultist name for displaying purposes
/obj/item/tome/examine(mob/user)
/obj/item/melee/cultblade/dagger/examine(mob/user)
..()
if(iscultist(user) || isobserver(user))
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar-Sie.</span>")
to_chat(user, "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>")
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
to_chat(user, "<span class='cult'>Striking a noncultist, however, will sear their flesh.</span>")
to_chat(user, "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>")
/obj/item/tome/attack(mob/living/M, mob/living/user)
if(!istype(M))
return
if(!iscultist(user))
return ..()
/obj/item/melee/cultblade/dagger/attack(mob/living/M, mob/living/user)
if(iscultist(M))
if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion
to_chat(user, "<span class='cult'>You remove the taint from [M].</span>" )
@@ -42,136 +30,16 @@ This file contains the arcane tome files.
M.reagents.del_reagent("holywater")
M.reagents.add_reagent("unholywater",holy2unholy)
add_logs(user, M, "smacked", src, " removing the holy water from them")
return
M.take_bodypart_damage(0, 15) //Used to be a random between 5 and 20
playsound(M, 'sound/weapons/sear.ogg', 50, 1)
M.visible_message("<span class='danger'>[user] strikes [M] with the arcane tome!</span>", \
"<span class='userdanger'>[user] strikes you with the tome, searing your flesh!</span>")
flick("tome_attack", src)
user.do_attack_animation(M)
add_logs(user, M, "smacked", src)
return FALSE
. = ..()
/obj/item/tome/attack_self(mob/user)
/obj/item/melee/cultblade/dagger/attack_self(mob/user)
if(!iscultist(user))
to_chat(user, "<span class='warning'>[src] seems full of unintelligible shapes, scribbles, and notes. Is this some sort of joke?</span>")
to_chat(user, "<span class='warning'>[src] is covered in unintelligible shapes and markings.</span>")
return
open_tome(user)
scribe_rune(user)
/obj/item/tome/proc/open_tome(mob/user)
var/choice = alert(user,"You open the tome...",,"Scribe Rune","More Information","Cancel")
switch(choice)
if("More Information")
read_tome(user)
if("Scribe Rune")
scribe_rune(user)
if("Cancel")
return
/obj/item/tome/proc/read_tome(mob/user)
var/text = ""
text += "<center><font color='red' size=3><b><i>Archives of the Dark One</i></b></font></center><br><br><br>"
text += "A rune's name and effects can be revealed by examining the rune.<br><br>"
text += "<font color='red'><b>Create Talisman</b></font><br>This rune is one of the most important runes the cult has, being the only way to create new talismans. A blank sheet of paper must be on top of the rune. After \
invoking it and choosing which talisman you desire, the paper will be converted, after some delay into a talisman.<br><br>"
text += "<font color='red'><b>Teleport</b></font><br>This rune is unique in that it requires a keyword before the scribing can begin. When invoked, it will find any other Teleport runes; \
If any are found, the user can choose which rune to send to. Upon activation, the rune teleports everything above it to the selected rune, provided the selected rune is unblocked.<br><br>"
text += "<font color='red'><b>Offer</b></font><br><b>This rune is necessary to achieve your goals.</b> Placing a noncultist above it will convert them if it can and sacrifice them otherwise. \
It requires two invokers to convert a target and three to sacrifice a living target or the sacrifice target.<br>\
Successful conversions will produce a tome for the new cultist, in addition to healing them.<br> \
Successful sacrifices will please the Geometer, can complete your objective if it sacrificed the sacrifice target, and will attempt to place the target into a soulstone.<br><br>"
text += "<font color='red'><b>Raise Dead</b></font><br>This rune requires the corpse of a cultist placed upon the rune, and one person sacrificed for each revival you wish to do.\
Provided there are remaining revivals from those sacrificed, invoking the rune will revive the cultist placed upon it.<br><br>"
text += "<font color='red'><b>Electromagnetic Disruption</b></font><br>Robotic lifeforms have time and time again been the downfall of fledgling cults. This rune may allow you to gain the upper \
hand against these pests. By using the rune, a large electromagnetic pulse will be emitted from the rune's location. The size of the EMP will grow significantly for each additional adjacent cultist when the \
rune is activated.<br><br>"
text += "<font color='red'><b>Astral Communion</b></font><br>This rune is perhaps the most ingenious rune that is usable by a single person. Upon invoking the rune, the \
user's spirit will be ripped from their body. In this state, the user's physical body will be locked in place to the rune itself - any attempts to move it will result in the rune pulling it back. \
The body will also take constant damage while in this form, and may even die. The user's spirit will contain their consciousness, and will allow them to freely wander the station as a ghost. This may \
also be used to commune with the dead.<br><br>"
text += "<font color='red'><b>Form Barrier</b></font><br>While simple, this rune serves an important purpose in defense and hindering passage. When invoked, the rune will draw a small amount of blood from the user \
and make the space above the rune completely dense, rendering it impassable for about a minute and a half. This effect will spread to other nearby Barrier Runes. \
The rune may be invoked again to undo this effect and allow passage again.<br><br>"
text += "<font color='red'><b>Summon Cultist</b></font><br>This rune allows the cult to free other cultists with ease. When invoked, it will allow the user to summon a single cultist to the rune from \
any location. It requires two invokers, and will damage each invoker slightly.<br><br>"
text += "<font color='red'><b>Blood Boil</b></font><br>When invoked, this rune will rapidly do a massive amount of damage to all non-cultist viewers, but it will also emit a burst of flame once it finishes. \
It requires three invokers.<br><br>"
text += "<font color='red'><b>Drain Life</b></font><br>This rune will drain the life of every living creature above the rune, healing the invoker for each creature drained by it.<br><br>"
text += "<font color='red'><b>Manifest Spirit</b></font><br>This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and the Geometer. \
However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \
multiple spirits with one rune, but you will rapidly take damage in doing so.<br><br>"
text += "<font color='red'><b><i>Summon Nar-Sie</i></b></font><br><b>This rune is necessary to achieve your goals.</b> On attempting to scribe it, it will produce shields around you and alert everyone you are attempting to scribe it; it takes a very long time to scribe, \
and does massive damage to the one attempting to scribe it.<br>Invoking it requires 9 invokers and the sacrifice of a specific crewmember, and once invoked, will summon the Geometer, Nar-Sie herself. \
This will complete your objectives.<br><br><br>"
text += "<font color='red'><b>Talisman of Teleportation</b></font><br>The talisman form of the Teleport rune will transport the invoker to a selected Teleport rune once.<br><br>"
text += "<font color='red'><b>Talisman of Construction</b></font><br>This talisman is the main way of creating construct shells. To use it, one must strike 25 sheets of metal with the talisman. The sheets will then be twisted into a construct shell, ready to receive a soul to occupy it.<br><br>"
text += "<font color='red'><b>Talisman of Tome Summoning</b></font><br>This talisman will produce a single tome at your feet.<br><br>"
text += "<font color='red'><b>Talisman of Veiling/Revealing</b></font><br>This talisman will hide runes on its first use, and on the second, will reveal runes.<br><br>"
text += "<font color='red'><b>Talisman of Disguising</b></font><br>This talisman will permanently disguise all nearby runes as crayon runes.<br><br>"
text += "<font color='red'><b>Talisman of Electromagnetic Pulse</b></font><br>This talisman will EMP anything else nearby. It disappears after one use.<br><br>"
text += "<font color='red'><b>Talisman of Stunning</b></font><br>Attacking a target will knock them down for a long duration in addition to inhibiting their speech. \
Robotic lifeforms will suffer the effects of a heavy electromagnetic pulse instead.<br><br>"
text += "<font color='red'><b>Talisman of Armaments</b></font><br>The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \
be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.<br><br>"
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror, unlike other talismans, can be applied at range, without the victim noticing. It will cause the victim to have severe hallucinations after a short while.<br><br>"
text += "<font color='red'><b>Talisman of Shackling</b></font><br>The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.<br><br>"
text += "In addition to these runes, the cult has a small selection of equipment and constructs.<br><br>"
text += "<font color='red'><b>Equipment:</b></font><br><br>"
text += "<font color='red'><b>Cult Blade</b></font><br>Cult blades are sharp weapons that, notably, cannot be used by noncultists. These blades are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Cult Bola</b></font><br>Cult bolas are strong bolas, useful for snaring targets. These bolas are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Cult Robes</b></font><br>Cult robes are heavily armored robes. These robes are produced by the Talisman of Arming.<br><br>"
text += "<font color='red'><b>Soulstone</b></font><br>A soulstone is a simple piece of magic, produced either via the starter talisman or by sacrificing humans. Using it on an unconscious or dead human, or on a Shade, will trap their soul in the stone, allowing its use in construct shells. \
<br>The soul within can also be released as a Shade by using it in-hand.<br><br>"
text += "<font color='red'><b>Construct Shell</b></font><br>A construct shell is useless on its own, but placing a filled soulstone within it allows you to produce your choice of a <b>Wraith</b>, a <b>Juggernaut</b>, or an <b>Artificer</b>. \
<br>Each construct has uses, detailed below in Constructs. Construct shells can be produced via the starter talisman or the Rite of Fabrication.<br><br>"
text += "<font color='red'><b>Constructs:</b></font><br><br>"
text += "<font color='red'><b>Shade</b></font><br>While technically not a construct, the Shade is produced when released from a soulstone. It is quite fragile and has weak melee attacks, but is fully healed when recaptured by a soulstone.<br><br>"
text += "<font color='red'><b>Wraith</b></font><br>The Wraith is a fast, lethal melee attacker which can jaunt through walls. However, it is only slightly more durable than a shade.<br><br>"
text += "<font color='red'><b>Juggernaut</b></font><br>The Juggernaut is a slow, but durable, melee attacker which can produce temporary forcewalls. It will also reflect most lethal energy weapons.<br><br>"
text += "<font color='red'><b>Artificer</b></font><br>The Artificer is a weak and fragile construct, able to heal other constructs, shades, or itself, produce more <font color='red'><b>soulstones</b></font> and <font color='red'><b>construct shells</b></font>, \
construct fortifying cult walls and flooring, and finally, it can release a few indiscriminate stunning missiles.<br><br>"
text += "<font color='red'><b>Harvester</b></font><br>If you see one, know that you have done all you can and your life is void.<br><br>"
var/datum/browser/popup = new(user, "tome", "", 800, 600)
popup.set_content(text)
popup.open()
return 1
/obj/item/tome/proc/scribe_rune(mob/living/user)
/obj/item/melee/cultblade/dagger/proc/scribe_rune(mob/living/user)
var/turf/Turf = get_turf(user)
var/chosen_keyword
var/obj/effect/rune/rune_to_scribe
@@ -183,9 +51,6 @@ This file contains the arcane tome files.
if(!user_antag)
return
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
if(!check_rune_turf(Turf, user))
return
entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in GLOB.rune_types
@@ -203,9 +68,21 @@ This file contains the arcane tome files.
A = get_area(src)
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
return
//AAAAAAAAAAAAAAAH, i'm rewriting enough for now so TODO: remove this shit
if(ispath(rune_to_scribe, /obj/effect/rune/apocalypse))
if((world.time - SSticker.round_start_time) <= 6000)
var/wait = 6000 - (world.time - SSticker.round_start_time)
to_chat(user, "<span class='cult italic'>The veil is not yet weak enough for this rune - it will be available in [DisplayTimeText(wait)].</span>")
return
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
if(!(A in summon_objective.summon_spots))
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site (where Nar-sie can be summoned), it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
return
if(summon_objective.summon_spots.len < 2)
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
return
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
var/datum/objective/sacrifice/sac_objective = locate() in user_antag.cult_team.objectives
if(!summon_objective)
to_chat(user, "<span class='warning'>Nar-Sie does not wish to be summoned!</span>")
return
@@ -257,7 +134,7 @@ This file contains the arcane tome files.
to_chat(user, "<span class='cult'>The [lowertext(R.cultist_name)] rune [R.cultist_desc]</span>")
SSblackbox.record_feedback("tally", "cult_runes_scribed", 1, R.cultist_name)
/obj/item/tome/proc/check_rune_turf(turf/T, mob/user)
/obj/item/melee/cultblade/dagger/proc/check_rune_turf(turf/T, mob/user)
if(isspaceturf(T))
to_chat(user, "<span class='warning'>You cannot scribe runes in space!</span>")
return FALSE
@@ -266,14 +143,16 @@ This file contains the arcane tome files.
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(!is_station_level(T.z) && !is_mining_level(T.z))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
var/area/A = get_area(T)
if(A && !A.blob_allowed)
to_chat(user, "<span class='warning'>There's a passage in [src] specifically forbidding oyster consumption, triple-frying, and building outside of designated cult zones.</span>")
return FALSE
return TRUE

View File

@@ -1,10 +1,12 @@
//after a delay, creates a rune below you. for constructs creating runes.
/datum/action/innate/cult/create_rune
background_icon_state = "bg_cult"
name = "Summon Rune"
desc = "Summons a rune"
background_icon_state = "bg_demon"
var/obj/effect/rune/rune_type
var/cooldown = 0
var/base_cooldown = 900
var/scribe_time = 100
var/base_cooldown = 1800
var/scribe_time = 60
var/damage_interrupt = TRUE
var/action_interrupt = TRUE
var/obj/effect/temp_visual/cult/rune_spawn/rune_word_type
@@ -17,57 +19,100 @@
return FALSE
return ..()
/datum/action/innate/cult/create_rune/Activate()
var/chosen_keyword
if(!isturf(owner.loc))
to_chat(owner, "<span class='warning>You need more space to scribe a rune!</span>")
return
if(initial(rune_type.req_keyword))
chosen_keyword = stripped_input(owner, "Enter a keyword for the new rune.", "Words of Power")
if(!chosen_keyword)
return
//the outer ring is always the same across all runes
var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color)
//the rest are not always the same, so we need types for em
var/obj/effect/temp_visual/cult/rune_spawn/R2
if(rune_word_type)
R2 = new rune_word_type(owner.loc, scribe_time, rune_color)
var/obj/effect/temp_visual/cult/rune_spawn/R3
if(rune_innerring_type)
R3 = new rune_innerring_type(owner.loc, scribe_time, rune_color)
var/obj/effect/temp_visual/cult/rune_spawn/R4
if(rune_center_type)
R4 = new rune_center_type(owner.loc, scribe_time, rune_color)
/datum/action/innate/cult/create_rune/proc/turf_check(turf/T)
if(!T)
return FALSE
if(isspaceturf(T))
to_chat(owner, "<span class='warning'>You cannot scribe runes in space!</span>")
return FALSE
if(locate(/obj/effect/rune) in T)
to_chat(owner, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(!is_station_level(T.z) && !is_mining_level(T.z))
to_chat(owner, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE
cooldown = base_cooldown + world.time
owner.update_action_buttons_icon()
addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown)
var/list/health
if(damage_interrupt && isliving(owner))
var/mob/living/L = owner
health = list("health" = L.health)
var/scribe_mod = scribe_time
if(istype(get_turf(owner), /turf/open/floor/engine/cult))
scribe_mod *= 0.5
if(do_after(owner, scribe_mod, target = owner, extra_checks = CALLBACK(owner, /mob.proc/break_do_after_checks, health, action_interrupt)))
var/obj/effect/rune/new_rune = new rune_type(owner.loc)
new_rune.keyword = chosen_keyword
else
qdel(R1)
if(R2)
qdel(R2)
if(R3)
qdel(R3)
if(R4)
qdel(R4)
cooldown = 0
/datum/action/innate/cult/create_rune/Activate()
var/turf/T = get_turf(owner)
if(turf_check(T))
var/chosen_keyword
if(initial(rune_type.req_keyword))
chosen_keyword = stripped_input(owner, "Enter a keyword for the new rune.", "Words of Power")
if(!chosen_keyword)
return
//the outer ring is always the same across all runes
var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(T, scribe_time, rune_color)
//the rest are not always the same, so we need types for em
var/obj/effect/temp_visual/cult/rune_spawn/R2
if(rune_word_type)
R2 = new rune_word_type(T, scribe_time, rune_color)
var/obj/effect/temp_visual/cult/rune_spawn/R3
if(rune_innerring_type)
R3 = new rune_innerring_type(T, scribe_time, rune_color)
var/obj/effect/temp_visual/cult/rune_spawn/R4
if(rune_center_type)
R4 = new rune_center_type(T, scribe_time, rune_color)
cooldown = base_cooldown + world.time
owner.update_action_buttons_icon()
addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown)
var/list/health
if(damage_interrupt && isliving(owner))
var/mob/living/L = owner
health = list("health" = L.health)
var/scribe_mod = scribe_time
if(istype(T, /turf/open/floor/engine/cult))
scribe_mod *= 0.5
playsound(T, 'sound/magic/enter_blood.ogg', 100, FALSE)
if(do_after(owner, scribe_mod, target = owner, extra_checks = CALLBACK(owner, /mob.proc/break_do_after_checks, health, action_interrupt)))
var/obj/effect/rune/new_rune = new rune_type(owner.loc)
new_rune.keyword = chosen_keyword
else
qdel(R1)
if(R2)
qdel(R2)
if(R3)
qdel(R3)
if(R4)
qdel(R4)
cooldown = 0
owner.update_action_buttons_icon()
//teleport rune
/datum/action/innate/cult/create_rune/tele
name = "Summon Teleport Rune"
desc = "Summons a teleport rune to your location, as though it has been there all along..."
button_icon_state = "telerune"
rune_type = /obj/effect/rune/teleport
rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune2
rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/inner
rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/center
rune_color = RUNE_COLOR_TELEPORT
/datum/action/innate/cult/create_rune/wall
name = "Summon Barrier Rune"
desc = "Summons an active barrier rune to your location, as though it has been there all along..."
button_icon_state = "barrier"
rune_type = /obj/effect/rune/wall
rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune4
rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune4/inner
rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune4/center
rune_color = RUNE_COLOR_DARKRED
/datum/action/innate/cult/create_rune/wall/Activate()
. = ..()
var/obj/effect/rune/wall/W = locate(/obj/effect/rune/wall) in owner.loc
if(W)
W.spread_density()
/datum/action/innate/cult/create_rune/revive
name = "Summon Revive Rune"
desc = "Summons a revive rune to your location, as though it has been there all along..."
button_icon_state = "revive"
rune_type = /obj/effect/rune/raise_dead
rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune1
rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/inner
rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune1/center
rune_color = RUNE_COLOR_MEDIUMRED

View File

@@ -1,16 +1,15 @@
GLOBAL_LIST_EMPTY(sacrificed) //a mixed list of minds and mobs
GLOBAL_LIST(rune_types) //Every rune that can be drawn by tomes
GLOBAL_LIST(rune_types) //Every rune that can be drawn by ritual daggers
GLOBAL_LIST_EMPTY(teleport_runes)
GLOBAL_LIST_EMPTY(wall_runes)
/*
This file contains runes.
Runes are used by the cult to cause many different effects and are paramount to their success.
They are drawn with an arcane tome in blood, and are distinguishable to cultists and normal crew by examining.
They are drawn with a ritual dagger in blood, and are distinguishable to cultists and normal crew by examining.
Fake runes can be drawn in crayon to fool people.
Runes can either be invoked by one's self or with many different cultists. Each rune has a specific incantation that the cultists will say when invoking it.
To draw a rune, use an arcane tome.
*/
@@ -31,7 +30,7 @@ To draw a rune, use an arcane tome.
var/req_cultists_text //if we have a description override for required cultists to invoke
var/rune_in_use = FALSE // Used for some runes, this is for when you want a rune to not be usable when in use.
var/scribe_delay = 50 //how long the rune takes to create
var/scribe_delay = 40 //how long the rune takes to create
var/scribe_damage = 0.1 //how much damage you take doing it
var/allow_excess_invokers = FALSE //if we allow excess invokers when being invoked
@@ -45,6 +44,9 @@ To draw a rune, use an arcane tome.
. = ..()
if(set_keyword)
keyword = set_keyword
var/image/I = image(icon = 'icons/effects/blood.dmi', icon_state = null, loc = src)
I.override = TRUE
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_runes", I)
/obj/effect/rune/examine(mob/user)
..()
@@ -56,9 +58,11 @@ To draw a rune, use an arcane tome.
to_chat(user, "<b>Keyword:</b> [keyword]")
/obj/effect/rune/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/tome) && iscultist(user))
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
qdel(src)
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
SEND_SOUND(user,'sound/items/sheath.ogg')
if(do_after(user, 15, target = src))
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
qdel(src)
else if(istype(I, /obj/item/nullrod))
user.say("BEGONE FOUL MAGIKS!!")
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
@@ -72,6 +76,7 @@ To draw a rune, use an arcane tome.
if(invokers.len >= req_cultists)
invoke(invokers)
else
to_chat(user, "<span class='danger'>You need [req_cultists - invokers.len] more adjacent cultists to use this rune in such a manner.</span>")
fail_invoke()
/obj/effect/rune/attack_animal(mob/living/simple_animal/M)
@@ -81,12 +86,12 @@ To draw a rune, use an arcane tome.
else
to_chat(M, "<span class='warning'>You are unable to invoke the rune!</span>")
/obj/effect/rune/proc/talismanhide() //for talisman of revealing/hiding
/obj/effect/rune/proc/conceal() //for talisman of revealing/hiding
visible_message("<span class='danger'>[src] fades away.</span>")
invisibility = INVISIBILITY_OBSERVER
alpha = 100 //To help ghosts distinguish hidden runes
/obj/effect/rune/proc/talismanreveal() //for talisman of revealing/hiding
/obj/effect/rune/proc/reveal() //for talisman of revealing/hiding
invisibility = 0
visible_message("<span class='danger'>[src] suddenly appears!</span>")
alpha = initial(alpha)
@@ -186,136 +191,6 @@ structure_check() searches for nearby cultist structures required for the invoca
return B
return 0
//Rite of Binding: A paper on top of the rune to a talisman.
/obj/effect/rune/imbue
cultist_name = "Create Talisman"
cultist_desc = "transforms paper into powerful magic talismans."
invocation = "H'drak v'loso, mir'kanas verbot!"
icon_state = "3"
color = RUNE_COLOR_TALISMAN
/obj/effect/rune/imbue/invoke(var/list/invokers)
var/mob/living/user = invokers[1] //the first invoker is always the user
var/list/papers_on_rune = checkpapers()
var/entered_talisman_name
var/obj/item/paper/talisman/talisman_type
var/list/possible_talismans = list()
if(!papers_on_rune.len)
to_chat(user, "<span class='cult italic'>There must be a blank paper on top of [src]!</span>")
fail_invoke()
log_game("Talisman Creation rune failed - no blank papers on rune")
return
if(rune_in_use)
to_chat(user, "<span class='cult italic'>[src] can only support one ritual at a time!</span>")
fail_invoke()
log_game("Talisman Creation rune failed - already in use")
return
for(var/I in subtypesof(/obj/item/paper/talisman) - /obj/item/paper/talisman/malformed - /obj/item/paper/talisman/supply - /obj/item/paper/talisman/supply/weak - /obj/item/paper/talisman/summon_tome)
var/obj/item/paper/talisman/J = I
var/talisman_cult_name = initial(J.cultist_name)
if(talisman_cult_name)
possible_talismans[talisman_cult_name] = J //This is to allow the menu to let cultists select talismans by name
entered_talisman_name = input(user, "Choose a talisman to imbue.", "Talisman Choices") as null|anything in possible_talismans
talisman_type = possible_talismans[entered_talisman_name]
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !talisman_type)
return
papers_on_rune = checkpapers()
if(!papers_on_rune.len)
to_chat(user, "<span class='cult italic'>There must be a blank paper on top of [src]!</span>")
fail_invoke()
log_game("Talisman Creation rune failed - no blank papers on rune")
return
var/obj/item/paper/paper_to_imbue = papers_on_rune[1]
..()
visible_message("<span class='warning'>Dark power begins to channel into the paper!</span>")
rune_in_use = TRUE
if(do_after(user, initial(talisman_type.creation_time), target = paper_to_imbue))
new talisman_type(get_turf(src))
visible_message("<span class='warning'>[src] glows with power, and bloody images form themselves on [paper_to_imbue].</span>")
qdel(paper_to_imbue)
rune_in_use = FALSE
/obj/effect/rune/imbue/proc/checkpapers()
. = list()
for(var/obj/item/paper/P in get_turf(src))
if(!P.info && !istype(P, /obj/item/paper/talisman))
. |= P
/obj/effect/rune/teleport
cultist_name = "Teleport"
cultist_desc = "warps everything above it to another chosen teleport rune."
invocation = "Sas'so c'arta forbici!"
icon_state = "2"
color = RUNE_COLOR_TELEPORT
req_keyword = TRUE
var/listkey
/obj/effect/rune/teleport/Initialize(mapload, set_keyword)
. = ..()
var/area/A = get_area(src)
var/locname = initial(A.name)
listkey = set_keyword ? "[set_keyword] [locname]":"[locname]"
GLOB.teleport_runes += src
/obj/effect/rune/teleport/Destroy()
GLOB.teleport_runes -= src
return ..()
/obj/effect/rune/teleport/invoke(var/list/invokers)
var/mob/living/user = invokers[1] //the first invoker is always the user
var/list/potential_runes = list()
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
if(T != src && !is_away_level(T.z))
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport rune failed - no other teleport runes")
fail_invoke()
return
var/turf/T = get_turf(src)
if(is_away_level(T.z))
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
log_game("Teleport rune failed - user in away mission")
fail_invoke()
return
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
fail_invoke()
return
var/turf/target = get_turf(actual_selected_rune)
if(is_blocked_turf(target, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
fail_invoke()
return
var/movedsomething = FALSE
var/moveuserlater = FALSE
for(var/atom/movable/A in T)
if(A == user)
moveuserlater = TRUE
movedsomething = TRUE
continue
if(!A.anchored)
movedsomething = TRUE
A.forceMove(target)
if(movedsomething)
..()
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
if(moveuserlater)
user.forceMove(target)
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
else
fail_invoke()
//Rite of Offering: Converts or sacrifices a target.
/obj/effect/rune/convert
cultist_name = "Offer"
@@ -392,12 +267,17 @@ structure_check() searches for nearby cultist structures required for the invoca
[brutedamage || burndamage ? "even as [convertee.p_their()] wounds heal and close" : "as the markings below [convertee.p_them()] glow a bloody red"]!</span>", \
"<span class='cultlarge'><i>AAAAAAAAAAAAAA-</i></span>")
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/tome(get_turf(src))
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = "Cultist"
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
var/mob/living/carbon/human/H = convertee
H.uncuff()
H.stuttering = 0
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
@@ -450,9 +330,135 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
invocation = "H'drak v'loso, mir'kanas verbot!"
icon_state = "3"
color = RUNE_COLOR_TALISMAN
construct_invoke = FALSE
/obj/effect/rune/empower/invoke(var/list/invokers)
. = ..()
var/mob/living/user = invokers[1] //the first invoker is always the user
for(var/datum/action/innate/cult/blood_magic/BM in user.actions)
BM.Activate()
/obj/effect/rune/teleport
cultist_name = "Teleport"
cultist_desc = "warps everything above it to another chosen teleport rune."
invocation = "Sas'so c'arta forbici!"
icon_state = "2"
color = RUNE_COLOR_TELEPORT
req_keyword = TRUE
light_power = 4
var/obj/effect/temp_visual/cult/portal/inner_portal //The portal "hint" for off-station teleportations
var/obj/effect/temp_visual/cult/rune_spawn/rune2/outer_portal
var/listkey
/obj/effect/rune/teleport/Initialize(mapload, set_keyword)
. = ..()
var/area/A = get_area(src)
var/locname = initial(A.name)
listkey = set_keyword ? "[set_keyword] [locname]":"[locname]"
GLOB.teleport_runes += src
/obj/effect/rune/teleport/Destroy()
GLOB.teleport_runes -= src
return ..()
/obj/effect/rune/teleport/invoke(var/list/invokers)
var/mob/living/user = invokers[1] //the first invoker is always the user
var/list/potential_runes = list()
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
if(T != src && !is_away_level(T.z))
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport rune failed - no other teleport runes")
fail_invoke()
return
var/turf/T = get_turf(src)
if(is_away_level(T.z))
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
log_game("Teleport rune failed - user in away mission")
fail_invoke()
return
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune)
fail_invoke()
return
var/turf/target = get_turf(actual_selected_rune)
if(is_blocked_turf(target, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
fail_invoke()
return
var/movedsomething = FALSE
var/moveuserlater = FALSE
for(var/atom/movable/A in T)
if(ishuman(A))
new /obj/effect/temp_visual/dir_setting/cult/phase/out(T, A.dir)
new /obj/effect/temp_visual/dir_setting/cult/phase(target, A.dir)
if(A == user)
moveuserlater = TRUE
movedsomething = TRUE
continue
if(!A.anchored)
movedsomething = TRUE
A.forceMove(target)
if(movedsomething)
..()
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
if(moveuserlater)
user.forceMove(target)
if(is_mining_level(z) && !is_mining_level(target.z)) //No effect if you stay on lavaland
actual_selected_rune.handle_portal("lava")
else
var/area/A = get_area(T)
if(A.map_name == "Space")
actual_selected_rune.handle_portal("space")
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
else
fail_invoke()
/obj/effect/rune/teleport/proc/handle_portal(portal_type)
var/turf/T = get_turf(src)
if(inner_portal)
qdel(inner_portal) //We need fresh effects/animations
if(outer_portal)
qdel(outer_portal)
playsound(T, pick('sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks4.ogg'), 100, TRUE, 14)
inner_portal = new /obj/effect/temp_visual/cult/portal(T)
if(portal_type == "space")
light_color = RUNE_COLOR_TELEPORT
desc += "<br><b>A tear in reality reveals a black void interspersed with dots of light... something recently teleported here from space!</b>"
else
inner_portal.icon_state = "lava"
light_color = LIGHT_COLOR_FIRE
desc += "<br><b>A tear in reality reveals a coursing river of lava... something recently teleported here from the Lavaland Mines!</b>"
outer_portal = new(T, 600, color)
light_range = 4
update_light()
addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE)
/obj/effect/rune/teleport/proc/close_portal()
desc = initial(desc)
light_range = 0
update_light()
//Ritual of Dimensional Rending: Calls forth the avatar of Nar-Sie upon the station.
/obj/effect/rune/narsie
cultist_name = "Summon Nar-Sie"
cultist_name = "Nar-Sie"
cultist_desc = "tears apart dimensional barriers, calling forth the Geometer. Requires 9 invokers."
invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!"
req_cultists = 9
@@ -473,7 +479,7 @@ structure_check() searches for nearby cultist structures required for the invoca
GLOB.poi_list -= src
. = ..()
/obj/effect/rune/narsie/talismanhide() //can't hide this, and you wouldn't want to
/obj/effect/rune/narsie/conceal() //can't hide this, and you wouldn't want to
return
/obj/effect/rune/narsie/invoke(var/list/invokers)
@@ -481,12 +487,17 @@ structure_check() searches for nearby cultist structures required for the invoca
return
if(!is_station_level(z))
return
var/mob/living/user = invokers[1]
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
var/area/place = get_area(src)
if(!(place in summon_objective.summon_spots))
to_chat(user, "<span class='cultlarge'>The Geometer can only be summoned where the veil is weak - in [english_list(summon_objective.summon_spots)]!</span>")
return
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
for(var/M in invokers)
to_chat(M, "<span class='warning'>[src] fizzles uselessly, Nar-Sie is already on this plane!</span>")
playsound(src, 'sound/items/welder.ogg', 50, 1)
log_game("Summon Nar-Sie rune at [COORD(src)] failed - already summoned")
to_chat(M, "<span class='warning'>Nar-Sie is already on this plane!</span>")
log_game("Nar-Sie rune failed - already summoned")
return
//BEGIN THE SUMMONING
used = TRUE
@@ -494,20 +505,16 @@ structure_check() searches for nearby cultist structures required for the invoca
sound_to_playing_players('sound/effects/dimensional_rend.ogg')
var/turf/T = get_turf(src)
sleep(40)
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
T.visible_message("<span class='warning'>A faint fizzle could be heard echoing along with a soft chorus of screams and chanting...</span>")
playsound(T, 'sound/items/welder.ogg', 25, 1)
return
if(src)
color = RUNE_COLOR_RED
new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed
/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
if((istype(I, /obj/item/tome) && iscultist(user)))
if((istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user)))
user.visible_message("<span class='warning'>[user.name] begins erasing [src]...</span>", "<span class='notice'>You begin erasing [src]...</span>")
if(do_after(user, 50, target = src)) //Prevents accidental erasures.
log_game("Summon Narsie rune erased by [user.mind.key] (ckey) with a tome")
message_admins("[key_name_admin(user)] erased a Narsie rune with a tome")
log_game("Summon Narsie rune erased by [user.mind.key] (ckey) with [I.name]")
message_admins("[key_name_admin(user)] erased a Narsie rune with [I.name]")
..()
else
if(istype(I, /obj/item/nullrod)) //Begone foul magiks. You cannot hinder me.
@@ -517,7 +524,7 @@ structure_check() searches for nearby cultist structures required for the invoca
//Rite of Resurrection: Requires a dead or inactive cultist. When reviving the dead, you can only perform one revival for every sacrifice your cult has carried out.
/obj/effect/rune/raise_dead
cultist_name = "Revive Cultist"
cultist_name = "Revive"
cultist_desc = "requires a dead, mindless, or inactive cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be given a new life."
invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
icon_state = "1"
@@ -545,14 +552,13 @@ structure_check() searches for nearby cultist structures required for the invoca
to_chat(user, "<span class='cult italic'>There are no dead cultists on the rune!</span>")
log_game("Raise Dead rune failed - no cultists to revive")
fail_invoke()
rune_in_use = FALSE
return
if(potential_revive_mobs.len > 1)
mob_to_revive = input(user, "Choose a cultist to revive.", "Cultist to Revive") as null|anything in potential_revive_mobs
else
mob_to_revive = potential_revive_mobs[1]
if(QDELETED(src) || !validness_checks(mob_to_revive, user))
rune_in_use = FALSE
fail_invoke()
return
if(user.name == "Herbert West")
invocation = "To life, to life, I bring them!"
@@ -563,12 +569,11 @@ structure_check() searches for nearby cultist structures required for the invoca
if(LAZYLEN(GLOB.sacrificed) <= revives_used)
to_chat(user, "<span class='warning'>Your cult must carry out another sacrifice before it can revive a cultist!</span>")
fail_invoke()
rune_in_use = FALSE
return
revives_used++
mob_to_revive.revive(1, 1) //This does remove traits and such, but the rune might actually see some use because of it!
mob_to_revive.grab_ghost()
else if(!mob_to_revive.client || mob_to_revive.client.is_afk())
if(!mob_to_revive.client || mob_to_revive.client.is_afk())
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as a [mob_to_revive.name], an inactive blood cultist?", ROLE_CULTIST, null, ROLE_CULTIST, 50, mob_to_revive)
var/mob/dead/observer/theghost = null
@@ -578,6 +583,10 @@ structure_check() searches for nearby cultist structures required for the invoca
message_admins("[key_name_admin(theghost)] has taken control of ([key_name_admin(mob_to_revive)]) to replace an AFK player.")
mob_to_revive.ghostize(0)
mob_to_revive.key = theghost.key
else
fail_invoke()
return
SEND_SOUND(mob_to_revive, 'sound/ambience/antag/bloodcult.ogg')
to_chat(mob_to_revive, "<span class='cultlarge'>\"PASNAR SAVRAE YAM'TOTH. Arise.\"</span>")
mob_to_revive.visible_message("<span class='warning'>[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.</span>", \
"<span class='cultlarge'>You awaken suddenly from the void. You're alive!</span>")
@@ -590,140 +599,29 @@ structure_check() searches for nearby cultist structures required for the invoca
if(!Adjacent(user) || user.incapacitated())
return FALSE
if(QDELETED(target_mob))
fail_invoke()
return FALSE
if(!(target_mob in T.contents))
to_chat(user, "<span class='cult italic'>The cultist to revive has been moved!</span>")
fail_invoke()
log_game("Raise Dead rune failed - revival target moved")
return FALSE
var/mob/dead/observer/ghost = target_mob.get_ghost(TRUE)
if(!ghost && (!target_mob.mind || !target_mob.mind.active))
to_chat(user, "<span class='cult italic'>The corpse to revive has no spirit!</span>")
fail_invoke()
log_game("Raise Dead rune failed - revival target has no ghost")
return FALSE
if(!GLOB.sacrificed.len || GLOB.sacrificed.len <= revives_used)
to_chat(user, "<span class='warning'>You have sacrificed too few people to revive a cultist!</span>")
fail_invoke()
log_game("Raise Dead rune failed - too few sacrificed")
return FALSE
return TRUE
/obj/effect/rune/raise_dead/fail_invoke()
..()
rune_in_use = FALSE
for(var/mob/living/M in range(1,src))
if(iscultist(M) && M.stat == DEAD)
M.visible_message("<span class='warning'>[M] twitches.</span>")
//Rite of Disruption: Emits an EMP blast.
/obj/effect/rune/emp
cultist_name = "Electromagnetic Disruption"
cultist_desc = "emits a large electromagnetic pulse, increasing in size for each cultist invoking it, hindering electronics and disabling silicons."
invocation = "Ta'gh fara'qha fel d'amar det!"
icon_state = "5"
allow_excess_invokers = TRUE
color = RUNE_COLOR_EMP
/obj/effect/rune/emp/invoke(var/list/invokers)
var/turf/E = get_turf(src)
..()
visible_message("<span class='warning'>[src] glows blue for a moment before vanishing.</span>")
switch(invokers.len)
if(1 to 2)
playsound(E, 'sound/items/welder2.ogg', 25, 1)
for(var/M in invokers)
to_chat(M, "<span class='warning'>You feel a minute vibration pass through you...</span>")
if(3 to 6)
playsound(E, 'sound/magic/disable_tech.ogg', 50, 1)
for(var/M in invokers)
to_chat(M, "<span class='danger'>Your hair stands on end as a shockwave emanates from the rune!</span>")
if(7 to INFINITY)
playsound(E, 'sound/magic/disable_tech.ogg', 100, 1)
for(var/M in invokers)
var/mob/living/L = M
to_chat(L, "<span class='userdanger'>You chant in unison and a colossal burst of energy knocks you backward!</span>")
L.Knockdown(40)
qdel(src) //delete before pulsing because it's a delay reee
empulse(E, 9*invokers.len, 12*invokers.len) // Scales now, from a single room to most of the station depending on # of chanters
//Rite of Spirit Sight: Separates one's spirit from their body. They will take damage while it is active.
/obj/effect/rune/spirit
cultist_name = "Spirit Sight"
cultist_desc = "severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active."
invocation = "Fwe'sh mah erl nyag r'ya!"
icon_state = "7"
color = RUNE_COLOR_DARKRED
rune_in_use = FALSE //One at a time, please!
construct_invoke = FALSE
var/mob/living/affecting = null
/obj/effect/rune/spirit/Destroy()
affecting = null
return ..()
/obj/effect/rune/spirit/examine(mob/user)
..()
if(affecting)
to_chat(user, "<span class='cult italic'>A translucent field encases [affecting] above the rune!</span>")
/obj/effect/rune/spirit/can_invoke(mob/living/user)
if(rune_in_use)
to_chat(user, "<span class='cult italic'>[src] cannot support more than one body!</span>")
log_game("Spirit Sight rune failed - more than one user")
return list()
var/turf/T = get_turf(src)
if(!(user in T))
to_chat(user, "<span class='cult italic'>You must be standing on top of [src]!</span>")
log_game("Spirit Sight rune failed - user not standing on rune")
return list()
return ..()
/obj/effect/rune/spirit/invoke(var/list/invokers)
var/mob/living/user = invokers[1]
..()
var/turf/T = get_turf(src)
rune_in_use = TRUE
affecting = user
affecting.add_atom_colour(RUNE_COLOR_DARKRED, ADMIN_COLOUR_PRIORITY)
affecting.visible_message("<span class='warning'>[affecting] freezes statue-still, glowing an unearthly red.</span>", \
"<span class='cult'>You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...</span>")
affecting.ghostize(1)
while(!QDELETED(affecting))
affecting.apply_damage(0.1, BRUTE)
if(!(affecting in T))
user.visible_message("<span class='warning'>A spectral tendril wraps around [affecting] and pulls [affecting.p_them()] back to the rune!</span>")
Beam(affecting, icon_state="drainbeam", time=2)
affecting.forceMove(get_turf(src)) //NO ESCAPE :^)
if(affecting.key)
affecting.visible_message("<span class='warning'>[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.</span>", \
"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
affecting.Knockdown(60)
break
if(affecting.stat == UNCONSCIOUS)
if(prob(1))
var/mob/dead/observer/G = affecting.get_ghost()
to_chat(G, "<span class='cult italic'>You feel the link between you and your body weakening... you must hurry!</span>")
else if(affecting.stat == DEAD)
affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
var/mob/dead/observer/G = affecting.get_ghost()
to_chat(G, "<span class='cult italic'><b>You suddenly feel your physical form pass on. [src]'s exertion has killed you!</b></span>")
break
sleep(1)
affecting = null
rune_in_use = FALSE
//Rite of the Corporeal Shield: When invoked, becomes solid and cannot be passed. Invoke again to undo.
/obj/effect/rune/wall
cultist_name = "Form Barrier"
cultist_name = "Barrier"
cultist_desc = "when invoked, makes a temporary invisible wall to block passage. Can be invoked again to reverse this."
invocation = "Khari'd! Eske'te tannin!"
icon_state = "1"
color = RUNE_COLOR_MEDIUMRED
icon_state = "4"
color = RUNE_COLOR_DARKRED
CanAtmosPass = ATMOS_PASS_DENSITY
var/density_timer
var/datum/timedevent/density_timer
var/recharging = FALSE
/obj/effect/rune/wall/Initialize(mapload, set_keyword)
@@ -732,8 +630,10 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/wall/examine(mob/user)
..()
if(density)
to_chat(user, "<span class='cult italic'>There is a barely perceptible shimmering of the air above [src].</span>")
if(density && iscultist(user))
var/datum/timedevent/TMR = active_timers[1]
if(TMR)
to_chat(user, "<span class='cultitalic'>The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].</span>")
/obj/effect/rune/wall/Destroy()
density = FALSE
@@ -767,7 +667,7 @@ structure_check() searches for nearby cultist structures required for the invoca
W.density = TRUE
W.update_state()
W.spread_density()
density_timer = addtimer(CALLBACK(src, .proc/lose_density), 900, TIMER_STOPPABLE)
density_timer = addtimer(CALLBACK(src, .proc/lose_density), 3000, TIMER_STOPPABLE)
/obj/effect/rune/wall/proc/lose_density()
if(density)
@@ -804,7 +704,7 @@ structure_check() searches for nearby cultist structures required for the invoca
invocation = "N'ath reth sh'yro eth d'rekkathnor!"
req_cultists = 2
invoke_damage = 10
icon_state = "5"
icon_state = "3"
color = RUNE_COLOR_SUMMON
/obj/effect/rune/summon/invoke(var/list/invokers)
@@ -849,7 +749,7 @@ structure_check() searches for nearby cultist structures required for the invoca
cultist_desc = "boils the blood of non-believers who can see the rune, rapidly dealing extreme amounts of damage. Requires 3 invokers."
invocation = "Dedo ol'btoh!"
icon_state = "4"
color = RUNE_COLOR_MEDIUMRED
color = RUNE_COLOR_BURNTORANGE
light_color = LIGHT_COLOR_LAVA
req_cultists = 3
invoke_damage = 10
@@ -909,19 +809,20 @@ structure_check() searches for nearby cultist structures required for the invoca
//Rite of Spectral Manifestation: Summons a ghost on top of the rune as a cultist human with no items. User must stand on the rune at all times, and takes damage for each summoned ghost.
/obj/effect/rune/manifest
cultist_name = "Manifest Spirit"
cultist_desc = "manifests a spirit as a servant of the Geometer. The invoker must not move from atop the rune, and will take damage for each summoned spirit."
cultist_name = "Spirit Realm"
cultist_desc = "manifests a spirit servant of the Geometer and allows you to ascend as a spirit yourself. The invoker must not move from atop the rune, and will take damage for each summoned spirit."
invocation = "Gal'h'rfikk harfrandid mud'gib!" //how the fuck do you pronounce this
icon_state = "6"
icon_state = "7"
invoke_damage = 10
construct_invoke = FALSE
color = RUNE_COLOR_MEDIUMRED
var/ghost_limit = 5
color = RUNE_COLOR_DARKRED
var/mob/living/affecting = null
var/ghost_limit = 4
var/ghosts = 0
/obj/effect/rune/manifest/Initialize()
. = ..()
notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
/obj/effect/rune/manifest/can_invoke(mob/living/user)
if(!(user in get_turf(src)))
@@ -934,60 +835,91 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Manifest rune failed - user is a ghost")
return list()
if(ghosts >= ghost_limit)
to_chat(user, "<span class='cult italic'>You are sustaining too many ghosts to summon more!</span>")
fail_invoke()
log_game("Manifest rune failed - too many summoned ghosts")
return list()
var/list/ghosts_on_rune = list()
for(var/mob/dead/observer/O in get_turf(src))
if(O.client && !jobban_isbanned(O, ROLE_CULTIST))
ghosts_on_rune += O
if(!ghosts_on_rune.len)
to_chat(user, "<span class='cult italic'>There are no spirits near [src]!</span>")
fail_invoke()
log_game("Manifest rune failed - no nearby ghosts")
return list()
return ..()
/obj/effect/rune/manifest/invoke(var/list/invokers)
. = ..()
var/mob/living/user = invokers[1]
var/list/ghosts_on_rune = list()
for(var/mob/dead/observer/O in get_turf(src))
if(O.client && !jobban_isbanned(O, ROLE_CULTIST))
ghosts_on_rune += O
var/mob/dead/observer/ghost_to_spawn = pick(ghosts_on_rune)
var/mob/living/carbon/human/cult_ghost/new_human = new(get_turf(src))
new_human.real_name = ghost_to_spawn.real_name
new_human.alpha = 150 //Makes them translucent
new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor
new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts
..()
ghosts++
playsound(src, 'sound/magic/exit_blood.ogg', 50, 1)
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
to_chat(user, "<span class='cult italic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/turf/T = get_turf(src)
var/obj/structure/emergency_shield/invoker/N = new(T)
var/choice = alert(user,"You tear open a connection to the spirit realm...",,"Summon a Cult Ghost","Ascend as a Dark Spirit","Cancel")
if(choice == "Summon a Cult Ghost")
notify_ghosts("Manifest rune invoked in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
var/list/ghosts_on_rune = list()
for(var/mob/dead/observer/O in get_turf(src))
if(O.client && !jobban_isbanned(O, ROLE_CULTIST))
ghosts_on_rune += O
if(!ghosts_on_rune.len)
to_chat(user, "<span class='cultitalic'>There are no spirits near [src]!</span>")
fail_invoke()
log_game("Manifest rune failed - no nearby ghosts")
return list()
var/mob/dead/observer/ghost_to_spawn = pick(ghosts_on_rune)
var/mob/living/carbon/human/cult_ghost/new_human = new(get_turf(src))
new_human.real_name = ghost_to_spawn.real_name
new_human.alpha = 150 //Makes them translucent
new_human.equipOutfit(/datum/outfit/ghost_cultist) //give them armor
new_human.apply_status_effect(STATUS_EFFECT_SUMMONEDGHOST) //ghosts can't summon more ghosts
new_human.see_invisible = SEE_INVISIBLE_OBSERVER
ghosts++
if(ghosts >= ghost_limit)
to_chat(user, "<span class='cultitalic'>You are sustaining too many ghosts to summon more!</span>")
fail_invoke()
log_game("Manifest rune failed - too many summoned ghosts")
return list()
playsound(src, 'sound/magic/exit_blood.ogg', 50, 1)
visible_message("<span class='warning'>A cloud of red mist forms above [src], and from within steps... a [new_human.gender == FEMALE ? "wo":""]man.</span>")
to_chat(user, "<span class='cultitalic'>Your blood begins flowing into [src]. You must remain in place and conscious to maintain the forms of those summoned. This will hurt you slowly but surely...</span>")
var/obj/structure/emergency_shield/invoker/N = new(T)
new_human.key = ghost_to_spawn.key
SSticker.mode.add_cultist(new_human.mind, 0)
to_chat(new_human, "<span class='cultitalic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>")
new_human.key = ghost_to_spawn.key
SSticker.mode.add_cultist(new_human.mind, 0)
to_chat(new_human, "<span class='cult italic'><b>You are a servant of the Geometer. You have been made semi-corporeal by the cult of Nar-Sie, and you are to serve them at all costs.</b></span>")
while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T))
if(user.stat || new_human.InCritical())
break
user.apply_damage(0.1, BRUTE)
sleep(1)
while(!QDELETED(src) && !QDELETED(user) && !QDELETED(new_human) && (user in T))
if(user.stat || new_human.InCritical())
break
user.apply_damage(0.1, BRUTE)
sleep(1)
qdel(N)
ghosts--
if(new_human)
new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
for(var/obj/I in new_human)
new_human.dropItemToGround(I, TRUE)
new_human.dust()
qdel(N)
ghosts--
if(new_human)
new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
for(var/obj/I in new_human)
new_human.dropItemToGround(I, TRUE)
new_human.dust()
else if(choice == "Ascend as a Dark Spirit")
affecting = user
affecting.add_atom_colour(RUNE_COLOR_DARKRED, ADMIN_COLOUR_PRIORITY)
affecting.visible_message("<span class='warning'>[affecting] freezes statue-still, glowing an unearthly red.</span>", \
"<span class='cult'>You see what lies beyond. All is revealed. In this form you find that your voice booms louder and you can mark targets for the entire cult</span>")
var/mob/dead/observer/G = affecting.ghostize(1)
var/datum/action/innate/cult/comm/spirit/CM = new
var/datum/action/innate/cult/ghostmark/GM = new
G.name = "Dark Spirit of [G.name]"
G.color = "red"
CM.Grant(G)
GM.Grant(G)
while(!QDELETED(affecting))
if(!(affecting in T))
user.visible_message("<span class='warning'>A spectral tendril wraps around [affecting] and pulls [affecting.p_them()] back to the rune!</span>")
Beam(affecting, icon_state="drainbeam", time=2)
affecting.forceMove(get_turf(src)) //NO ESCAPE :^)
if(affecting.key)
affecting.visible_message("<span class='warning'>[affecting] slowly relaxes, the glow around [affecting.p_them()] dimming.</span>", \
"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
affecting.Knockdown(40)
break
if(affecting.health <= 10)
to_chat(G, "<span class='cultitalic'>Your body can no longer sustain the connection!</span>")
break
sleep(5)
CM.Remove(G)
GM.Remove(G)
affecting.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
affecting.grab_ghost()
affecting = null
rune_in_use = FALSE
/mob/living/carbon/human/cult_ghost/spill_organs(no_brain, no_organs, no_bodyparts) //cult ghosts never drop a brain
no_brain = TRUE
@@ -997,3 +929,149 @@ structure_check() searches for nearby cultist structures required for the invoca
. = ..()
for(var/obj/item/organ/brain/B in .) //they're not that smart, really
. -= B
/obj/effect/rune/apocalypse
cultist_name = "Apocalypse"
cultist_desc = "a harbinger of the end times. Grows in strength with the cult's desperation - but at the risk of... side effects."
invocation = "Ta'gh fara'qha fel d'amar det!"
icon = 'icons/effects/96x96.dmi'
icon_state = "apoc"
pixel_x = -32
pixel_y = -32
allow_excess_invokers = TRUE
color = RUNE_COLOR_DARKRED
req_cultists = 3
scribe_delay = 100
/obj/effect/rune/apocalypse/invoke(var/list/invokers)
if(rune_in_use)
return
. = ..()
var/area/place = get_area(src)
var/mob/living/user = invokers[1]
var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
var/datum/objective/eldergod/summon_objective = locate() in user_antag.cult_team.objectives
if(summon_objective.summon_spots.len <= 1)
to_chat(user, "<span class='cultlarge'>Only one ritual site remains - it must be reserved for the final summoning!</span>")
return
if(!(place in summon_objective.summon_spots))
to_chat(user, "<span class='cultlarge'>The Apocalypse rune will remove a ritual site, where Nar-sie can be summoned, it can only be scribed in [english_list(summon_objective.summon_spots)]!</span>")
return
summon_objective.summon_spots -= place
rune_in_use = TRUE
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/dir_setting/curse/grasp_portal/fading(T)
var/intensity = 0
for(var/mob/living/M in GLOB.player_list)
if(iscultist(M))
intensity++
intensity = max(60, 360 - (360*(intensity/GLOB.player_list.len + 0.3)**2)) //significantly lower intensity for "winning" cults
var/duration = intensity*10
playsound(T, 'sound/magic/enter_blood.ogg', 100, 1)
visible_message("<span class='warning'>A colossal shockwave of energy bursts from the rune, disintegrating it in the process!</span>")
for(var/mob/living/L in range(src, 3))
L.Knockdown(30)
empulse(T, 0.42*(intensity), 1)
var/list/images = list()
var/zmatch = T.z
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
for(var/mob/living/M in GLOB.alive_mob_list)
if(M.z != zmatch)
continue
if(ishuman(M))
if(!iscultist(M))
AH.remove_hud_from(M)
addtimer(CALLBACK(GLOBAL_PROC, .proc/hudFix, M), duration)
var/image/A = image('icons/mob/mob.dmi',M,"cultist", ABOVE_MOB_LAYER)
A.override = 1
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "human_apoc", A, FALSE)
addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"human_apoc",TRUE), duration)
images += A
SEND_SOUND(M, pick(sound('sound/ambience/antag/bloodcult.ogg'),sound('sound/spookoween/ghost_whisper.ogg'),sound('sound/spookoween/ghosty_wind.ogg')))
else
var/construct = pick("floater","artificer","behemoth")
var/image/B = image('icons/mob/mob.dmi',M,construct, ABOVE_MOB_LAYER)
B.override = 1
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "mob_apoc", B, FALSE)
addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"mob_apoc",TRUE), duration)
images += B
if(!iscultist(M))
if(M.client)
var/image/C = image('icons/effects/cult_effects.dmi',M,"bloodsparkles", ABOVE_MOB_LAYER)
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
addtimer(CALLBACK(M,/atom/.proc/remove_alt_appearance,"cult_apoc",TRUE), duration)
images += C
else
to_chat(M, "<span class='cultlarge'>An Apocalypse Rune was invoked in the [place.name], it is no longer available as a summoning site!</span>")
SEND_SOUND(M, 'sound/effects/pope_entry.ogg')
image_handler(images, duration)
if(intensity>=285) // Based on the prior formula, this means the cult makes up <15% of current players
var/outcome = rand(1,100)
switch(outcome)
if(1 to 10)
var/datum/round_event_control/disease_outbreak/D = new()
var/datum/round_event_control/mice_migration/M = new()
D.runEvent()
M.runEvent()
if(11 to 20)
var/datum/round_event_control/radiation_storm/RS = new()
RS.runEvent()
if(21 to 30)
var/datum/round_event_control/brand_intelligence/BI = new()
BI.runEvent()
if(31 to 40)
var/datum/round_event_control/immovable_rod/R = new()
R.runEvent()
R.runEvent()
R.runEvent()
if(41 to 50)
var/datum/round_event_control/meteor_wave/MW = new()
MW.runEvent()
if(51 to 60)
var/datum/round_event_control/spider_infestation/SI = new()
SI.runEvent()
if(61 to 70)
var/datum/round_event_control/anomaly/anomaly_flux/AF
var/datum/round_event_control/anomaly/anomaly_grav/AG
var/datum/round_event_control/anomaly/anomaly_pyro/AP
var/datum/round_event_control/anomaly/anomaly_vortex/AV
AF.runEvent()
AG.runEvent()
AP.runEvent()
AV.runEvent()
if(71 to 80)
var/datum/round_event_control/spacevine/SV = new()
var/datum/round_event_control/grey_tide/GT = new()
SV.runEvent()
GT.runEvent()
if(81 to 100)
var/datum/round_event_control/portal_storm_narsie/N = new()
N.runEvent()
qdel(src)
/obj/effect/rune/apocalypse/proc/image_handler(var/list/images, duration)
var/end = world.time + duration
set waitfor = 0
while(end>world.time)
for(var/image/I in images)
I.override = FALSE
animate(I, alpha = 0, time = 25, flags = ANIMATION_PARALLEL)
sleep(35)
for(var/image/I in images)
animate(I, alpha = 255, time = 25, flags = ANIMATION_PARALLEL)
sleep(25)
for(var/image/I in images)
if(I.icon_state != "bloodsparkles")
I.override = TRUE
sleep(190)
/proc/hudFix(mob/living/carbon/human/target)
if(!target || !target.client)
return
var/obj/O = target.get_item_by_slot(slot_glasses)
if(istype(O, /obj/item/clothing/glasses/hud/security))
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
AH.add_hud_to(target)

View File

@@ -1,123 +0,0 @@
//Supply Talisman: Has a few unique effects. Granted only to starter cultists.
/obj/item/paper/talisman/supply
cultist_name = "Supply Talisman"
cultist_desc = "A multi-use talisman that can create various objects. Intended to increase the cult's strength early on."
invocation = null
uses = 3
var/list/possible_summons = list(
/datum/cult_supply/tome,
/datum/cult_supply/metal,
/datum/cult_supply/talisman/teleport,
/datum/cult_supply/talisman/emp,
/datum/cult_supply/talisman/stun,
/datum/cult_supply/talisman/veil,
/datum/cult_supply/soulstone,
/datum/cult_supply/construct_shell
)
/obj/item/paper/talisman/supply/invoke(mob/living/user, successfuluse = 1)
var/list/dat = list()
dat += "<B>There are [uses] bloody runes on the parchment.</B><BR>"
dat += "Please choose the chant to be imbued into the fabric of reality.<BR>"
dat += "<HR>"
for(var/s in possible_summons)
var/datum/cult_supply/S = s
dat += "<a href='?src=[REF(src)];id=[initial(S.id)]'>[initial(S.invocation)]</a> - [initial(S.desc)]<br>"
var/datum/browser/popup = new(user, "talisman", "", 400, 400)
popup.set_content(dat.Join(""))
popup.open()
return 0
/obj/item/paper/talisman/supply/Topic(href, href_list)
if(QDELETED(src) || usr.incapacitated() || !in_range(src, usr))
return
var/id = href_list["id"]
var/datum/cult_supply/match
for(var/s in possible_summons)
var/datum/cult_supply/S = s
if(initial(S.id) == id)
match = S
break
if(!match)
to_chat(usr, "<span class='userdanger'>The fabric of reality quivers in agony.</span>")
return
var/turf/T = get_turf(src)
var/summon_type = initial(match.summon_type)
var/atom/movable/AM = new summon_type(T)
if(istype(AM, /obj/item))
usr.put_in_hands(AM)
uses--
if(uses <= 0)
to_chat(usr, "<span class='warning'>[src] crumbles to dust.</span>")
burn()
/obj/item/paper/talisman/supply/weak
cultist_name = "Lesser Supply Talisman"
uses = 2
/obj/item/paper/talisman/supply/weak/Initialize(mapload)
. = ..()
// no runed metal from lesser talismans.
possible_summons -= /datum/cult_supply/metal
/datum/cult_supply
var/id = "used_popcorn"
var/invocation = "Pla'ceho'lder."
var/desc = "Summons a generic supply item, to aid the cult."
var/summon_type = /obj/item/trash/popcorn // wait this isn't useful
/datum/cult_supply/tome
id = "arcane_tome"
invocation = "N'ath reth sh'yro eth d'raggathnor!"
desc = "Summons an arcane tome, used to scribe runes."
summon_type = /obj/item/tome
/datum/cult_supply/metal
id = "runed_metal"
invocation = "Bar'tea eas!"
desc = "Provides 5 runed metal, which can build a variety of cult structures."
summon_type = /obj/item/stack/sheet/runed_metal/five
/datum/cult_supply/talisman/teleport
id = "teleport_talisman"
invocation = "Sas'so c'arta forbici!"
desc = "Allows you to move to a selected teleportation rune."
summon_type = /obj/item/paper/talisman/teleport
/datum/cult_supply/talisman/emp
id = "emp_talisman"
invocation = "Ta'gh fara'qha fel d'amar det!"
desc = "Allows you to destroy technology in a short range."
summon_type = /obj/item/paper/talisman/emp
/datum/cult_supply/talisman/stun
id = "stun_talisman"
invocation = "Fuu ma'jin!"
desc = "Allows you to stun a person by attacking them with the talisman. Does not work on people holding a holy weapon!"
summon_type = /obj/item/paper/talisman/stun
/datum/cult_supply/talisman/veil
id = "veil_talisman"
invocation = "Kla'atu barada nikt'o!"
desc = "Two use talisman, first use makes all nearby runes invisible, secnd use reveals nearby hidden runes."
summon_type = /obj/item/paper/talisman/true_sight
/datum/cult_supply/soulstone
id = "soulstone"
invocation = "Kal'om neth!"
desc = "Summons a soul stone, used to capture the spirits of dead or dying humans."
summon_type = /obj/item/device/soulstone
/datum/cult_supply/construct_shell
id = "construct_shell"
invocation = "Daa'ig osk!"
desc = "Summons a construct shell for use with soulstone-captured souls. It is too large to carry on your person."
summon_type = /obj/structure/constructshell

View File

@@ -1,346 +0,0 @@
/obj/item/paper/talisman
var/cultist_name = "talisman"
var/cultist_desc = "A basic talisman. It serves no purpose."
var/invocation = "Naise meam!"
var/uses = 1
var/health_cost = 0 //The amount of health taken from the user when invoking the talisman
var/creation_time = 100 //how long it takes an imbue rune to make this type of talisman
/obj/item/paper/talisman/examine(mob/user)
if(iscultist(user) || user.stat == DEAD)
to_chat(user, "<b>Name:</b> [cultist_name]")
to_chat(user, "<b>Effect:</b> [cultist_desc]")
to_chat(user, "<b>Uses Remaining:</b> [uses]")
else
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
/obj/item/paper/talisman/attack_self(mob/living/user)
if(!iscultist(user))
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
return
if(invoke(user))
uses--
if(uses <= 0)
qdel(src)
/obj/item/paper/talisman/proc/invoke(mob/living/user, successfuluse = 1)
. = successfuluse
if(successfuluse) //if the calling whatever says we succeed, do the fancy stuff
if(invocation)
user.whisper(invocation, language = /datum/language/common)
if(health_cost && iscarbon(user))
var/mob/living/carbon/C = user
C.apply_damage(health_cost, BRUTE, pick("l_arm", "r_arm"))
//Malformed Talisman: If something goes wrong.
/obj/item/paper/talisman/malformed
cultist_name = "malformed talisman"
cultist_desc = "A talisman with gibberish scrawlings. No good can come from invoking this."
invocation = "Ra'sha yoka!"
/obj/item/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1)
to_chat(user, "<span class='cult italic'>You feel a pain in your head. The Geometer is displeased.</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
C.apply_damage(10, BRUTE, "head")
//Rite of Translocation: Same as rune
/obj/item/paper/talisman/teleport
cultist_name = "Talisman of Teleportation"
cultist_desc = "A single-use talisman that will teleport a user to a random rune of the same keyword."
color = RUNE_COLOR_TELEPORT
invocation = "Sas'so c'arta forbici!"
health_cost = 5
creation_time = 80
/obj/item/paper/talisman/teleport/invoke(mob/living/user, successfuluse = 1)
var/list/potential_runes = list()
var/list/teleportnames = list()
for(var/R in GLOB.teleport_runes)
var/obj/effect/rune/teleport/T = R
potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
if(!potential_runes.len)
to_chat(user, "<span class='warning'>There are no valid runes to teleport to!</span>")
log_game("Teleport talisman failed - no other teleport runes")
return ..(user, 0)
if(is_away_level(user.z))
to_chat(user, "<span class='cult italic'>You are not in the right dimension!</span>")
log_game("Teleport talisman failed - user in away mission")
return ..(user, 0)
var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune)
return ..(user, 0)
var/turf/target = get_turf(actual_selected_rune)
if(is_blocked_turf(target, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
return ..(user, 0)
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cult italic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
user.forceMove(target)
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
return ..()
/obj/item/paper/talisman/summon_tome
cultist_name = "Talisman of Tome Summoning"
cultist_desc = "A one-use talisman that will call an untranslated tome from the archives of the Geometer."
color = "#512727" // red-black
invocation = "N'ath reth sh'yro eth d'raggathnor!"
health_cost = 1
creation_time = 30
/obj/item/paper/talisman/summon_tome/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>[user]'s hand glows red for a moment.</span>", \
"<span class='cult italic'>You speak the words of the talisman!</span>")
new /obj/item/tome(get_turf(user))
user.visible_message("<span class='warning'>A tome appears at [user]'s feet!</span>", \
"<span class='cult italic'>An arcane tome materializes at your feet.</span>")
/obj/item/paper/talisman/true_sight
cultist_name = "Talisman of Veiling"
cultist_desc = "A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes."
color = "#9c9c9c" // grey
invocation = "Kla'atu barada nikt'o!"
health_cost = 1
creation_time = 30
uses = 6
var/revealing = FALSE //if it reveals or not
/obj/item/paper/talisman/true_sight/invoke(mob/living/user, successfuluse = 1)
. = ..()
if(!revealing)
user.visible_message("<span class='warning'>Thin grey dust falls from [user]'s hand!</span>", \
"<span class='cult italic'>You speak the words of the talisman, hiding nearby runes.</span>")
invocation = "Nikt'o barada kla'atu!"
revealing = TRUE
for(var/obj/effect/rune/R in range(4,user))
R.talismanhide()
else
user.visible_message("<span class='warning'>A flash of light shines from [user]'s hand!</span>", \
"<span class='cult italic'>You speak the words of the talisman, revealing nearby runes.</span>")
for(var/obj/effect/rune/R in range(3,user))
R.talismanreveal()
//Rite of Disruption: Weaker than rune
/obj/item/paper/talisman/emp
cultist_name = "Talisman of Electromagnetic Pulse"
cultist_desc = "A talisman that will cause a moderately-sized electromagnetic pulse."
color = "#4d94ff" // light blue
invocation = "Ta'gh fara'qha fel d'amar det!"
health_cost = 5
/obj/item/paper/talisman/emp/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>[user]'s hand flashes a bright blue!</span>", \
"<span class='cult italic'>You speak the words of the talisman, emitting an EMP blast.</span>")
empulse(src, 4, 8)
//Rite of Disorientation: Stuns and inhibit speech on a single target for quite some time
/obj/item/paper/talisman/stun
cultist_name = "Talisman of Stunning"
cultist_desc = "A talisman that will stun and inhibit speech on a single target. To use, attack target directly."
color = "#ff0000" // red
invocation = "Fuu ma'jin!"
health_cost = 10
/obj/item/paper/talisman/stun/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
return ..()
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
else
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
return 0
/obj/item/paper/talisman/stun/attack(mob/living/target, mob/living/user, successfuluse = 1)
if(iscultist(user))
invoke(user, 1)
user.visible_message("<span class='warning'>[user] holds up [src], which explodes in a flash of red light!</span>", \
"<span class='cult italic'>You stun [target] with the talisman!</span>")
var/obj/item/nullrod/N = locate() in target
if(N)
target.visible_message("<span class='warning'>[target]'s holy weapon absorbs the talisman's light!</span>", \
"<span class='userdanger'>Your holy weapon absorbs the blinding light!</span>")
else
target.Knockdown(200)
target.flash_act(1,1)
if(issilicon(target))
var/mob/living/silicon/S = target
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = target
C.silent += 5
C.stuttering += 15
C.cultslurring += 15
C.Jitter(15)
if(is_servant_of_ratvar(target))
target.adjustBruteLoss(15)
qdel(src)
return
..()
//Rite of Arming: Equips cultist armor on the user, where available
/obj/item/paper/talisman/armor
cultist_name = "Talisman of Arming"
cultist_desc = "A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to."
color = "#33cc33" // green
invocation = "N'ath reth sh'yro eth draggathnor!"
creation_time = 80
/obj/item/paper/talisman/armor/invoke(mob/living/user, successfuluse = 1)
. = ..()
user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
"<span class='cult italic'>You speak the words of the talisman, arming yourself!</span>")
user.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
user.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
user.dropItemToGround(src)
user.put_in_hands(new /obj/item/melee/cultblade(user))
user.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
/obj/item/paper/talisman/armor/attack(mob/living/target, mob/living/user)
if(iscultist(user) && iscultist(target))
user.temporarilyRemoveItemFromInventory(src)
invoke(target)
qdel(src)
return
..()
//Talisman of Horrors: Breaks the mind of the victim with nightmarish hallucinations
/obj/item/paper/talisman/horror
cultist_name = "Talisman of Horrors"
cultist_desc = "A talisman that will break the mind of the victim with nightmarish hallucinations."
color = "#ffb366" // light orange
invocation = "Lo'Nab Na'Dm!"
creation_time = 80
/obj/item/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
if(iscultist(user) && (get_dist(user, target) < 7))
if(iscarbon(target))
to_chat(user, "<span class='cult italic'>You disturb [target] with visions of madness!</span>")
var/mob/living/carbon/H = target
H.reagents.add_reagent("mindbreaker", 12)
if(is_servant_of_ratvar(target))
to_chat(target, "<span class='userdanger'>You see a brief but horrible vision of Ratvar, rusted and scrapped, being torn apart.</span>")
target.emote("scream")
target.confused = max(0, target.confused + 3)
target.flash_act()
qdel(src)
//Talisman of Fabrication: Creates a construct shell out of 25 metal sheets, or converts plasteel into runed metal up to 25 times
/obj/item/paper/talisman/construction
cultist_name = "Talisman of Construction"
cultist_desc = "Use this talisman on at least twenty-five metal sheets to create an empty construct shell"
invocation = "Ethra p'ni dedol!"
color = "#000000" // black
uses = 25
creation_time = 80
/obj/item/paper/talisman/construction/attack_self(mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, place it upon a stack of metal sheets.</span>")
else
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
/obj/item/paper/talisman/construction/attack(obj/M,mob/living/user)
if(iscultist(user))
to_chat(user, "<span class='cult italic'>This talisman will only work on a stack of metal or plasteel sheets!</span>")
log_game("Construct talisman failed - not a valid target")
else
..()
/obj/item/paper/talisman/construction/afterattack(obj/item/stack/sheet/target, mob/user, proximity_flag, click_parameters)
..()
if(proximity_flag && iscultist(user))
var/turf/T = get_turf(target)
if(istype(target, /obj/item/stack/sheet/metal))
if(target.use(25))
new /obj/structure/constructshell(T)
to_chat(user, "<span class='warning'>The talisman clings to the metal and twists it into a construct shell!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
invoke(user, 1)
qdel(src)
else
to_chat(user, "<span class='warning'>You need more metal to produce a construct shell!</span>")
else if(istype(target, /obj/item/stack/sheet/plasteel))
var/quantity = min(target.amount, uses)
uses -= quantity
new /obj/item/stack/sheet/runed_metal(T,quantity)
target.use(quantity)
to_chat(user, "<span class='warning'>The talisman clings to the plasteel, transforming it into runed metal!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
invoke(user, 1)
if(uses <= 0)
qdel(src)
else
to_chat(user, "<span class='warning'>The talisman must be used on metal or plasteel!</span>")
//Talisman of Shackling: Applies special cuffs directly from the talisman
/obj/item/paper/talisman/shackle
cultist_name = "Talisman of Shackling"
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
invocation = "In'totum Lig'abis!"
color = "#B27300" // burnt-orange
uses = 6
/obj/item/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
return ..()
if(iscultist(user))
to_chat(user, "<span class='warning'>To use this talisman, attack the target directly.</span>")
else
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
return 0
/obj/item/paper/talisman/shackle/attack(mob/living/carbon/target, mob/living/user)
if(iscultist(user) && istype(target))
if(target.stat == DEAD)
user.visible_message("<span class='cult italic'>This talisman's magic does not affect the dead!</span>")
return
CuffAttack(target, user)
return
..()
/obj/item/paper/talisman/shackle/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
if(!C.handcuffed)
invoke(user, 1)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] begins restraining [C] with dark magic!</span>", \
"<span class='userdanger'>[user] begins shaping a dark magic around your wrists!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/energy/cult/used(C)
C.update_handcuffed()
to_chat(user, "<span class='notice'>You shackle [C].</span>")
add_logs(user, C, "handcuffed")
uses--
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
else
to_chat(user, "<span class='warning'>You fail to shackle [C].</span>")
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
if(uses <= 0)
qdel(src)
/obj/item/restraints/handcuffs/energy/cult //For the talisman of shackling
name = "cult shackles"
desc = "Shackles that bind the wrists with sinister magic."
trashtype = /obj/item/restraints/handcuffs/energy/used
flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
. = ..()

File diff suppressed because it is too large Load Diff

View File

@@ -318,6 +318,11 @@ h1.alert, h2.alert {color: #000000;}
.green {color: #03ff39;}
.shadowling {color: #3b2769;}
.cult {color: #960000;}
.cultitalic {color: #960000; font-style: italic;}
.cultbold {color: #960000; font-style: italic; font-weight: bold;}
.cultboldtalic {color: #960000; font-weight: bold; font-size: 24px;}
.cultlarge {color: #960000; font-weight: bold; font-size: 24px;}
.narsie {color: #960000; font-weight: bold; font-size: 120px;}
.narsiesmall {color: #960000; font-weight: bold; font-size: 48px;}

View File

@@ -304,7 +304,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
dat += "<A href='?src=[REF(src)];switchscreen=0'>(Return to main menu)</A><BR>"
if(8)
dat += "<h3>Accessing Forbidden Lore Vault v 1.3</h3>"
dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
dat += "Are you absolutely sure you want to proceed? EldritchRelics Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
dat += "<A href='?src=[REF(src)];arccheckout=1'>Yes.</A><BR>"
dat += "<A href='?src=[REF(src)];switchscreen=0'>No.</A><BR>"
@@ -322,11 +322,11 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
var/spook = pick("blood", "brass")
var/turf/T = get_turf(src)
if(spook == "blood")
new /obj/item/tome(T)
new /obj/item/melee/cultblade/dagger(T)
else
new /obj/item/clockwork/slab(T)
to_chat(user, "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a [spook == "blood" ? "dusty old tome" : "strange metal tablet"] sitting on the desk. You don't really remember printing it.[spook == "brass" ? " And how did it print something made of metal?" : ""]</span>")
to_chat(user, "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a [spook == "blood" ? "sinister dagger" : "strange metal tablet"] sitting on the desk. You don't even remember where it came from...</span>")
user.visible_message("[user] stares at the blank screen for a few moments, [user.p_their()] expression frozen in fear. When [user.p_they()] finally awaken[user.p_s()] from it, [user.p_they()] look[user.p_s()] a lot older.", 2)
/obj/machinery/computer/libraryconsole/bookmanagement/attackby(obj/item/W, mob/user, params)

View File

@@ -37,12 +37,28 @@
var/seeking = FALSE
var/can_repair_constructs = FALSE
var/can_repair_self = FALSE
var/runetype
/mob/living/simple_animal/hostile/construct/Initialize()
. = ..()
update_health_hud()
var/spellnum = 1
for(var/spell in construct_spells)
AddSpell(new spell(null))
var/the_spell = new spell(null)
AddSpell(the_spell)
var/obj/effect/proc_holder/spell/S = mob_spell_list[spellnum]
var/pos = 2+spellnum*31
if(construct_spells.len >= 4)
pos -= 31*(construct_spells.len - 4)
S.action.button.screen_loc = "6:[pos],4:-2"
S.action.button.moved = "6:[pos],4:-2"
spellnum++
if(runetype)
var/datum/action/innate/cult/create_rune/CR = new runetype(src)
CR.Grant(src)
var/pos = 2+spellnum*31
CR.button.screen_loc = "6:[pos],4:-2"
CR.button.moved = "6:[pos],4:-2"
/mob/living/simple_animal/hostile/construct/Login()
..()
@@ -104,22 +120,24 @@
desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire."
icon_state = "behemoth"
icon_living = "behemoth"
maxHealth = 250
health = 250
maxHealth = 200
health = 200
response_harm = "harmlessly punches"
harm_intent_damage = 0
obj_damage = 90
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "smashes their armored gauntlet into"
speed = 3
speed = 2.5
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
mob_size = MOB_SIZE_LARGE
force_threshold = 11
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
playstyle_string = "<span class='big bold'>You are a Juggernaut.</span><b> Though slow, your shell can withstand extreme punishment, \
construct_spells = list(/obj/effect/proc_holder/spell/targeted/forcewall/cult,
/obj/effect/proc_holder/spell/dumbfire/juggernaut)
runetype = /datum/action/innate/cult/create_rune/wall
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
@@ -164,15 +182,17 @@
desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines."
icon_state = "floating"
icon_living = "floating"
maxHealth = 75
health = 75
maxHealth = 65
health = 65
melee_damage_lower = 25
melee_damage_upper = 25
retreat_distance = 2 //AI wraiths will move in and out of combat
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
playstyle_string = "<span class='big bold'>You are a Wraith.</span><b> Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing.</b>"
runetype = /datum/action/innate/cult/create_rune/tele
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, can phase through walls, and your attacks will lower the cooldown on phasing.</b>"
var/attack_refund = 10 //1 second per attack
var/crit_refund = 50 //5 seconds when putting a target into critical
var/kill_refund = 250 //full refund on kills
@@ -226,7 +246,9 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
playstyle_string = "<span class='big bold'>You are an Artificer.</span><b> You are incredibly weak and fragile, but you are able to construct fortifications, \
runetype = /datum/action/innate/cult/create_rune/revive
playstyle_string = "<b>You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \
use magic missile, repair allied constructs, shades, and yourself (by clicking on them), \
<i>and, most important of all,</i> create new constructs by producing soulstones to capture souls, \
and shells to place those soulstones into.</b>"
@@ -299,9 +321,9 @@
attacktext = "butchers"
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion,
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
playstyle_string = "<span class='big bold'>You are a Harvester.</span><b> You are incapable of directly killing humans, but your attacks will remove their limbs: \
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly.</b>"
/obj/effect/proc_holder/spell/targeted/forcewall/cult)
playstyle_string = "<B>You are a Harvester. You are incapable of directly killing humans, but your attacks will remove their limbs: \
Bring those who still cling to this world of illusion back to the Geometer so they may know Truth. Your form and any you are pulling can pass through runed walls effortlessly.</B>"
can_repair_constructs = TRUE
@@ -376,7 +398,7 @@
if(summon_objective.check_completion())
the_construct.master = C.cult_team.blood_target
if(!the_construct.master)
to_chat(the_construct, "<span class='cult italic'>You have no master to seek!</span>")
the_construct.seeking = FALSE

View File

@@ -366,7 +366,7 @@
r_pocket = /obj/item/restraints/legcuffs/bola/cult
l_pocket = /obj/item/melee/cultblade/dagger
glasses = /obj/item/clothing/glasses/night/cultblind
backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/unholywater = 1, /obj/item/device/cult_shift = 1, /obj/item/device/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15)
backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/device/cult_shift = 1, /obj/item/device/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15)
. = ..()

View File

@@ -69,10 +69,6 @@
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper)
assets.send(user)
if(istype(src, /obj/item/paper/talisman)) //Talismans cannot be read
if(!iscultist(user) && !user.stat)
to_chat(user, "<span class='danger'>There are indecipherable images scrawled on the paper in what looks to be... <i>blood?</i></span>")
return
if(in_range(user, src) || isobserver(user))
if(user.is_literate())
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>", "window=[name]")
@@ -297,9 +293,6 @@
else
to_chat(user, "<span class='notice'>You don't know how to read or write.</span>")
return
if(istype(src, /obj/item/paper/talisman/))
to_chat(user, "<span class='warning'>[P]'s ink fades away shortly after it is written.</span>")
return
else if(istype(P, /obj/item/stamp))

View File

@@ -77,7 +77,7 @@
set_security_level("delta")
SSshuttle.registerHostileEnvironment(src)
SSshuttle.lockdown = TRUE
sleep(1150)
sleep(850)
if(resolved == FALSE)
resolved = TRUE
sound_to_playing_players('sound/machines/alarm.ogg')

View File

@@ -200,6 +200,11 @@
data = 1
data++
M.jitteriness = min(M.jitteriness+4,10)
if(iscultist(M))
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
qdel(BS)
if(data >= 30) // 12 units, 54 seconds @ metabolism 0.4 units & tick rate 1.8 sec
if(!M.stuttering)
M.stuttering = 1
@@ -216,7 +221,7 @@
"You can't save him. Nothing can save him now", "It seems that Nar-Sie will triumph after all")].</span>")
if("emote")
M.visible_message("<span class='warning'>[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].</span>")
if(data >= 75) // 30 units, 135 seconds
if(data >= 60) // 30 units, 135 seconds
if(iscultist(M) || is_servant_of_ratvar(M))
if(iscultist(M))
SSticker.mode.remove_cultist(M.mind, FALSE, TRUE)
@@ -245,7 +250,7 @@
/datum/reagent/fuel/unholywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
M.reagents.add_reagent("unholywater", (reac_volume/4))
M.reagents.add_reagent(id,reac_volume/4)
return
return ..()
@@ -255,17 +260,20 @@
M.AdjustUnconscious(-20, 0)
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.adjustStaminaLoss(-10, 0)
M.adjustToxLoss(-2, 0)
M.adjustOxyLoss(-2, 0)
M.adjustBruteLoss(-2, 0)
M.adjustFireLoss(-2, 0)
else
if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL)
M.blood_volume += 3
else // Will deal about 90 damage when 50 units are thrown
M.adjustBrainLoss(3, 150)
M.adjustToxLoss(1, 0)
M.adjustToxLoss(2, 0)
M.adjustFireLoss(2, 0)
M.adjustOxyLoss(2, 0)
M.adjustBruteLoss(2, 0)
holder.remove_reagent(src.id, 1)
holder.remove_reagent(id, 1)
. = 1
/datum/reagent/hellwater //if someone has this in their system they've really pissed off an eldrich god

View File

@@ -104,7 +104,6 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
pass_flags = PASSTABLE
density = FALSE
opacity = 0
base_action = /datum/action/spell_action/spell
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
@@ -151,6 +150,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
action_icon = 'icons/mob/actions/actions_spells.dmi'
action_icon_state = "spell_default"
action_background_icon_state = "bg_spell"
base_action = /datum/action/spell_action/spell
/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell

View File

@@ -82,7 +82,7 @@
desc = "This spell reaches into Nar-Sie's realm, summoning one of the legendary fragments across time and space."
school = "conjuration"
charge_max = 3000
charge_max = 2400
clothes_req = 0
invocation = "none"
invocation_type = "none"
@@ -95,30 +95,26 @@
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/cult
cult_req = 1
charge_max = 4000
charge_max = 3600
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone/noncult
summon_type = list(/obj/item/device/soulstone/anybody)
/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall
/obj/effect/proc_holder/spell/targeted/forcewall/cult
name = "Shield"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
school = "transmutation"
charge_max = 300
clothes_req = 0
charge_max = 400
clothes_req = FALSE
invocation = "none"
invocation_type = "none"
range = 0
summon_type = list(/obj/effect/forcefield/cult)
summon_lifespan = 200
wall_type = /obj/effect/forcefield/cult
action_icon = 'icons/mob/actions/actions_cult.dmi'
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_demon"
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift
name = "Phase Shift"
desc = "This spell allows you to pass through walls."
@@ -279,4 +275,38 @@
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/golem
charge_max = 800
jaunt_in_type = /obj/effect/temp_visual/dir_setting/cult/phase
jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
jaunt_out_type = /obj/effect/temp_visual/dir_setting/cult/phase/out
/obj/effect/proc_holder/spell/dumbfire/juggernaut
name = "Gauntlet Echo"
desc = "Channels energy into your gauntlet - firing its essence forward in a slow-moving but devastating blow."
proj_icon_state = "cursehand0"
proj_name = "Shadowfist"
proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut" //IMPORTANT use only subtypes of this
proj_lifespan = 15
proj_step_delay = 7
charge_max = 350
clothes_req = FALSE
action_icon = 'icons/mob/actions/actions_cult.dmi'
action_icon_state = "cultfist"
action_background_icon_state = "bg_demon"
sound = 'sound/weapons/resonator_blast.ogg'
proj_trigger_range = 0
ignore_factions = list("cult")
/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut
name = "Gauntlet Echo"
amt_dam_brute = 30
amt_knockdown = 50
sound = 'sound/weapons/punch3.ogg'
/obj/effect/proc_holder/spell/targeted/inflict_handler/juggernaut/cast(list/targets,mob/user = usr)
var/turf/T = get_turf(src)
playsound(T, 'sound/weapons/resonator_blast.ogg', 100, FALSE)
new /obj/effect/temp_visual/cult/sac(T)
for(var/obj/O in range(src,1))
if(O.density && !istype(O, /obj/structure/destructible/cult))
O.take_damage(90, BRUTE, "gauntlet echo", 0)
new /obj/effect/temp_visual/cult/turf/floor
..()

View File

@@ -22,6 +22,7 @@
var/proj_lifespan = 100 //in deciseconds * proj_step_delay
var/proj_step_delay = 1 //lower = faster
var/list/ignore_factions = list() //Faction types that will be ignored
/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
@@ -74,8 +75,18 @@
var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - user
if(L && L.stat != DEAD)
projectile.cast(L.loc,user=user)
break
if(!ignore_factions.len)
projectile.cast(L.loc,user=user)
break
else
var/faction_check = FALSE
for(var/faction in L.faction)
if(ignore_factions.Find(faction))
faction_check = TRUE
break
if(!faction_check)
projectile.cast(L.loc,user=user)
break
if(proj_trail && projectile)
proj_trail(projectile)

View File

@@ -29,7 +29,6 @@
/obj/effect/forcefield/wizard/Initialize(mapload, mob/summoner)
. = ..()
wizard = summoner
QDEL_IN(src, 300)
/obj/effect/forcefield/wizard/CanPass(atom/movable/mover, turf/target)
if(mover == wizard)

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@@ -451,6 +451,7 @@
#include "code\game\gamemodes\changeling\changeling.dm"
#include "code\game\gamemodes\changeling\traitor_chan.dm"
#include "code\game\gamemodes\clock_cult\clock_cult.dm"
#include "code\game\gamemodes\cult\blood_magic.dm"
#include "code\game\gamemodes\cult\cult.dm"
#include "code\game\gamemodes\devil\devil_game_mode.dm"
#include "code\game\gamemodes\devil\game_mode.dm"
@@ -1148,8 +1149,6 @@
#include "code\modules\antagonists\cult\ritual.dm"
#include "code\modules\antagonists\cult\rune_spawn_action.dm"
#include "code\modules\antagonists\cult\runes.dm"
#include "code\modules\antagonists\cult\supply.dm"
#include "code\modules\antagonists\cult\talisman.dm"
#include "code\modules\antagonists\devil\devil.dm"
#include "code\modules\antagonists\devil\devil_helpers.dm"
#include "code\modules\antagonists\devil\imp\imp.dm"