Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)

* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
This commit is contained in:
vuonojenmustaturska
2018-04-27 15:35:53 +03:00
committed by AnturK
parent 6aea23b736
commit 640f2cf693
12 changed files with 100 additions and 148 deletions

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@@ -17,7 +17,8 @@
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
@@ -81,7 +82,7 @@
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
@@ -96,6 +97,7 @@
#define COMSIG_ITEM_DROPPED "item_drop"
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()

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@@ -39,8 +39,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NO_EMP_WIRES_2 (1<<1)
#define HOLOGRAM_2 (1<<2)
#define FROZEN_2 (1<<3)
#define STATIONLOVING_2 (1<<4)
#define INFORM_ADMINS_ON_RELOCATE_2 (1<<5)
#define BANG_PROTECT_2 (1<<6)
// An item worn in the ear slot with HEALS_EARS will heal your ears each

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@@ -99,7 +99,6 @@
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORITY_ACID 40
#define FIRE_PRIOTITY_BURNING 40
#define FIRE_PRIORITY_INBOUNDS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_FLIGHTPACKS 80

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@@ -123,8 +123,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_EMP_WIRES_2" = NO_EMP_WIRES_2,
"HOLOGRAM_2" = HOLOGRAM_2,
"FRONZE_2" = FROZEN_2,
"STATIONLOVING_2" = STATIONLOVING_2,
"INFORM_ADMINS_ON_RELOCATE_2" = INFORM_ADMINS_ON_RELOCATE_2,
"BANG_PROTECT_2" = BANG_PROTECT_2,
"HEALS_EARS_2" = HEALS_EARS_2,
"OMNITONGUE_2" = OMNITONGUE_2,

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@@ -293,11 +293,13 @@ SUBSYSTEM_DEF(garbage)
if(isnull(D.gc_destroyed))
D.SendSignal(COMSIG_PARENT_QDELETED)
if (D.SendSignal(COMSIG_PARENT_PREQDELETED, force)) // Give the components a chance to prevent their parent from being deleted
return
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
D.SendSignal(COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else

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@@ -1,30 +0,0 @@
SUBSYSTEM_DEF(inbounds)
name = "Inbounds"
priority = FIRE_PRIORITY_INBOUNDS
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/inbounds/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/inbounds/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/atom/movable/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.check_in_bounds(wait)
else
SSinbounds.processing -= thing
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/inbounds/Recover()
processing = SSinbounds.processing

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@@ -0,0 +1,83 @@
/datum/component/stationloving
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/inform_admins = FALSE
var/disallow_soul_imbue = TRUE
/datum/component/stationloving/Initialize(inform_admins = FALSE)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
check_in_bounds() // Just in case something is being created outside of station/centcom
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
if (original)
if (istype(newc))
inform_admins = newc.inform_admins
else if (LAZYLEN(arguments))
inform_admins = arguments[1]
/datum/component/stationloving/proc/relocate()
var/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
CRASH("Unable to find a blobstart landmark")
var/atom/movable/AM = parent
if(ismob(AM.loc))
var/mob/M = AM.loc
M.transferItemToLoc(AM, targetturf, TRUE) //nodrops disks when?
else if(AM.loc.SendSignal(COMSIG_CONTAINS_STORAGE))
AM.loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
AM.forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/datum/component/stationloving/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/datum/component/stationloving/proc/check_soul_imbue()
return disallow_soul_imbue
/datum/component/stationloving/proc/in_bounds()
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
var/turf/T = get_turf(parent)
if (!T)
return FALSE
if (is_station_level(T.z) || is_centcom_level(T.z))
return TRUE
if (is_transit_level(T.z))
var/area/A = T.loc
if (is_type_in_typecache(A, allowed_shuttles))
return TRUE
return FALSE
/datum/component/stationloving/proc/check_deletion(force) // TRUE = interrupt deletion, FALSE = proceed with deletion
var/turf/T = get_turf(parent)
if(inform_admins && force)
message_admins("[parent] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[parent] has been !!force deleted!! in [COORD(T)].")
if(!force)
var/turf/targetturf = relocate()
log_game("[parent] has been destroyed in [COORD(T)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been destroyed in [ADMIN_COORDJMP(T)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return TRUE
return FALSE

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@@ -251,24 +251,6 @@
return 1
/atom/movable/Destroy(force)
var/inform_admins = (flags_2 & INFORM_ADMINS_ON_RELOCATE_2)
var/stationloving = (flags_2 & STATIONLOVING_2)
if(inform_admins && force)
var/turf/T = get_turf(src)
message_admins("[src] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[src] has been !!force deleted!! in [COORD(T)].")
if(stationloving && !force)
var/turf/currentturf = get_turf(src)
var/turf/targetturf = relocate()
log_game("[src] has been destroyed in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return QDEL_HINT_LETMELIVE
if(stationloving && force)
STOP_PROCESSING(SSinbounds, src)
QDEL_NULL(proximity_monitor)
QDEL_NULL(language_holder)
@@ -365,6 +347,7 @@
loc = null
/atom/movable/proc/onTransitZ(old_z,new_z)
SendSignal(COMSIG_MOVABLE_Z_CHANGED, old_z, new_z)
for (var/item in src) // Notify contents of Z-transition. This can be overridden IF we know the items contents do not care.
var/atom/movable/AM = item
AM.onTransitZ(old_z,new_z)
@@ -632,88 +615,6 @@
animate(src, pixel_y = initial(pixel_y), time = 10)
floating = FALSE
/* Stationloving
*
* A stationloving atom will always teleport back to the station
* if it ever leaves the station z-levels or CentCom. It will also,
* when Destroy() is called, will teleport to a random turf on the
* station.
*
* The turf is guaranteed to be "safe" for normal humans, probably.
* If the station is SUPER SMASHED UP, it might not work.
*
* Here are some important procs:
* relocate()
* moves the atom to a safe turf on the station
*
* check_in_bounds()
* regularly called and checks if `in_bounds()` returns true. If false, it
* triggers a `relocate()`.
*
* in_bounds()
* By default, checks that the atom's z is the station z or centcom.
*/
/atom/movable/proc/set_stationloving(state, inform_admins=FALSE)
var/currently = (flags_2 & STATIONLOVING_2)
if(inform_admins)
flags_2 |= INFORM_ADMINS_ON_RELOCATE_2
else
flags_2 &= ~INFORM_ADMINS_ON_RELOCATE_2
if(state == currently)
return
else if(!state)
STOP_PROCESSING(SSinbounds, src)
flags_2 &= ~STATIONLOVING_2
else
START_PROCESSING(SSinbounds, src)
flags_2 |= STATIONLOVING_2
/atom/movable/proc/relocate()
var/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
throw EXCEPTION("Unable to find a blobstart landmark")
if(ismob(loc))
var/mob/M = loc
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
else if(loc.SendSignal(COMSIG_CONTAINS_STORAGE))
loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/atom/movable/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(src, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[src] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(flags_2 & INFORM_ADMINS_ON_RELOCATE_2)
message_admins("[src] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/atom/movable/proc/in_bounds()
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
var/turf/T = get_turf(src)
if (!T)
return FALSE
if (is_station_level(T.z) || is_centcom_level(T.z))
return TRUE
if (is_transit_level(T.z))
var/area/A = T.loc
if (is_type_in_typecache(A, allowed_shuttles))
return TRUE
return FALSE
/* Language procs */
/atom/movable/proc/get_language_holder(shadow=TRUE)
if(language_holder)

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@@ -8,7 +8,9 @@ GLOBAL_VAR_INIT(highlander, FALSE)
send_to_playing_players("<span class='boldannounce'><font size=6>THERE CAN BE ONLY ONE</font></span>")
for(var/obj/item/disk/nuclear/N in GLOB.poi_list)
N.relocate() //Gets it out of bags and such
var/datum/component/stationloving/component = N.GetComponent(/datum/component/stationloving)
if (component)
component.relocate() //Gets it out of bags and such
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == DEAD || !(H.client))

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@@ -504,15 +504,12 @@ This is here to make the tiles around the station mininuke change when it's arme
/obj/item/disk/nuclear/Initialize()
. = ..()
var/tell_the_admins
// Only tell the admins if a REAL nuke disk is relocated
if(fake)
tell_the_admins = FALSE
else
if(!fake)
GLOB.poi_list |= src
tell_the_admins = TRUE
set_stationloving(TRUE, inform_admins=tell_the_admins)
/obj/item/disk/nuclear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/examine(mob/user)
. = ..()

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@@ -34,7 +34,7 @@
for(var/obj/item in hand_items)
// I ensouled the nuke disk once. But it's probably a really
// mean tactic, so probably should discourage it.
if((item.flags_1 & ABSTRACT_1) || (item.flags_1 & NODROP_1) || (item.flags_2 & STATIONLOVING_2))
if((item.flags_1 & ABSTRACT_1) || (item.flags_1 & NODROP_1) || item.SendSignal(COMSIG_ITEM_IMBUE_SOUL, user))
continue
marked_item = item
to_chat(M, "<span class='warning'>You begin to focus your very being into [item]...</span>")

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@@ -206,7 +206,6 @@
#include "code\controllers\subsystem\garbage.dm"
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\idlenpcpool.dm"
#include "code\controllers\subsystem\inbounds.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\ipintel.dm"
#include "code\controllers\subsystem\job.dm"
@@ -333,6 +332,7 @@
#include "code\datums\components\slippery.dm"
#include "code\datums\components\spooky.dm"
#include "code\datums\components\squeek.dm"
#include "code\datums\components\stationloving.dm"
#include "code\datums\components\swarming.dm"
#include "code\datums\components\thermite.dm"
#include "code\datums\components\wet_floor.dm"